In the light of Chinas military overwhelming prowess and proof of Indian plans of aggression against its inculpable western neighbors the little German empire sees no other way than join Chinas brave struggle against sneaky India (also, to avoid any negative modifier by refusing to help - not that I'd be able to do any harm since we're continents apart ).
As the diplomats say: blah blah blah, don't call us we'll call you...
But I'm confused here, this is my first PBEM game -- who is playing China? I ask because at the end of my turn I offered them peace, expecting that the human player would have to accept or reject that offer on his turn, but it was instantly accepted as if in a single-player game. Is China an AI civ? If so, since when? I didn't understand that a PBEM game could include AI civs.
There're several AI players in the game, which ones are human you can look up in the first few postings in this thread on page one. If you meet anybody beside the Germans, Americans, Indians and Inkas, it'll surely be an AI. Due to a software trick we're able to play on the Earth map, but we started with 8 civs only, which was then (?) the limit. 18 would have been better, but it works this way, too.
p.s.: You must be doing some serious *ss-kicking over there, just looking at the power graph China's loosing units like crazy.
Aha, I see.
Personally I'd consider the more human players the better as far as the fun and challenge of playing. With online games, replacement human players can be recruited to take over for AIs. Is that possible with PBEM games and would we want to do it? (except for China of course ;-)
Well, we could try to fill the AI seats with humans, but then the game wouldn't take two, but four years. We play a turn once a day which is fairly good imho, twice the number of players would slow us down quite a lot. I'd prefer to have extinguished civs respawn as a different one somewhere else on the map (as long as there is free space), but that's probably not possible.
A small American vessel set sail many years ago from Washington, D.C. After rounding the Florida Peninsula and passing by Cuba, they were surprised to find out that someone had constructed a canal connecting the two great oceans. From there, they continued southward along the coast and encountered the Inca. The vessel has just rounded Cape Horn and it appears will now be heading northward. They hope to be able to cross the ocean someday soon, but are doubtful their current ship is up to the challenge.
We're in 1025 AD (not bad after only 8 months of playing), Europe is pacified, potential enemies are far away, the neighborhood is quiet... and as mentioned earlier, I'll be away for a few days at least between Oct 1st and 3rd. KLM does not sell internet connection vouchers for its intercontinental flights, so we'll be flying through the dark ages... I'm not sure how fast I'll be back online again, but I hope sooner than later.
My apologies to Grendel for posting his email addresses here. No idea what would possess me to do that; I've been on the net since 1988 and certainly know better.
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