preturn: things look worse than my last turn..our army is down to 3hp and I think we'd be lucky if it survives next turn.
I use a 3hp MA to attack the redlined Persian MA and it loses.
IBT our stack is under attack by 3 MA and we lose one MA.
(1)1922AD: I buy incense+3gpt from England and sell wines+dyes. We sink a destroyer but lose a cruiser.
(2)1924AD: Our army fully healed and stack moves to Arbela. Artillery bombard ships along the coastline.
IBT we are bombarded and SAM shots down a bomber. Persia lands 6 MAs.
(3)1926AD: Kill the 6 MA. Cruiser sinks destroyer.
IBT another 10 MAs landed!
(4)1928AD: army drops to 8hp and has to heal, but we take the chance to take out the TOW radar tower in front of us.
There is no way we kill those 10 MAs this turn as our MAs are still healing. We kill 3 and wait for next turn to kill the rest. Shuffle MIs around to defend cities they could reach this turn.
IBT SAM shots down two bombers! Only two landing MAs attack and one kills our MI, but the rest still rests. Two more MAs are landed. Almarkish riots after the MPs are moved.
(5)1930AD: we kill all the MAs and lose 3 ourselves. Army continues to heal as it's 11hp.
IBT shot down another bomber and get two bombardments.
(6)1932AD: all units healed so we march on. Rush ICBM.
IBT our homeland gets bombarded.
(7)1934AD: Persia has one ICBM. Now we have one ICBM and two choices. One is to hit the Uranium, the other is Arbela. I decide on Arbela.
ICBM hits, and MA kills one MI and razes the city.
Vacate units from cities to avoid loss.
IBT Ta-Tu gets nuked again. We lose wines and riot, but lose no units.
(8)1936AD: movement.
(9)1938AD: Persia has another ICBM.
IBT Tabriz is nuked and boat bombardment kills a couple of more pops.
(10)1940AD: arti disconnect uranium. Kill a radio tower. persia has another ICBM, so expect Kazan to be nuked (it seems to always nuke the biggest city).
I'm setting everything to ICBM as that's the only thing we can use to hurt Persia. Maybe our strategy has been all wrong and should have just used the army to deny Uranium and keep building ICBM to nuke Persia to death.
Stack should heal this turn and go NE so the uranium is in range.
Another drawback of eliminating Aztecs and Korea: we are locked into mobolization. However, we may try make peace when there is a landing, and demand them to leave.
Summary: we razed one city and got nuked twice, and expect a third one coming.