Lost Eden development thread

Sorry about the delay, my phone line died half way through typing this. :confused:

Do you know the cause?

I'm glad you suggested them. I'm not sure what type of building would be best associated to these gals but I'm sure we'll figure something out.

Children's creche? Recreation Commons?

EDIT: What species of unit would they start off with? I'm thinking either Charmander or Squirtle, but Human is possible too.

Could you explain Charmander and Squirtle?

At the moment these people (Vixen's Path) do sterilise boys and leave them outside to die, I am not sure if I will leave that in or not, it's a bit brutal. At the moment the boys at least they get a chance to prove themselves in combat before the snip.

Adds a lot of flavor.

Sure we can! What do you suggest? :)

How about a RESEARCH penalty?

I'm trying to invest some creative energy into the diplomacy strings for each faction to try and make them more unique and less SMAC.

That is good.

Oblivion may be a bit too perverted though.

Why is it too perverted?

Fair enough! I'm thinking -INDUSTRY as they have a lot of penalties already.

Let's try it for now and see how the play tests go.

A name for this mod: how about Lost Eden?

That sounds good.
 
Do you know the cause?
No it was really weird. Even the normal phone was dead. It's fixed now but yeah it was random as hey.

Children's creche? Recreation Commons?
Sorry I was meaning city graphic, as in castle/sietch/whatever.

Could you explain Charmander and Squirtle?
I mean what type of species of unit they get to start with. Charmanders are orange lizards with fire on their tails and Squirtles are blue turtles with a squirrel-like tail. I'm just trying to choose the most approirate race for them to start off with.

Adds a lot of flavor.
Alright then. Definitely would make them hated by people like Realm.

How about a RESEARCH penalty?
For whom? You have said that both Pirates and Merchants need improvements.

Why is it too perverted?
Well he refers to his balls a lot. I have watered it down a bit more so they are only mentioned in two locations now.

Let's try it for now and see how the play tests go.
Okie dokie, I'll probably won't be able to do one until tonight as I am using the computer for more art (doing the happy/neutral/sad citizen icons), Vixen's Path and maybe a few logos if I get good insight.

That sounds good.
Good to hear. :D
 
Sorry I was meaning city graphic, as in castle/sietch/whatever.

Since the women are running the place, I would avoid towers and other examples of masculine competition. How about hemispheres? Geodesic domes or earth homes (these are buildings that are covered in soil and grass is planted on them). Maybe green buildings (because they are covered in plants).

I mean what type of species of unit they get to start with. Charmanders are orange lizards with fire on their tails and Squirtles are blue turtles with a squirrel-like tail. I'm just trying to choose the most approirate race for them to start off with.

Squirtles seem more feminine.

For whom? You have said that both Pirates and Merchants need improvements.

We were talking about the Rangers.

Well he refers to his balls a lot. I have watered it down a bit more so they are only mentioned in two locations now.

So he is crude. Maybe that is the way he speaks to shock everybody.
 
Since the women are running the place, I would avoid towers and other examples of masculine competition. How about hemispheres? Geodesic domes or earth homes (these are buildings that are covered in soil and grass is planted on them). Maybe green buildings (because they are covered in plants).
Okay I'll see what Heroes 3/Age of Empires has available tomorrow afternoon (I have a relly bash going on very shortly). I have finished the Vixen's Path text file today though.

Squirtles seem more feminine.
Okay. :) It makes it easier for them to neuter the males too, as the genitalia comes out of a hole in the shell.

We were talking about the Rangers.
Ah okay. Well they have an industry penalty at the moment.

What do you think we should do for Mushroom Merchants and Blackband's Pirates? You have said that they need help. :) I'll give them some consideration tomorrow as well.

So he is crude. Maybe that is the way he speaks to shock everybody.
Yep that's it. But combined with the image he has at the moment almost everybody who has played the game so far has had a physical reaction when they first met him. :lol:

I have also renamed EFFIC to ORDER, as we are talking about trade vs. corruption rather than energy.
 
Okay I'll see what Heroes 3/Age of Empires has available tomorrow afternoon (I have a relly bash going on very shortly). I have finished the Vixen's Path text file today though.

What is a relly bash?

What do you think we should do for Mushroom Merchants and Blackband's Pirates? You have said that they need help. :) I'll give them some consideration tomorrow as well.

