I decided to go 10 turns again, but this will probably be the last time.
1758 AD (4)
Recheck the situation. Sumeria is down to 121g after all of their sabatoge expenditures.
The Mech Infantry can cut our rubber supply at any time, so I build a fortress + forrest on the rubber and garrison it.
Kill 5 rifles, 2 guerilla, 2 longbows, and 1 cav without losses.
IBT- Kill 1 keish in defense
Babylon fails in sabotaging our Hoover prebuild.
1760 AD (5)
Found New The Hague

Shell Baruun and destroy the city gaining 5 slaves. Also build roads toward Tesetserleg.
In all we destroy 4 keish, 4 riflemen, 1 lb, 1 jaguar, 2 guerilla, and 1 infantry (no losses).
IBT- A couple Babylonian Mech Infantry show up (they may have swapped free techs with Sumeria).
1762 AD (6)
We learn Scientific Method and start TOE. We should be able to learn Refining before the wonder completes.
Found New Utrecht and New Groningen, then use the cultural boundaries to shell Tesetserleg.
The city is razed and we sink a ship, but there are no slaves (maybe something to do with coastal cities).
In all we destroy 4 riflemen, 3 cavalry, 1 longbow, 1 infantry and 1 tank for 1 lost cavalry.
IBT- 4 mechs attack our walled cities. We kill 2 and 2 retreat.
1764 AD (7)
Found New Eindhoven to complete the new front line of cities. The Babylonians nearly cut off one of our rear cities from reinforcements, but we have just enough forces to remove their blockade.
5 Cavalry, 2 infantry, 3 riflemen, and 1 knight destroyed without losses.
IBT- We fend off 1 mech, and 2 infantry without losses (it was close though).
1766 AD (8)
Found New Arnhem to trap large stacks of healing Babylonian infantry/riflemen in our territory.
Our cavalry are battered by Mech Infantry ZOC shots, but we still manage to kill 2 guerilla, 3 infantry, 2 keish, 1 rifle, and 2 cavalry without losses.
IBT- We hold off a tank (retreats) and a Mech Infantry (destroyed). Sumerian bombers destroy one of our front line walls.
1768 AD (9)
Mechs aren't all retreating after injury and their ZOC is making movement difficult. I take a stab at one of the redlined Mechs, but lose an elite cavalry and decide it isn't worth it. Also begin railing to push into the next line of Mongol cities.
In all we kill 3 rifles, 2 keish, 1 MDI, 2 cavalry, 1 tank, and 1 infantry for 2 lost cavs.
IBT- Sumeria is up to 4 bombers again, and destroys the temple in Gordium before borders expand.
1770 AD (10)
Found New Maastricht to gain access to Mandalgovi. We raze the city gaining a treb + 5 slaves.
In all 4 rifles, 3 keish, 1 cav, 1 MDI, and 2 longbowmen are killed for no losses.
Post-Turn
By blocking the southern mountains, you can prevent the Babylonians from forming a conga-line to the core cities. A damaged Bab stack is heading toward the northern mountains outside of our culture borders, but stationing a couple units (once we have spares) will turn them around. I have stationed many of our damaged cavalry in coastal cities in order to serve as police units, as well as a cardbord defense against marines.