Okay, I started last night with a couple trial maps to get a hang for what I was in for. After 3 trial runs on test maps, I found that:
1. Those barb cities will become minor civ really quick.
2. When they become minor civs, they all seem to have metal techs and 6 or 7 units.
3. The map fills up quick.
4. Don't build settlers. Take other cities.
5. Get Archers fast and build a bunch
Hi Unclethrill! Please you like LOR.
This is some good analysis, I wish I had also done this before I started. Even though i have played LOR lots, and used all the options before, I have never had a game like this before.
I am used to playing on PerfectWorld standard, which is much much bigger than this map, and loads more land area. The difference in the land area much really affect how the barbs and minor civs are all squashed together.
Phungus said:
Just for clarification, the options Barbarian World, and Start as Minors aren't considered normal starting options. They are "challenge options" designed for warmongering. bigfatjonny started this GotM with those options on to demonstrate some of the new aspects of LoR,
Hell no, all LOR extra turned on = standard for me now, I think Barb world and civ, and revolutions are they way it should be played
I am so suprised how much different this game is to any other ive played before, ive been top dog on emperor using PerfectWorld quite consistantly.
In reply to your posts Unclethrill;
This setup is great for the warmonger in me but it doesn't lend itself to anything else early on. No time for early religion. No time for early wonders. No time for commerce.
Actually I think this is your (and my) undoing. The differences in this game tend to make you really paranoid. You must keep up with commerce, research and city specialisation - standard Civ concepts - or you will lose. This game has the added bonus of serious amounts of minor civs and early attacks.
With no commerce tiles in the BFC in the capital, religion on Monarch is unlikely, even if we are enlightened.
Also, not industrious, no stone or mable early on = not easy for early wonders.
The barb cities seem to start with 3 or 4 units and so when they change to minor civs they already have enough units to aggressively attack. And they do often so don't overextend.
This was new to me too. Lesson learned.
Rkade:
I'm thinking of going after Pericles or Mansa Musa but Skirmishers are a killer... hmm... What do you guys think?
that looks like a nice stack of cata's and Elephants on the way! I can't see the rest of your opponents to know who to attack. I just hope they havent out teched you so you are attacking with out of date units.
Anyway... on with the game. I will post a few more screenshots soon & my analysis.