Sorry for the delay in getting to all my emails and replys to posts, but I'll get to 'em. Really
(By the way, KALIROB2k2, I managed to fail to reply to your message from over a MONTH ago. Doh! Sorry about that, I'll get to it, so I haven't forgotten about ya

)
A few things and a pre-patch download, cause I couldn't take it anymore, but you'll see about that.
First of all, known bugs. I know of the following bugs and either can't fix 'em at this time or it would take too much time to fix the comparitively minor bug.
1) Wrong civilopedia icons. Yup, I know about it, and mention it in an earlier post somewhere. Don't that suck?
A solution to it MAY come with the next patch, but it's just a guess, so I may never have to actually fix it the hard way, but if not it'l be fixed someday.
2) Rioting Crash Bug. This is the only crash bug I've managed to replicate, and have had it happen to me recently.
If you have a significant amount of citys that riot, while going through all the popups the game will crash. This usually happens when switching governments or with republic/democracy when a ton of demonstrations come from a war.
Luckily, there is a fix. For democracy/republic you may just have to switch governments and use this next fix though.
What you do is go into each city that has too many unhappy people (thus causing rioting) and just make some people entertainers. It's one of the annoyances of the governers that they manage happyness 1 turn too late...another reason they suck.
So just turn off the governor for you to add some entertainers. Then, as soon as the problem is near passing (or the same turn if your Religious, since anarchy only lasts a turn if your Religious...I don't pretend to understand that either, but I can't control it) you can just switch the governor back on for managing citizens.
In the next version Anarchy will have a 4 military police limit, so that may help things out at least early on, but it might not cure all ills. So good to keep this in mind, as it's the work-around I use to continue playing.
But now the point of this post. Here's what I've changed that will go into the next version so far (hadn't made any changes until today), with strong emphasis on the last big update on pollution:
02/13/02:
-Ironclad: Now has 18 attack instead of 17, and upgrades to Steel Warship instead of Destroyer. The latter was a relic of an earlier iteration of changes I made where Steel Warship wasn't totally better than an Ironclad, but as it's now superior in pretty much every way this makes much more sense.
-Naval units from Ship of the Line/Galleon on: The Ship of the Line and Galleon now has +1 movement, and all more advanced naval units also get +1 movement. The later units (from Steel Warship or Destroyer as a start) may need a movement boost, but I'm not decided upon the idea and currently see no need for it. Railroads may have unlimited movement, and the time-turn paradigm may be totally invalid, but illogical things are never reasonably sufficient grounds for establishing the logic of a change. Now if bureaucrats and theologians could just figure out the wisdom underlying "If your friend jumps off a bridge, would you do it too?", we'd all be So much better off.
The reason for picking Ship of the Line as the start is due to the relative historical mark of when naval technology really began to improve, including many navigational factors which are completely abstracted out of Civ3 (such as knowledge of currents and prevailing winds on the whole, as well as things such as a water-tight bulkhead, the improved use of rivets, improved sail usage, etc). That and Ironclad was just too slow for my tastes, and I didn't want it the same speed as Ship of the Line, AND it marks the inception of the Railroad (with their rediculous unlimited movement) - and I figure that should count for something on the high seas.
Besides, it works from a gameplay perspective.
-Pollution-producing Buildings: That's it, I've HAD IT! Maybe I've been reading too much of numberwatch.co.uk, junkscience.com, or co2science.org, or maybe I've just become crotchety and over-sensitive over the murder of Reason, Logic, and all that is right with Science, but I can't stand it anymore. No more will I allow this rediculous crap to pass on "game balance" grounds. No no, good sirs, I will not go quietly into the good night and sit idly by while this affront to good sense is seeped into our poor, poor, unsuspecting, innocent youth.
Legalized mass-murder I can let slip by on account of my testosterone and my skepticism as it regards the actual effect on reality. Rewritting of history I let slip by due to a mix of sloth and assuming, hopefully correctly, that none are too aggregious or are already so prevelant that it just Doesn't Matter. Hell, I'll even put Hitler and Stalin (murders the both) as Leaders on the grounds of historical accuracy and that it's an affront to reality not to include them.
But Global Warming? Are you out of your f*****g mind? (Censored for respect of opinions of so-called profanity, because it's not Subjective and doesn't hurt me to avoid pointless offense.)
I've hadz allz I can standz, and I can't standz no more. Enough!
Henceforth there shall be no Global Warming, so far as I can help it!
But with the great self-restraint of Gameplay Over Accuracy, I have seen fit to decrease pollution (largely by popular demand) rather than illiminate it completely (in reality pollution obviously exists, but doesn't do what the game has it do), so that no building produces more than 1 (25%?) pollution, and all pollution reducers decrease it 1 more than they did before (if that actually has any freakin' effect whatsoever).
Thus I now have modified the script.txt file, included in the next version of the LWC Mod, to change the 2 of the 3 main mentions of Global Warming to "Excessive pollution". The third instance...well, I made a bit of a funny and a nice hard jab on the topic. You can either search the file yourself or pollute so much that the water level rises (if that's possible at all). Maybe it's just me, but I think it's down-right hilarious.
Yeah, it's probably just me. But by-god, it's true!
Oh yeah, and I changed the civilopedia entry on pollution to reflect the changes, which are almost entirely cosmetic.
I'll have to change the individual building entrys later.
-Offshore Platform: Produces 2 unhappyness instead of 0. I'd make Airport produce at least 1 happyness, but I figured it was at least create 1 happyness, so they'd just cancel each other out.
-City Dump: Now produces 1 unhappyness instead of 1. Less trahs strewn in the city has to make SOMEONE happy.
-ISSUE: Do City Dump or Sewer System ACTUALLY alter pollution levels whatsoever? If not I'll just delete them, but I'm begining to wonder if they have any effect at all...
-Anarchy: Now has a 4 military police limit. Helps alleviate the crash bug with mass rioting, and just makes sense to me. After all, there is no form of law or constitution, so why wouldn't the military be capable of keeping people from voicing discontent? Call it Marshal Law.
That should say it all.
In short, all Pollution is now reduced, and I hath Excer
CISED the
DEEEMons! ...of Global Warming.
It's handled to reflect my occassionally couth and level-headed nature, as well as giving a good thorough jab to such crap without being fanatical. Then again, I've never heard of a fanatic that truly appreciated the level of their own fanatacism, so I leave this judgement to the reader.
If you have a problem with it I suggest a good thorough critical-evaluation of
numberwatch.co.uk,
junkscience.com, and (most scientifically without being at all overly-complicated)
co2science.org. While you're at it, buy "Sorry, Wrong Number!" by John Brignell, linked on the aforementioned Number Watch (written by the sites author).
If you still cannot cleary see the aggresious abuse of that grand, vestal, and mighty entity that is Reason, and truly of Real Science as a whole, then Get Thee To A Nunnery!; for thou surely are in need of a good habit.
(acyuck, ahyuck)
I'll probably make a simple mod of just this for those who wish to have it, but for now it'll just be a feature of the LWC Mod.
Prepatch I'm releasing this, which is purely non-gameplay altering, which should simply by unzipped into you're game's /Text directory. Script.txt is the main file which gives the changing of Global Warming to something that actually makes sense, but the change to the civilopedia does that too.
Pediaicons.txt was included because it fixes an oversight that caused the Minuteman's civilopedia entry to not be correctly used.
All will be available in the next version, of course, so this is just a quick aesthetic fix because I just couldn't stand it anymore.
One small step for reality.