LONES: Dawn over a New World

Nation/Culture Name: Malakhan Kingdom
Government: Monarchy (de facto, Theocratic Monarchy)
Capital: Shalkhadan (Shal-Ha-Dan, meaning Land of Man)
Population: Leave blank
Economy: Leave blank
Religion: Druidic, yet religious nature which has heavily influenced the government. Malakhan religion, commonly called Shaladanism (Earth Worshipping in Malakhan language), is based of the worshipping of the gifts of the earth. Shaladins do not formally use temples, since they often pray in the hearts of the forests, yet in some situation temples are built if there is no nearby forest that is dense enough, or just to ease people's travels. The religious leaders are the Shaladin druids, who also elect the ruler of the kingdom after one has died and has no heir.
Loyalty/Nationhood: Leave blank
Wonders/Projects: Leave blank
Army: Leave blank
Navy: Leave blank
Anything else you might wish to add/description/etc: Most of the society is conservative and religious, especially when it comes to Shaladanism. They are calm and friendly, but are very harsh to those that dare defy what is sacred to them. Also very agricultural.

Put me in the area around Istanbul.

Also, is there any penalty to posting an application after the first update? I just saw this NES when I woke up, and it's already updated.

No, the first update was only to get into the stride of things. There is no penalty.

@Flyingchicken
I'm left to assume that the Royal and Esteemed Sultanate of Aladdin has a giant anthropomorphic tiger, among other things. Point being cultures should avoid being shameless copies of other works of fiction.
 
To govern themselves, Citian peoples formed a three tiered system. They directly elected a married couple as their king and queen to rule jointly. The king would handle the military and diplomatic affairs while the queen would handle the fianances and internal affairs. The king and queen are elected to a life term, and when one dies the other will take over the other's duties. Below them are the Chiefs, who lead the 10 tribes and advise the Monarchs in the affairs of the state, the Chiefs are elected by the Chieftains of the 100 clans. The Chieftains, normally the clan patriarch or matriarch will lead the clans by whom they are elected on a yearly basis.
 
I am the amazons on the amazon river. Orders, expand up river.
 
I think you should form glorious Democratic Republic of Peoplestan instead. :p

If you aren't going to play the NES, or do much other than lurk for the sake of sarcasm, I think your efforts could be better spent elsewhere...

Abaddon, are you actually interested in joining?
 
Yep..
 

If that's the case, please fill out the full template.

Nation/Culture Name:
Government:
Capital:
Population: Leave blank
Economy: Leave blank
Religion: Describe your religious habits and the deity you worship. The strength of religions shall be measured in a separate post, and the strength the religion of your people possesses could help influence the tide of fate.
Loyalty/Nationhood: Leave blank
Wonders/Projects: Leave blank
Army: Leave blank
Navy: Leave blank
Anything else you might wish to add/description/etc:

:)
 
Is the deadline Wednesday or June 22?

It's Wednesday June 23rd. Made a typo, sorry. If I get all player-faction orders in beforehand, however, I will update. I have already started on the NPC portions.
 
Do I seriously have to describe the Amazons to you?
 
Do I seriously have to describe the Amazons to you?

Well, I can fill out your stats for you with the update, but don't be too surprised if they're not exactly what you wanted.
 
The Constitutional Monarchy is even odder.

How the Constitutional Monarchy Came to Be

A long, long time ago, in a kingdom on this very, very earth, the widowed king of the Salvonic was a complete douche. He never listened to the people, he taxed them like the end of the world was near, and didn't mind ruling from Shock and Awe. One day, a wandering youth in a pure black cloak entered the king's court, saying "If you don't yield to the people, this winter will be worst yet, and your heirs will drop like mayflies, one by one". Not one to take advice from a silly kid, the king dismissed him. Like the boy promised, the winter was the worst the people of Salvonic ever expected.

The waters froze over, even the unfreezable oceans, preventing fishing. A layer of new permafrost killed off any ideas of next year's crops. The thick layers of snow prevented most from leaving their house. Fevers were widespread, but no one ever died from all this, for the same boy would prevent the winter from claiming a soul. However, the eldest son of the King got a fever, and unlike the others, died, in a slow agonizing death. The next son contracted the fever, and he to died. The final son and two younger daughters all died as well, leaving only the eldest daughter.

By then it was May, way past the time of the winters, and yet it still was relentless as it was in the beginning. The king refused to seek the boy's advice, believing it will end very close, and even if his final heir died, he can make some more with a new wife. The daughter knew, however, that she'll die like her siblings if she doesn't do anything about it, so she decided she will. One night, she snuck into the King's chambers, and stabbed him to death with a knife. Being the only living relative, she became Queen. The same boy walked into her court and made the same offer, and before he could list a consequence, she accepted. All cities in her kingdom were to send to representatives to the capitol to propose laws, though it was the Monarch who could approve of it (Think the president signing a law). Due to the May Miracle, as the people called it, the Queen changed the name to Queen May I, the first recorded Queen of Salvonic.

The boy, before leaving, revealed his head to Queen May, which showed pure white hair. He was Xelo.
 
Surprise me. :rolleyes:

Matriarchal, fertility cult.
 
So you're letting someone used an Anglo-Latin word for "earthling" as their nation name (in fact, you think it's great to have him and his Anglo-Latin-named nation), but won't let other people use the Arabic word for "nobility of the faith?" Is this inconsistency I see here, or just plain old rasism?

You know, at first I thought you were just joshing me, but I looked it up, and I apologize for the confusion. I was referring to the movie character, and was unaware that the word actually meant something, as I don't speak or have learned any Arabic. I've edited the post to something a little more appropriate towards what I was talking about. :ack:

Also, I thought it was great to have Jason the King because I was glad a long-time NESer was on board with the game.
 
