LK79 - Mongols - 5CC Deity.

1840 AD
With the number of times we have been nuked I get all the transports and navy out of the coastal towns. I don't know why we are pushing our luck. The only thing left is minimal coastal defense.

I sell England horses for $10/turn. Every buck helps.

The Persia capturing the airport is really painful as we have critically needed workers trapped on the Persian continent.
(IT) It looks like England has some value as I saw several Persian ships get sunk. :D


1842 AD
I raze an Aztec city for $6 and 2 workers.


1844 AD
I raze an Aztec city for $7 and 1 lousy worker.
I sink a Persian nuclear sub.
The navy picks up our Persian slaves and leader. I hope they make it home. Lack of production is killing us. I would like to rush another key building.
(IT) The Korea hit our rubber and uranium colonies. I can tell we have to many targets and to few units to miss that one.
We lost a destroyer from our navy. :(


1846 AD
I rebuild our rubber colony having to give up a precious worker.
I thank the Aztecs for leaving an unescorted settler to give us 2 workers.
Our bombers take out 2 Persian destroyers.

Our 11 workers and the leader make it home. :D
(IT) Persia wants to talk. :lol:
A Persian destroyer self-destructs on our cruiser.


1848 AD
I speed up a modern armor by one turn by rushing a cavalry, and switching back to MA in the capitol. Our biggest lost risk is lack of time. Anything to speed up production is worth it.
The leader rushes Apollo Program. That is the same number of shields as an ICBM.


1850 AD
I nuke one square west of Pasargadae. I then proceed to raze the city as the cost of 1 modern armor. We get $52 and 14 workers. :dance:
Time to send the transports on another rescue mission. ;)
I raze another Aztec city for $11.
I raze the Korean capitol for $7. The Koreans are out of the game. It cost us an elite MA. :(

You know how screwed our cities are when I check if I can switch to more food for a turn without slowing down a build.

Once again I use cash to speed up a build by a turn. I think partial rushes are the best use of cash at this point.



1852 AD
I lost one bomber to sink 1 Persian destroyer. The rest of the transport fleet is badly damaged and should hopefully retreat.
(IT) A Persian destroyer doesn't even scratch our cruiser.


1854 AD
Ta-Tu gets a temporary taxman while waiting for the church to complete.
We continue to sink Persian shipping with 3 dead destroyers.
We get a leader while pounding the Aztecs. :dance:
An ICBM is rushed via Apollo Program.
We raze an Aztec city for $15, 2 workers and a bucket. We have the cash, so I will upgrade it.

I do another partial rush to save 3 turns toward an MA.
(IT) A lone MA attacks our army doing 1 point of damage.


1856 AD
I nuke one square north of Gordium. This denies Persia furs for a while. Anything that slows down there research is a good idea.


1858 AD
I raze another Aztec city for $20 and 2 workers. They are down to just one city. :D
We get another leader. Can you say Persia glows in the dark?

Our carrier force continues to hunt down Persian ships as another 2 destroyers are sunk.

Antioch with the Internet is burned to the ground. We get $52, 8 workers, and 2 artillery. The bad news is 4 MA died. That should slowdown Persian research abilities and Persian culture growth.


1860 AD
Our carrier force continues to hunt down Persian ships as destroyer is sunk. The bombers will get chewed up overland, so let them concentrate on sinking those Persian ships.

I raze another Aztec city for $63 and 2 workers. The Aztecs are DEAD




==========================

Summary:
The Persians have exceeded 100K in culture. This could be lost any turn. We must concentrate on the core and high culture cities. Trashing the Internet was a big help to slow down Persian "culture". We are now is a race to destroy enough Persian culture before they double England.


>>> The "attack" force in Persian is depleted. <<<
However, I would keep marching the troops toward Sidon. The transport fleet should get all the workers back, and be able to pick up another big stack of armor. Drop that stack by Sidon. We can't afford any delays in destroying high culture Persian cities.

Microbe said it right with DON'T ATTACK with the army. If we lose army immunity the stack dies. If all the artillery is gone we lose the game.

I left the nuke to move, so that you can decide the target. You may want to wait until it can support a city attack.


Signed up:
LKendter
Gozpel (currently playing)
Kaiser_Berger (on deck)
6thGenTexan
Microbe

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.

http://www.civfanatics.net/uploads8/LK79-1860AD.zip
 
Good job on getting the ICBM done. I think it's the best use of leaders right now. Don't know how our navy looks like but in my turns we were constantly hit by Persia so I put them on rest (and since the Uranium is pillaged it's OK).

I would not have eliminated either Korea or Aztecs. Now the tech pace is even faster with fewer civs.
 
microbe said:
I would not have eliminated either Korea or Aztecs. Now the tech pace is even faster with fewer civs.
What do you base this comment on? I have never seen anything that defines this either way.
 
Research cost formula v1.29f.

There is a multiplier (1 - N/[CL*1.75]):

N = number of civs on the diplomacy screen that have discovered the tech
CL = number of civs left in the game

However, in this game N is 0 for Persia I guess, so for the tech lead the multiplier doesn't matter anyway.
 
