Looking for people to join Monarch Trainer (I need training)

Iro. apparently never hooked up Niagara Falls (horses) with their capital, or maybe the road was cut. I don’t think they have any MW right now.

I've seen one in my last set, escorting the Settler that founded Gandaseg...

Why are we building a Cathedral in Washington, btw? Any chance to delay that for the Heroic Epic, or better Sistine?
 
Well, the truth is I wasn't sure what build was best in Washington. We don't need any more military units, and there are quite a few unhappy citizens there right now. But in retrospect a pre-build would have been better. We can still switch Wash. to building the FP until Theology comes in, and then switch it to either Sistines or Heroic Epic.
 
I'll take a look at the save later.

Great progress, and I like the long reports. You can visualize what actually happened.

First glance plan:
I'll try to take out the final city. I don't think a lot of units will be required to take Tula. 4 do. If not, please comment.
It seems fitting to me that the honor of contacting the Dutch will fall to Michelangelo.
:D I hope I won't favor them to much in negotiations though. ;)

I will upgrade the infra structure for the newly conquered cities and switch Wash to prebuild.

Mid term:
I think we should attack the Iroquois soon, not to soon b/c WW, as they seem to be out of iron for the moment. I'll try to line up the troops for an attack.

Edit for trades:
I looked at the save and we can allready contact Dutch for negotiations. You touched their borders. I checked and we can get invention from them for mono + 158g or mono + 9gpt.
The other civs over (maya and inca, zulu we don't know) there allready have mono + invention and none of them have contact with our continent.
So there's no risk of mono getting around to our continent and we get invention first over here.

We then can also try to build Leo workshop which would reduce unit's upgrade cost. I like this one slightly better then sistine chapel (Strange he, but I think I can paint it later on :lol:, if we don't get Leo's (3 civs are building it) )

Please comment
 
We can still switch Wash. to building the FP until Theology comes in, and then switch it to either Sistines or Heroic Epic.

Bigfoot....:confused:? The FP in the capital? ;)

Michelangelo:
Make the trade. There is absolutely no reason to hold back Mono. And yes, since this is Monarch with 2 citizens born content, and we have 4 Luxes, Sistine isn't that shining. Try to grab Leo's; unless someone is in a GA (Dutch e.g.), no AI city will make 25spt.

Crippling the Iros looks good to me; especially fish for a Leader - FP is badly needed (we're way over OCN). But don't overextend; mainly concentrate on shortening our borders. If they show up with MWs, make peace; those will simply kill too many of our units.
 
:lol: My son plays civIII too, and he actually did that once (by accident, of course -- Homer Simpson salute: Doh!).
 
Interesting, I didn't know that. I guess he must have been using the Palace as a pre-build in his FP city and forgot to switch it in time (its not like I was sitting next to him at the time, so I cannot be certain). So if the FP cannot be used as a prebuild in Washington then we have no prebuilds available there, unless we want to trade for Invention and switch it to Leo's. Otherwise the cathedral will be completed during the interturn.
 
Status check 550 AD
- We have 32 cities, 244G and are earning +62gpt;
- Theology in 2
- Units: Settler(3);Worker(25);Warrior(4);Swordsman(1);Horseman(7);Pikemen(20);Galley(2);Army(1);MDI(21);Trebuchet(1);AC(8): Army support cost 90 gpt (we need more towns/cities)
- Aztec and Rome have war against Iroquois
- City-check a.o:
- Washinton: Can’t prebuild (of course) all is ready in 1, no change
- NY: change to get growth in 13, still granary in 3
- Tzintzunten(size 1) will finish worker in 8, but grows in 19
- We have contact with the Great empire of the Dutch. We trade Invention for Mono + 9gpt
- We now can switch to Leo’s in 18 (probably as prebuild as the inca will build it in approx 5 turns)

IBT:
Iro ask us to leave, we apologize
Starvation at Tlacopan (intended ;) )
New Orleans builds Galley -> Harbor

Turn 1 – 560 AD
- Maya and Inca now have Gunpowder, will trade it for Theology in 1 turn
- Start road to connect Tlacopan
- Moving 4 horses north + 2 MDI

End of Turn: 6.3.1, 197 gold, +52gpt, Theology in 1

IBT:
Discover Theology -> education in 15 (Changed slider settings at the same time to 5.4.1, now in 11)
Boston: Courthouse -> Library – Philly: Library-> Settler
Resistance in Tlacopan ended, all unhappy-> change all to Taxcollectors
Inca build Knight Templar

