Lord of Middle Earth

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hey guys i have figured out a way about 3 weeks ago in the placing the terrain just right so the AI wont use the path. It works perfectly. It is going to be in the revised edition. Tell me what you think. Make sure you look at both of the screenshots.

Here are the screenshots:
 

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I have downloaded this modpack and played it last night. Everything is so nice until I start playing... First, I cant control all the members of the fellowship...(nvm) I start playing with Gandalf and after 4 turns, Aragorn got himself killed after he challenge the Nazgul and the Witch-king. THat really spolit my mood...

After a while, I got lost and couldnt find Legolas and Gimli...Then after seeing Balrog's stats, I know I cannot defeat him with Gandalf alone... :sad:

So is it possible to bring Aragorn back to life and is it possible to make the members of the fellowship to follow me instead of running around individually..

Last but not least, anyone got a walkthrough?? :lol: or maybe a hint is good enough for me...
 
Ghaleonn said:
After a while, I got lost and couldnt find Legolas and Gimli...Then after seeing Balrog's stats, I know I cannot defeat him with Gandalf alone... :sad:

So is it possible to bring Aragorn back to life and is it possible to make the members of the fellowship to follow me instead of running around individually..

Last but not least, anyone got a walkthrough?? :lol: or maybe a hint is good enough for me...

No, it's not possible to bring Aragorn back to life. Also, it's not possible to make the rest of the Fellowship follow you, if they remain in AI control. A possibility of giving control of all the members of the fellowship to a certain civ has been discussed on this thread. Also, you don't need to fight the Balrog - you can take the mountain pass to go around. You don't need to play it as a slave-like re-production of the books. Instead think of it as what could have happened
 
Taalen said:
No, it's not possible to bring Aragorn back to life. Also, it's not possible to make the rest of the Fellowship follow you, if they remain in AI control. A possibility of giving control of all the members of the fellowship to a certain civ has been discussed on this thread. Also, you don't need to fight the Balrog - you can take the mountain pass to go around. You don't need to play it as a slave-like re-production of the books. Instead think of it as what could have happened

but in order to upgrade gandalf, we need the mythril resources and we can only get that after captured Moria, which mean we still have to beat that balrog... :sad:
 
All right, I tried it a little and overall it seems very good work. However I noticed some things that should be fixed with a patch, like:
- Some transeparency problems (Rohan pcxs, few civilopedia icons like the dragon)
- Civilopedia should be updated to reflect the exact properties of each unit (frondo is invisible, but is Sam? Aragorn? etch.) and wonders (how often do they create each unit?)
- Faulty descriptions. If you check the description of each race you 'll get the second part of the Zulus or Romans, etch.
- Correct the arrows in the technology tree.

However it is good and I guess I should add it on my signature. I may be able to help fix those problems, especially with graphics, if I get the time.
 
Ghaleonn said:
but in order to upgrade gandalf, we need the mythril resources and we can only get that after captured Moria, which mean we still have to beat that balrog... :sad:

That's right, but upgrading Gandalf is not mandatory, just helps you
 
What a great scenario to play!
I started the fight as Gondor. Aragorn quickly encountered the two dark riders (the Witchking had decided to pick on Gandalf the previous turn ;) ) and defeated one. The other one attacked Boromir but was defeated as well. After these very early successes, Aragorn and Boromir were not seen on the fields of battle anymore as they had to recover first and then chose to go the long way (i.e. West of the Mountains avoiding Isengard) into Rohan. They were involved in some skirmishes near Helm’s Deep in the end.
The battle on the Pelennor was very fierce. Mordor sent whatever it could muster in a broad array of army combinations. However, Nazgul four and five quickly found there end in these encounters. A very strong support were the fix Trebuchets of Minas Tirith with their fierce fire power. I can only recommend to invest more in Trebuchets in the beginning. Though relatively expensive, the mobile ones can kill an attacker (especially if softened by the fix ones) and are very good on the defense as well. In the final stages, I had around twenty Trebuchets in Osgiliath alone. Osgiliath was never lost to the dark side and well defended by Faramir and his men. Alas, in a strange countertwist to the movies, he (and not Boromir) died defending his mark in a fierce attack of four Uruk-Hai, after having defeated three of them. Gondor’s survival also depended on the undead. The stats (10/10/2) are breathtaking, especially when combining them in an army (26/26/3). Nothing stands in the way of two or three “armies of the undead”, very similar to the story. Luckily, I did not disband them after their victory on the Pelennor but used them to free Minas Morgul, renaming it Minas Ithil.
Gondor won the game when one of my invincible armies defeated a lonely Uruk-Hai army from Isengard on the Plains of Gorgoroth and brought the ring to its final doom.

I really enjoy the game play. IMHO the armies are well balanced; adding one more unit would give them too much power (40/40/3 with undead warriors). However, I think the Nazgul are too weak against their opponents. Maybe 8/5/3 is ok (though 8/6/3 might save them from being defeated by a Ranger), but add some more experience points as an Elite with 7 is no match to Aragorn or the Undead.
It is a curious twist that I was able to recruit Uruk-hai in the captured cities, due to the fact that the breeding grounds are wonders.
Also, Galadriel is not (yet?) part of the game. Would it be possible to give her, together with Elrond, some more power to reflect the fact that they are ring-bearers as well and make them immobile like Saruman?

Once again, great work. I am looking forward to the update.
 
This mod looks good. I'll download it. By the way, have you thought of a War of the Jewels mod? It would essentially be the same thing, but with a couple of unit and civ changes, and a new map.
 
One suggestion forced upon me to make by my younger cousin, is that in future updates, make more difficulty level playable. I personally like Sid, but my cousin is an 8 year old and he doesn't like to get frustrated (or lose).
 
Good job, how long u had need to complete the scn ? Im the maker of the german lotr mod, and it had cost me all together 2 years (after i lost the mod complete after a hd crash and started again from the scratch).
So i know how much work it is to do a scn like this with all the graphics , sounds ect, respect for that.
I will add u to my msn, catch ya later mate :goodjob:
 
Hi folks!

I just dowloaded and starting playing, I'm using random to determine whom to play.

Two initial comments -- Of course I've read the books, but it would help to say somewhere exactly how you win. Also, how many turns there are, etc. Sorry if it is there and I didn't see it.

Also, the roads are very hard to see (at least with my installation and stuff).

Anyway, its a great looking job so far.

Thanks!

Breunor
 
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