Long Winded Changes (LWC) Mod

Originally posted by Minuteman


Boy, for someone who professes such profound hatred for this game, you sure play it a lot Troyens...I mean, Enco...I mean, Zouave.

BTW, don't expect a copious # of volunteers to step forth and help you with your little problem. You've burned too many bridges behind you to expect a helping hand here now.

But then again, I suppose you suspect that by now. After all, the only reply you've gotten is from me, and I'm here only to mock you.
:beer: Mock-on brother, Mock-on! I agree, see above! :lol:
 
*yawn* I'll handle replying and updating the thread/website later. I'm off to beddy-by, but I wanted to go ahead and post ERP6 before I go! :)


So here you all go, ERP6! Get it while it's fresh!

Download it, install as usual, then install the addons (like the unit animations, which haven't been changed yet as there's nothing To change).


If you're having problems with the game, this is exactly how I personally do it:

Uninstall Civ3 completely. Delete the game folder itself (I deleted the whole Infogrames folder, but deleting just the Civilization III folder is just as good). Rebooting wouldn't hurt, but I usually don't.

Install Civ3. Install 1.16 patch. Install 1.17 patch. Install LWC. Install LWC Unit Animations and Building Graphics. I reboot because of font conflicts (something weird with the installer, I guess).

Then just play as normal :)

I haven't had a crash yet, but I'll see how everyone else fares.


Btw, I see no reason for LWC not to be totally compatible with the Mac version, so if you're on a Mac there's no reason you can't use LWC just like everyone else :D


Enjoy, and let me know what you think of all the changes!
 

Attachments

I was the first one to download it! :)

Questions : I know that people have commented about how the graphics files in the city are a little screwy (my galleon looks like a bomber or something) how do I fix that?

Whatever happened to mighty stallions as a strat. resource?

Get some well deserved sleep! :)

Thanks for your work.
 
Originally posted by Plutarck
*yawn* I'll handle replying and updating the thread/website later. I'm off to beddy-by, but I wanted to go ahead and post ERP6 before I go! :)


So here you all go, ERP6! Get it while it's fresh!

Download it, install as usual, then install the addons (like the unit animations, which haven't been changed yet as there's nothing To change).


If you're having problems with the game, this is exactly how I personally do it:

Uninstall Civ3 completely. Delete the game folder itself (I deleted the whole Infogrames folder, but deleting just the Civilization III folder is just as good). Rebooting wouldn't hurt, but I usually don't.

Install Civ3. Install 1.16 patch. Install 1.17 patch. Install LWC. Install LWC Unit Animations and Building Graphics. I reboot because of font conflicts (something weird with the installer, I guess).

Then just play as normal :)

I haven't had a crash yet, but I'll see how everyone else fares.


Btw, I see no reason for LWC not to be totally compatible with the Mac version, so if you're on a Mac there's no reason you can't use LWC just like everyone else :D


Enjoy, and let me know what you think of all the changes!

I have had a crash and the graphics are messed up. As another just has posted. When building something the queue graphics do not match what your building.
Another issue is the tech tree is not working right nor is the advisor showing the correct info for a tech. Looking forward to the fixes I do hope you have not abandoned the mod? :eek:

Desert Fox :p
 
Ah, it is here. #6.

Let the download commence. . . reports to follow. . .

Thanks.



OH YES, advise if our Editing of #6 is ill-advised possibly causing crashing.


- - - -
 
Some hours later. . .

It runs (so far to about 200 BC) with no crashes, BUT, after Editing it, the mod would not start up and I received a "Scenario Version Invalid" message on the main Civ III screen with a compatibility warning. (see image below).

Oh yes, I also noticed a lot of upgrades in Units had generic units upgrading to civ-specific UU's, and even UU's of one civ upgrading to UU's of a different civ (how is that possible?). Which I don't fully understand.

BTW, is uninstalling and then reinstaling the entire game necessary? It is a fair amount of work when I also have various unique saves, mods, and files to retain (such as the "less yellow" and Fascism options). In fact, it's quite a bit of work.

----------------------


So, here it is a little later.

I ONLY Edited the Diplomats and Spies section and I received the same notice: "Scenario Version Invalid".

I then pasted in the original #6 and only Edited the Resources section, yet I received the same "Scenario Version Invalid".

This is may be a serious apparent bug as the Strategic Resources are still way too rare in this mod and too prone to depletion, and horses and rubber should never be depleted. Coal and iron are especially too rare for me to be willing to play.

Also, even in LWC6 the Espionage functions are too expensive to be cost-effective. There are also various military units I need to Edit (less bombarding, for example), and some I wish to creat replacing the barbarian units I never use.

Even more curiously, I attempted to make a simple Edit to the basic game mod in the Civilization III folder - a small increase in the appearance of iron - I received that same error message I received while trying to Edit the LWC 6 mod. :confused: The Editor used is the one that installed with the game, pasted in after saving after installing the patches.

- - - - - -


A little later. . .

I downloaded the NEW Editor from this site. I replaced the game Editor (the one before the patches) with that new one, and I Edited both the game mod and #6 - both of them now start as they should.

