- Joined
- Aug 15, 2001
- Messages
- 20,063
1840 AD
With the number of times we have been nuked I get all the transports and navy out of the coastal towns. I don't know why we are pushing our luck. The only thing left is minimal coastal defense.
I sell England horses for $10/turn. Every buck helps.
The Persia capturing the airport is really painful as we have critically needed workers trapped on the Persian continent.
(IT) It looks like England has some value as I saw several Persian ships get sunk.
1842 AD
I raze an Aztec city for $6 and 2 workers.
1844 AD
I raze an Aztec city for $7 and 1 lousy worker.
I sink a Persian nuclear sub.
The navy picks up our Persian slaves and leader. I hope they make it home. Lack of production is killing us. I would like to rush another key building.
(IT) The Korea hit our rubber and uranium colonies. I can tell we have to many targets and to few units to miss that one.
We lost a destroyer from our navy.
1846 AD
I rebuild our rubber colony having to give up a precious worker.
I thank the Aztecs for leaving an unescorted settler to give us 2 workers.
Our bombers take out 2 Persian destroyers.
Our 11 workers and the leader make it home.
(IT) Persia wants to talk.
A Persian destroyer self-destructs on our cruiser.
1848 AD
I speed up a modern armor by one turn by rushing a cavalry, and switching back to MA in the capitol. Our biggest lost risk is lack of time. Anything to speed up production is worth it.
The leader rushes Apollo Program. That is the same number of shields as an ICBM.
1850 AD
I nuke one square west of Pasargadae. I then proceed to raze the city as the cost of 1 modern armor. We get $52 and 14 workers.
Time to send the transports on another rescue mission.
I raze another Aztec city for $11.
I raze the Korean capitol for $7. The Koreans are out of the game. It cost us an elite MA.
You know how screwed our cities are when I check if I can switch to more food for a turn without slowing down a build.
Once again I use cash to speed up a build by a turn. I think partial rushes are the best use of cash at this point.
1852 AD
I lost one bomber to sink 1 Persian destroyer. The rest of the transport fleet is badly damaged and should hopefully retreat.
(IT) A Persian destroyer doesn't even scratch our cruiser.
1854 AD
Ta-Tu gets a temporary taxman while waiting for the church to complete.
We continue to sink Persian shipping with 3 dead destroyers.
We get a leader while pounding the Aztecs.
An ICBM is rushed via Apollo Program.
We raze an Aztec city for $15, 2 workers and a bucket. We have the cash, so I will upgrade it.
I do another partial rush to save 3 turns toward an MA.
(IT) A lone MA attacks our army doing 1 point of damage.
1856 AD
I nuke one square north of Gordium. This denies Persia furs for a while. Anything that slows down there research is a good idea.
1858 AD
I raze another Aztec city for $20 and 2 workers. They are down to just one city.
We get another leader. Can you say Persia glows in the dark?
Our carrier force continues to hunt down Persian ships as another 2 destroyers are sunk.
Antioch with the Internet is burned to the ground. We get $52, 8 workers, and 2 artillery. The bad news is 4 MA died. That should slowdown Persian research abilities and Persian culture growth.
1860 AD
Our carrier force continues to hunt down Persian ships as destroyer is sunk. The bombers will get chewed up overland, so let them concentrate on sinking those Persian ships.
I raze another Aztec city for $63 and 2 workers. The Aztecs are DEAD
==========================
Summary:
The Persians have exceeded 100K in culture. This could be lost any turn. We must concentrate on the core and high culture cities. Trashing the Internet was a big help to slow down Persian "culture". We are now is a race to destroy enough Persian culture before they double England.
>>> The "attack" force in Persian is depleted. <<<
However, I would keep marching the troops toward Sidon. The transport fleet should get all the workers back, and be able to pick up another big stack of armor. Drop that stack by Sidon. We can't afford any delays in destroying high culture Persian cities.
Microbe said it right with DON'T ATTACK with the army. If we lose army immunity the stack dies. If all the artillery is gone we lose the game.
I left the nuke to move, so that you can decide the target. You may want to wait until it can support a city attack.
Signed up:
LKendter
Gozpel (currently playing)
Kaiser_Berger (on deck)
6thGenTexan
Microbe
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
http://www.civfanatics.net/uploads8/LK79-1860AD.zip
With the number of times we have been nuked I get all the transports and navy out of the coastal towns. I don't know why we are pushing our luck. The only thing left is minimal coastal defense.
I sell England horses for $10/turn. Every buck helps.
The Persia capturing the airport is really painful as we have critically needed workers trapped on the Persian continent.
(IT) It looks like England has some value as I saw several Persian ships get sunk.

