LONES: Dawn over a New World

Stats not yet done? I'm only asking because the tag says it was update like 30 min ago, but some stuff missing.

Hmm, what did I miss?
 
Well, for one, the wonder (Great Canals) isn't included, and rest of the stats are exactly the same as the previous turn's.
 
Well, for one, the wonder (Great Canals) isn't included, and rest of the stats are exactly the same as the previous turn's.

According to what I see, your stats are up. You saw +Army and +Nationhood this turn, so it wasn't a huge turn for you. I'm double-checking though, so hopefully they'll be all correct and spiffy the next time you see them.
 
Deadline is fast approaching, currently only have two sets of orders. I'm reasonably excited about my own plans for this update, and would be pretty happy if I were able to write it with all the requisite orders. Pleeeeease? :p
 
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Journal of Jadueh(Priest) Methos of Tobohr

The Year of Ja'Net's First Calendar 52 (Year 23): Growing up in the metropolitan area surrounding the grand city of Tobohr, and after having thoroughly explored the more rural regions of the Jenetian countryside on the west shores of the Archepelago Sea (Aegean Sea), my travels have already taken me far and wide at the age of 52. I have been of course to the western provinces of Malakhi (Malakhanic Kingdom) and the isthmus the locals call Constantinopel. But more recently I shall divulge a tale of my travels into the deepest regions yet explored of the Great Southern Continent, yet to be named in it's twenty year history with my people.

These tales shall be few and far between, as I have little time for divulging my discoveries, even upon horseback, on the move, to my scribes. Perhaps every (Update.)


The Year of Ja'Net's First Calendar 64: (Year 26) As I find myself travelling deep along the Great Jenetian River (Nile River) the local population's skin begins to darken and darken. The Empire is full of Kivorian immigrants, Malakhanic refugees, Ronentans and even a few thousand barbarian Madakic mercenaries. It's mostly full of beautiful suntanned, bearded Jenetians and Greeks. But here, there is little, if any, diversity. Fascinating. An ancient land, filled with a single people.

The wildlife becomes stranger; a strange scaled creature the locals call a Crocodile, and great beasts similar to those few and now rare mountain lions found back home, in the northern provinces. Great fish swim the waters of this river and thousands of new plantlife dominate the surrounding valley. I was terrified to come upon a great swimming hairy beast with jaws the size of horses, and fat, round teeth. I have been told stories of creatures in the south of the continent, past vast deserts in the west, with necks the size of longboats. I dismissed these as foolish whims, but one never knows...

The local crops in the southern regions of the Jenetian River are exponentially more fruitful than those found back home. It is a wonder these people never became as civilized as us.


The Year of Ja'Net's First Calendar 67: (Year 27) Years after my successful conversion of many thousands of Hanuppan (Hanup, province name. OTL Egypt) citizens on the continent of Janet (Africa, named for the great god Ja'Net) into Jadueh, who would then spread Ja'Net's word, I have moved on to the farthest reaches of the known world. I am told it is part of Europa, the landmass upon which Jenet Proper rests. It is a far western coast that the colonists have named the province of Valence (OTL Valencia, Spain) after the prince's sweetheart, wife and new princess.

My ship sailed west from the Capital city of Ahse, in the Janet-tan (African) province of Hanup on the Jenetian river (OTL Nile River, Egypt). We sailed west for many days and many nights, near half of Ja'Net's year, before we even arrived at the province of Jakad (OTL Carthage/Tunis) on the continent of Janet. I am not good and well with my regional geography, but I do believe the Ronentan Peninsula was only a few hundred miles from there.

We supplied and stayed over for days more to strengthen Ja'Net's word with the local sailors, then set sail again. With a strong westward wind we arrived on Europa again in Valence. Ahh, now this province. This province is full of dark-tan people, just like Jenet Proper. The Valencian locals, having just learned the ways of Ja'Net, were numbering in the thousands now. I had alot of work to do. I set about the task and after many years I wrote in this journal again, long forgotten. I have no need of scribes now, as I have much time after having taught so many new Jadueh in Valence, and so my writings may become more frequent.

