Looking for people to join Monarch Trainer (I need training)

Once we got horses hooked up, they are definitely the better investment. And once the barracks are built, NY will be military military military. That was one of the keys in the thread that started this off. Specialization in cities is much more efficient than building barracks and then a couple units then a library then a unit then...
 
eldar said:
...hello?

Neil. :cool:

Um, I don't know what happened. If anyone has a problem with seven, I can drop out and lurk. If not, you'll get in somewhere. I suppose it is about time we get a set turn order.
 
eldar said:
...hello?

Neil. :cool:

Oops, sorry eldar. I missed you. Nothing personal, you understand, just old age and senility. Ahem. The correct playing is thus:

bedhead
bigfoot
Doc
ELDAR!!!!!!
geonnyboy
Michaelangelo
tmarcl

Current play order is:

Doc
geonnyboy
?
?
?
?
?

Bedhead Um, I don't know what happened. If anyone has a problem with seven, I can drop out and lurk. If not, you'll get in somewhere. I suppose it is about time we get a set turn order.

Don't be silly. Seven is fine. Seven is a good number. A magic number. A number signifying completeness. Or, something.....
 
Doc Tsiolkovski said:
Turn 0: 4000BC

Open preferences. Whether you turn animations off is a matter of taste, but I’d advice against turning off disorder reports and wonder initiation.

Turning off disorder reports was actually accidental. I honestly don't know how it happened. Turning off wonder initiation was intentional. I was trying Rhye's 31 Civ 'faster loading' map, and the 31 popups every other turn was annoying.
Research to CB at max (14 turns).
Just out of curiosity, why Ceremonial Burial? As opposed to going for anything else.
Turn 10: 3500BC
Research to 10%.

Why the drop? I'm not questioning you more than I'm trying to learn your logic behind it.
 
Ceremonial burial is the cheapest tech, and no one had it. So it makes sense in two ways. We cannot pop CB from a hut if we are researching it, and if we research it quickly we will have a monopoly tech. That is one of the main values of using F10. Not sure what BC is so I can't answer your other question.
 
tmarcl said:
Why the drop? I'm not questioning you more than I'm trying to learn your logic behind it.

Reasearching whatever next at minimum... though I'm trying to work out just what 'BC' is. Either my mind has gone totally, or it's a typo for 'BW'. It's the next cheapest tech not yet known, at any rate, so we're keeping up our chances of getting something good from a hut.

Neil. :cool:
 
Sure, meant Bronze Working. Not WC. Or BC :crazyeye:

The logic behind is:
CB - bed_head explained it (and I expanded a bit on it in my 4000BC post already).
BW - the AI will in 99% research BW first (resource-free defenders are the 3rd highest valued thing for the AI, after SS parts and Govs). I was sure I can pull a trade for it, either for Masonry or CB, if we meet another IND Civ or the Incas first.
It was, however, nonsense to not shut off research completely for those turns. My bad :blush: - but I don't think we'll loose the game because of that :lol:
 
Geonny, I know you were next, but would you mind if I went second instead? After today, I'm not going to be available for playing until Tuesday.

Also, I don't remember who suggested it, but the third person should be a trainer, the fourth a student, etc.
 
Alright, here it is. I don't know how to do screen shots (nor do I have a program to edit them), so I can't post one, I'm afraid :0(. The settler is on his way to the square just southwest of the small lake with the fish. The mountain with the iron will be within his city square.

1. 2950 B.C. Explored a bit
2. 2900 B.C. Still exploring
3. 2850 B.C. Finished mining cattle and began road to New York.
4. 2800 B.C. More exploring
5. 2750 B.C. New York finished Warrior, began work on worker. Northern Scout killed by barbarian.
6. 2710 B.C. Still exploring
7. 2670 B.C.
8. 2630 B.C. Road to New York finished. Began road to Horses. When the 2nd Worker is done, I'll start clearing the forest.
9. 2590 B.C. Sent southern most Scout north to explore area there. Washington went into Civil
Disorder, tried raising luxuries 10%. Goody Hut gave us Horseback Riding.
10. 2550 B.C. New York completed it's Worker, began work on Barracks (sent worker to clear forest). Washington finished it's Granary, and switched to Settler.
11. 2510 B.C. More exploring.
12. 2470 B.C. Still exploring.
13. 2430 B.C. Finished clearing forest, went to clear another one in New York's future radius.
14. 2390 B.C. Washington went to Disorder *again*. Raised luxury to 20%. Hopefully this won't be a problem after the settlers start popping out.
15. 2350 B.C. Settler completed, and sent to red dot. When the road to the Horse is done, I'll begin a road to the new city.
16. 2310 B.C. Exploring
17. 2270 B.C. Cleared 2nd forest. Barracks will be completed in 3 turns. Finished road to Horse. Began one to diamonds northwest of Boston.
18. 2230 B.C. Exploring.
19. 2190 B.C. Built Boston. Build order is Warrior/Worker. Traded Mysticism & Alphabet to Aztecs for Iron Working. There is Iron to the Northeast of Washington. Built 2nd settler. I'm going to settle him closer than the yellow dot in order to take advantage of the iron.
20. 2150 B.C. Barracks finished in New York. Started on Spearman. More exploring.
 
