vyeh
Emperor
- Joined
- May 15, 2006
- Messages
- 1,204
Here's the GotM version:
Nice.

EDIT: Merry Christmas!
2nd EDIT: Happy New Year!
Here's the GotM version:
Hope that you had a great holiday period time.![]()
I've finished the GotM story, just need to whip up a scenario now.![]()
For LE or the scenario?![]()
Jordan has arrived back from Sydney, we were able to have a game when he came over recently. Naturally I spotted a good 5 or 6 little typos and so on, small things that one can only spot by playing the game.![]()
Ah right, in that case, the same todo list from 2 weeks or so ago.For LE.
Oh yeah he did.That's good. Did Jordan enjoy the game?
The game did make me decide to allow raising and lowering of land though.
I think that it's an interesting tactical opportunity. In the game with Jordan I mentioned, he could have saved himself if he was able to cut off a key land bridge.![]()
The LEGotM is done by the way.I will probably be sent on posting duty on all the other forums once Dan is 100% happy with it.
EDIT: I seem to have been demoted to Moderator at CGN. Not sure if that was by design or not, just wondering.![]()
I thought that raising and lowering of land could be done with a shovel. :O Possibly terracing or wooden supports for artifical cliffs.Does it fit with the LE story? Raising/lowering land is advance terraforming.
Thank you sir.Congratulations.![]()
Okay.I think you have always been moderator.
I thought that raising and lowering of land could be done with a shovel. :O Possibly terracing or wooden supports for artifical cliffs.
At least one person has played it, another read the story and liked it.![]()
I'm in the new house now.Doing some housesitting for 2.5 weeks, it's been interesting so far. Learning skills such as cooking, doing household chores etc.
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I'm going to try and cut back on forum posting and emails so I can get some work done over the next few days.![]()
I don't think so. I am aware that income can be a lot lower than the normal game though, facility wise.Can the cost of raising/lowering land be increased? I know the time can be lengthened.
Yeah!Hopefully, you will get some useful feedback.
Thanks to GeoModder, who posted a list of all the caviar files with descriptions, the caviar units look a bit better now. The Rifleboy no longer has giant spikes coming out of his back, the Ballista looks like it has something vaguely crossbow bolty on it, clockwork supertanks now have missile launchers as their cannon, the pirate ship flamethrower is now orange, everybody doesn't have that little thing in front of them because they have SAM ability, etc.Any of it for LE?![]()
Imagine A Cool Name is also going to give the game a try. He's suggested that I have the workshop able to create a basic unit such as a Colony Pod to reduce crashes. What I've done is make every component in the game cost 999, so it's going to cost over 10000 minerals to make a Quantum Thorn Infantry even if people did try to reverse engineer things. AI seems clever enough to not use them, that's for sure, and yeah it's just something to prevent crashing. Seems good to me.![]()
More suggestions and minor fixes have hit home.Primarily minor errors in the interludes that we managed to miss.
I had a friend over yesterday, and he was able to provide a solid three seperate voices for the game.I'll edit them up shortly and then put them ingame. All good progress!
Imagine A Cool Name gets the credit there again.Just having somebody play it reveals a lot of little things that are hard to spot otherwise. I know this from playing it myself, I usually find a few tweaks to make. It's been a while since I've played singleplayer though, hence missing the interludes. Still, Imagine's doing a good job.
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Chuck's voices are ingame. I'll probably edit the other two up today.![]()
Speaking of playtesting, here's my suggestions and improvements based off his first game:
- Trade has been suggested as very good, perhaps too good. I am not sure if I should make it just +1 ECONOMY rather than +2 ECONOMY.
- Power "seems a little overpowered" as well. I could increase the penalty or add an extra one of a different type, like SUPPORT. It's mainly there to act as a police booster and of course, morale booster.
- Demonism seems weak. Suggestions? I could make it +2 GROWTH I suppose.
- Athiesm is crazy good. I am actively considering making the penalty -2 RESEARCH (from -1).
- I will reduce the attack of the Rose of Destruction from 10 to 7. Currently the endgame is dominated by Roses of Destruction.
- I am actively considering allowing Covert Ops Centres to be built (with a different name of course). I would reduce the PROBE bonus of We Must Be Free by 1, and eliminate the PROBE bonus from the Assassins and give them a reduction in espionage mission costs.
What are your thoughts?![]()
The current penalty is -1 Planet. I'm currently thinking that -2 Planet is the way to go.The SUPPORT penalty would work. What is the current penalty?
The playtester complained that not having +3 Probe was getting annoying for him.Could you explain why you are considering cover opts centres? Do recall the pesky probe rollover bug, which exists in (vanilla) SMAX.
Yeah!It is great to see some changes resulting from another play tester!![]()