Lo5 01 - The Puppetmaster

Hmm.. I think conquest would be cool, weakening the cities and letting them capture it. Otherwise, we could just go with Spaceship, though I don't see how it's going to work..
 
LawOfFives said:
Tim's suggestion for a placement on the tobacco is interesting; my understanding is that it won't affect the City Square yield and will thus be "lost", but then, it does make the whole settlement pattern a lot less awkward.
Only shield (before size 7, IIRC) and food bonuses are lost by settling on them. Commerce bonuses still apply.

Playing now.
 
TimBentley said:
I'll also consider city placement more.
Well, I haven't.

2550(0): lux to 0%
change Giuseppe to temple as granary prebuild to make sure chops don't accidentally build settler (and waste shields)
changing science won't help

IBT: warrior wins

2510(1): zzz

IBT: Edrine worker->temple as granary prebuild

2470(2): meet Greece
they have same techs as Spain (all but iron working)
buy worker for 112g
start chopping

2430(3): northern warrior angers some Nubians

2390(4): zzz

2350(5): chop reveals BG

2310(6): presumably Greece learned iron working and Spain bought it
disperse barb camp

IBT: warrior gets promoted defending against barb, so palace is upgraded

2270(7): find Greek border

2230(8): Spain has 2 workers for sale, but decide against having to buy pottery using gpt

IBT: eastern warrior (on mountain) dies to barb

2190(9): Spain still has 2 workers for sale; I had seen two Greek warriors heading in Spanish direction (but that wouldn't explain Spain's 25g drop and Greece's 25g gain on turn 6)
send Giuseppe's warrior to continue exploration
disperse barb camp

2150(10): Spain's still at war with someone with troops near their capital
move Edrine's warrior to Giuseppe

Notes: Spain would sell worker for 112g, pottery for 90g (same price as Greece) (next turn we could get both for 1gpt and most gold)
You'll have to buy pottery this turn or next so Giuseppe can switch to granary (alas, a turn after growth)
Both temples are granary prebuilds
Hopefully northern warrior will meet someone won't know iron working in 10 turns
 

Attachments

  • Lo5_01_2150_BC.SAV
    Lo5_01_2150_BC.SAV
    69.1 KB · Views: 95
  • L05_2150BC.JPG
    L05_2150BC.JPG
    140.9 KB · Views: 129
TimBentley said:
Only shield (before size 7, IIRC) and food bonuses are lost by settling on them. Commerce bonuses still apply.
You get any shield bonus from size 7 on, but when industrious, if you settle on a shield bonus tile (iron, furs...) while size 1-6, you still get 1 shield. However I'm not sure wether or not you'd get +2 for coal or +3 for uranium while size 1-6 though, or when/if natural shields (plains, BG, desert, hill) apply.
 
Is it just me, Tim, or do you have an unusually pretty font for the lower-right-hand general-info/unit-info text box?

(lust lust lust font-lust)

Lo5
 
Buy pottery as soon as possible so we can switch the prebuild to granary (is there still time before growth?)
 
Turn 0 (2150 BC)
Buy pottery from spain for 90g, they have two workers for sale but as its our puppet I don't buy them.
Edrine and Guiseppe switch to granaries

Turn 1 (2110)
Nothing interesting

IBT: Guiseppe completes granary, starts settler

Turn 2 (2070)
Move northern warrior away from barbarians. We can deal with them later if no one else does.

Turn 3 (2030)
Move Edrine's citizen off the wines and onto a forest, it growing too soon will be a problem.

Turn 4 (1990)
Barbarians pop out of a hut in the northern marshes

IBT: One barb dies no damage taken to our warrior

Turn 5 (1950)
Nothing much

IBT: Another barb dies, still no damage taken

Turn 6 (1910)
Joey's worker goes to a plains forest on its side of the river. I think it should have been sent to one of the green forests on the other side earlier

IBT: The northern warrior dies to a barbarian while defending on a mountian :mad:

Turn 7 (1870)
Workers and warriors move, nothing exciting.

IBT: Guiseppe completes a settler, starts a spearman to be a hardier explorer than the now-dead warrior

Turn 8 (1830)
Settler to the tobacco west of Guiseppe (cxxc from Edrine and Guiseppe)

Turn 9 (1790)
Bursa founded

Turn 10 (1750)
Iron working comes in. All techs we can research are already known by both Spain and Greece (warrior code, the wheel, mysticism, alphabet). I set it to the wheel and turn up science funding, but this can be changed with nothing lost by the next person.
Guiseppe's warrior is sent to Edrine in preparation for its growth and the resulting foggy skies.



We have a severe shortage of military: two warriors. One is exploring the south, one is acting as military police and garrison for three cities. This needs to be fixed. I would have started a warrior instead of a spearman in Guiseppe, but I didn't take into account the fact that we are industrious when I started the chop a turn before.

edit: and the save
 
We have taken wrong path of research. We are now backward and not likely to obtain a tech which me might further distribute among other civs. We should have gone for alphabet, writing and then literature since it's a tech IA usually skips, and this would open up some opporunities for decent trades. Any ideas?
 
