Lonely Hearts Club, BTS Edition, Chapter VI: Pericles

Haven't gotten to this one yet - RL has intruded too much. But a suggestion for the next round would be Darius. Very nice trait combo and its time for a good old fashioned cottage economy.
 
Finally got around to starting this. Tried a new tack - REX and head to Liberalism first then Optics. Surprisingly its worked pretty well. Played on Monarch difficulty.

- Built Great Wall then Pyramids.
- Founded a second city which had two floodplains, fish and sheep. Thats now my GP farm. Capital is cottaged for Bureaucracy and will get Oxford.
- Founded Christianity and built the AP
- Paper and University of Sankore
- Liberalism and took Divine Right. Why - because Islam had just been founded and I wanted the Spiral Minaret. Built that - the combo of AP/Spiral/US is very strong at this stage - its allowed me to REX to cover the island and I am running 70% science.
- Then teched rapidly to Optics and straight on to Astronomy. Now in trade with AIs who are slightly behind me in tech. Trading away Philosophy and Divine Right have caught me up on most of the techs I have missed and I have Astronomy/Liberalism and Education as monopolies.

Next stage is to send my missionaries overseas. Pericles wasn't my expected choice for a religious game, but it seems to be working out fairly well. I didn't find many good specialist sites so my economy is very much a hybrid specialist/cottage/temple economy. I've settled sites I otherwise would have waited on - but the extra income is really helping with maintenance costs.
 
Won in 1900 with a Religious Diplomatic win. Interestingly enough in the same turn I also narrowly failed to get a regular diplomatic win - if the vote had been five turns later I could have won both kinds of diplomatic win on the same turn! (I had the largest population, but had avoided Mass Media so the UN was built by someone else who proposed himself for a diplo win - while I had over half the worlds population under my control).

It really was a religious win - my strategy above of going for the religious wonders and spamming missionaries paid off hugely. Even while warring in the late game I was teching every five turns, and lots of cathedrals and temples kept happiness under control. I vassalized three AIs attacking with Infantry while they only had rifles.

It was an interesting game - one of my most fun games lately, mainly because:

- I tried another strategy other than beelining optics early. I got optics later but I had a very strong economy which springboarded ahead once I did contact the AIs.
- The strategy I deployed wasn't really suitable for a philo leader. I built the pyramids, but my strategy in the end depended more on religious buildings and cottages than on specialists.

In fact it was the perfect strategy for a spiritual leader. And an aggressive one would have been great for my late game drafting and warmongering. In fact a great strategy for someone like Monte....

Now to play Monte - maybe I should play him like Pericles.
 
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