Not sure. Can you give me the complete stats for the Mushroom Merchants, Blackband's Pirates, Morgan and the Nautilus Pirates?

Yep that's it. But combined with the image he has at the moment almost everybody who has played the game so far has had a physical reaction when they first met him. :lol:

Revulsion?
 
What is a relly bash?
A relly bash is where all the aunties and uncles and their kids of my mum's side come over and stuff themselves full of farm-grown meat and organic vegetables. The adults (Although I'm 20 I don't count for this case) always touch on religion, the environment and politics every time, and then soon end up playing "Dunnysweeper", a card game. When the cards come out the adults go crazy. :lol: The kids and I tend to play either Playstation, Pokemon or Yugioh, but tonight we watched a movie and then talked about God for an hour and then played a round of cards. We were more sensible than the adults were. :lol: But yeah, that's a relly bash. And they happen weekly. :goodjob:

Not sure. Can you give me the complete stats for the Mushroom Merchants, Blackband's Pirates, Morgan and the Nautilus Pirates?
Sure. :)

Mushroom Merchants
+1 ECONOMY: {Experience in running item shops, mini-games, etc.}
-1 MORALE: {Disinterested in combat}
2% INTEREST: {gains 2% interest on gold reserves every year}
Begins with 100 extra gold.
{May not pursue All Must Die}

Morgan Industries
+1 ECONOMY: {Industrial conglomerate}
-1 SUPPORT: {Followers have expensive tastes}
COMMERCE: {bonus increases value of treaties, pacts, loans}
Begins with 100 extra energy credits.
Need HAB COMPLEX for bases to exceed size 4: {Creature comforts at a premium}
{May not use Planned Economics.}



Blackband's Pirates
{Aquatic faction}
-1 ORDER {Individualistic mentality opposed to central organization}
-1 GROWTH {Culture does not place high emphasis on family}

Nautilus Pirates
{Aquatic faction}
-1 EFFICIENCY {Individualistic mentality opposed to central organization}
-1 GROWTH {Culture does not place high emphasis on family}
Free NAVAL YARD with discovery of Doctrine: Initiative: {Skilled shipwrights}
Enhancements may be built in ocean and trench squares with the discovery of Advanced Ecological Engineering: {Trained for life at sea}
Sea colony pod & sea former prototypes FREE: {Advanced oceanic technology}
Bonus mineral from ocean shelf squares: {Culture and technology adapted for the ocean}
Marine Detachment ability FREE to all naval combat units upon discovery of Adaptive Doctrine



Revulsion?
Yeah :lol:. I've since sized down Oblivion's pic by 10% to try and help things out a bit.
 
A relly bash is where all the aunties and uncles and their kids of my mum's side come over and stuff themselves full of farm-grown meat and organic vegetables. The adults (Although I'm 20 I don't count for this case) always touch on religion, the environment and politics every time, and then soon end up playing "Dunnysweeper", a card game. When the cards come out the adults go crazy. :lol: The kids and I tend to play either Playstation, Pokemon or Yugioh, but tonight we watched a movie and then talked about God for an hour and then played a round of cards. We were more sensible than the adults were. :lol: But yeah, that's a relly bash. And they happen weekly. :goodjob:

It sounds like something designed for the adults. Sunnysweeper!:)


Sure. :)

Mushroom Merchants
+1 ECONOMY: {Experience in running item shops, mini-games, etc.}
-1 MORALE: {Disinterested in combat}
2% INTEREST: {gains 2% interest on gold reserves every year}
Begins with 100 extra gold.
{May not pursue All Must Die}

Morgan Industries
+1 ECONOMY: {Industrial conglomerate}
-1 SUPPORT: {Followers have expensive tastes}
COMMERCE: {bonus increases value of treaties, pacts, loans}
Begins with 100 extra energy credits.
Need HAB COMPLEX for bases to exceed size 4: {Creature comforts at a premium}
{May not use Planned Economics.}

It will be interesting to see how the -1 MORALE instead of -1 SUPPORT plays out.