Warrior code is out of the question as it leads to nothing, and mysticism is too expensive to go for and make it to polytheism in time for a decent chance at a monopoly, especially with India as a neighbor.

Horseback riding is cheaper than writing, but the AI likes it more. I'd say go for alphabet at 100%.
 
It's been no "got it", and 30 hours.... skip?
 
now it's 40 hours, i would propose to skip him
 
1750: Bought alphabet from spain for 165 gp. MMed Edrine so that next turn we'll have full granary. Started 50 turn research of writing.
1725: giuseppe spearman -> barracks; edrine granary -> settler
IBT: our puppet demands 20 gp and since we are in no position for resistance I give in
1700: I changed warrior to curragh in Bursa.. we need contacts
1675: zzzz..
1650: zzzz...
IBT: Barbarians come to our southern border.
1625: zzzz...
1600: I have to raise luxury slider from 0 to 10%.
1575: giuseppe barracks ->spearman; bursa curragh -> curragh. Since we have no contacts with our north I send our first curragh north.
IBT: Barbarians attack and die to our mighty regular spearman.
1550: Spain has only 3 cities which is not a lot, Greece has 4 cities.
1525: zzz...
1500: bursa curragh -> barracks; giuseppe spearman -> spearman

http://forums.civfanatics.com/uploads/95852/LO5_1_1500_BC.SAV
 
It seems that Greece is at war with Spain. Unfortunantely our military can't help Spain in that war actively. But we should declare war on Greeks so that they will send some of their military in our direction and hopefully our spearmen can defend us from it.
 
I'm not sure if I like to have hoplites in our territory, pillaging our wines. I think it's better to stay out of this war and being a bigger help for the spanish lateron
 
Got it. Save to arrive tomorrow morning Central European Time.

Anar, I find writing-based beelines to be rather risky if you don't start with Alphabet, that's why I took the "wrong path." I think we can do our writing just fine with the help of pointy sticks, but we need to know where to get the shiny points and how to make them. Of course the only non-puppet neighbor being Greece does complicate things a bit. :-) That's a risk that didn't occur to me. :-(

I agree with the Lit beeline from here, though.

Sadly, I have to agree with Frrosch as regards drawing the Greeks towards us. AFAICT from the screenshots to date, we almost have a decent, easily closable chokepoint, but don't quite... it'll be closable at little cost once we're in Republic, but for the moment, we just can't spare that many units, and the risk of hoplites having free reign among our workers and improvements isn't one we can afford, I think.

I agree in general that warriors are superior to spearmen as early builds, all things being equal. (E.g. I'll sometimes take a 20-shield spearman over a 12-shield warrior even very early on.) Flukes like the mountain death to a barb can happen to spearmen too, that's why they're called flukes

I'll probably cancel the rax. We seem to need units as such, not veteran units.

Lo5
 
Actually, I think I'll delay the move by one day. Sorry to everyone who's desperately awaiting a new move, but it seems like we're a ship without a direction. Plus, we just plain have had some bad luck. Maybe a day of discussion will give some bright ideas and more consensus behind what I do during the next turnset.

Points of discussion:

* Rax right now, or not? (My vote: not right now.)
* War declaration on Greece? (My vote: too early.)
* Lit beeline? (My vote: yes.)
* Writing via purchase, via, 50-turn or via 100% research? (My vote: 100%, to avoid the risk of reaching Lit too late to gain any benefit.)

* Brainstorming on how to help Spain when we're not so well off ourselves
* New dotmaps?
* There's gotta be something more :-)

Lo5
 
* Usually I tend to use regular units only early on as MP. If we choose not to go to any war any time soon then I agree - no barracks yet.
* War with Greece might be risky, but if we don't intervene Spain may have a problem soon, since they are probably not able to deal with solid hoplites. Choice is not easy.
* When it comes to literature it's quite difficult. Whether to go for 100% writing or not. We do not know how far is the rest of the world. IMO we should go for 50 turn writing and if we are beaten to it buy it once possible. Then literatura ASAP.

What's next?
I think we should claim as much land as possible and then use our scientific trait! It's possible to be tech leader if only we build enough cities. Every single (productive) city should have library and respectively university ASAP. If we succeed then our task will be easy. Declaring wars, allying (technologically advanced) Spain and watching her prevail!
 
My 2 cents:

* Rax right now, or not?
Don't think we need them now, and as we soon need a second MP in Edrine and also one or two MPs in Bursa building some units is more useful.

* War declaration on Greece?
As I said, I don't like the thought of hoplites pillaging our territory

* Lit beeline?
It's the best choice imho.

* Writing via purchase, via, 50-turn or via 100% research?
100% won't be doable as we need 10% of lux at the moment ;)
But the highest possible, maybe we can get it even before the Greeks or Spanish

* Brainstorming on how to help Spain when we're not so well off ourselves
-Leaving them space to settle (means just expand to the north)
-Unfortunately I think that's all we can do at the moment.

* New dotmaps?
Coming in next post, in 15 minutes or so.
 
Back
Top Bottom