I got it, but I will finish my quicker games first.

3 done already and 3 to go, this one will be last (tomorrow) so I can concentrate. Funny how one end up UP in all SG's at the same time :)
 
Pre-turn - Scary, our invading forces consists of one army, 2 mechs and 1 MA. I'm going to Sidon which will take 4-5 turns. Ah well, I save the ICBM for later.

I delay the move to Sidon by one turn, so arties can destroy all roads leading to that damn uranium.

Ta-Tu gets hit by another nuke, must've been one they were building. We lost a handful of workers, but 20 slaves arrived the same turn.

1874 we raze Sidon and our units needs some healing, army got bombed and hit by stuff (tactical missiles?). We're going for Arbela next, moving slowly at P-Polis.

England sink some destroyers for us and still keep up in the culture race.

Urk! Pollution is as bad as nukes.

Send a bomber over the uranium-area, and Persia have workers around there to try to reconnect. Lose a few bombers doing runs and continue to build more. Those damn interceptors shoot them down like nothing.

Our cities are looking a bit better and happy buildings are coming as well. We need colosseums too, as they grow, Tabriz is up to 16 pop. :goodjob:

Argh! They keep on sending bombers and stuff to keep our army from healing. I thought they didn't attack armies much?

Persia keep on building destroyers faster than we can sink them. They're are everywhere, so beware. We sunk about 10 destroyers, lost one ourselves and also lost 3 bombers. Looking at their military screen is uncomfy.

Army is finally healed, but last turn I dropped off another half dozen units to the stack, so it can't move yet, it now contains of the army, 10 mechs and 14 MA's.

No great progress, if the army didn't lose hp's every now and again I could've moved. England is helping the best they can and have OK culture still.

Take out Arbela and the nuke-threat should be over for good.

I want another nuke.
 
Bombardment is the exception to the army attack rule. The AI will favor army bombardment. You can lose your army if you move next to shore and there are enough boats out in the water.

Fortunately, they don't target armies with Nukes (or at least I haven't been ever nuked).
 
We simply can't win with just one city in 10 turns razed.
This game is getting incredibly frustrating. We must up the pace even if we have to take a risk. This was a disappointing round. The AI has BUILT 1 new city in 10 turns.


No great progress, if the army didn't lose hp's every now and again I could've moved. England is helping the best they can and have OK culture still.
If the army is only short 1 or 2 hp please move it. We are running out of time. Persia WILL DOUBLE England if we don't pick up the pace.

@Gozpel - Armies heal in enemy territory. In addition we have battlefield medicine. Why is the military north of the razed city? We should be by Dariush Kabir right now.



Signed up:
LKendter
Gozpel
Kaiser_Berger (currently playing)
6thGenTexan (on deck)
Microbe
 
Another thought - should we add a mobile sam to stack to reduce the number of air hits?
 
Do we need to halt the game and come up with alternate ideas how to pull this off? The current army hiding artillery plan is a failure.
 
1 or 2 lost hp was a dream. And it took me 4 turns just to get to Sidon, so there's no need for shouting.

I moved one step and army got hit 8/13. I couldn't move further for 2 whole turns, then I moved sideways last turn so I could pick up the reinforcements. Remember Sidon was one tile off the coast, and I had to waste another turn to get ANY reinforcements in the first place. We had 3 units in the stack except the army and the arties when I got the game.

That's pretty much it.

Dariush Kabir or Arbela? Arbela is closest to the uranium and closest to the capitol, I wanted to control the area so no more nukes can happen. If Persia get the chance to connect the uranium just for one turn, we can kiss this game goodbye.

When I decided to move towards Arbela, I had in mind to go for the wide choke SW, but realized it would take forever to cut Persia in two. If we had a decent stack of bombers this can still happen, but I think we have something like 8 only and that's never a stack. Razing Dariush Kabir at this stage won't win us the game, but maybe getting rid of the capitol and it's 2 best cities in the area will?

Mobile SAM is a good idea.
 
I've got it, but will wait a while to see ideas and dicussion.

I think Mobile SAm is a good idea, I just hope they actually work, unlike the flak we tried in LK72.
 
One thought was a 2-pronged attack. One is the artillery stack with MA support. The second a nuke supporting marines hitting the city. Save the cash to partial rush the ICBMs. I think the city would be so war the marines could raze it. That way we have to groups going at once.

I realize the game still has over 100 turns left, but I really feel like we are out of time.
 
I can't even remember I even saw a cruise missile before, as I never play games this far. So it is a new experience to see our army get hit twice by those buggers IT and 3-4 bombers going at it too.

I really believe if we can destroy the capitol and Arbela (first of course) we will cripple them a bit and can concentrate in one direction.

Marines is another good idea :goodjob: With a nuke the city will be pretty defenseless, I'm thinking cities like darish and such, but out troops will be cannonfodder after that.
Our capitol can reach over 70 shields right now, so are nukes helped by mobilization?