A Brief Introduction to Dymaea and Its People

Long ago, before Dymaea came to be, the people were scattered. Each of many small groups lived apart from the others in sparsely populated land. Some were benign, but some others were hostile. Too often they fought, they stole, and they killed... for food, for women, and for various things their hearts desired. As long as they desired it. It was chaos. As their intelligence grew, as they learned to use tools, sharper, stronger, they did only so to war.

One day, one tribe just went too far. They raided the other's food, killed their men, enslaved their women and children. Entire tribe of people gone, in matter of days. Outraged, the other tribes formed an alliance, and the two factions warred for many and many days. The resulting peace was too horrible to recount. Hundreds of dead bodies, burned fields and houses remained in the aftermath.

However, the leader of the victorious tribe did not seek to enslave the defeated. Instead, in a surprise to many, he gave up his position as the warlord and retired into his people. It was many more seasons, however, when another war was about to began, he returned to settle the dispute. The people were amazed at his reasons and eloquence. At last, a peace without blood was achieved. He discussed the stopping of bloodshed and anarchy with the other chiefs, and they finally formed a council to settle things with words, instead of swords. That was how Dymaea began.

Many seasons have passed since that time, but the honoring of the People remained and flourished. Respect and honor were the highest tenets of Dymaea and those with experience and age were given the greatest esteems. The wisest and the eldest of the people were called the Elders. There were ten of them, each representing the ten original founding tribes of Dymaea, and they governed with the tenets of respect and honor. When any Dymaean had trouble with his neighbor, he would go to the Elder of his region to settle the dispute. The words of the Elder was to be obeyed immediately. But when the Dymaean disagreed with the ruling of his Elder, he could bring the matter up to the Council of Elders, the gathering of all ten Elders from throughout Dymaea. The Council's ruling was, however, absolute. None could challenge them. They in turn, however, kept their modesty, did not reign, but serve the people. Each Elder was appointed to the position of Elder until he died. And when an Elder dies, grand funeral is held and the remaining Council would gather to select the deceased Elder's successor.

Each Elder were allowed to appoint a Chief to enforce his rulings. The Chiefs were those who kept order in the society and punish any wrong doers under the direction of the Elder he serves. When battle occurs with enemies of Dymaea, Chiefs were the ones who took command of the army. But during war times, the Council would appoint one man to control the entire Army and enforce any rules they passed. This man was the Grand Chief. He was chosen among the most successful of the Chiefs and his service would last only during times of war or crisis. During his post he had absolute authority on all matters, unless the Elders ruled otherwise.

Under the Elders were the Advocates. The Advocates were the highly intelligent and moral people selected by the Elders to be their apprentices. Each Elder had twenty four Advocates under him and one of them would be succeeding his master. But during their time as Advocates, their job was to represent the people in front of the Elders or the Council when they made rulings on any disputes. They would live among the people and relayed the people's concerns to the Elders and the Elders would make a ruling and direct the Chief to make sure that his rulings were carried out. They also, during the absence of disputes, recorded Dymaea's chronicles. Each rulings of each Elders, each reports of Chiefs, everything were recorded. They also advised the people in ways of skills. Advocates would help farmers when to plant their seeds, tell which metals worked the best to woodsmen, etc. They conducted science and research. They were the philosophers, historians, and scientists.

The Council of Elders would meet once every time the first leaves turn red and yellow. And the Advocates, when recording their chronicles, would mark the date according to when the Elders made Council. The first age would be called the Age of First Council.
 
The Guide to Shalkhadan
Chapter 2, verse 12-16

...And when you walk in the plaza of Gazanthya, you will finally be able to see the doors of the Great Temple. For many years, it has served the people of Shalkhadan as a place of refuge, and now has the capacity to hold up to a thousand Shaladins!
When you look at the great wooden, carved door, you see vines that have been there from when the temple was built, some say. In fact, the whole temple is filled with vegetation, the main praying ground is a small forest, filled with trees and even tamed animals. No where in the world may Shaladins come to a city to pray as if it was the wilderness, and as such many come here for pilgrimage when they come of age to start their Kha-Shal Ella ceremony.
Some Shaladins come to the temple at the mid-Spring, in Tenalkhala (Day of Forgiveness) to say the Spring prayer, so that nature may protect them for the rest of the year. A lot believe that by saying that prayer in the Great Temple that you shall be protected from death. Some believe otherwise. Nevertheless, many still come here and crowd the temple in the spectacular ceremony that ensues here.

Each year, renovation is made to keep the temple standing, as the vegetation continues to breach the stones and marble that keep the temple standing. The workers are chosen carefully, for they must be practicing Shaladins and they are instructed not to harm any plantlife or animals there, to keep the temple holy.
The temple has remained since now, and will continue to be, the symbol of Malakhan power and the glory of Shalkhadan, the land of man. Many invaders tried to destroy and loot the temple, and expel the Shaladins, but they have failed each and every time. With the land which the invaders stand on with Malakha, the city remains indestructible...
 
So far I have three sets of orders.
 
So how do you submit orders? I'll do what I can for now.

Dymaea Orders
Spoiler :
-Send some of Advocates out into other tribes in hopes of converting them to join Dymaea and bring civil order in the wild. They will be called the Heralds.
-Start constructing Wonder: It will be called Hall of Elders, a meeting place for the Council and place to store all the chronicles, documents, research records, etc. It will also serve as educational center in Dymaea.
-Army will start conquering lands and expanding, protecting Dymaean borders.
-Navy will help the fishermen gathering seafood.
-Uh... I don't know what else to say...
 
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