- Joined
- Aug 15, 2001
- Messages
- 20,063
That bad news for our empire is that we haven't captured any foreign workers. Unit costs are ok for now. However, the nature of AW requires free labor to avoid unit cost killing you.
150 BC
I swap Eindhoven to harbor. This city is to be a fishing village and I don't want it to run out of growth.
(IT) A swordsman is killed by a Persian horse.
The GL gives us Construction.
The Sumerians complete statue of Zeus.
130 BC
Delft is formed at the cow site.
I kill 3 horsemen, but I have to leave one sword exposed. I have located the horse source in Persia.
(IT) As expected we lost 1 sword.
110 BC
(IT) Persia lost 1 archer.
90 BC
I have an RnG headache as 1 spearman kills a named elite archer and a sword.
(IT) We lost another elite sword.
70 BC
We have our first 2 free workers.
I hate letting a 1 hp spearman live, but I have nothing to attack it with.
30 BC
The Aztecs are getting close to use. I can just see an Aztec border near Holwerd.
10 AD
A Sumerian city just appeared next to the horses!
I easily kill 1 hp spearman.
(IT) Persia lost an archer attack our spearman promoting him to elite.
30 AD
A Persian horse dies against our spearman.
(IT) It is clear the Aztecs are doing well as they start Sun Tzu.
50 AD
Breda is formed. This is brown dot from the dot-map below.
We now have a marketplace in Utrecht.
I kill 3 Aztec warriors. I kill a Persian spearman / settler pair. I will lose the sword, but I felt is worth it to gain more free workers.
Summary:
We need to get our catapults into play. We can't sustain this lost level.
Signed up:
LKendter
Greebley (currently playing)
Zwingli (on deck)
hotrod0823
Meldor
Our general game plan:
1) To target our cities to always be 3 apart tiles. With no armies it is really critical to keep this rule going.
2) Science research must be very aggressive with deficit spending if we can afford it.
3) Try to build the roads before the city to take maximum advantage of the 3 tile city plans.
4) Raze all cities unless they have a useful wonder.
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Additional restriction: No armies
http://www.civfanatics.net/uploads8/LK76-50AD.zip
The below is the newest dot-map. Yellow is going to be a pain with Sumeria in the picture.
150 BC
I swap Eindhoven to harbor. This city is to be a fishing village and I don't want it to run out of growth.
(IT) A swordsman is killed by a Persian horse.
The GL gives us Construction.
The Sumerians complete statue of Zeus.
130 BC
Delft is formed at the cow site.
I kill 3 horsemen, but I have to leave one sword exposed. I have located the horse source in Persia.
(IT) As expected we lost 1 sword.
110 BC
(IT) Persia lost 1 archer.
90 BC
I have an RnG headache as 1 spearman kills a named elite archer and a sword.
(IT) We lost another elite sword.
70 BC
We have our first 2 free workers.

I hate letting a 1 hp spearman live, but I have nothing to attack it with.
30 BC
The Aztecs are getting close to use. I can just see an Aztec border near Holwerd.
10 AD

I easily kill 1 hp spearman.
(IT) Persia lost an archer attack our spearman promoting him to elite.
30 AD
A Persian horse dies against our spearman.
(IT) It is clear the Aztecs are doing well as they start Sun Tzu.
50 AD
Breda is formed. This is brown dot from the dot-map below.

We now have a marketplace in Utrecht.
I kill 3 Aztec warriors. I kill a Persian spearman / settler pair. I will lose the sword, but I felt is worth it to gain more free workers.
Summary:
We need to get our catapults into play. We can't sustain this lost level.
Signed up:
LKendter
Greebley (currently playing)
Zwingli (on deck)
hotrod0823
Meldor
Our general game plan:
1) To target our cities to always be 3 apart tiles. With no armies it is really critical to keep this rule going.
2) Science research must be very aggressive with deficit spending if we can afford it.
3) Try to build the roads before the city to take maximum advantage of the 3 tile city plans.
4) Raze all cities unless they have a useful wonder.
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Additional restriction: No armies
http://www.civfanatics.net/uploads8/LK76-50AD.zip
The below is the newest dot-map. Yellow is going to be a pain with Sumeria in the picture.