1842 AD
I raze an Aztec city for $6 and 2 workers.
1844 AD
I raze an Aztec city for $7 and 1 lousy worker.
I sink a Persian nuclear sub.
The navy picks up our Persian slaves and leader. I hope they make it home. Lack of production is killing us. I would like to rush another key building.
(IT) The Korea hit our rubber and uranium colonies. I can tell we have to many targets and to few units to miss that one.
We lost a destroyer from our navy.

1846 AD
I rebuild our rubber colony having to give up a precious worker.
I thank the Aztecs for leaving an unescorted settler to give us 2 workers.
Our bombers take out 2 Persian destroyers.
Our 11 workers and the leader make it home.

(IT) Persia wants to talk.

A Persian destroyer self-destructs on our cruiser.
1848 AD
I speed up a modern armor by one turn by rushing a cavalry, and switching back to MA in the capitol. Our biggest lost risk is lack of time. Anything to speed up production is worth it.
The leader rushes Apollo Program. That is the same number of shields as an ICBM.
1850 AD
I nuke one square west of Pasargadae. I then proceed to raze the city as the cost of 1 modern armor. We get $52 and 14 workers.

Time to send the transports on another rescue mission.

I raze another Aztec city for $11.
I raze the Korean capitol for $7. The Koreans are out of the game. It cost us an elite MA.

You know how screwed our cities are when I check if I can switch to more food for a turn without slowing down a build.
Once again I use cash to speed up a build by a turn. I think partial rushes are the best use of cash at this point.
1852 AD
I lost one bomber to sink 1 Persian destroyer. The rest of the transport fleet is badly damaged and should hopefully retreat.
(IT) A Persian destroyer doesn't even scratch our cruiser.
1854 AD
Ta-Tu gets a temporary taxman while waiting for the church to complete.
We continue to sink Persian shipping with 3 dead destroyers.
We get a leader while pounding the Aztecs.

An ICBM is rushed via Apollo Program.
We raze an Aztec city for $15, 2 workers and a bucket. We have the cash, so I will upgrade it.
I do another partial rush to save 3 turns toward an MA.
(IT) A lone MA attacks our army doing 1 point of damage.
1856 AD
I nuke one square north of Gordium. This denies Persia furs for a while. Anything that slows down there research is a good idea.
1858 AD
I raze another Aztec city for $20 and 2 workers. They are down to just one city.

We get another leader. Can you say Persia glows in the dark?
Our carrier force continues to hunt down Persian ships as another 2 destroyers are sunk.
Antioch with the Internet is burned to the ground. We get $52, 8 workers, and 2 artillery. The bad news is 4 MA died. That should slowdown Persian research abilities and Persian culture growth.
1860 AD
Our carrier force continues to hunt down Persian ships as destroyer is sunk. The bombers will get chewed up overland, so let them concentrate on sinking those Persian ships.
I raze another Aztec city for $63 and 2 workers. The Aztecs are DEAD
==========================
Summary:
The Persians have exceeded 100K in culture. This could be lost any turn. We must concentrate on the core and high culture cities. Trashing the Internet was a big help to slow down Persian "culture". We are now is a race to destroy enough Persian culture before they double England.
>>> The "attack" force in Persian is depleted. <<<
However, I would keep marching the troops toward Sidon. The transport fleet should get all the workers back, and be able to pick up another big stack of armor. Drop that stack by Sidon. We can't afford any delays in destroying high culture Persian cities.
Microbe said it right with DON'T ATTACK with the army. If we lose army immunity the stack dies. If all the artillery is gone we lose the game.
I left the nuke to move, so that you can decide the target. You may want to wait until it can support a city attack.
Signed up:
LKendter
Gozpel (currently playing)
Kaiser_Berger (on deck)
6thGenTexan
Microbe
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
http://www.civfanatics.net/uploads8/LK79-1860AD.zip