Blackband's Pirates
{Aquatic faction}
-1 ORDER {Individualistic mentality opposed to central organization}
-1 GROWTH {Culture does not place high emphasis on family}

Nautilus Pirates
{Aquatic faction}
-1 EFFICIENCY {Individualistic mentality opposed to central organization}
-1 GROWTH {Culture does not place high emphasis on family}
Free NAVAL YARD with discovery of Doctrine: Initiative: {Skilled shipwrights}
Enhancements may be built in ocean and trench squares with the discovery of Advanced Ecological Engineering: {Trained for life at sea}
Sea colony pod & sea former prototypes FREE: {Advanced oceanic technology}
Bonus mineral from ocean shelf squares: {Culture and technology adapted for the ocean}
Marine Detachment ability FREE to all naval combat units upon discovery of Adaptive Doctrine

Since ORDER = EFFICIENCY, maybe we should think about changing these stats.
 
It will be interesting to see how the =1 SUPPORT instead of =1 MORALE plays out.
Well Toad tends to avoid combat so the morale penalty isn't that major, except for facing native life.

Since ORDER = EFFICIENCY, maybe we should think about changing these stats.
Sure I will think about it over the course of the day, I'll be either editting this post or replying if you manage to sneak a post in first. :p

I've just noticed that the Adventurers have the same advantages as Rakis, and more than double the amount of positive effects. Too much?

My mission today is editting up XCOM videos for my YouTube channel, finding a good city graphic for Vixen's Path (or a list of candidates and posting them here), spicing up the diplomacy text for the copy-pasty factions, thinking of a few twists for Blackband's Pirates/Mushroom Merchants, maybe some drawings (not sure) and then finishing up with some prayer if I can get away with it.

EDIT: Here it comes!

Alright I've still got the XCOM to go but it's only 9PM, and there's always tomorrow. :p

I have attached what Heroes 3 can offer in the Geodome department. If you don't like any of those, there's always the Human Hive which can be recoloured.

I have changed Vixen's Path to Charmanders instead of Squirtles as there are a lot of Squirtle teams already. A little harder to neuter I suppose but hey the males are going to resist no matter what form they take. :lol: For the moment I have added a POLICE robust to Vixen as otherwise they can't take Demonism without everything going to pot.

I have been thinking about faction ideas. For Mushroom, what do you think of an Order bonus instead of an economy bonus, so they are more interested in opening up lots of item shops (i.e. bases)? They would probably keep the 2% interest, maybe a support bonus, probably a research and/or morale penalty. For Pirate, I am not so sure, but how about a probe bonus? They are pretty poor most of the time at the moment as there are no tidal harnesses. If they go for SE choices that give +3 ECONOMY then they are okay, or lots of Children's Guilds/Christianity.

The mod is definitely getting there. Lots of art still to go though... I changed the texture.pcx yesterday to be more lush, for instance. :)

EDIT: I have just discovered that Oblivion's datalinks entry has been updated, but his actual stats hadn't been changed at all. :mischief: That was a dunce move, no wonder he always was still strong. :lol:
 
Well Toad tends to avoid combat so the morale penalty isn't that major, except for facing native life.

-SUPPORT will be significant in that it cuts into formers.

Sure I will think about it over the course of the day, I'll be either editting this post or replying if you manage to sneak a post in first. :p

sneak?

I've just noticed that the Adventurers have the same advantages as Rakis, and more than double the amount of positive effects. Too much?

Did you mean disadvantage or negative? Could you post the current stats for both?

My mission today is editting up XCOM videos for my YouTube channel, finding a good city graphic for Vixen's Path (or a list of candidates and posting them here), spicing up the diplomacy text for the copy-pasty factions, thinking of a few twists for Blackband's Pirates/Mushroom Merchants, maybe some drawings (not sure) and then finishing up with some prayer if I can get away with it.

Shouldn't you start with a prayer that everything goes well?

I hope you have looked at hambino's thread.
 
-SUPPORT will be significant in that it cuts into formers.
Well yeah, but remember that's what Morgan has, not Toad.

I got my edit in first. :lol: It's about twice the size of the original post, you seem to have missed it though so just look up. :D

Did you mean disadvantage or negative? Could you post the current stats for both?
Sure. :)
Rakis
+1 POLICE: {Citizens enjoy many civil rights}
+1 SUPPORT: {Followers eager to defend community}
-1 MORALE: {Desires peace over war}
Receives DOUBLE votes in elections for Planetary Governor and Supreme Leader.