I hope to set out to my next destination soon, however. I do not like to dawdle. I am told there is a large island chain of heathens newly discovered in the far north, calling themselves the Arglanders. Barbaric.


OOC: I don't recall if I've said anything nice about the update, but I'm too lazy to look. It was a good one, though, and I hope this NES lasts. Even if Jenet falls, Ja'Net forbid. :'(
 
Great story, Eltain, and no worries. Even if a nation falls apart, if it is a player faction, or anyone comes along at a later date (within reason, anyway) that wants to play the faction, they could start a rebellion, or a splinter-state, what have you.

Also, you have no idea how grateful I am that someone gave at least three of the continents names. This will make referring to geographical locations in an in-universe style so much easier! :D
 
Orders sent, huzzah!
 
Kivorians have no need to immigrate! They are merchants! If you see them, that is a sure sign that they are displacing the locals with their guile and their wheeling-dealing, and if you can't see anything else, that means that the priests will come soon.

After that, the village either joins the Convenant of Kivor or perishes under the might of my army.

If it is uncivilized. (Or not!)

Oh, Orders tomarrow. And I decided to make Ganno an Epic, as in it will take at least a week for all my stories to come on in.


From the Papers of Ganno the Explorer, Year 32, Spring.


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Those Cylian Boat Builders! Don't they understand I only need the wood for a decade's trip. Tops. They've gone and emptied the Sundered Vale of Cypresses! After that, they dug a drydock to nearest river that connects to the Uzian, and then put it all up on MY tab! If only I had contacted the merchants in Gatria instead. However, I shall not be deterred. My fleet of 20 Galleys and 50 "Skips,' I shall round the Beduin, prove it is a Peninsula, and found colonies to ply our trade! Already I have many volenteers to settle the new found lands, and I almost didn't need to hire for rowers, as they joined for themselves. However, the Merchants, Priests and those Vorthon-unseen troops almost needed a wallet of coins, EACH to convince them to join. Non-the-less. I have a third of my income left to spend.
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A week Later

Change that. I am broke, although I can still finger the cash as half the cost is deferred to my arrival. My fleet is beautiful, their sails glistening in the borning light. The drums all beating at the same pace as it inches into the Uz-kazian bay. I have trained the misfits from Warriorland and Non-payuping Country into decent rowers. I also have a secondary fleet composed of a coglamorate of lesser merchants. I am still the head of the entire operation, however, and I have an Uz-kazian mystic who converted to Vorthonism to lead us the paths of their defeated boogyman-god: Monsoor.

He says that monsoor shall rise form the sea and head north, to the great mountains that pierces the skies, and below him his sweat swells rivers and drowns crops of those who didn't manage their farmstead. Vorthon lead us, I shall meet this spirit, and ride in its wake to his home, and head for the Golden Mountains!

A fortnight Later
I was worried yesterday, but now my fears were disperced: yeasterday it seemed that the land was narrowing, proving Uz-kazian Bay another entrance to an inladn sea. But my guide pointed out a small stream flowing out of the gulf. This shall be where I place my first colony, named Yanza after my faithful guide. I will unload a thousand men, and five of the piety, five of the military and five of the money to ply their trade and to connect locals to this land. I can't believe no Kivorian has ever thought of traveling here!

I shall leave after choosing a governer and leaving some of my longboats and a Skip. If monsoor took notice and battled our fleet, I want an easy settlement to retreat to without shaming myself to Uz.
 
Psh. I don't care, there are Kivorian immigrants in my country. Silly unorganized Kivorians, having misunderstandings or mistakes in the paperwork and purchasing extra ships. The Jadueh of Jenetia are always prepared for everything.

Nice story.. Terrance?? (What happened to Charles, Chuck?)
 
The invisible hand of Vorthon will guide us! His principals of the Jail of Chaos proves that if slightly regulated, financial chaos drives progress!

