Lonely Hearts Club, BtS Edition, Chapter XXXI : Bismark

r_rolo1

King of myself
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Welcome to the 31th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one :p ): starting in isolation....

For the 31th game in BTS the choosed leader was Bismark of the Germans:
Spoiler :
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Civ4ScreenShot0087.jpg

Today , and after having being beaten badly in last LHC twice ( all to the same AI... that is what we get for letting a Fin AI with a UB that boosts trade routes to get the great lighthouse :D ..... the second attemp I got the G Lighthouse, but Han blitzkrieged Fred and I couldn't simply compete with his land :( ), I looked to the LHC game list and I noticed that there was no German in the list.... That had to be corrected, since the UU/UB are both poised for the late game. And I decided to choose Mr Iron Chanceler, for obvious synergy reasons ( the Ind trait halves the price of the UB :D and the expansive trait helps seriously with the :yuck: ).... and seeing Panzer rolling is cool enough, regardless of bein Fred or Biz commanding them :p

Anyway, Ind/Exp is good starting combo ( one of the favourites for OCC ) and they both help during all game....

His UU
Spoiler :
Civ4ScreenShot0088.jpg

There is nothing in this game like seeing a huge modern age battle with both sides fielding loads of tanks, planes, gunships . And that is clearly the scenario for the German UU ( too bad that we rarely get the oportunity of making a battle like that with a AI :( )

The Panzer is a beefed Tank that has a 50% bonus vs armored units. My opinion is that it got a little beefed with BtS, because gunships got pushed to a later tech.... Anyway it is a very strong unit by it self and it even has nice odds vs Modern Armor ( in fact the only units that put Panzer at bad odds are mechs and gunships ( and a odd Anti tank, but they can't outmove a Panzer ) and you can get Panzers earlier than this two. In spite of this unit not being better than a normal tank except vs other tanks, the fact that LHC normally push decisions to later makes conditions for the profitable use of this machines that shine in post-Industrialism wars

His UB
Spoiler :
Civ4ScreenShot0089.jpg

Assembly plants are a factory that can hire 4 engineers instead of 2. The bonus is not big, but given that they are designed for a post biology world ( where suposedely the food is not scarce, thus making relatively easy to hire 4 specialists ), it surely helps to transform food in hammers when slavery is dated and there are no more mines/workshops/watermills/lumbermills to work. And in late eras hammers are power, given that most late ways of win are very hammer-heavy .........

As you can imagine, given the more prolonged nature of the LHC games, this UB will probably shine more here than in a normal game.

The start (for reasons that I'll explain below, the warrior may not be exactly in that spot in your game ):
Spoiler :
Civ4ScreenShot0085.jpg

I hate coastal starts when I'm playing a civ that starts without fishing :( Especially when there is 2 seafood there. Atleast starting with hunting will surely help to get AH early for pasturing those pigs.....

And that patch of land east seems to be a island..... Interesting :p

Regarding the saves: given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.
Any problem PM me...

P.S WB saves are crosscompatible between 3.13 and 3.17 if they don't have No Espionage ticked. No problem with the patches here :p

Again a small request ( not mandatory :p ) :

We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to :p ) post reports at this moments of the game:

Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.

Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.

Checkpoint 3 - when we are committed to a victory condition (or at least think we are).

Checkpoint 4 - Victory (or defeat).


The last words are to wish good luck to all :goodjob: . And let the games begin!



P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy ;)
 

Attachments

going to play on Prince ... just started playing Monarch so i'm not sure enough that i want to dare that one yet
 
Mon/Epi 1365AD
Spoiler :

Quickly build the Glight, missed S/h by one turn. Expanded to the insense, then focused on the islands, settled both.
LHC-Bis-Sisands0000.jpg

Have not developed the main island yet am about to REX the rest of the lands, shaka and sal have been having a war or two, both are backward. Have lib to complete in 1 turn, am thinking might complete and build Taj, instead of heading to Chem.
LHC-Bis13850000.jpg


I think i will invade shaka and sal with tanks, might as well make use of the UU. Aim for conquest or space victory.

 
Blah blah blah UU blah blah blah UB blah blah blah.