Washington went to Disorder
This is something that may plain simply not happen. You cannot beat anything above Monarch *EVER* without proper MM. Scrolling through your cities is mandatory. If a backwater city riots, oh well. But the capiatal :nono:

And lux rates up to 40% early are normal.

No offense :)
 
* New York's 3rd Shield is lost due to corruption; if it works the lake tile instead of the unroaded BG, we make +1gpt. Since we have Iron, and will most likely fight the Aztecs during AA, I'd better get out a couple of Vet Warriors than Spears.
* Yellow dot will not pull in Iron without border expansion. Nevertheless, this is the next city to found; it should get a Curragh or two out ASAP, to make more contacts.
* I would get Bostons Warrior ASAP by working a forest.
* Light Green and Dark Blue should be next; Dark blue will pull in Iron without a Temple/Library.
* Washington: It will be a 4-turn pump at size 4->6 and 5->7; I prefer the later, since we'll make more commerce that way. I'd really like to have MoM in this city; since we go for CoL before Philo, we can get out a good number of Settlers before starting a prebuild, and our other cities will be able to skim off a Settler when Washington is on wonder duty. It'll make 14spt at size 7, so we'll get the MoM in about 15 turns, that's less then 4 Settlers, and after that we won't have to worry about happiness in that city. Plus, we'll get a lot of culture, and the tourism bonus is always nice to have.
Currently we build Settlers at 2->4, which is bad. Next player should switch to a Temple or unit to let the city grow a bit. In Despotism, most of research/income are made in the capital, it should be as big as possible (5->7 pumps are the best).
* Both Scouts and the Settler are on 'Goto'. This is clearly :nono: in SGs. Especially here, since with no active units the moves will happen before the next player can catch them. Next player: Please fortify/active those 3 units before finishing the inherited turn.

2150BC.jpg
 
Doc Tsiolkovski said:
* Light Green and Dark Blue should be next; Dark blue will pull in Iron without a Temple/Library.
Dark Blue? Maybe the colors on my monitor are wrong but won't that just bring in the Gems and not the Iron? Or do you mean the purple dot by the southeastern coast? Shouldn't the next settler go to Green to hook up that iron, since the iron by yellow is useless (unless we waste a worker for a colony or lose productivity by building a temple) and use green as the iron supplier.

Also since NY is now the first official military supplier, wouldn't it be best if one of the workers be sent up to mine those hills and mountains so that enough shields can be generated to have a 3-5 turn horseman/swordsman factory? In my opinion, defense is our second most important task at hand (second to expansion.)

Also, before we have Washington start the temple, I think it should make at least two more workers. We need to get these cities connected, and we're going to need more workers to do that in a timely fashion.
 
Hm, it's dark blue for me, not purple. But unfortunately, I'm wrong anyway; it won't pull in the Iron without expansion. But yellow dot will after Washingtons 2nd expansion.
We don't need the Gems at light blue, we have another one we will road anyway near Boston.
No Workers from Washington. The main reason for a Temple instead of Settlers is to let it grow to size 5. We need to research 2 Techs at max after Writing (CoL and Philo); our capital makes about 75% of our research, it needs to be as big as possible for that. 5->7 Settler Factory. More reasons for the Temple are the happiness, getting Iron sooner, and the culture boost.
Our IND Workers can improve one more BG for New York in no time. Mining a Hill isn't worth it in Despo, it'll pull only 2 spt after that.
New York solely has to provide escorts for our Settlers. We absolutely have no need for an early war, we have a lot of good sites to settle before, and propably can switch to Republic before beating on the Aztecs. And honestly, I want them to start with the SoZ, then capture their Ivory city, and wait until they complete the Wonder for us before we capture their wonder city (most likely Tenochtitlan). As said, I would even gift them Mathematics :)
Just build Vet Warriors, we can easily afford to upgrade about 5 of them in case of danger (and I don't think the Aztecs have Iron or Horses anyway; not sure about Rome, though).
Keep expanding, keep making contacts. War can wait.
The uber-crucial thing is to not mess up with the Settler Factory setup. The problem is, Washington is too good to build 4-turn Settlers on autopilot. It'll churn out @3turns, and we bleed pop without proper MM.
 