Soooo. . . . BEWARE THE OLD EDITOR! I suppose that was the problem. (I am not refering to the broken Editor that came with the first 1.17 downloads).

I have no idea if even this will prevent crashes at some point if we do Edit; it at least got the game started.

We shall see. . . later, tonight.
 

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For those interested. . .

After I edited parts of #6, I played a game until 980 AD when it crashed. But I went to Autosave and got it to continue to function - until 1525 AD when the crash was permanent.

Perhaps this had something to do with my adding a second UU for France and England, or some other factor.

Anyway, if there are any other crash experiences please post them; maybe it's only me with the problem.
 
I attach bluto1635.zip saved game 1.17f LWC6.bic Warlord level. Please note following observations:

1. no crashes during entire game (I do save very often)

2. Intel Agency: in a city named CIA I built NItel Agency small wonder. Next to city name lable is icon for Pentagon. In CIA city build que I now can select Army to build. I already have builti Military Academy in my capital city HQ West Point and can build army units there also. I have not yet constructed Pentagon small wonder. CIA and HQ West Point are the only cities i can build Army units in.

3. Theory of Evolution wonder: I had Theory of Evolution wonder default in my capital city building que after completing another project (Stock Exchange?). I selected another item to build. When I went back to reselect the Theory of Evolution is no longer available for selection on city build scroll. None of my other cities are building it. I looked at Wonders screen and see 3-4 other civs bulding Theory of Evolution wonder.

4. Not sure if items 2 and 3 are due to new 1.17 patch of LWC6.bic.

5. Plutarc keep up good work! It is great to see MODs created instead of complaints to address CIV3 short comings. Bravo!

I appreciate anyone's thoughts/comments about items 2 and 3
thanks
 
Well if this mod is like the others, it will be great (:

But i am curious, do i still have to install:

LWC_ERP4_opt_buildicons

and

LWC_ERP4_opt_unit_anim ¿

Just keep up the great work dude. Hope you don,t mind me calling you a "dude". I call everyone "dude".

I,m finally getting all my crap back together after my hdd crash and will post a re-mod of you great work.

It will mostly contain units (extras), governments, and about 10 new Civs. Not sure on the exact ones, but Canada will definatly be in there. Hell, my Canada civ is already done.
 
Originally posted by StarshipTrooper
I attach bluto1635.zip saved game 1.17f LWC6.bic Warlord level. Please note following observations:

1. no crashes during entire game (I do save very often)

2. Intel Agency: in a city named CIA I built NItel Agency small wonder. Next to city name lable is icon for Pentagon. In CIA city build que I now can select Army to build. I already have builti Military Academy in my capital city HQ West Point and can build army units there also. I have not yet constructed Pentagon small wonder. CIA and HQ West Point are the only cities i can build Army units in.

3. Theory of Evolution wonder...
I have not yet seen this particular issue, but have had the same problem w/ bolth National Bank and Nat. Constitution. It seems to be tied to improvments which may or may not be built by that city. Example... In my current game, I had Nat. Bank show up on my build menu for a relativley small size 5 city. Decided that I wanted the N-bank's "Palace" effect in a nearby, and much more developed city (size 12) where I had built almost all structures available @ that time... Alas no! it did not appear on that city's build menu. I then looked over all 30 cities and found I could only build it in a couple of small ones. This has to be tied to some structure i've built already in the other 28 cities, or??? Ideas anyone??:crazyeyes
 
Hi.

I'm not sure whether this is the right place to post this, but I am having a problem with the LWC mod and any help would be appreciated.

I am using v5 of the LWC mod and have made some of my own mods, but have not added any new icons. The additions are improvements, wonders and units. No new techs.

I was cruising along, without problem until 1818. At the end of the computer turn--->crash!

At first, it happened at the beginning of my turn when I was prompted that city X had completed a hospital. Regardless of what I chose--->crash! So, I went into the C3MT and changed the city's production to something that would not be completed at the beginning of my 1820 turn. After the last 1818 computer move--->crash.

Basically, the whole world, about 80% of it is at war with the Iroquis, who are down to five cities. Zulus and French were long since eliminated. The computer turn informs me that America has signed a peace treaty with iroquis, then that Rome has done likewise, then that America declared war on the Iroquis.

I've tried uninstalling, reinstalling, changing the year, manually (with c3mt) wiping out the iroquis, but I still get the crash at the onset of 1820. Even tried going back a few turns. Everything went fine, until the conversion to 1820, when--->crash!

I really really really don't want to lose this game, as I liked my little prince of peace tactic, but I am at a loss of what to do.

I know this is kinda a long-shot, but I was wondering if anyone had any suggestions for how to get around this bizzare problem.

Anyway, thanks for the help in advance.

-RoyHobbs
 
Looks like I'm not the only one having crashing problems. :(

Too bad. The Mod's units, techs, and wonders were everything the crummy and stupid Civ III mod SHOULD have been.
 