Heathens, Ganno shall prove this again and again: the addition extra-seaworthy ships shall (or shall not?) desert him! (Lol playing incharacter as in iracable story teller!)
 
The deadline is fast-approaching. I believe I am still missing orders from Kivoria, Argulum, Salvonic, and several others.
 
To tired to do anything wonderful..
So; Expand Into Manchuria, and Korea more, Also Expand into the Northern Philippines.
 
OOC: I have a party today (One I wish I didn't have to go to), it would be very nice if you could postpone the deadline until Monday, (With tommorow being when I actually write them).
 
OOC: I have a party today (One I wish I didn't have to go to), it would be very nice if you could postpone the deadline until Monday, (With tommorow being when I actually write them).

I'm willing to stretch it to late Sunday, but I'm eager to a fault to get started on this update. If necessary, I will stretch to Monday as well. Try to get them in when you can.

:mischief:
 
Update 5
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First Age: Years 30-60
Jenetia and Malakhan
"I refuse to negotiate with these fanatic insurgent terrorists." - Jenetian Imperial Officer Onnal Ulyssen
Princess Valence died rather mysteriously in Year 32 of the First Age when visiting Malakhanic temples in a diplomatic gesture to the inhabitants of that land. When news reached Tobohr, the cries of assassination were deafening. An enraged populace cried for blood, and the theocracy that ruled Jenetia was more than happy to fulfill their wish. A crusade was called; blood for blood. In the eyes of Ja'Net, the people of Malakhan were guilty for the murder of a vessel of beauty and piety. The only appropriate response could be war.

The Jenetian navy rushed to blockade the various ports of the more influential mercantile fiefdoms that made up Malakhan in the Year 31 First Age. With these under their yoke, they systematically crushed the Malakhanic navy, cut off their supply chains, and rendered the Malakhan road system perilous and defunct. Their soldiers, wearing armor to mimic that of the various Malakhanic fiefdoms spread deception and dissent, conspiring to plunge Malakhan into civil war.

And they succeeded. The fiefdoms formed various alliances, or broke them, and entered war whole-heartedly, only serving to further the Jenetian goal of conquest. Having rendered the majority of the Malakhanic fiefdoms useless, legions of Jenetian soldiers marched on Constantinopel and besieged the city, aided by a naval blockade.

The royal family, or what remained of it, attempted to escape via blockade-runner from the siege in Year 33. Captured and executed for the defenders of the city to see that not only had their beloved demi-god royals deserted them, but failed, their bodies were thrown unceremoniously to the water and rocks below.

What happened afterward was the eventual surrender of Constantinopel. The victorious Jenetian army, attempting to make a glorious conquering march through the streets of the city, were attacked by fanatic demonstrators. The Constantinopel Massacre was just that, a massacre. Jenetian soldiers caught unaware were killed by cloaked men with daggers, and responded by wreaking bloody vengeance on the hapless populace. Jenetian rule in Malakhan had begun on a very, very bad note.

The attempted subjugation of surrounding areas was impeded by more fanatical groups, calling for not only the expulsion of the Jenetian invaders, but for the reunion of Malakhan into a glorious "Kingdom Under the Stars". Hundreds of brush battles against insurgents rendered the Jenetian military crippled, and saw the sacking of various military tacticians responsible for errs of strategy that resulted in the loss of choke-points and naval ports.

The constant give and take of loss and regaining of Malakhanic towns wearied both the people and the Jenetian army, and served to make the regime in Malakhan and even in Jenetia increasingly unpopular.

Jenetia and Kivoria -- More War in Europa?
"Kivorians lie, cheat, wheel and deal, kill and steal! They are worth little more than the common rat." - Jenetian Sailor, Unknown
Needless to say, the people of Kivoria were more than a little alarmed by the beginning of the Jenetian - Malakhan War in Year 32. The government response was predictable, with a call for calm and a wary eye on the Jenetian Hanuppan Canal project and on all the actions of Jenetia in general. The response of the Kivorian priesthood, and Kivorian colonists, was less measured.