Turn 2 – 570 AD
MM Chicago to avoid rioting
Found Dallas near Byzantium
Troop movements
Trade Theology to Inca for Gunpowder + Chivalry + 5 gold. We don’t have Saltpeter hooked up, but’s inside our territory. Looks like our rivals on this continent can’t reach it, so they can’t upgrade to Musketman
Trade Theo to Maya for 4gpt and 42 gold

End of Turn: 5.4.1, 296 gold, +40gpt, Education in 11

IBT: Wash: AC, NY:Granary-> Pikeman – Atlanta: Library -> Pikeman
Order restored in Tlacopan
Maya are building Sistine Chapel
Our 2nd suicide galley didn’t make it

Turn 3 – 580 AD
Change Viroconium to temple to close the gap in the border and rush it

End of Turn: 5.4.1, 228 gold, +30gpt, Education in 10

IBT: Texcoco: Worker -> Temple - Viroconium: Temple -> Harbor

Turn 4 – 590 AD
We now can trade lux with Iro and Rome, but they have nothing
Tlacopan now size 2 and happy, no more shrinking

End of Turn: 5.4.1, 258 gold, +33gpt, Education in 9

IBT:
Philly: Settler -> Settler – Malinolco cannot finish worker(doesn’t grow) -> Spearman

Turn 5 – 600 AD
Seattle will riot, can’t finish library in 1 turn :(
Division Mount Caughnawaga ready for invasion of Iroquois
Division Gandasetaigon ready for invasion of Iroquois

End of Turn: 5.4.1, 291 gold, +31gpt, Education in 8
NY: Pikeman -> Knight - Atlanta -> Pikeman -> Knight
Inca have finished Leo’s – Maya switched to Sistine Chapel

Turn 6 – 610 AD
We see stack with 4 Iro-settlers near Tula with 3 spear and MW
Wash switch to Sistine
We see Zulu land
Promote horseman to Knight

End of Turn: 5.4.1, 203 gold, +35gpt, Education in 7

IBT: Seattle: Library -> Knight
Inca are building Sistine

Turn 7 – 620 AD
Our troops are in place for the Siege of Tula

End of Turn: 5.4.1, 238 gold, +39gpt, Education in 5

IBT: Houston: Market-> MDI

Turn 8 – 630 AD
Found Memphis
Siege of Tula:
We lose one Horseman, but the three remaining win the battle and the Aztecs fall

End of Turn: 5.4.1, 167 gold, +41 gpt, Education in 4

IBT: NY: Pikeman-> Pikeman – Miami: Market -> Pikeman

Turn 9 – 640 AD
We connected the Dyes – Our people are happy again – Specialist return to duty
The maya have Edu before us :(
We build colony on salpeter and now can build musketman

End of Turn: 5.4.1, 117 gold, +41 gpt, Education in 2

IBT: SF: Courthouse -> Musketman

Turn 10 – 650 AD
Troop movement Forces are almost in place for Blitz attack at Iro.

10-turn result
We gained 3 cities and now have 35 cities. We have 70gold and are making +41gpt and will research Education in 1.
Military: we have 96 units incl 25 workers
We destroyed the Aztec
We made contact to the Dutch and the Zulu. We now know everyone
We learned Theology, Invention, Gunpowder and Chivalry
We brought dyes and Salpeter into our empire
All cities, expect Tula are now connected to our empire

We probably are the only one on our continent with Salpeter. So we won’t meet much resistance.

General warplan
  • Devision Mount Caughnawaga attacks Caughnawaga and then move north to get Chandote, Oka, Ganogeh and Gayagaahe Gewauga. When getting to the north Devision North can reinforce
  • Devision Frontline will take Tyendenaga and then Kanawake. After that it will defend against invading forces
  • Devision Short Border will take Gandasetaigon and after that defend agains invading forces.
  • Available settlers can fill in the gaps
I like to get 2 musketman in the frontline cities. I forgot to change build in a couple of cities that are now building Pikeman (even spearman) to Musketman. A couple of Knights will also do wonders in the coming war.

Maybe you have to wait for just a few turn to reinforce the forces and defenses before to start the war.

Research
Suggestion after Education to research Banking to really get our economy blooming

And finally - The SAVE - 650AD

TMARCL1-WarNorth650AD.jpg


TMARCL1-WarSouth650AD.jpg
 
Looks great.