Adventurers
+1 ORDER: {Potential troublemakers are off adventuring}
+1 SUPPORT: {Males live off the land}
+1 MORALE: {Heroic spirit}
+1 POLICE: {Potential troublemakers are off adventuring}
-1 GROWTH: {Males leave home for long periods of time to adventure}
-1 PLANET: {Sees native life as a threat to be tamed}
Begins with 3 CHARMANDER EXPLORERS (1/1/2).

Shouldn't you start with a prayer that everything goes well?
Ah I was referring to a more lengthy "getting to know God" time. I didn't get to it today (interesting how that always tends to happen) so I'll probably do it first thing tomorrow.

I hope you have looked at hambino's thread.
I missed it actually as I tend to rely on subscriptions. Sorry! I'll read it now.
 
EDIT: Here it comes!

What happened was that I had typed up my response, but for some reason I had not submitted it. As I was going through my windows closing them, so I could shut down the machine, I saw this window that had it. I quickly opened another window to see if I had already replied. Since I had not, I hit the submit key and missed your edit.

Alright I've still got the XCOM to go but it's only 9PM, and there's always tomorrow. :p

Is your YouTube channel devoted to XCOM?

I have attached what Heroes 3 can offer in the Geodome department. If you don't like any of those, there's always the Human Hive which can be recoloured.

I like the first one (top left).

I have changed Vixen's Path to Charmanders instead of Squirtles as there are a lot of Squirtle teams already. A little harder to neuter I suppose but hey the males are going to resist no matter what form they take. :lol: For the moment I have added a POLICE robust to Vixen as otherwise they can't take Demonism without everything going to pot.

Charmanders sounds good. Are the Humans in second or third place?

I have been thinking about faction ideas. For Mushroom, what do you think of an Order bonus instead of an economy bonus, so they are more interested in opening up lots of item shops (i.e. bases)? They would probably keep the 2% interest, maybe a support bonus, probably a research and/or morale penalty.

That sounds good.

For Pirate, I am not so sure, but how about a probe bonus? They are pretty poor most of the time at the moment as there are no tidal harnesses. If they go for SE choices that give +3 ECONOMY then they are okay, or lots of Children's Guilds/Christianity.

No tidal harnesses. In the vanilla game, sea bases tend to be mineral poor, but nutrient and energy rich. What is the situation in Lost Eden?

The mod is definitely getting there. Lots of art still to go though... I changed the texture.pcx yesterday to be more lush, for instance. :)

And you've also been working on the diplomacy language.

EDIT: I have just discovered that Oblivion's datalinks entry has been updated, but his actual stats hadn't been changed at all. :mischief: That was a dunce move, no wonder he always was still strong. :lol:

Call him the Deceiver.:)

Well yeah, but remember that's what Morgan has, not Toad.

Which means the Toad will be able to support more formers. Combined with no cap at population = 4 and it will certainly play differently. So my earlier concerns about the Toad being Morgan are misplaced.

I got my edit in first. :lol: It's about twice the size of the original post, you seem to have missed it though so just look up. :D

That you did. As I said, somehow, I didn't submit it. CivFanatics was slow taking my submissions, so it is possible that I hit the submit button and went to another forum in another window and then the submission timed out.

Sure. :)
Rakis
+1 POLICE: {Citizens enjoy many civil rights}
+1 SUPPORT: {Followers eager to defend community}
-1 MORALE: {Desires peace over war}
Receives DOUBLE votes in elections for Planetary Governor and Supreme Leader.

Adventurers
+1 ORDER: {Potential troublemakers are off adventuring}
+1 SUPPORT: {Males live off the land}
+1 MORALE: {Heroic spirit}
+1 POLICE: {Potential troublemakers are off adventuring}
-1 GROWTH: {Males leave home for long periods of time to adventure}
-1 PLANET: {Sees native life as a threat to be tamed}
Begins with 3 CHARMANDER EXPLORERS (1/1/2).

So difference between the two is
Rakis
-1 MORALE: {Desires peace over war}
Receives DOUBLE votes in elections for Planetary Governor and Supreme Leader.

Adventurers
+1 ORDER: {Potential troublemakers are off adventuring}
+1 MORALE: {Heroic spirit}
-1 GROWTH: {Males leave home for long periods of time to adventure}
-1 PLANET: {Sees native life as a threat to be tamed}
Begins with 3 CHARMANDER EXPLORERS (1/1/2).