Attempting conversion of provincial officials and residents in the corners of Jenetia which bordered upon Kivoria, the priesthood did nothing to ingratiate itself to Jenetia, especially with moderate amounts of violent incidents involving Jenetian Jadueh and Kivorian priests.

Fortunately for the priesthood, it becomes distracted with the creation of the Academy of Tyrol, and its role in making it not only a trade nexus but a center of religious fervor. Colonists in Europa, however, are even more of a problem. Skirmishes between over-enthusiastic Jenetian and Kivorian levies interrupt the Jenetian "imperial road", project, and create mass enmity between the Jenetian and Kivorian peoples. Similar incidents occur in the lands to the south of Europa, although to a lesser degree, as colonies are more spread out in these areas. Rumors circulate that the Kivorian government are funding bands of pirates in the high seas from an island near the coast of Malakhan, but no response is taken by any of the involved parties.
 
Update 5 - Post 2
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First Age, Year 36-48
Wrath of the Gods -- Salvonic and the Horde
"Oh Xelo, the drums. They beat for days. Men went mad, desperately trying to make the terrible thundering stop. They would shove knives in their ears... Oh Xelo the drums!..." - Salvonic citizen, Unknown
After several years of skirmishes and pitched battles of a war of attrition, the Salvonic - Makadic War began in earnest again in Year 36. Salvonican forces begin executing dangerous and unarguably-brave ambush charges into the various outposts of the Horde. They do much to cut down on the numbers and confidence of the Horde, but even moreso cut down on the numbers of the Salvonican armies. Bards in the relatively-peaceful homes of western Salvonic tell of the glorious deeds of Salvonican soldiers, giving their lives for Xelo and their country against the stone-faced, animal-like Makadic hordesmen.

Inspiring a great national fervor that burns brighter than any fire throughout Salvonic, thousands upon thousands of the Kingdom's citizens report for battle. Everywhere, the cries of "For Xelo and country!", can be heard like a great mantra, a hymn of defiance before the terror of the Horde.

As the war grows, greater battles are fought, and the hymn grows only stronger, lit by the fires of the burning cities, the cries of orphaned children, ruined businessmen, refugees. Salvonican armies converge upon the city of Adla for what must be the greatest battle of the war in Year 40.

Adla, besieged by Makadic forces, lies in a valley. On either sides are mountain-passes, through which the Salvonican armies march and pitch their tents, and wait. A terrible silence permeates the valley, broken only by the constant thundering of Makadic drums, a form of primitive psychological warfare the Makadi have begun to employ against the defenders of towns besieged by their hordes. If the Salvonicans are to push back the Makadic advance, it will be here.

The lights of the city are dark, and the only light in the cold night is that of the campfires of the Horde. Salvonican commanders agree; battle shall be joined at dawn. And a glorious dawn it is, fit for war! Horns sound, spear and sword clank against shield. War! Makadic forces are interrupted in their breakfast quite rudely by the shrieking cries of Salvonican warriors, descending upon them like demons from the depths of the greatest abysses capable of being imagined by the fearful mind. Wasted, spent provincials atop the walls cannot believe their eyes. But when they do, they too start shouting.

The gates are opened, and the defenders sally forth with a renewed vigor. The Makadic Horde, unstoppable, unbeatable, is caught in a trap. On either side to their back is the armies of the Salvonics, to their front is the city only hours ago they kept wrapped in a darkness of fear, its defenders now coming to bring death to them. The Horde routs, and the fields are painted in blood.

The Battle of Adla will forever be remembered as a crowning moment of achievement for the Salvonican people. War returns to its horrible stalemate of give and take, but the renewed Salvonican people fight without the terror they once held for their enemy. They are indeed human, and thus fallible. And Xelo is a god...

Argulum and the Confederacy
"Commander, what is this alternative? There is no alternative to victory!" - High Queen Octeny

First Age Year 30-45
Argulum enjoys a decade and a half of expansion both military and economic. A massive road network integrates the Argulumic people, and High Queen Octeny relinquishes some control over the Argulumic fiefdoms, allowing them to tax their land independently. This increases the confidence of the nobility and the general populace even more in their legendary leader, and in Argula many statues rise of the Strong Bear, mother to all of Argulum, High Queen of Argulum and Argulack.

