LK79 - Mongols - 5CC Deity.

Preturn: immediately steal replaceable parts from Persia and trade to Korea for Steel and pay 76gpt.

We do not have rubber but there is one unconnected one in a Korea town next to our border. We'll get it later. For now, wines to England for rubber+131g.

IBT Persia and Vikings make peace. Persia and England make peace. Propagenda hits Tabriz.

(1)1455AD: kill an elite infantry and a reg flak, raze Altin Tepe and get 69g.

IBT: our military plan is stolen.

(2)1460AD: renew lux deal with Vikings.

(3)1465AD: Kill two infantry and a cav and capture another two workers. Cav army kills infantry and flak and raze Paegam.

(4)1470AD: IBT Aztec cav attacks our cav and we get a leader.

(5)1475AD: Rush Heroic Epic in Ta-Tu. Capital completes Coal Plant and becomes a one-turn infantry factory.

(6)1480AD: Korea gets Sci Meth and Combustion. Persia lands another settler pair and I decide not to attack as Korean units are moving toward them across our territory.

(7)1485AD: I demand Combustion from Korea and it turns furious, so I kindly ask their units to leave and it declares. I then plant a spy on it.

Convert a irrigation to mine to make Kazan over 40spt.

Our elite cav kills rifle and razes Manp'o. We now have rubber.

Kill a conscript infantry and raze Jinjan of Persia as it has fulfilled its mission.

(8)1490AD: Kill two riflemen and raze Taejon.

England gets coal into their border.

(9)1495AD: I merge spanish workers to max out all out cities and our income jumped about 100gpt up to 332gpt. Should have done this earlier!

I then start Coal Plant to shorten builds. I leave Kazan as is as coal plant won't benefit it. We have enough workers to deal with pollution I guess?

Cav army kills infantry and we raze Murcia gaining 3 workers.

(10)1500AD: nothing to report. Kill a couple of stray units.

We have 11 cavs, 25 infantry, 5 artillery and 10 cannons. Note I didn't upgrade our cannons as we have enough production and upgrading one costs 120g. I'd rather disband cannons to speed up the artillery production.

We have units protecting our silks/saltpeter/oil colonies (I didn't create the oil colony yet as we have nothing to build by oil). We should put some around our rubber colony too. But it's probably moot if we want to hit England soon, and we should. We still have 10 turns left on the rubber deal.

But my god, just as I am posting it I notice that it seems England has gotten into Modern Ages! It also has marines! Fortunately it has NO oil yet, although there is one just outside of its border (it's on a marsh, so we still have some time).

There are English infantry inside our border, which you may want to demand a leave. We can make a gpt deal on Sci Method before that. Or steal Atomic Theory instead of demanding a leave. Or we can wait for 10 turns with a better preparation. Hopefully England would not get oil from somewhere else.

Also, I suggest we self-research sci method and steal Atomic Theory.
 
Signed up:
LKendter (currently playing)
Gozpel (on deck)
Kaiser_Berger
6thGenTexan
Microbe

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
1500 AD
It isn't just England whom is modern. I notice Persia is also modern. My worry is that we have zero chance to build the UN.

An immediate steal cost about $1700 from Persia. England wants $3800 for Scientific Method. I sign peace with Persia and get Scientific Method for a mere $1098. That leaves us 6 techs left in the industrial age. It doesn't get us closer to tanks, but it still helps.

Korea won't talk, and the Aztecs have nothing of value. 2 of the wars will continue.

I have to up luxuries to 10%. I can't believe we were still getting war happiness.


1505 AD
(IT) We caught an English spy that sabotaged production in Tabriz.


1510 AD
Kaesong is razed, but all we get is a couple of workers.


1515 AD
I sell England Saltpeter for $1025.
I attempt to play a spy and we start another war with England.
I hope that we have used all of our bad luck up. I try an immediate steal from Persia and we are back at war with Persia. We lost our spy in Persia.
:wallbash: My luck with spies suck. :wallbash:

I kill 2 English infantry.
(IT) I can tell we built filthy coal plants as we suffer a double bout of orange goo.


1520 AD
The English have TOW infantry.

I am already forced to up luxuries to 20% due to war weariness.

I kill 2 Aztec cavalry.
The cavalry army kills 1 infantry, and 1 marine. However, the marine was demonic and knocked it down to just 5 hp.

I kill 2 more infantry and raze Gloucester for a lousy $7 and 1 worker.
(IT) The Aztecs and The Vikings sign a peace treaty.

It was a disaster of a defense as we lost 4 infantry and 1 cavalry for nothing in return.


1525 AD
I kill 2 Aztec Muskets, 1 cavalry, and 1 settler. It cost us 2 cavalry.
I kill a Persian marine that landed behind our lines.
I kill 2 English infantry and 1 settler.