The military screen said something like 130 mechs and 60 MA's. It is a huge bite to grab, but I think my plan to go for the main core is good and will do some damage to them. Those figures above are only numbers as long as they don't attack the army.

They also have too many destroyers around (20+) so another though I had wouldn't do too much good. I was thinking of disconnecting luxes and resources with bombers, but if our ships going for those areas weren't sunk, surely the bombers would be shot down by the massive airdefense.

Just thoughts I had when I played.

I would happily walked over to any city and razed it, but with a hurt army I couldn't do anything but wait.

After all Lee, we have 5 nuked cities (fixed now) and it just makes me laugh that you get upset. :lol: I think we're doing well after the circumstances.
 
surely the bombers would be shot down by the massive air defense.
The bombers are pretty much useless overland. The AI has is hitting us at way to high a rate for the bombers to be worth it overland. The bombers are best employed sinking as many Persia ships as possible.


After all Lee, we have 5 nuked cities (fixed now) and it just makes me laugh that you get upset.
That is called oh *!@$! I just realized how high of a loss chance this game is. The city razing pace = loss right now. That is what I was trying to stress. We must figure out a way to increase the razing pace or we may as well stop playing...


I'm thinking cities like darish and such, but out troops will be cannon fodder after that.
Only 1 marine will die. The rest would stay on the ships. I will gladly trade a marine for a city razed. 100+ turns is really not enough time to kill Persia. We need to up the pace somehow.
 
I'm all for the Nuke/Marine option. All of our cities have been hit if not twice each. Remove their nuke threat and press on the the capital. Another key city is the old Viking Capital. There are three great wonders here. I do not know which ones but there loss will hurt. Attacking their core is what is slowing us down. Things should speed up once we move south.
 
Remove their nuke threat and press on the the capital.

I would leave their capitals alone, as I think there might be 10 MIs in it. Raze other cities with the same size but much less garrison first.

As of losing, yes we might, but that's part of the game and there is no need to get too upset about it. We learned our lesson about nukes. :)
 
@Kaiser_Berger - Are you ready to play yet? If not, what more do you want to talk about?
 
Preturn- This is going to be interesting.I switch a city to marine production. Switch another to mobile SAM.

IT- England takes out a Persian destroyer for us.

T1 1882

I bomb some Persian destroyers. I load a marine and a SAM into a transport. I short rush a factory in Ta-Tu. We can mobilize next turn.

IT- We lose three ships to the damned Persian navy.

T2 1884

We mobilize.

IT- We lose a destoryer and a cruiser to the Persian navy. If they aren't beating us one way its another.

T3 1886

I've moved our navy back towards out coastline to protect it a bit more.

IT- zzz

T4 1888

Two our our four remaining bombers are shot down by Persian destroyers. Crappy RNG luck combined with our current situation isn't pretty.

On the bright side I do capture a nice stack of workers Persia left too close to our borders. Unfortunately, I can't protect them, so I kill them off.

I send our meager navy out to bring a couple of marines to Dariush Kabir as our ICBM completes.

On a very bad note, I notice that Persia has another ICBM in the F3 screen. I wonder who the lucky winner will be this time.

IT- Karakorum gets a fresh coat of orange goo.

T5 1890

With Karakorum nuked, our nuke is not going to be completed anytime soon. We also lost more slaves from the nuke. The factory is gone too.

For every inch we gain, Persia pushes us back two. This game is very frustrating. I keep moving our fleet. Once we get the SAM there I'm going to go on the warpath, perhaps.

IT- Persia drops off 6 Modern Armor next to Kazan

T6 1892

Our fleet is next to the Persian coastline. The invasion force from Persia is weakened as we kill two MA and weaken the rest. I load Kazan with arty and MI.

As I try a deal I see that our rep has been trashed. I renegotiate peace with England so we can deal. I give them horses for 340g that we need badly to rush an ICBM.

IT- We lose a carrier. The MA scatter across our territory.

T7 1894

I rush the ICBM in Karakorum. Our marines are in place as long as their transport survives. We have no bombers left. Our navy is pitiful. At least I killed off the Persian MA force.

IT- Our marines survive, but we lose our last carrier.

T8 1896

I gleefully unleash nuclear winter upon Dariush Kabir. The best visible defender is a 2hp mech. We're going to need some luck.

Our marines die. Not even a bar of damage done. I've really had enough of this game.

I'm tired of sitting around, so I'm going to take the stack on the offensive. This games is screwed if we don't make progress now.

IT- We lose more navy.

T9 1898

Move the stack closer.

IT- Persia lands 12 Modern Armor. Good luck fending that one off :suicide:

T10 1900

Our stack can attack next turn.

I manage to barely ding the 12 MA.


Summary

We're screwed. We're bound to lose a city with that many MA sitting in our territory. I probably screwed us up with the losses during my turns, but there was really nothing else that could be done, and there is really nothing that can be done about the landing of 12 MA. There are some unmoved MA of our own to try and take out some of them, but I wouldn't count on it working. The RNG has been very unkind to me. This may be one Persian monster that is just a bit too much, even for the greatest of teams.
 
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