meldor
Deity
1780 AD (0)
I wake up an elite infantry and take out a 1hp Flak. I draft some infantry to shore up the defenses. We will get REfining this turn but we can't research anything else until ToE is finished in 3 turns. I swap scientist to still get it done in 1 but will turn research off after that. We could do with some upgrading. Civil engineers were already hired in Roosendaal to get the temple next turn, I leave it be. I don hire a CE in Gordium.
(I) We lose an infantry in the open, kill one mech and retreat a cav. Refining comes in a steel is next. Haarlem Cav->Cav, Amsterdam Inf->Inf, Groningen and Eindhoven Arty->Arty, Roosendaal Temple->Walls, New Eindhoven and New Arnhem Walls->Settler. Gouda looses a citizen due to disease.
1782 AD (1)
Pound a rifle near and then kill it with our fresh Cav. I redline 1 infantry and two rifles in Choyr. An elite Cav that had already spawned a leader redlines taking out the 1 hp infantry. The other eleite easily kills a Cav and produces a leader. I lose a Cav but we kill off 4 more rifles to raze the city (they must have had the other rifles resting there). I lose a Cav but take out a stack of 4 guerillas and two Flak. Groningen gets a rush factory.
(I) We lose the walls at Bactra, an infantry and the Treb it was protecting and one exposed Cav that I thought they couldn't reach.
1784 AD (2)
Pound some units near Sidon and pull a leader killing off a redlined Cav. Pound a lot of units but only get to kill 5 Cav, a mech and a rifle. I found two cities to try and move our borders out to the inland sea and try to cut down on defensive line.
(I) We lose one infantry for 4 Cav in the new city with the oil. Two mechs attack an infantry on a hill and retreat. We get ToE and go for Hoover's. We end up working on steel with scientists due in 14.
1786 AD (3)
Swap palace to Hoover's due in 7. Kill 2 Cav, 2 infantry, 3 rifles and one Jag Warrior. It looks like the Babylonians have changed the object of their desire again as they turn and start moving down the mountain chain. I pound as many units as I can and pound the units that healed in the north and come into arty range. The pinged units at Bactra are heading towards Summeria to heal now.
(I) Lots of movement. The only atttacks were on a lone conscript infantry on top of a mountain. He retreats both a Cav and a Mech but doesn't promote.
1788 AD (4)
Pound the replacement Mongol city near Tabriz and use our two new cav to take out the 2 redlined rifles. We found a city to replace it. I killl two mechs and a Cav but lose two Cav. Pound as many units as I can.
(I)They lose two Mechs and a Tank. Lots of Mechs move into our territory. They land a Sumerian tank behind our lines.
1550 AD(5)
Kill 2 Mech but it cost me 2 Cav to get rid of the redlined tank that was dropped off. bombard a rifle on the hill outside Tabriz and move the settler and its protectors into place to found the city next turn. Getting rid of Tabriz will kill a lot of the Mongols culture border on that side and make things a lot easier for us on that end.
I got three more cities up on the line. One more next turn. If we get two more up the coast of the inland sea, it will cut down our exposed cities.
I wake up an elite infantry and take out a 1hp Flak. I draft some infantry to shore up the defenses. We will get REfining this turn but we can't research anything else until ToE is finished in 3 turns. I swap scientist to still get it done in 1 but will turn research off after that. We could do with some upgrading. Civil engineers were already hired in Roosendaal to get the temple next turn, I leave it be. I don hire a CE in Gordium.
(I) We lose an infantry in the open, kill one mech and retreat a cav. Refining comes in a steel is next. Haarlem Cav->Cav, Amsterdam Inf->Inf, Groningen and Eindhoven Arty->Arty, Roosendaal Temple->Walls, New Eindhoven and New Arnhem Walls->Settler. Gouda looses a citizen due to disease.
1782 AD (1)
Pound a rifle near and then kill it with our fresh Cav. I redline 1 infantry and two rifles in Choyr. An elite Cav that had already spawned a leader redlines taking out the 1 hp infantry. The other eleite easily kills a Cav and produces a leader. I lose a Cav but we kill off 4 more rifles to raze the city (they must have had the other rifles resting there). I lose a Cav but take out a stack of 4 guerillas and two Flak. Groningen gets a rush factory.
(I) We lose the walls at Bactra, an infantry and the Treb it was protecting and one exposed Cav that I thought they couldn't reach.
1784 AD (2)
Pound some units near Sidon and pull a leader killing off a redlined Cav. Pound a lot of units but only get to kill 5 Cav, a mech and a rifle. I found two cities to try and move our borders out to the inland sea and try to cut down on defensive line.
(I) We lose one infantry for 4 Cav in the new city with the oil. Two mechs attack an infantry on a hill and retreat. We get ToE and go for Hoover's. We end up working on steel with scientists due in 14.
1786 AD (3)
Swap palace to Hoover's due in 7. Kill 2 Cav, 2 infantry, 3 rifles and one Jag Warrior. It looks like the Babylonians have changed the object of their desire again as they turn and start moving down the mountain chain. I pound as many units as I can and pound the units that healed in the north and come into arty range. The pinged units at Bactra are heading towards Summeria to heal now.
(I) Lots of movement. The only atttacks were on a lone conscript infantry on top of a mountain. He retreats both a Cav and a Mech but doesn't promote.
1788 AD (4)
Pound the replacement Mongol city near Tabriz and use our two new cav to take out the 2 redlined rifles. We found a city to replace it. I killl two mechs and a Cav but lose two Cav. Pound as many units as I can.
(I)They lose two Mechs and a Tank. Lots of Mechs move into our territory. They land a Sumerian tank behind our lines.
1550 AD(5)
Kill 2 Mech but it cost me 2 Cav to get rid of the redlined tank that was dropped off. bombard a rifle on the hill outside Tabriz and move the settler and its protectors into place to found the city next turn. Getting rid of Tabriz will kill a lot of the Mongols culture border on that side and make things a lot easier for us on that end.
I got three more cities up on the line. One more next turn. If we get two more up the coast of the inland sea, it will cut down our exposed cities.