German Civ sucks, but is made up for by strong leaders. Signing in, EMP/EPIC. Hopefully I don't get wtfpwned by FILE DELETION this time :lol:.
 
why are you playing emperor tmit? (and why are you not on msn?).
 
For those that already got to SciMet
Spoiler :
I'm sure you already seen some wierd concentrations of oil :p Sorry :blush: ..... suposedely it was meant to be oil in the tundra square, but not in the plain hill north of it. I had corrected that, but it looks that I uploaded the wrong files :(
 
PRI/EPC 835AD
Spoiler :
Started out by building Berlin 1NW because i saw grassland sugar (cottage till i need them), started with warrior-Workboat-Worker-worker-settler and with techpath fishing-mining-BW

i'd actualy go on a limp and calling our islands fairly nice ... loads of riverside grassland north of berlin which just begs to go heavy Cottage, a fair amount of happy resouces (along with a silver which i popped at Berlin) so happyness is no problem ... looked abit around with a second workboat and decided that the islands south of our main island was big enough to warrent GLH so i took a wager for it and chopped it with no problems ... basicly settleing up and rushing towards optics so i can get to know someone ... haven't even learned Mystitism or Alphabet yet :lol:

but something funny happened fairly early ... Izzy found out that she didn't like her starting spot and exited the game fairly early :) ... she stamped out at 625 bc

civ4screenshot0001764.jpg

saved after discovering Arabia which lives not that far away from me and is Buddism head ... and go figure ... the zealot doesn't have Alphabet either


used to play large or huge map so its a fairly little map for me to be tossing around on

save
 
GARBLE GARBLE GARBLE Green!

Emp/epic to check II @ 1310 AD. I got bored and automated workers in the BC's lol what. I think I'm doing ok though.

Spoiler :
Well, I popped archery from a hut, and was going for GLH. I reached ALL THE WAY OVER TO THE STONE ACROSS THE ISLAND and settled on it, which of course sailing gave me instant access to. Grabbed stonehenge by pure luck (got it pretty late), then GLH (which I got early), then pyramids so that I didn't have to tech monarchy. From there I went hammers/settled specialists in capitol and REXED LIKE HELL, showing some strength in the EXP trait and whatnot. I continued to pick up wonders too due to trait combo and (if one settles the islands SE to take advantage of trade routes) access to both stone and marble.

GLH and rep eh? It just got silly from there. The global tech pace was terrible, wars and idiots. Hey rolo, did you put this cast here on purpose :p???

Anyway I'm @ around 15 cities or so and in a very stable tech position, though everyone hates me kind of. I will win lib, get into FR before anyone gets astro that can invade, and start putting up some defenders since at the moment my capitol has spare hammers. Longbows everywhere should do the trick. If I can get to lib, democracy, and rifling without getting declared on, this world full of idiots is in trouble. Since Sal/shaka are closest I'll probably dial their number first. I'm so far ahead I might self-tech banking to get those up for some nice $$$ buy war. we'll see.

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Yes I'll have another go..I can't resist. Still haven't finished the last 3 as yet, don't know If I ever will. Maybe when I'm bored.

Spoiler :


MainIslandmass0000.jpg


I've only explored the 'main' Island mass, 3 happy Gems, Incense and Sugar with a couple of health. I have my wall Street city planned to go by 2 grassland gem mines and rice, Moai statues and capital/Ironworks. Berlin, Hmm that'll be a science centre by default.

I'm going specialist economy, Great lighthouse/stonehenge and try for Pyramids with stone.

Settle off shore islands (where else) for extra trade route income, and go for a late game panzer rage.

 
Yeah rather late, been taking it easy..too easy...

Spoiler :
20 Great Generals born by 1458 :eek: 20 of them....:lol:

Shaka-eriesed0000.jpg


Here's one reason why...Our friend and ally Shaka khan...Did Ole Salad bin in in 1040 ad. Built the Apostolic palace as well, as I've got no religion...just sad I am.


TechsDammHyana0000.jpg


Met all remain civ's, won the circumnavigation bonus, through map trading and 1 turn of actual sailing. :lol::p Kick arse.

Seems like Izzy got boxed into the Eastern end of the Island, Hyuna is actually fighting someone, just had a GG born, the 20th. Seems like they are all backward, EXCEPT DAMM HYUANA....

