LK79 - Mongols - 5CC Deity.

IT- Karakorum gets a fresh coat of orange goo.
:vomit: :vomit: :vomit:

This game is very frustrating.
This is the understatement of the year.

Our marines die. Not even a bar of damage done.
Well scratch that idea. I wouldn't waste our time trying again.

I'm tired of sitting around, so I'm going to take the stack on the offensive.
:confused: What in the world was the stack doing the first 7 turns?

No cities razed in 10 turns. This is even a more depressing report to read...

I don't think the LK series has ever had back-to-back losses. Now it probably has a triple failure with LK78, LK79 and LK80. :cry:


Signed up:
LKendter
Gozpel
Kaiser_Berger
6thGenTexan (currently playing)
Microbe (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
I think at this stage of the game, it's very difficult for an SG to proceed. Not many people had experience with such modern wars + nukes, and each game is slightly different. So 10 turns barely make you familiarize yourself with the situation (what the AI is doing, what you need to do, when they'll attack you, where they land, etc). That's probably why people didn't dare to move the stack. In a solo game that's not the case. I tried to write very detailed report so next player would keep up with the AI behavior, but sometimes that's not enough.

I think I would have tried probably 20 turns per player, but even that might not be enough.

During my turns I did get some small landing, but I guess I didn't warn people enough of that.
 
To answer your question Lee, I was quite wary of moving the stack forward after seeing how badly it got chewed up during Gozpel's turns. I feared that moving the stack inward would have ended this one even quicker, because as soon as a vet Mech Infantry is a better defender than the army, the stack will die due to the massive amount of Persian MA.

On the bright side, it hasn't gotten dinged once as it moved towards Dariush Kabir. Maybe there is still a faint glimmer of hope if we can survive the invasion force.
 
I've started my turn and we survived the landing. Persia started to settle behind our army so it moved back to deal with the uranium. The stack has come under attack but it is faring OK by itself.
 
Signed up:
LKendter
Gozpel
Kaiser_Berger
6thGenTexan (currently playing) Overdue for results
Microbe (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
I wake up the artillary blockading the English. He hits another MA. The Persian landing force is on grassland and there is no high ground around so pull everyone to Kazan for defense. Sign a RoP with England hoping the will send a few TOW to our defense. Draft from Almarikh, Tabriz and Kazan.

IBT Trade a cruiser for a destroyer. See another invasion fleet heading this way. Landing force splits up and takes our airport. 7 MA move into Dariush Kabir then leave on a transport. Persia resettles near uranium.

1902-1 Only three artillery hit MA at home. Shift majority of defense to Ta-Tu. Artillary on the other side hits the MI in DK to expose 2 MA. I send army back north to take care of the uranium, killing a settler/MA pair and two more workers. Rush a MI and the ICBM.

IBT Most slaves around Ta-Tu are lost. THE destroyer and transport do not make it back to port. We lose our an MA and 6 MI for only 7 Persian MA. We got a leader but I would gladly trad him fro a few of those MI back.

1904-2 Sink a destroyer. Hit some more MA with artillary in the home game. Follow up with three kills. Plant a few more slaves near Ta-Tu for bait. Nuke DK. Army pillages uranium and take one MI from Pasagadae but is seariously hurt. Take 38g and 3 slaves from DK destroying a tactical nuke.

IBT At home, the Persian back up and attack Kazan. We kill 5 MA to the loss of 2 MA. In Persia we kill 3 MA but lose 3 MA. Sink a Destroyer.

1906-3 Redline and kill two MA on the home side. Redline and kill 3 MI on the awaygame and capture 4 slaves. Rush a MA. Send 3 MA to cover our wounded Army.

IBT lose 2 of the covering MA and a third in our stack but kill off 6MA.

1908-4 Healing. Bomb and kill one MA at home on an airbase.

IBT Trade MA's.

1910-5 Clean off last Persian and complete healing.

IBT Sink a destroyer

1912-6 Army heads back to uranium and stack follows to Arbela. Sink another Destroyer.

IBT lose 2 MI and a MA killing 3 MA. Bombers find army again.

1914-7 Army kills 2 MI to take 26g and 4 slaves in Pasargadae. One builds an airbase to bring over 3 MI and 2 MA.

IBT Kill 5 MA but lose 2 MI and a MA.

1916-8 Bomb and kill a Battleship and a destroyer. Kil a MA. Send over another MI and 4 MA.

IBT Almarikh receives another care package from Persia. Lose 4 MA and a cruiser for one MA. Three more land near Almarikh.

1918-9 Artillery drops the 3 MA to 3,2,2. Abandon airbase, only 2 MA and 3 MI survived the trips over and all are hurting. Almarikh only lost a conscript MI. Draft out of Tabriz and Kazan.

IBT 3hp MA attacks Almarikh and kills a vet MI w/o loss. Kill 2 MA losing 3 MI and a MA in Persia. England poaches our insence colony causing Tabriz to riot.

1920-10 Kill 2 of the three Persian MA. Stack is bunkered down to heal. Army is down to 3hp.


We are losing the war of attrition and I do not know what to do to reverse it. Arbela's culture has expanded and the uranium is safely in their territory. Our stack is extremely slow to move. I have tried to keep the area pilaged around the stack to two squares. We cannot allow their MA to attack more than once. There are enough slaves in our stack to build a bunker. Pillage it before moving out. There is another invasion fleet SW of Tabriz.

I vote for the moral victory by destroying Persepolis.