Since I've upgraded to erp_6 both my wife and I have had a lot more crashes.
Crashing happened every now and then with erp_5 but now it is every 20-30 turns.
We've turned on the auto-save feature back on so it is not that big of a deal.
We hardly ever had any crashes before erp_5.
I have installed the 1.16f patch but not eh 1.17f patch. There seems to be quite the debate as to if it is worth it and some people have gone back to 1.16f.
Would that be what is creating the crashes?
 
Originally posted by Daaraa
Since I've upgraded to erp_6 both my wife and I have had a lot more crashes.
Crashing happened every now and then with erp_5 but now it is every 20-30 turns.
We've turned on the auto-save feature back on so it is not that big of a deal.
We hardly ever had any crashes before erp_5.
I have installed the 1.16f patch but not eh 1.17f patch. There seems to be quite the debate as to if it is worth it and some people have gone back to 1.16f.
Would that be what is creating the crashes?

I do not think that this is the problem. My crashes happen all at about the same time between 1350AD to 1500AD, and they happened under both 1.16f and 1.17f. In either case once the crash occurs, there is nothing I can do to go past it. For now I have switched to playing with a different mod pack, but I hope LWC is fixed soon.
 
Originally posted by godlearner


I do not think that this is the problem. My crashes happen all at about the same time between 1350AD to 1500AD, and they happened under both 1.16f and 1.17f. In either case once the crash occurs, there is nothing I can do to go past it. For now I have switched to playing with a different mod pack, but I hope LWC is fixed soon.

Exactly the same with me.

This is a MUCH better mod than the simple-minded and inaccurate stuff Firaxis threw at us. I sure hope it is fixed soon. I will watch the forums.
 
Dear all,

I've joined civfanatics just to comment on this MOD.

Downloaded it and read the changes.txt, and was literally drooling! Sir, your ideas for how Civ3 should be are excellent, and I couldn't wait to play...

But it's broken. My game crashed first time a pioneer was due to pop up (playing Americans, 1350BC). Autosave didn't help, it seemed to be quite specifically linked to the pioneer that was to be produced.

Any advice? I am fairly computer-competent, and the MOD seems to have been properly installed. I would love to continue playing with it, but as it is now can't...

I also have a wish-list, non-critical things that would be nice:

Tech splash screens are all wrong.
No graphic on the build menu or city info screen for the shrine (and I assume any other buildings added, my crash doesn't allow further progress).

The IDEAS are fantastic! Again, thanks for the effort! Any chance these things will be fixed, or advice as to what I'm doing wrong?

Meatbomb
 
I have performed the following steps:
1. deleted 1.17, 1.16 and Civ3 from hard drive
2. Ran Reg Clean 4.1
3. Installed Civ3 to hard drive
4. Installed 1.17 patch (did not install 1.16 patch)
5. Installed LWC-erp6
6. playing lwc-erp6.bic scenario without any crashes or problems!

I've only made to 1560AD (audience mumurs), so anything can happen, but this seems to be working. I'll post again with update. I did not follow Plutark's instructions of installing 1.16 patch. I think 1.17 covers everything addressed in 1.16 patch (please correct me if I am wrong) and there is possible conflict of 1.16/1.17 patches (great theory there Dr. Leakey!).
I am curious to know if everyone is having crash problem only when playing LWC mods? Any crashes when playing non-LWC Mod Civ3?
 
Greetings fellow civ-fans,

I've been using v6 of the LWC mod for awhile now and haven't had any crashes in-game, except once. However, the game will crash upon exit every time I play it. As with several other people on here, I've noticed graphics problems as well with this mod: missing or incorrect pictures of buildings/units in the build list, crossbowman graphics which tear, etc. However, today I've also hit upon the problem that, even though I've got 2 deposits of coal, the game won't let me build railroads anymore. There also seems to be a bug whereby the game won't allow you to build certain structures (including wonders) even though they were available and you can build them in other cities.

This is definitely an excellent mod, I hope the bugs can be worked out quickly because this is the game that Firaxis should have put out in the first place.

Cheers,

Yarlen
 
Originally posted by StarshipTrooper
I have performed the following steps:
1. deleted 1.17, 1.16 and Civ3 from hard drive
2. Ran Reg Clean 4.1
3. Installed Civ3 to hard drive
4. Installed 1.17 patch (did not install 1.16 patch)
5. Installed LWC-erp6
6. playing lwc-erp6.bic scenario without any crashes or problems!

I've only made to 1560AD (audience mumurs), so anything can happen, but this seems to be working. I'll post again with update. I did not follow Plutark's instructions of installing 1.16 patch. I think 1.17 covers everything addressed in 1.16 patch (please correct me if I am wrong) and there is possible conflict of 1.16/1.17 patches (great theory there Dr. Leakey!).
I am curious to know if everyone is having crash problem only when playing LWC mods? Any crashes when playing non-LWC Mod Civ3?

I had found that you need to install all patches in order. I experience crashes with everything otherwise. LWC is very buggy I have stopped using it. Try Korn's Blitz mod for now excellent mod with no crashes. Only one problem with the Outrigger unit. Shows it as a Stealth Bomber when building in the queue.
It seems the LWC author is not updating or he is busy :confused:

Desert Fox :p
 
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