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Got this map off Hyuana for the sum of 135 gold and a 50 gold gift to soften up for trade.

I'm going to have to try to get them all into Hyuana...as they seem Hindu and he's gone free religion (sherwadogon pagoda) would explain that. Looks like Liberialism is gone.

I'm still settling my planned cities as of now...very slack.:mischief:
 
Green Emp/Epic

1899 Diplomation

Spoiler :
1390 is late for lib but the AIs we have on this map are weak techers:

1390libwin0000.jpg


From there I teched PP to democracy, then grabbed banking/eco/corp, then rifling.

$$$$$$ buy baby!

I declared on Sal just before 1700, but there was a PROBLEM. Taking one of sal's land mass cities made me a land target for shaka, who ALSO DOWd me! I was up against 2 fairly large SoDs due to this. I had to adjust by camping in my captured city, letting the idiots throw themselves into drill promoted rifles. It was really ugly how many units the AI lost to doing that. Shaka took peace, I took one more Arab city and:

1748salcaps0000.jpg


Capitulation. I was originally planning to wipe sal out, then cap shaka, but shaka's interference convinced me to flip this policy. I banged out the techs for infantry and went after Shaka:

1804waronshakalandandsea0000.jpg


Infantry vs muskets is a bet I'll take...I even had spies (and with jails, the EP was enough to drop defenses). It didn't take long to wipe shaka off the map.

Now the fun part: NOBODY HAD INFANTRY EVEN THEN! I went for izzy who was close:

1849dowizzy0000.jpg


And turned her into AC

1858izzyisnowcaesar0000.jpg


This made khan a land target to another AI, and when I dow'd on him it was a very fast cap. One thing of note: IF YOU MAKE A COLONY, YOU CAN NO LONGER LIBERATE TO CAPITULATED AIS ON THAT CONTINENT. I didn't care though. I liberated them to my colony and figured they'd just flip.

I went for Inca, who had monty and lincoln as voluntary (!) vassals:

1893dowhcandco0000.jpg


Having gifted GK techs, the former punching bag for this alliance quickly took back some cities. I grabbed one off monty too, and then:

1899UN0000.jpg


Yes, idiot HC build the UN, with nobody but sal even near mass media (I stopped teching after arty, probably could have stopped at ass. line). HC built the UN so that he could lose, I guess. I'll take it!

info0000.jpg


$$$$$ buy, as usual.

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This game got really easy after getting GLH/mids...not surprising. It got stupid once I realized which AIs were in the game. Very fun though.
 
Monarch/Epic Checkpoint 1 and 2 (different spoilers)

Checkpoint 1 (Map at 10AD, Whole area possible to travel pre optics explored and locations of early strategic resources revealed)
Spoiler :

Ok, isolation. I have to say previous LCs for me hasn't worked that great, but this one seems to be going in the right direction.

I decided to settle Berlin 1 east of startposition.

The goodie huts did help me along quite nicely. I think there was only 3 goodie huts and guess what, all of them gave me a tech each. I have never been so lucky before. I gained Agri, AH and Writing from the huts. If you don't believe me I have screenies to show for it.

Initial research up to 10AD went fishing, BW, Wheel, Sailing, Masonry, IW, Pott, Myst, Meditation, Priesthood, Math, (CoL from Oracle), Calendar, Poly, Mono, Aest.

First builds in Berlin where Worker, WB, Warrior, Worker, Settler, Axe(x2), WB, Lib.

I went for early wonderhogging here, claiming TGL, Oracle and Pyramids. CoL gained me a religion, to bad I'm not likely to pop a prophet anytime soon.

Maps of the islands with settled cities and suggested citysites, next segment will show I didn't settle them all as I planned here, but sort of.
Civ4ScreenShot0028-4.jpg

Civ4ScreenShot0029-4.jpg

Civ4ScreenShot0030-3.jpg




Checkpoint 2 (1170AD, I've encountered I believe everyone, not quite sure though, some thoughts on VCs included)
Spoiler :

So, it's been a pretty good game so far, I will not give as detailed research and buildplan now. Researchwise I focused on gaining important economical techs before pursuing optics. Military techs I discarded for now, no real threats for a while yet.

So I researched Literature (to get GL), Music (for the GA and a golden age), Currency, Civil Service and then jumped to the optics race.

