It would seem inconsistent to end up winning based on giant bomber stacks after going without armies the whole game...
At this point I have no opinion either way. However, we are so far from flight there is plenty of time to decide.
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1700 AD
We have a pathetic 11 cavalry, so I switch Rotterdam to cavalry every other turn.
Our 4th best shield city is Maastricht, so I switch it to factory due in 13 turns. We badly need more production.
(IT) I simply watch AI troops move around.
1705 AD
I kill 1 cavalry, 1 knight, 1 rifleman and 1 guerilla. (4-0)
I disband 6 cannons in Silk and Salt to rush an artillery unit. I disband the bucket
I get a leader who rushes a factory in Haarlem. Maybe not the best city, but it had no shields in the queue.
I turn science down 10% for the last turn of Nationalism.
(IT) The Mongols assault Middleburg and lost 1 rifleman, 1 MDI and 1 longbow. (7-0)
Sumeria bombs out road connection for the furs.
1710 AD
I kill 2 cavalry, 2 guerillas and 5 riflemen. I lost 1 precious cavalry, and had a scare as another dropped to just 1 hp. (14-1)
I cleaned up a 1 cavalry landing behind our lines. The damaged Sumerian stack by the furs is destroyed.
I reconnect the furs and start working on multiple road paths to them. I get to reset all the cities again.
Now that we can draft I acquire 5 few conscripts from the totally corrupted cities. I hope to get some exposed 1 hp longbows to promote them.
(IT) The Sumerian bombers are really being a pain as Zwolle is pounded losing at least walls, barracks and a pop point.
The Mongols assault Middleburg again. The Mongols lost 2 longbows, 1 MDI, 2 Riflemen, and 1 Keshik. All but the Keshik was at Middleburg. (21-1)
1715 AD
I kill 1 guerilla, 2 longbows, 2 cavalry, 1 knight and 1 rifleman. (28-1)
(IT) Nothing but some injured units from the Sumerian bombers.
1720 AD
I kill 1 cavalry and 3 riflemen. (32-1)
I used up to much bombardment power pinging stacks.
I get another leader that rushes a factory in Arnhem.
(IT) I killed 1 longbow, 2 Keshik and 2 rifles on defense at no cost. (37-1)
Pollution hits the iron hill by Rotterdam.
1725 AD
I kill 4 riflemen, 4 infantry, 1 guerilla and 1 cavalry. (47-1)
I get yet another leader from an attacking infantry. I have to review all are cities to even figure out where to use him. No city makes sense this turn, so I save him for Delft next turn.
I promote a cavalry.
(IT) Another good defensive turn as the AI lost 3 MDI and 3 Guerillas. (53-1)
Once again the bombers are pain as Gordium lost population and barracks. There were serious landings by Amsterdam. Factory production is Maastricht was sabotaged.
1730 AD
I kill 3 infantry, 1 cavalry, 3 riflemen and 3 guerillas. I lost 1 cavalry. (63-2)
I promoted 1 cavalry to elite.
The first crisis of the Amsterdam stack is fixed. The only loss was a turn of infantry production. Silk and Salt is out of danger. Dealing with the Amsterdam crisis leave to many uninjured AI units around.
New Amsterdam is formed. Delft is the latest city for a leader rushed factory. Production is going way up.

(IT) I lost 1 infantry, 1 conscript infantry on defense. I killed 5 cavalry on defense. (68-4)
Gordium was a scare and is left with only mercs for defense. Rotterdam starved due to units walking on a tile.
Silk and Salt got hit with propaganda.
1735 AD
I killed 2 Keshiks, 1 guerilla, 3 infantry and 4 riflemen. (78-4)
(IT) I killed 1 infantry, and 2 guerillas on defense. (81-4)
Once again bombardment is a pain as Samara lost its barracks, and Leerdam lost population.
1740 AD
I killed 3 infantry, 1 rifleman and 1
tank . I lost 4 cavalry. (85-9)
I nailed several airs units. I went this turn after I noticed a transport with escorts enter the city. Several naval units died. I gain ZERO workers.

I used that money to upgrade 2 mercs to infantry as Tilburg may not survive without it.
Our pitiful worker force has to try and clean up 2 pollutions spots.
(IT) I lost the exposed cavalry that razed Umma. (85-10)
We are attacked by just a single Sumerian bomber.
1745 AD
I killed 3 cavalry, 1 guerilla, 2 jaguars, 5 riflemen and 1 infantry. (96-10)
I promoted a cavalry to elite for killing a jaguar.
(IT) Leerdam lost a pop point to bombardment, but no AI attacks.
We still have just another annoying landing by Amsterdam.
1750 AD
I killed 5 cavalry, 2 Keshiks, 3 riflemen and 4 infantry. (110-11)
I promote 1 cavalry to elite.
Would you believe the leader fest continues? It has one turns worth of shields invested, but I rush a factory in Middleburg.
Summary:
At the start of my turn we had 11 cavalry, 13 artillery and 14 infantry.
At the end of my turn we had 12 cavalry, 21 artillery and 26 infantry.
The big problem is still lack of cavalry. The other categories improved even if some are conscript infantry. The good news a lot of factories came on-line.
Despite an awesome kill ratio we are still stretched to the limit. Marines can show up any turn, and we still have our core coastal cities without defenders.
The units in Leerdam and Leiden are to direct the bombardment to the cities, rather the chewing up our developed tiles.
The unit in Amsterdam is to try and stop the AI from landing there and screwing up every other turn infantry production.
I wouldn't covert any more cannon to artillery via disbandment. While the artillery count went up I am feeling short of bombardment units overall.
Signed up:
LKendter
Greebley (swapped)
Zwingli (currently playing)
hotrod0823 (on deck)
Meldor
Our general game plan:
1) Science research must be very aggressive with deficit spending if we can afford it. Please - NO taxmen.
2) Try to build the roads before the city to take maximum advantage of the 3 tile city plans.
3) For the most part raze all cities unless they have a useful wonder
Remember 5 to 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Additional restriction: No armies
http://www.civfanatics.net/uploads8/LK76-1750AD.zip