Doc Tsiolkovski said:Is this a completely random map? Wouldn't exactly want a 80% water Archipelago with a EXP Civ.
I will pick up the save and post the start; this is one of the most important points to discuss, you would miss a lot if I simply play the first 20.
. Below Deity/ a horrible DG start, this wonder is neither needed, nor helpful if you want to improve your playing skills.Doc Tsiolkovski said:1) Who are our opponents?
(Aztecs, Iroquois, Maya, Inca, Zulu, Romans, Dutch). How do I know that? Is that info useful, btw?
Oh, and you had culturally linked on, correct? This is ok here, but buggy otherwise, since you always get the American Civs.
2) Which units to move first, and where?
3) After founding: How should the Governor be set?
4) What to research first?
5) What to build first?

Doc Tsiolkovski Ok said:The F10 screen, as Eldar said. I honestly never thought about it. I'd say it's useful if you want to know what you're up against in the beginning (if there's a Scientific civ (faster advancing), Militaristic (might be more agressive), etc.
2) Which units to move first, and where?
Usually I just hit 'E' for the scout, and let him go straight for the huts. I've found that exploring on my own I tend to miss them more often than not. For the first one, I'd hit 'E', then for the second, do a circle, looking for a new settling spot.
3) After founding: How should the Governor be set?
I usually turn it off, except for managing citizen mood. I can't stand when the city starts going into disorder at size 4.
4) What to research first?
I've been trying the whole 'Alphabet-Writing-Code of Laws-Philosophy-Republic' route, and then head for Currency. The last couple of games that's helped me get advance rather quickly (between goody huts and trade, I can get most of the other advances without too much trouble).
5) What to build first?
Everything I've read seems to suggest Warrior, Scout, Granary, Worker, then Settlers.
Some general guidelines:
Technical:
Always zip the save.
Dont use spaces in file names, use underscores.
Please get MapStat. Seedbeast is great as well, but it kills some of the suspense here.
Anyone not familiar with screenshots/dotmaps/file uploads?
Understood about the zip and file names. I've downloaded MapStat. I don't have a graphics program for editing screen shots. I know Jasc is free to try, but after 30 (I think) days you need to pay for it.
Code of Conduct:
* SGs usually use either LKendters, RBCiv or, occasionally, GOTM rules. IMHO some of those restrictions are partially outdated, since the game was improved on many issues during the last patches/c3c. For example, the AI no longer sells Workers ridiculously cheap.
Aggie uses a ruleset I very much agree on, but that one isnt documented unfortunately.
Which one are we using, then?
Things I dont want to see:
* Purchasing the last/only AI Worker before 2000BC.
* Obvious exploits. Though most of them are so weird (infinite wealth), that most Newbies would never utilize it anyway. No purchases for gpt and declaration to get out. No false peace treaties. No Ship Chaining (using a Harbor in between is fine). No Throw away cities to expand borders during war. No RoP rape. No resource denial outside war. No utilization of the Sub bug.
* I have 2 more house rules: Since the AI does not know how to cope with Armies, our Armies are allowed to pillage only one tile per turn (per Army, of course). This is still strong, since it doesnt cost movement, but not broken.
In c3c, Workers/Settlers/Scouts/Artilleries do not prevent land falls. Unfortunately, nobody told that the AI. Because of that, Worker Walls are forbidden.
* Our Reputation may not be broken deliberately. I case of doubt, ask before making an action.
* The Great Library. Below Deity/ a horrible DG start, this wonder is neither needed, nor helpful if you want to improve your playing skills.
Understood.
Next question, how far apart should our cities be spaced. I usually do cxxxc or the full cxxxxc spacing. I've tried the cxxc spacing, but have been told it's an exploit (which I disagree with, since it's the AI's strategy as well.
tmarcl said:Usually I just hit 'E' for the scout, and let him go straight for the huts. I've found that exploring on my own I tend to miss them more often than not. For the first one, I'd hit 'E', then for the second, do a circle, looking for a new settling spot.

Would settling on the spot be out of the question? I mean we have two rivers, which boosts defense on three sides. We would get the extra turn of research. Plus the hill would make a nice shield producing mine and the forest in the SW will eventually come within our working border.Doc Tsiolkovski said:1) Who are our opponents?
(Aztecs, Iroquois, Maya, Inca, Zulu, Romans, Dutch). How do I know that? Is that info useful, btw?
Oh, and you had culturally linked on, correct? This is ok here, but buggy otherwise, since you always get the American Civs.
2) Which units to move first, and where?
3) After founding: How should the Governor be set?
4) What to research first?
5) What to build first?
1) Who are our opponents?
(Aztecs, Iroquois, Maya, Inca, Zulu, Romans, Dutch). How do I know that? Is that info useful, btw?
2) Which units to move first, and where?
3) After founding: How should the Governor be set?
4) What to research first?
5) What to build first?
Doc Tsiolkovski said:![]()
Ok, whats to look for?
1) Who are our opponents?
(Aztecs, Iroquois, Maya, Inca, Zulu, Romans, Dutch). How do I know that? Is that info useful, btw?
Oh, and you had culturally linked on, correct? This is ok here, but buggy otherwise, since you always get the American Civs.
2) Which units to move first, and where?
3) After founding: How should the Governor be set?
4) What to research first?
5) What to build first?
Michelangelo said:Hi,
I'm new to SG but would like to try. Is there still an open spot. I've been playing on monarch for a while now, but feel I still could learn some good tactics. I won some, lost more.
M.
Eldar Setting units fully on auto-move is generally frowned upon in SGs, in case you forget to switch it off before posting the save.
Is there any real reason to build in a perfect ring in Conquests?
They have Ivory nearby, looks like Monty will build us a wonder.
tmarcl said:There is one slot left open, so you're it. That gives us (again, in alpha order)
bedhead
bigfoot
Doc
geonnyboy
Michaelangelo
tmarcl