The Game
 
IBT Most slaves around Ta-Tu are lost.
:confused: How did this happen? We had plenty of time to move them. Any worker lose is a major blow at this point.

Plant a few more slaves near Ta-Tu for bait.
IMO this is an exploitive tactic. I will be writing a new LK house rule. I can't believe this is the first time I caught the issue in an LK game.

I can sum up my opinion of the game quite easily. I would have quit if this were a solo game. I am only continuing because I feel obligated to complete an SG that I start.

Signed up:
LKendter (on deck)
Gozpel
Kaiser_Berger
6thGenTexan
Microbe (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
We lost 4-5 slaves. For most of the game I kept or slaves working on three different cities protecting them from an utimely nuke hit. Luckily Almarikh had been cleaned up and workers relocated before the last strike.
I moved them to spread out the Persians to slow down their march on Ta-Tu before I could get the defenses to match. It enabled me to attack from higher ground killing three of them on the next turn. Looking back I can see how you view this as expoitive. They could have taken Ta-Tu if the did not chase our slaves. Instead Persia either "invetigated" the two towns or "stole our military plans" and decided the 5 MA had a better shot against a 2 wounded MA and a vet MI in Kazan. Better odds for them but for once, luck was with us.
 
preturn: things look worse than my last turn..our army is down to 3hp and I think we'd be lucky if it survives next turn.

I use a 3hp MA to attack the redlined Persian MA and it loses.

IBT our stack is under attack by 3 MA and we lose one MA.

(1)1922AD: I buy incense+3gpt from England and sell wines+dyes. We sink a destroyer but lose a cruiser.

(2)1924AD: Our army fully healed and stack moves to Arbela. Artillery bombard ships along the coastline.

IBT we are bombarded and SAM shots down a bomber. Persia lands 6 MAs.

(3)1926AD: Kill the 6 MA. Cruiser sinks destroyer.

IBT another 10 MAs landed!

(4)1928AD: army drops to 8hp and has to heal, but we take the chance to take out the TOW radar tower in front of us.

There is no way we kill those 10 MAs this turn as our MAs are still healing. We kill 3 and wait for next turn to kill the rest. Shuffle MIs around to defend cities they could reach this turn.

IBT SAM shots down two bombers! Only two landing MAs attack and one kills our MI, but the rest still rests. Two more MAs are landed. Almarkish riots after the MPs are moved.

(5)1930AD: we kill all the MAs and lose 3 ourselves. Army continues to heal as it's 11hp.

IBT shot down another bomber and get two bombardments.

(6)1932AD: all units healed so we march on. Rush ICBM.

IBT our homeland gets bombarded.

(7)1934AD: Persia has one ICBM. Now we have one ICBM and two choices. One is to hit the Uranium, the other is Arbela. I decide on Arbela.

ICBM hits, and MA kills one MI and razes the city.

Vacate units from cities to avoid loss.

IBT Ta-Tu gets nuked again. We lose wines and riot, but lose no units.

(8)1936AD: movement.

(9)1938AD: Persia has another ICBM. :(

IBT Tabriz is nuked and boat bombardment kills a couple of more pops.

(10)1940AD: arti disconnect uranium. Kill a radio tower. persia has another ICBM, so expect Kazan to be nuked (it seems to always nuke the biggest city).

I'm setting everything to ICBM as that's the only thing we can use to hurt Persia. Maybe our strategy has been all wrong and should have just used the army to deny Uranium and keep building ICBM to nuke Persia to death.

Stack should heal this turn and go NE so the uranium is in range.

Another drawback of eliminating Aztecs and Korea: we are locked into mobolization. However, we may try make peace when there is a landing, and demand them to leave.

Summary: we razed one city and got nuked twice, and expect a third one coming.
 
Lurker's Comment:I snapped the culture demograph,and measured Persia and English culture by Photoshop,the ratio is estimated as 16:11,so you don't need to worry about culture defeat too fast.
 
Signed up:
LKendter (currently playing)
Gozpel (on deck)
Kaiser_Berger
6thGenTexan
Microbe

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
We simply can't win this one. Our production is so shattered that I am convinced we can't accomplish a thing.
We can't even rebuild due to mobilization.
We have no fleet to get new units across to Persia.

GAME HALTED for team vote request: do we officially call this on a loss? I will honor the majority request.
If you want to continue please give me a plan how we can win. I don't want to continue simply since we should play to the end.

LKendter (end it as a loss)
Gozpel
Kaiser_Berger
6thGenTexan
Microbe
 
I agree, we won't win this.

Still we didn't do too bad and the lesson is to get to the leading AI before it's too late. With only 5 cities the options are quite limited though and continents made it harder. I'm up for another try on 5CC if you are up to it. The concept is really fun and rewarding, at least when it goes our way :lol:

End the pain, please :)
 
I'm ok with abstaining the game.

As I mentioned, I think we should have used the army to sit on the Uranium, and kept building ICBMs to nuke the Persian core completely, then go on offense.

We were blind on this strategy because everyone thought "artillery is the king"! Nope, it is not, nuke is.
 
LKendter (end it as a loss)
Gozpel (End the pain, please)
Kaiser_Berger
6thGenTexan
Microbe (I'm ok with abstaining the game.) Taken as END it.
 
In 1940AD the Mongols the Mongols surrended to Persia.

The worst loss block ever for the LK series as LK78, LK79 and LK80 were all losses. :(
 
Back
Top Bottom