One thing:
Research
Suggestion after Education to research Banking to really get our economy blooming
Banks are nice, however...
Can we use the Heroic Epic as prebuild in Washington for the uber-crucial Copernicus (only EXP wonder before SETI that is not coastal; Philly may be able to get Magellan's, however that would require to beat the AI to an optional Tech the AI loves to head for...)? Sistine may fall soon to the Leo's cascade...
Astronomy ASAP! Top priority.
 
Doc Tsiolkovski said:
Looks great.

One thing:

Banks are nice, however...
Can we use the Heroic Epic as prebuild in Washington for the uber-crucial Copernicus (only EXP wonder before SETI that is not coastal; Philly may be able to get Magellan's, however that would require to beat the AI to an optional Tech the AI loves to head for...)? Sistine may fall soon to the Leo's cascade...
Astronomy ASAP! Top priority.

What's your philosophy behind this Doc T.?
Your GA will start after you built the Hoover Dam.
By that time you will already have conquered your
continent,so no need for speeding up unit production.
Also you will have factories by that time.
Also the Internet will activate your GA.

When I compare this to my own game from yesterday,as
the Mongols,I had a very late GA activated by the Internet.
The cards were already shuffled,so the GA was only a bonus.
Because the lack of resources and alone on a tundra/grassland
island the victory I choose was 20k culture or diplomatic.

After you conquered your continent which victory will you go for?
 
What's your philosophy behind this Doc T.?
Your GA will start after you built the Hoover Dam.
:hmm:
No, it won't start, unless we have an EXP wonder by that time. And Copernicus is the most useful EXP wonder anyway after Colossus (or Lighthouse on pelagos).
I keep forgetting if USufr is still IND as well in c3c...

But: With Caravels, we can as well ship enough troops to the other continent to grab an Ancient IND wonder.
One of the best moments for a GA is with ToE... I would aim for exactly that timing - a GA when you know Industrialization. Whether Newton's, USuf or ToE doesn't really matter. Hoover is a bit late, though of course we still will build lots of Factories/ StockExchanges.
The Internet is too late - unless you can use your GA to finish the lastSS parts in no time.


Victory? Either late game domination/ conquest, or space. By any means, I want to use F-15. I NEVER did that before!
 
Looks pretty good Michelangelo, nice work! A couple of things about the war plan: we need to make sure that all of our elites are moved to the front line ASAP (I can't tell from the screen shot, but it looks like an elite is garrisoning Tzint. right now). I suspect the Iro. cities will fall pretty quickly, so we may not need to keep Division Frontline on the defensive after taking the two cities -- but then that depends on how the war unfolds. Also, I would recommend going after the horses near Niagara Falls to prevent any more MW production. If there is a galley nearby we could load a couple of pikes on it and plunder the horses (and then dig in). Much of the Iro. army will be in the N. and central sectors by then, so they would have a good chance of holding out there.
 
Doc Tsiolkovski said:
:hmm:
No, it won't start, unless we have an EXP wonder by that time. And Copernicus is the most useful EXP wonder anyway after Colossus (or Lighthouse on pelagos).

You're right,I wasn't clear enough,but I meant Copernicus + Hoover.
 
So from the original lineup it should be Bedhead's turn now, however I haven't seen him around here lately and he wasn't to eager last time. So I suggest if we don't hear from him soon, it's up to you again DocT.

Regarding the warplan
I was in doubt, where to garrison our troops, and I overlooked the possibility to upgrade to Knights. So I began moving the troops a bit late for the next player to immediately start the war. But this should be possible to do in a couple of turns as all is roaded. An additional piece of road near SF is necessary to prevent the movement penalty for passing through Iro-territory.

@Tmarcl, Could you update your first post with the current playing order, it's easier to look it up that way.

@Doc. I was reading your difficult starting spots thread and I had to think of my current solo game. Starting on a peninsula full of marches (only a couple of grasslands) and no rivers at all, and at the end of it mountains. But I'm doing pretty well, as the Babylonians.
 
I've still been following it, but DocT is a much much more qualified "trainer" so unless I had something that could be added, I've stepped back from an active role in the game. I just saw my playing as taking away turns from those eager to learn and from DocT who is doing an excellent job of showing the lower level players the more advanced components of gameplay.
 
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