GROWTH is a big penalty, so I think I don't think the Adventurer's are overpowered versus the Rakis.

Ah I was referring to a more lengthy "getting to know God" time. I didn't get to it today (interesting how that always tends to happen) so I'll probably do it first thing tomorrow.

Prayer covers a large range. I think of "Our Father" when I hear the word.

I missed it actually as I tend to rely on subscriptions. Sorry! I'll read it now.

Do you have your subscriptions set up to send an email or do you just go to your control panel?
 
What happened was that I had typed up my response, but for some reason I had not submitted it. As I was going through my windows closing them, so I could shut down the machine, I saw this window that had it. I quickly opened another window to see if I had already replied. Since I had not, I hit the submit key and missed your edit.
Sure it's no problem. :)

Is your YouTube channel devoted to XCOM?
Not totally... I recently (last week) decided to do a Let's Play of XCOM, and then decided to do Dune at the same time to keep people interested. It's KonfluxGames if you want to check it out. We'll see how it goes though, I really don't have epic plans at this stage.

I like the first one (top left).
Okay then we'll go with that. :) I may recolour it slightly to match the terrain.

Charmanders sounds good. Are the Humans in second or third place?
Charmanders: Realm, Adventurers, Vixens, True Arena
Squirtles: Seafoam, Pirates, Mushroom
Humans: Rakis, Rangers, Assassins
Roses: Oblivion, CyndaTech
Natives & Weeping Idols: Protectors, Betrayed

...so Humans are tied for second. Unfortunately the citizen icons are all human males though (I have both the male and female the same as normally the game can't decide which citizen should be which). My friend keeps trying to get me to put more females in but it's hard. :lol: It would be nice if I could have unique icons for each faction, but hey unit icons are even worse. :lol:

That sounds good.
Okay so here's how Toad looks now:
+2 ORDER: {Experience in running item shops, mini-games, etc.}
+1 SUPPORT: {Item shops are owner owned and operated}
-1 MORALE: {Disinterested in combat}
-1 RESEARCH: {Limited funds for research and development}
2% INTEREST: {Gains 2% interest on gold reserves every year}
{May not pursue All Must Die}

No tidal harnesses. In the vanilla game, sea bases tend to be mineral poor, but nutrient and energy rich. What is the situation in Lost Eden?
A fully developed sea square has 3 food, 3 production and 0 trade. I may remove Harbours from the game though as food is high enough already. But yeah Sea bases tend to be powerhouses of growth and production in exchange for not getting enough money to cover expenses unless they have economy to get +1 trade. Base squares normally give 2/1/0, and 2/3/1 with a Town Centre/Tidal Wall. When I play as Pirates I make getting onto land a big priority so I am able to get research off the ground (Transport on hold in every sea base :p).

And you've also been working on the diplomacy language.
Yes I have. :D I also still have a few logos to do as well... logos are hard. :rolleyes: I'll focus on trying to get some insight soon.

Call him the Deceiver.:)
Curse that Oblivion, using his animal charms to try and get away with murder! :lol:

So difference between the two is
Rakis
-1 MORALE: {Desires peace over war}
Receives DOUBLE votes in elections for Planetary Governor and Supreme Leader.

Adventurers
+1 ORDER: {Potential troublemakers are off adventuring}
+1 MORALE: {Heroic spirit}
-1 GROWTH: {Males leave home for long periods of time to adventure}
-1 PLANET: {Sees native life as a threat to be tamed}
Begins with 3 CHARMANDER EXPLORERS (1/1/2).

GROWTH is a big penalty, so I think I don't think the Adventurer's are overpowered versus the Rakis.
Alright then. I was just like "Hey... this team is Rakis on steriods! :eek:"

Prayer covers a large range. I think of "Our Father" when I hear the word.
Sure, I normally have a short thing in the morning but yeah I want to give God some time today.

Do you have your subscriptions set up to send an email or do you just go to your control panel?
I have instant email notification, and have Gmail Notifier so I normally am able to reply sometimes only 20 minutes after you post.

