True, Christianity seems to come in more flavors than, say demon worshippers. Does our new faction need to be Christians?
No, no, I was just saying that this society definitely goes against scripture. They can be either athiest or demonic easily, athiest seems to fit most.
I think the name
Vixen's Path would fit this team pretty well.
I think there are a lot of combinations of bonuses and penalties that still can be explored. One thing that comes to my mind is slow growth, low production, elite military, free clean reactors, maybe talents or free RECREATION COMMONS
Well this faction makes the set of 14 complete. I'm open to changing the newer 7 a lot though as some of them have been thrown together. I'll post all current the stats together for you:
Blackband's Pirates
{Aquatic faction}
-1 EFFICIENCY {Individualistic mentality opposed to central organization}
-1 GROWTH {Culture does not place high emphasis on family}
Deadly Assassins
+2 PROBE: {Experts in stealthy movement}
+1 RESEARCH: {Places value on training and studying}
-1 SUPPORT: {Prefers few elite units over "grunt" warriors}
Begins with a free SPY.
{May not value Wealth.}
Mushroom Merchants
+1 ECONOMY: {Experience in running item shops, mini-games, etc.}
-1 MORALE: {Disinterested in combat}
2% INTEREST: {gains 2% interest on gold reserves every year}
Begins with 100 extra gold.
{May not pursue All Must Die}
The Betrayed
+50% PSI: {Followers desire revenge}
+1 INDUSTRY: {Rage fuels production}
-1 EFFIC: {People are selfish due to past hurt}
-1 MORALE: {Troops often freeze in panic}
Receives half penalties for GROWTH modifiers
{May not embrace Christianity in Social Engineering.}
Lukas' Rangers - really overpowered
+1 PLANET: {Environmental safeguards; can recruit natives}
-1 ECONOMY: {Lack of interest in making money}
-1 MORALE: {Pacifist tendencies}
-1 POLICE: {Freedom loving}
Free TREE FARM in every base (unique facility)
{May not pursue All Must Die}
The True Arena
+2 MORALE: {Battle hardened warriors that train daily}
-1 EFFIC: {It is time-consuming to transfer creatures from arena to arena}
-1 INDUSTRY: {Extravagant Arena operation proves costly}
Free ARENA in every base.
{May not value Knowledge}
Vixen's Path
...whatever we decide upon. For dicussion's sake, let's start with this:
+EFFICIENCY, +SUPPORT, -POLICE, -INDUSTRY
(and maybe +MORALE, -GROWTH, although that may not be enough)
But yeah I am happy to play around with those. We
could add more I suppose but then we are going into custom factions.
And thanks for the help again hey, can't forget to give credit when it's due.
