ROTCWinter
King Elessar
Hey thanks. I will be sure to definitley consider these animations. Thanks a lot.
Actually, that would seem to go with the mainstream of the book. Shelob and Sauron weren't even allies. Sauron just used the fact that Shelob was there so he didn't need to go to extensive garrisoning to guard the pass.Taalen said:I have one minor suggestion for you to consider, regarding Shelob
As it currently is, Mordor can and will use the pass past Shelob to move troops, thus making the pass pretty difficult for our beloved little hobbitses... not to mention a human player with no sense playing Mordor surely depositing more defensive units there
So, I thought you might make Shelob belong to another 'evil' civ, so that Mordor cannot use the pass - as if they need to, Minas Morgul is just around the corner anyway, and Shelob will be the only obstacle in the pass (well, in that exact position anyway). Of course it's just my very personal opinion, but I'd be honoured if you like the idea. As for what civ to give Shelob to, I'd have to suggest Haradwath - Isengard is too easily wiped out, and thus Shelob would be destroyed, but the City of Corsairs is rarely invaded, and definitely not very early in the game, so Shelob would still be there no matter what
As I said on the other thread, great work you've done here. Just a little polishing around the edges and it'll be legendary instead of just excellent
Cloner4000 said:well, I don't know if this is possible, but
maybe you can group the bad guys together and the good guys together in lock alliance and put all the heros under one civ. So instead of building new units, the hero civ will be to get the ring to the mountain and the AI will play as the supporting roles to the player.
I mean to make it so it's more like the movie while the heros fight together.
I can't really explain very well.
Just a thought
You lost in 2 turns as Gondor? What did you do? I was able to last a really long time as Gondor, but then those Oliphaunts attacked and completely destroyed my supply lines....Samez said:Hmmm I like this mod but I has the problem that it's strabnge to play.
I played always with regizide. First time I played as dwarfs and did somehow a good job by capturing the mirkwood citites but than had an time out defeat (btw Gimli was killed in the first turn by a ringghost)
Problem was the empire Gondor was destroyed within the first ten turns and Rhohan followed three turns later. THis fact made it quite difficult to stand with the elven kings against the black hordes.
After that I tried two times to play as Gondor, just to try out how long I would be able to stand Mordor but I was always defeatet before I was able to build my second unit...
Hm the problem is on the one hand I'm not skilled enough to do better and on the other hand it's too realistic cause in my dwarf game exactly happened what would have happen if ring would not have been destroyed. (oa was this a horrible sentence...)
BTW it was real fun to fight against Mordor, but as Gondor Game is quite short....
Olorin0222 said:An idea for Shelob: Since it is a scenario with pre placed units, why not make Shelob an immobile babarian unit? She ate enough orcs in her cave as well to merit it.
Mr. Do said:That's very true- all the AI's would send as many troops as they could spare to take care of her. Which would be quite crippling for the gameplay!
Olorin0222 said:Well then, you could also make the Pass of Cirith Ungol impassable to orcs, so only Sam and Frodo can get through.
Unless the AI isn't smart enough to realize an immobile barbarian unit in a square you can't access poses no threat. And the AI just keeps a bunch of orcs circling around Shelob...