I gained another 3 wonders this time, got to love being industrious. GL, The Parthenon, Colossus. I only missed out of ToA. The rest I didn't bother with, no need for them in my gameplan. Angkor Wat is in process of being constructed, I do believe I'll be able to claim it.

Oh yes, I got another religion, Taoism from Philosophy. Angkor Wat may give me the opportunity to use some priest to get the prophets I want for my shrines.

Economy is set as a SE with some tradebased help. Civics currently is Repr (from pyramids), Bureo, Caste, default and pacifism

The unknown world has let me know it existed way before I met any of them, GGs where born all time time all over the place. And soon I knew why.

I first ran into Sal, he shared continent with Shaka. The other direction gave me contact with Hyuana, Monty, Ghengis and Izzy. With that lot combined it's unevitable that there's some early warring going on.

It also shows in the techrace, I'm ahead at this point, only lacking a few which I'll be able to trade for when the time is right.
Civ4ScreenShot0067-2.jpg


I did win the circumnav race just some turn after the above screenie. (got to love gaining maps for just 60gc or a very low end tech, the AI do value their maps way to low at times.)

VC, still undecided, AP is built and I'm pretty sure it's Izzy that's responsible for it. If not Izzy, there must be an unknown someone still out there, possible in the southern region of the world somewhere. I may go for domination this time, if I can keep this techlead it should be quite easy, culture is another option if I start focus on it very soon. Space I just did in the NC and that'd be repeating things again, so a quicker win this time, please. Diplo, perhaps with the UN, we'll see if it goes on that long.


 
@TMIT

Spoiler :
135 infantrys built...amazing.
Do you used draft or only rush buy (I suppose you had a proper HE city)


Cheers,

Raskolnikov
 
@TMIT

Spoiler :
135 infantrys built...amazing.
Do you used draft or only rush buy (I suppose you had a proper HE city)


Cheers,

Raskolnikov

Spoiler :
Nope, no HE. That's pure cottage spam market/grocer/bank $$$ buy, using theocracy for the 5 xp. Also, I upgraded a lot of rifles to infantry, so I actually fielded closer to 200 (edit: 193 to be exact) across the game ;).

Rush buy has an interesting window - market/grocer/bank is available early, far earlier than hammer multipliers. 3 gold turns into 1 hammer. A town, with 7 gold (@ 0% science) and its base hammer under US, will put up 2 food and essentially 3.333 hammers (but multiply those 2.333 by 100%!). State property workshops are more efficient, once you have the hammer multipliers. However, those come later and take time to set up. Also, $$$ rush applies these considerations to allow the ENTIRE EMPIRE to hit post-industrial hammer output in the mid-renaissance, of course at the expense of tech.

So basically, any time I realize I hold a tech lead and a decent # of cottage cities, I start putting the gold multipliers in cities instead of more science, allowing for devastating blows in the mid-late renaissance or early industrial periods. If the AI tech pace is on the slow side, this will end the game outright, but it's good for a civ or two down regardless, assuming one reads the opportunity for it. It wasn't just the infantry/rifles though, I had to field a navy too! Although about half the galleons were put out in my wonderspam capitol since it had spare hammers for a while after astro.
 
Thanks for answering TMIT,

Spoiler :
I think I will try a game based on rush buy off line as I seem to rely mostly on whip and normal hammers... but your numbers are amazing... 200 infant without HE...wooha


Cheers,

Raskolnikov
 
ditched my prince game and started a Monarch Marathon ...
Spoiler :
with those enemies i'm not really feeling in danger of being ditched far behind in a tech race (well HC could prove a problem)
 
TMIT, how do you change the colors of the Civs? I cant stand the gray Germany or the white English. Jaoa and Zara are also kind of hard to see sometimes as well.
 
Byzans is along with Portogal, Ethiopia and Aztec the hardest to spot on the map
 
Bleys , you know enough about WB save editing to do that by yourself in here ;)

In case you don't remember.....
Spoiler :
Go to the part where the player stats are ( you know, flag, name of the leader , ... ) . There is a line there that governs the color(s) of the civ. Choose one from the possibles ( I'm still trying to find the file that has them defined..... I know which is but I'm really lazy today :p ) and enjoy
 
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