We fail to get a spy back in Persia. We get a spy back in London.

We have too many enemies, so I sign peace with the Aztecs for $4, wm and Ironclads simply because they will give it to us.
(IT) I lost 1 infantry on defense. I killed 1 marine and 1 tow.


1530 AD
War whiners force luxuries to 20%.
I killed 3 English infantry and 1 marine.
I killed 2 Persian cavalry, 1 marine and 1 infantry.
I lost 1 infantry and 1 cavalry to a demonic 2 hp marine.
I get a leader that has no clue what to do.

I try an immediately steal from England and we get Atomic Theory.
I dial up Korea and offer them Atomic Theory for peace. In return they ship us Combustion, $103, $45/turn and wm. It is just 2 techs to tanks and 4 techs to the end of the Industrial Age.
Have I mentioned how much I hate war happiness? It is so blasted confusing to realize when you will hurt yourself. Luxuries tax is now 30%.

I decide we could you an ally, so I ship the Vikings Saltpeter to ally vs. the English. I hope they will get the city on their continent.
(IT) An obscene amount of Tows attack our colonies. The Saltpeter colony is overrun.
We lost 5 infantry on defense. We killed 9 tows, and 1 marine.


1535 AD
I kill just 2 English tows and 3 infantry. I lost 1 precious cavalry.
I recovered the Saltpeter colony.

Luxuries are now up to 40% with clowns. We can't continue as a Republic. I order up a revolution. We have 5 lousy cities, but suffer 5 turns of anarchy. :mad:


1540 AD
I simply ping all the English units I can. I don't want to risk loses until after the anarchy.
This is the turn to let the cities riot to reduce the amount of starvation.


1545 AD
I kill 1 Persian marine before it will start pillaging.


1550 AD
I kill yet another Persian landing of 1 infantry, 2 guerillas, and 1 cavalry. The cavalry army earned its pay.


==========================

Summary:
We are in heavy fighting mode the rest of the game. Please turn us into a monarchy.

The pillaging around the Salt colony is very intentional. This prevents the English from going after any of the colonies.

Signed up:
LKendter
Gozpel (currently playing)
Kaiser_Berger (on deck)
6thGenTexan
Microbe

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.

http://www.civfanatics.net/uploads8/LK79-1550AD.zip
 
We are not in mobilization mode, are we? If not, do we want it?

With this bad luck in battles, we are still lucky to get some techs and being so close to tanks.

I check in tomorrow, I have a couple of games to play before this and might not have time for this tomorrow. So all good ideas are welcome. :) Even bad ones too btw, I've done some brainstorming before and sometimes idiotic ideas turn into great stuff.
 
The last buildings of value are commercial docks from the next tech steal. After we steal the needed tech, and build the docks I say mobilize the rest of the game. One of our cities was building an artillery piece per turn until a single hill was occupied. With being mobilized it may have stayed at one per turn.
 
Aren't we at war with Persia and England, too? I thought all current wars had to end to get out of mobilization.
 
microbe said:
We can mobolize it now, and demobolize after we want to build docks by making peace with Korea.
Read the post below from my turn log. That isn't an option to demobolize.

LKendter said:
I dial up Korea and offer them Atomic Theory for peace. In return they ship us Combustion, $103, $45/turn and wm.
 
6thGenTexan said:
Aren't we at war with Persia and England, too? I thought all current wars had to end to get out of mobilization.
Mobilization stops with any peace treaty.
 
I hate my server! Or is it the forums?

No mobilization during my turns, short-rushed units was what I needed. Next player can Mob. if we need it. Only Almarikh really would benefit greatly from it.

Pre-turn - :twitch: Great, I count to 28 English units roaming around. Thank Lee.

2 turns left on Anarchy.

Kill a redlined TOW.

Trade wines to Korea for spices.

1555AD - Almarikh starves. Lots of English units moves around.

Kill a inf, and a TOW.

1560AD - Kill a TOW on defense. Hordes of enemies are getting close to Ta-Tu.

And pollution strikes here and there.

We are a Monarchy!

Bombard a stack of 4 TWO's down to one hp, army get beaten up 4/14, but kills 3 of them. Cav takes care of the last.

Kill 2 redlined infantries.

Sign peace with Persia, getting Mass Production for 187gpt. I decide to plant a spy in Persia so I can try to steal MT next turn.

Oops, I probably won't after all, Xerxes found out and declared war :)

I give Mass Production, 178gpt and wines to Viking for Flight. I don't try anything foolish this time, we need some friends. Start building bombers.

Research MT with a scientist, we might need the gold.

1565AD - We got our first 2 bombers, which miss their targets.

Too many TOW's to handle, kill 2 of them.

1570AD - Urk, Persia lands 8 units near Tabriz.

Kill 3 English infantries and 4 TOW's.

1575AD - Lose infantry IT.