EDIT: Congrats on becoming King! :D
 
A fully developed sea square has 3 food, 3 production and 0 trade. I may remove Harbours from the game though as food is high enough already. But yeah Sea bases tend to be powerhouses of growth and production in exchange for not getting enough money to cover expenses unless they have economy to get +1 trade. Base squares normally give 2/1/0, and 2/3/1 with a Town Centre/Tidal Wall. When I play as Pirates I make getting onto land a big priority so I am able to get research off the ground (Transport on hold in every sea base :p).

Because sea colony pods and sea formers are expensive, it also makes sense to get to land in the vanilla game. I assume you still have specialists, so you could have a specialist generating income or research for every two worked squares.
 
Because sea colony pods and sea formers are expensive, it also makes sense to get to land in the vanilla game. I assume you still have specialists, so you could have a specialist generating income or research for every two worked squares.

The only specialist is the Entertainer (+2 Lux) now :). I'm about to start work on the Vixen base graphic after I reply to hambino's post.
 
If you're hurting for ideas on ideas for specialists, considering your setting you could use some old medieval European occupations for specialists (Guildmembers for economy, Alchemists for research, Scribes/Monks for Research/Econ, etc.)
 
I was more interested in simplfying the game down... Less is more. :)

I'm not entirely sure though, I could add +2 Res and a +2 Sci dudes (yet more images :lol:) with prerequsites of Boundless Knowledge and Infinite Wealth respectively, but am not sure what effect that would have on the game.

EDIT: What do you think of the results? :)

As for the flcs what I might do is collect images for now and then send them to a kind soul to flcise for me, but we'll see how we go. :)
 
I was more interested in simplfying the game down... Less is more. :)

I am not suggesting that you should have specialists. I am more interested in the effect of your sea squares being high mineral production. It might make coastal bases much more important.

I'm not entirely sure though, I could add +2 Res and a +2 Sci dudes (yet more images :lol:) with prerequsites of Boundless Knowledge and Infinite Wealth respectively, but am not sure what effect that would have on the game.

Sorry. Res? Sci?

EDIT: What do you think of the results? :)

I guess we were discussing if the Blackbands Pirates would play differently than the Nautilus Pirates when I got distracted by the mineral rich, energy poor seas.

As for the flcs what I might do is collect images for now and then send them to a kind soul to flcise for me, but we'll see how we go. :)

I had to read this post in hambino's thread to figure out what was going on. Well maybe hambino can help you out (and you can help him out in other areas). I do know chuft (he is a super moderator at my site), but he has been pretty busy helping scient.
 
I am not suggesting that you should have specialists. I am more interested in the effect of your sea squares being high mineral production. It might make coastal bases much more important.
Yeah you are right, especially with no advanced boreholes or anything like that.

Sorry. Res? Sci?
Gah I meant Labs and Economy. Sorry about that.

I guess we were discussing if the Blackbands Pirates would play differently than the Nautilus Pirates when I got distracted by the mineral rich, energy poor seas.
Yeah. :) So... what would be needed then?

I was referring to the above attached image of the city graphic for Vixen's Path when I said "What do you think?" though. :)

I had to read this post in hambino's thread to figure out what was going on. Well maybe hambino can help you out (and you can help him out in other areas). I do know chuft (he is a super moderator at my site), but he has been pretty busy helping scient.
Sorry to confuse you. We were posting in three threads at once. :P We'll see how it goes for now, it'll take a while to compile images for 14 factions, that's for sure. :)
 
Yeah you are right, especially with no advanced boreholes or anything like that.


Gah I meant Labs and Economy. Sorry about that.

There is absolutely nothing wrong with making the seas energy (income and research) poor. It will make the game different.

Yeah. :) So... what would be needed then?

Not sure. Let us both think about it further.

I was referring to the above attached image of the city graphic for Vixen's Path when I said "What do you think?" though. :)

Sorry. They look great.

Sorry to confuse you. We were posting in three threads at once. :P We'll see how it goes for now, it'll take a while to compile images for 14 factions, that's for sure. :)

I wasn't confused. I was just thinking of someone that was only reading your thread every other day or so. (I think about those things.)

Right now my PM box is full and I want to take care of some other things, before I make some space. Anyone is welcome to go to my forum and introduce himselve/herself. You should start a new thread in the general SMAC/X forum about your request for more unit icons. (Don't worry about prefixes, icons or even the exact wording of the title -- I'll take care of that.)

As to that other matter, hey, modders are welcomed here (locking the thread was an accident :)). I will send you a less humorous response later.
 
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