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- Jan 25, 2012
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I disappear a bit and this thread is not about Kevin at all anymore?
However... with 1UPT I still think no transport was a good choice. Disembarkment of the units from the transport could get really ugly.
To add more realism, I would welcome that land units (except worker) can only embark from a harbor district.
And for the other topics mentionned:

That would be awesome yes!I think the main Things that should be interconnected are Technologies, Civics and Governments (also Tech/Civic Trees and Diplomacy Actions). Governments should have an impact on what a Civ is researching, while also affecting the Social System (Civics to unlock - The Government Specific Policies are a step in the right direction). Civics could affect Tech research, like having Exploration Civic Unlocked could rush the research of Carography and Square Rigging Techs (a Boost or +xx research modifier for those Techs). Also, having met Civs that have some Techs/Civics unlocked that you haven't yet, and having trade routes to those Civs may give those Techs/Civics a boost and be faster to research. Civs could also buy certain Techs from other Civs that have them...etc.
For making water matter in military conflicts as much as mountains or other terrains!I think that is too bothersome and annoying. Say you want to transport a builder+a settler+a military unit to a new land. You have to train a transport+ get them in+ drag them to new lands.
All for what?
However... with 1UPT I still think no transport was a good choice. Disembarkment of the units from the transport could get really ugly.
To add more realism, I would welcome that land units (except worker) can only embark from a harbor district.
That's how I have to mostly play, given the current pathfinding and 1UPT.-Why is there unit pathfinding? Players should move all their units manually hex by hex. Is that how you'd prefer to play?

And for the other topics mentionned:
- Improvements in city queue: OK for me, but Civ 4 mechanic for hamlets could be nice too, with improvements getting better when the tile is worked
- OR improvements are built by the city just like districts, the difference between both could be that improvements can only get 1 pop assigned, districts could get multiple pop assigned, and that would increase bonuses from that district (and that would reward tall cities better than now)
- Instant buying I don't like, in any case... yes, it can save you sometimes, but it's totally not realistic (unless you are buying from a pool of mercenary, who are you buying the unit/the building from??), almost a cheat/exploit to me
- Queuing orders for units: YES we desperately need this
- Builders building roads: YES please please please