I started logging my games in one way or another since the first game of Civ2 I ever played.
Why do I spend time writing about a game?
I do it for two reasons:
1. Playability over time. It is next to impossible to finish a game in one sitting. The more time lapsed between the playing sessions the more difficult it is to go back to a saved game. I still have plenty of unfinished Civ1 games which will remain that way probably forever. Logging helps me not just remember what I was doing but also puts me in the right mood.
2. Comparison, both personal and public.
If you ever wonder how you are doing now compared to several years ago, last time you played this map, your fellow GOTM players, the log can help you make that comparison much better than any saved game or score.
This may seem like a lot of work, or distraction from the game, if you have never done it before. But I have found it to be worthwhile, even fun.
The purpose of this thread is two fold. One is to point out the advantages to new players, the other is to help standardize the practice to some degree thus making public comparisons easier.
I always start by recording the initial conditions, that is the game settings, known map characteristics, the starting conditions of my civilization, and anything else peculiar about this game. For example, here is how my GOTM69 log starts:
2 Chinese Settlers. Alphabet, Ceremonial Burial, Code of Laws. 80x80 flat map. 5 civs. Restarts on. Prince level. Raging hordes (+25).
Next comes strategy thoughts. Sometimes this is very short as in the following from my GOTM67 log:
Resource seed is 41. OCC is certainly feasible but playing the purple civ calls for a landing game.
Sometimes this is long, for example the 12 item list I posted for GOTM68.
Strategy thoughts is followed by the main body of the log which is a recording of the events in chronological order punctuated by status reports at certain intervals. My logs end with a scoring section where I record the score.
I use 2 different formats for the main body of the log. A more detailed one for playing OCC and a less detailed one in general.
Here is a sample of an OCC log:
Here is a sample of a regular log:
As mentioned earlier I do a status report every so often. I typically post these in the spoiler threads so many of you have seen this before. I used to use a slightly longer format but have shortened it since. The status report should be self explanatory except maybe for the notation used for trade routes: D means a domestic route and F means a foreign route.
Status at +1000
Population: 17.85M; Cities: 34; Trade routes: 37D16F; Government: Democracy
Cost per turn: 69; Total advances: 58; Production: 270MT; 0 polluted tiles
Wonders: Pyramids, Colossus, Hanging Gardens, Marco, Michelangelo, King Richard, Copernicus, Leo, Shakespeare, Magellan, Newton, Bach, Adam Smith.
Units: 24 Engineers (1 None), 29 Riflemen (1 None), 2 Cavalry, 5 Transport, 1 Diplomat, 17 Freight, 1 explorer.
Roman: 7 cities, 24 techs;
Zulu: 8 cities, 24 techs; Great Library
Viking: 12 cities, 18 techs; War with me; Lighthouse
Aztec: 3 cities, 25 techs;
Persian: 7 cities, 32 techs;
Carthaginian: 8 cities, 23 techs;
I use a slightly different format for status when playing OCC:
Status at +0500
City Size: 11; Government: Republic; Gold: 785; Techs: 36; Trade routes: 1
Structures: Marketplace, Library, Aqueduct, University
Wonders: Colossus, Marco, Copernicus, Shakespeare
Units: 2 Settler, 1 None Archer, 1 Frigate, 1 Caravan
Russian: 4 cities, 29 tech, 44g; Allied with me;
Zulu: 5 cities, 27 tech, 596g; ; Pyramids
Aztec: 2 cities, 22 tech, 317g; Allied with me;
American: 4 cities, 26 tech, 50g; Allied with me;
English: 1 cities, 20 tech, 303g; Allied with me;
Indian: 4 cities, 27 tech, 16g; Allied with me;
Why do I spend time writing about a game?
I do it for two reasons:
1. Playability over time. It is next to impossible to finish a game in one sitting. The more time lapsed between the playing sessions the more difficult it is to go back to a saved game. I still have plenty of unfinished Civ1 games which will remain that way probably forever. Logging helps me not just remember what I was doing but also puts me in the right mood.
2. Comparison, both personal and public.
If you ever wonder how you are doing now compared to several years ago, last time you played this map, your fellow GOTM players, the log can help you make that comparison much better than any saved game or score.
This may seem like a lot of work, or distraction from the game, if you have never done it before. But I have found it to be worthwhile, even fun.
The purpose of this thread is two fold. One is to point out the advantages to new players, the other is to help standardize the practice to some degree thus making public comparisons easier.
I always start by recording the initial conditions, that is the game settings, known map characteristics, the starting conditions of my civilization, and anything else peculiar about this game. For example, here is how my GOTM69 log starts:
2 Chinese Settlers. Alphabet, Ceremonial Burial, Code of Laws. 80x80 flat map. 5 civs. Restarts on. Prince level. Raging hordes (+25).
Next comes strategy thoughts. Sometimes this is very short as in the following from my GOTM67 log:
Resource seed is 41. OCC is certainly feasible but playing the purple civ calls for a landing game.
Sometimes this is long, for example the 12 item list I posted for GOTM68.
Strategy thoughts is followed by the main body of the log which is a recording of the events in chronological order punctuated by status reports at certain intervals. My logs end with a scoring section where I record the score.
I use 2 different formats for the main body of the log. A more detailed one for playing OCC and a less detailed one in general.
Here is a sample of an OCC log:
Code:
[B]Date Production started Tech started Other notables[/B]
-4000 Both settlers move to swamp
-3950 Warrior Beijing founded.
-3900 Monarchy
-3750 Warrior Warrior reveals peat.
Code:
[B]Date Notes[/B]
-4000 50g from hut. Little Bighorn founded. Going for size 1 settler.
-3950 -> Ceremonial burial.
-3750 Ceremonial Burial -> Code of Laws.
As mentioned earlier I do a status report every so often. I typically post these in the spoiler threads so many of you have seen this before. I used to use a slightly longer format but have shortened it since. The status report should be self explanatory except maybe for the notation used for trade routes: D means a domestic route and F means a foreign route.
Status at +1000
Population: 17.85M; Cities: 34; Trade routes: 37D16F; Government: Democracy
Cost per turn: 69; Total advances: 58; Production: 270MT; 0 polluted tiles
Wonders: Pyramids, Colossus, Hanging Gardens, Marco, Michelangelo, King Richard, Copernicus, Leo, Shakespeare, Magellan, Newton, Bach, Adam Smith.
Units: 24 Engineers (1 None), 29 Riflemen (1 None), 2 Cavalry, 5 Transport, 1 Diplomat, 17 Freight, 1 explorer.
Roman: 7 cities, 24 techs;
Zulu: 8 cities, 24 techs; Great Library
Viking: 12 cities, 18 techs; War with me; Lighthouse
Aztec: 3 cities, 25 techs;
Persian: 7 cities, 32 techs;
Carthaginian: 8 cities, 23 techs;
I use a slightly different format for status when playing OCC:
Status at +0500
City Size: 11; Government: Republic; Gold: 785; Techs: 36; Trade routes: 1
Structures: Marketplace, Library, Aqueduct, University
Wonders: Colossus, Marco, Copernicus, Shakespeare
Units: 2 Settler, 1 None Archer, 1 Frigate, 1 Caravan
Russian: 4 cities, 29 tech, 44g; Allied with me;
Zulu: 5 cities, 27 tech, 596g; ; Pyramids
Aztec: 2 cities, 22 tech, 317g; Allied with me;
American: 4 cities, 26 tech, 50g; Allied with me;
English: 1 cities, 20 tech, 303g; Allied with me;
Indian: 4 cities, 27 tech, 16g; Allied with me;