r_rolo1
King of myself
Welcome to the 31th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one
): starting in isolation....
For the 31th game in BTS the choosed leader was Bismark of the Germans:
Today , and after having being beaten badly in last LHC twice ( all to the same AI... that is what we get for letting a Fin AI with a UB that boosts trade routes to get the great lighthouse
..... the second attemp I got the G Lighthouse, but Han blitzkrieged Fred and I couldn't simply compete with his land
), I looked to the LHC game list and I noticed that there was no German in the list.... That had to be corrected, since the UU/UB are both poised for the late game. And I decided to choose Mr Iron Chanceler, for obvious synergy reasons ( the Ind trait halves the price of the UB
and the expansive trait helps seriously with the
).... and seeing Panzer rolling is cool enough, regardless of bein Fred or Biz commanding them 
Anyway, Ind/Exp is good starting combo ( one of the favourites for OCC ) and they both help during all game....
His UU
There is nothing in this game like seeing a huge modern age battle with both sides fielding loads of tanks, planes, gunships . And that is clearly the scenario for the German UU ( too bad that we rarely get the oportunity of making a battle like that with a AI
)
The Panzer is a beefed Tank that has a 50% bonus vs armored units. My opinion is that it got a little beefed with BtS, because gunships got pushed to a later tech.... Anyway it is a very strong unit by it self and it even has nice odds vs Modern Armor ( in fact the only units that put Panzer at bad odds are mechs and gunships ( and a odd Anti tank, but they can't outmove a Panzer ) and you can get Panzers earlier than this two. In spite of this unit not being better than a normal tank except vs other tanks, the fact that LHC normally push decisions to later makes conditions for the profitable use of this machines that shine in post-Industrialism wars
His UB
Assembly plants are a factory that can hire 4 engineers instead of 2. The bonus is not big, but given that they are designed for a post biology world ( where suposedely the food is not scarce, thus making relatively easy to hire 4 specialists ), it surely helps to transform food in hammers when slavery is dated and there are no more mines/workshops/watermills/lumbermills to work. And in late eras hammers are power, given that most late ways of win are very hammer-heavy .........
As you can imagine, given the more prolonged nature of the LHC games, this UB will probably shine more here than in a normal game.
The start (for reasons that I'll explain below, the warrior may not be exactly in that spot in your game ):
I hate coastal starts when I'm playing a civ that starts without fishing
Especially when there is 2 seafood there. Atleast starting with hunting will surely help to get AH early for pasturing those pigs.....
And that patch of land east seems to be a island..... Interesting
Regarding the saves: given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.
Any problem PM me...
P.S WB saves are crosscompatible between 3.13 and 3.17 if they don't have No Espionage ticked. No problem with the patches here
Again a small request ( not mandatory
) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to
) post reports at this moments of the game:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The last words are to wish good luck to all
. And let the games begin!
P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy

For the 31th game in BTS the choosed leader was Bismark of the Germans:
Spoiler :


Today , and after having being beaten badly in last LHC twice ( all to the same AI... that is what we get for letting a Fin AI with a UB that boosts trade routes to get the great lighthouse





Anyway, Ind/Exp is good starting combo ( one of the favourites for OCC ) and they both help during all game....
His UU
Spoiler :

There is nothing in this game like seeing a huge modern age battle with both sides fielding loads of tanks, planes, gunships . And that is clearly the scenario for the German UU ( too bad that we rarely get the oportunity of making a battle like that with a AI

The Panzer is a beefed Tank that has a 50% bonus vs armored units. My opinion is that it got a little beefed with BtS, because gunships got pushed to a later tech.... Anyway it is a very strong unit by it self and it even has nice odds vs Modern Armor ( in fact the only units that put Panzer at bad odds are mechs and gunships ( and a odd Anti tank, but they can't outmove a Panzer ) and you can get Panzers earlier than this two. In spite of this unit not being better than a normal tank except vs other tanks, the fact that LHC normally push decisions to later makes conditions for the profitable use of this machines that shine in post-Industrialism wars
His UB
Spoiler :

Assembly plants are a factory that can hire 4 engineers instead of 2. The bonus is not big, but given that they are designed for a post biology world ( where suposedely the food is not scarce, thus making relatively easy to hire 4 specialists ), it surely helps to transform food in hammers when slavery is dated and there are no more mines/workshops/watermills/lumbermills to work. And in late eras hammers are power, given that most late ways of win are very hammer-heavy .........
As you can imagine, given the more prolonged nature of the LHC games, this UB will probably shine more here than in a normal game.
The start (for reasons that I'll explain below, the warrior may not be exactly in that spot in your game ):
Spoiler :

I hate coastal starts when I'm playing a civ that starts without fishing

And that patch of land east seems to be a island..... Interesting

Regarding the saves: given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.
Any problem PM me...
P.S WB saves are crosscompatible between 3.13 and 3.17 if they don't have No Espionage ticked. No problem with the patches here

Again a small request ( not mandatory

We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to

Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The last words are to wish good luck to all

P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy
