OK, here we go:
3500 B.C. (preturn): MM is ok, so I just press enter
3450 B.C.:
Move warrior north, uncovers banana jungle.
IBT: Guiseppe finishes warrior => settler
Worker finishes mine
3400 B.C.:
Worker starts road
Warriors explore
3350 B.C.:
exploring
IBT: worker finishes road
3300 B.C.:
Warriors explore
Worker moves north.
IBT:
In the south we see a Spanish warrior. Seems like we found our puppet.
3250 B.C.:
They are already annoyed.
They got alphabet but I could only buy it for masonry, 46 gold and our worker and I don't want to sell our worker.
So I sell them masonry for 60 gold, because they are our puppet.
The northern scout uncovers a hut in the mountains in the north.
3200 B.C.:
worker starts road in the hill N-NW of Guiseppe.
Warriors explore.
3150 B.C.:
Warrior pops hut => gets attacked
The Spanish now are Alphabet, Warrior Code and Pottery ahead. I'm not sure anymore if it was a good idea to sell them masonry
IBT:
Warrior kills attacking barb warrior, no HP lost.
3100 B.C.:
Warrior attacks barb warrior, wins (1 HP left).
Southern warrior uncovers diamonds on a mountain.
3050 B.C.:
Northern warrior fortifys.
Southern warrior moves towards diamond mountain
IBT:
worker finishes road, Guiseppe grows to 3. Settler done in 2.
3000 B.C.:
raise lux to 30% (+3 gpt)
move worker on wines.
The next player could either let the mm as it is (growth in 10, settler in 2, +3 gpt) or switch the grasslands N of Guiseppe and the grasslands E-NE of Guiseppe both to forests with rivers (no growth, settler in 1, +4 gpt). I'd prefer the second one.
The city imho should be built on one of the red dot, giving us the wines.
The one on the hill would leave us more space to settle on the coast.
The one West of the worker looks not too good, but we don't know about the tiles North and west of it.
The third one looks quite nice, 'cos we could immediately start irrigating the wines, but than we could not settle on the second spot Lo5 proposed.
It's all on the lone man
The save