So the big plan right now is to temple Washington (should the settler be finished or should I just switch?) build our city at the lake/ocean coast, pump warriors out of NY (switch?), mine NY BG, connect Boston, hook up our Gems by Boston, connect our new city through the iron, and explore.

Shall I give it a go?
 
geonnyboy said:
So the big plan right now is to temple Washington (should the settler be finished or should I just switch?) build our city at the lake/ocean coast, pump warriors out of NY (switch?), mine NY BG, connect Boston, hook up our Gems by Boston, connect our new city through the iron, and explore.

Shall I give it a go?

Go for it. That makes the order:

Doc
tmarcl
geonnyboy.

The other 4 need to decide who goes after that.
 
Alright here’s the rundown. Before I started I did a couple of things. I switched Washington to Temple, NY to Warrior, and MM Boston to get the Warrior in 5 turns.

2110 – Explored a bit in the West and found a purple border! Someone’s out there! Increased Lux slider to 40% now Washington won’t revolt. Yay!

2070 – We got us some Iroquois to the West. They don’t have anything useful to us though. Moving on.

2030 – Exploring more.

1990 – Ooooh, looks like the Aztecs liked the look of our spot too. My first instinct was to settle here, before they can, but then I realized they can’t settle on a mountain! Score! Sent a worker to mine BG near NY; gonna make NY a nice warrior factory! Sent second worker to connect Boston then the gems. Washington is about to revolt. Increased Lux to 50%

Aztecks.jpg


1950 – NY and Boston make warriors, NY can keep pumping out those Warriors, set Boston to Barracks. Found Philidelphia. Set Philly to Warrior, MM so we get it in 5.

1910 – Washington finishes temple. Move Lux back down to %40. Set to a worker.

1870 – Washington finishes worker. Sent to connect Philly. Set Wash to Settler.

1830 – Sent worker to road second NY BG.

1790 – Still workin’.

1750 – Washington finishes Settler, set to make another. Philly finished Warrior set to Barracks. Sent Settler down to Yellow.

Now that I have a chance to sit back and look at what I did, I realized I made a mistake. I decided to make the road to Philly go through a hill, when it very easily could have gone through the grassland right next to it. My idea was to have the road to Philly go through the iron so it can be used right away when the borders expanded. I’m sorry, that was a pretty bad mistake. I need to be more careful about that.

Also, I noticed the Aztec settler hasn’t moved for like three turns. Odd. Do they want us to attack them? Geez, suicidal Settlers.

Learning.jpg


Here's the save (I hope I did this right): http://www.civfanatics.net/uploads8/lincoln_of_the_americans,_1750_bc.zip
 
I had some problems in connecting to the internet last weekend. Great I could still join (almost at the expense of Eldar)

I'll read up on this thread and come back.

Is the order of names pure alpha or is it also the playing order?

I'll be able to play only somewhere from thursday to sunday due to RL-commitments. After next weeks thursday things again cool down.

M.
 
Looks good :thumbsup:

*Philly doesn't need a Temple now; Washington's 100cpt border expansion will happen soon, and get us the Iron. Should switch to Curragh.
*Speaking of the Iron: I wouldn't connect it now, we need quite a lot Warriors for MP duty before (Washington especially begs for one). Since Washington is supposed to be 5/7, I'd simply build a Warrior there now for MP.

The Aztec Settler: Guess its escort was disbanded due to lack of gp; the AI normally never uses unescorted Settlers.

Re: Roster

It would be good if we could alternate between veteran/newbie players; actually, I cannot really judge who else qualifies for veteran except bed_head_7, who should be next for that reason.
 
I may not be involved with this game but I am following it closely... I am currently playing on Monach. I haven't beaten it yet, but have come close (2nd place with score). Is it me, or do you guys only have one settler factory in this game so far? Just my personal opinion, but wouldn't it be better to spread out as fast as possible?
 
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