Kill half a dozen assorted units, lose cav.

Vikings knows MT, we have to get it. But we can't afford it just yet, in a turn or two. Or wait, if I join some workers and make taxmen we can. But I wait a turn anyways, to get a buffer.

1580AD - I hate pollution, that crappy concept screws up production every turn :gripe:

If it wasn't for that annoying alliance we have with Vikings against England, we could get MT for a reasonable price.

Ok, I get us in to deeper trouble, I'm sure, but I have to buy MT from Vikings. They get 157gpt and 1493g. This will put us in deficit for a while.

Change all builds to tanks.

Disband cav-army and build new army with the leader. Try a couple of elite cavs, but they die against redlined units.

We doing -13gpt atm, I'll try to fix that.

1585AD - Persia starts UN and Manhattan :(

Sabotaged production by enemies and damn pollution.

Bombard everything in sight, our new tank-army put to the test and kill 2 inf. Kill some other units, but there's still too many around.

1590AD - More rotten pollution.

Kill 6 units in Bristol and autoraze the city. Only got 11g for the trouble.

Try to plant spy in Viking capitol, get caught and we are at war with them too. Argh! Ah well, we got the gpt back, but what can we use it for?

I feel like a cheat.

Ok, peace with England for 868g.

1595AD - England starts UN too.

Kill off the last 8 persian units in our territory, lose a cav.

1600AD - England are building SETI! This looks bright.

Persia lands 4 units. Kill them.

We should bring England in against Persia. I really enjoy games like this, being the underdog and all, but this time it looks very grim.
 
I could do nothing but defend, and later take out a one pop town.

Those TOW's are unbearable to fight against, plus they have guerillas and infantries running all over the place. I checked early and they had around 50 TOW's and more coming. Cav's are pretty useless at this stage.

I only tried the spy on Vikings, when I saw we could get peace with Lizzy. Of course it had to fail.

And I didn't say it in my log, we got paid for peace. Not that it matters much.

We simply didn't have enough units to make a proper strike at England. I had about 10 cavs and 20 infantries when I got the game. Remember last turnset when I left an army and 11 cavs for KB to play with, and they just about all got eaten up straight away. It's pure RNG. At least I had arties and later bombers to clean up.

If there's a sunny side to this, we are building tanks at a good pace and so far I haven't seen any english ones. I don't recollect if they got any oil or not, but I would say not.

Landsize isn't a problem yet, but surely UN and space will be. Still, I never give up until the game say so. :)
 
I wouldn't worry about UN. With all these wars I don't think anyone will get a majority vote.

As I mentioned England had one oil source on marsh just ouside of one of its small towns close to us. It would take a while for it to connect, but we need to hit it before that. We need to build lots of bombers and tanks.
 
Gozpel said:
1580AD - I hate pollution, that crappy concept screws up production every turn
I agree fighting orange goo really sucks!

The will be the advantage of mobilizing. We would have some "spare" production.

-------------------------------------------------

Microbe said:
I wouldn't worry about UN. With all these wars I don't think anyone will get a majority vote.
I agree on the UN. I would be shocked if any AI civ could win it.

-------------------------------------------------

Microbe said:
We need to build lots of bombers and tanks.
I agree on lots of tanks. We will also want some mech inf to protect the stacks.

What I *don't* want is a lot of bombers. IMO fatal land bombardment was the biggest mistake of C3C. I will be changing the LK houses rules to discourage the bomber SoD.

-------------------------------------------------

Gozpel said:
Ok, peace with England for 868g.
This IMO was a mistake. I can't reverse the decision, but the biggest problem with have is *time*. This brings the AI 20 turns closer to space launch. The main reason for Monarch was to stay at war for the rest of the game. We must be in useful wars the rest of the game. Fighting Persia and the Vikings at this time accomplishes nothing.

100% spy action must be against England. If we wait the full 20 turns we greatly increate the risk of losing the game. We are OUT OF TIME. I put this game at about a 40% to 50% risk of space launch loss at this time. 20 turns of peace increases the risk factor.

I apologize to the team for not mentioning in my summary permanent war with England until at lease crippled.

-------------------------------------------------

To win game IMO requires the following sequence of at least crippled civs: England, Persia (with the Vikings as allies), Vikings, Korea and Aztecs. It is crazy to fight on the other continent with a monster civ on our continent

I can't tell from the report - have be built commercial docks in the 2 coastal cities?

-------------------------------------------------

Signed up:
LKendter
Gozpel
Kaiser_Berger (currently playing)
6thGenTexan (on deck)
Microbe

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
 
Alright, I see now that we should've stayed in war with Lizzy, but I think some stealing and such will bring us back to it very soon.

edit: I didn't build any docks, I was pretty busy building units, units and more units :lol: So it didn't cross my mind.
 
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