- Joined
- Aug 15, 2001
- Messages
- 20,063
1250 BC
I fix Amsterdam for growth.
I think the odds of the Pyramids surviving ~40 turns are low. I don't trust it as a pre-build, so I swap the pre-build to Rotterdam. I also don't want to tie the granary city up on wonders.
It still feels stretched for the empire.
(IT) The RnG is nice for a change and our 1 hp archer not only survives, but it promotes to elite.
1200 BC
Groningen is formed on the yellow dot spot. I will sneak in a badly needed worker.
1100 BC
(IT) The RnG continues to feel sorry for earlier as our warrior on the mountain survived an archer attack.
1025 BC
Babylon completes the Oracle. That is half of a GA for Babylon.
Summary:
This was 10 very quite turns. I won't argue with that at all. It gave me the needed time to double our worker force to 4. Territory development was really suffering.
A settler is ready to build blue dot. I would suggest at least one worker from that city.
The second the road on iron completes switch Rotterdam to it for the additional shield.
That will add a 9th useable shield in the city.
Signed up:
LKendter
Greebley (currently playing)
Zwingli (on deck)
hotrod0823
Meldor
Our general game plan:
1) To target our cities to always be 3 apart tiles. With no armies it is really critical to keep this rule going.
2) Science research must be very aggressive with deficit spending if we can afford it.
3) Try to build the roads before the city to take maximum advantage of the 3 tile city plans.
4) Raze all cities unless they have a useful wonder.
5) Our first leader should be for an optimal FP location.
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Additional restriction: No armies
http://www.civfanatics.net/uploads8/LK76-1000BC.zip
The below are the next few cities. I see white dot first. This WILL become the focal point for Persia, so it will need a heavy guard for to start. This city should also become the staging point to start pounding on Persia.
The blue lines are missing road segments we really need.
I fix Amsterdam for growth.
I think the odds of the Pyramids surviving ~40 turns are low. I don't trust it as a pre-build, so I swap the pre-build to Rotterdam. I also don't want to tie the granary city up on wonders.
It still feels stretched for the empire.
(IT) The RnG is nice for a change and our 1 hp archer not only survives, but it promotes to elite.
1200 BC
Groningen is formed on the yellow dot spot. I will sneak in a badly needed worker.
1100 BC
(IT) The RnG continues to feel sorry for earlier as our warrior on the mountain survived an archer attack.
1025 BC
Babylon completes the Oracle. That is half of a GA for Babylon.
Summary:
This was 10 very quite turns. I won't argue with that at all. It gave me the needed time to double our worker force to 4. Territory development was really suffering.
A settler is ready to build blue dot. I would suggest at least one worker from that city.
The second the road on iron completes switch Rotterdam to it for the additional shield.
That will add a 9th useable shield in the city.
Signed up:
LKendter
Greebley (currently playing)
Zwingli (on deck)
hotrod0823
Meldor
Our general game plan:
1) To target our cities to always be 3 apart tiles. With no armies it is really critical to keep this rule going.
2) Science research must be very aggressive with deficit spending if we can afford it.
3) Try to build the roads before the city to take maximum advantage of the 3 tile city plans.
4) Raze all cities unless they have a useful wonder.
5) Our first leader should be for an optimal FP location.
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Additional restriction: No armies
http://www.civfanatics.net/uploads8/LK76-1000BC.zip
The below are the next few cities. I see white dot first. This WILL become the focal point for Persia, so it will need a heavy guard for to start. This city should also become the staging point to start pounding on Persia.
The blue lines are missing road segments we really need.