Creating perhaps the world's first nation-wide education system for the general populace, the next generation of Argulumics become wise in the history of their young nation, and the more ancient history of their people, as well as in arithmetic, trade, and military matters. Argulum is truly the dominant power of north-western Europa, or rather, Argulack.

Less popular efforts are the creation of a military school for boys from ages twelve to eighteen, which prepares them for reserve military service as levees in time of war. Though the people are truly proud of their High Queen and loyal to their government, many a mother and father are resentful for having their children taken away from them, even if it is for the welfare of the glorious Kingdom. Gathering about influential nobles as well as lauded tacticians, High Queen Octeny creates a pseudo-religious, pseudo-governmental order of knights known as the Knights of Organikism of which the bards are either greatly inspired, or well-paid, to sing and write tales of.

Expanding further into Argulack and the Argulaic Peninsula, skirmishes with the Confederacy by colonial levees are not uncommon, and tension builds again between the two nations, who had it was thought reached a stalemate of inactivity that might allow the waters of the North Sea to become safe for large-scale trade yet again. Alas, it was not to be, and low-scale warfare continued between the two for several years as Argulum continued to expand.

Continued fortification of the Isles is a well-placed investment, as in the Year 45, something actually comes of the Argulumic and Confederate skirmishes and raiding. Hastilgons, long thought to be the site for an invasion of the Isles both by the Argulumics and the Confederates, is assaulted by a fleet of Confederate ships. Having previously been fortified against just such an attack, the battle is bloody. Argulumic defenders, blood red shields and cold pikes in hand, bravely repel the fearless Confederate berserks.

Villagers attempt to flee, but are cut down, and their deaths gloriously avenged. It is a battle as one would hope a battle to be, glorious, short, deadly. The invasion fleet is soon repelled, and as it sails back to Confederate territory, torn apart by colonial war-ships. Warfare breaks out in the Argulaic Peninsula on a full scale, and now both professional soldiers of the High Queen's legions and provincial levees fight against Confederate warriors. The outcome of the war is yet to be seen, but it is already a bloody affair.

As a note, Jadueh in the service of Ja'Net arrive as missionaries to the Isle, but are generally repulsed by the populace, though not harmed physically.

The East
First Age, Years 45-60
Dymaea does little but continues to consolidate its borders, and sees success on this front. An increase in population, military training, and naval expertise has made them wealthy, numerous, and powerful.

Angkola expands in all directions, but does little but increase the size of its army and navy otherwise.

Citia creates a tariff and tax designed to pay for a road network which has done much to increase their economy, and conducts a census which gives them an idea of their general population, among other things.

Gvardia continues to expand, and its people build a great temple, to be called the Great Temple of the Spirits. It shall be completed soon. Gvardian forces head south, north and east, decimating natives and enslaving those that survive.

Poland does little at all, but sees an increase in its army and navy.

Calli does nothing.

Update Summary
Salvonic - +2 Army, +1 Nationhood/Loyalty, -1 Economy

The faction of the Malakhan Kingdom ceases to exist.

Jenetia - -2 Army, -1 Nationhood/Loyalty, +1 Economy, +Great Project

Kivoria - +1 Army, +1 Navy, +1 Nationhood/Loyalty, +1 Economy, +Great Project

Citia - +1 Army, +1 Economy

Argulum - +1 Army, +1 Navy, +1 Nationhood/Loyalty, +1 Economy, +1 Population, +Religious Strength

Dymaea - +1 Economy, +1 Army

Angkola - +1 Army, +1 Navy

Poland - +1 Army, +1 Navy

Calli - Stagnates

MAP
Spoiler :
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@ Lord, Why isn't my University Finished? I also increased my navy and why didn't you metetion my naval reserve concept?
 
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