LOTR 1 - Daring Deity

A grand reply! :) I'm not going to comment on it all, but I nod toward your own rich gaming history and the general bent of your comments. I'm going to press mostly at points where we remain in disagreement, starting here:


Do you feel the AI has cheated when it breaks a RoP with you and attacks you? (Yes, the AI does do that -- I've had it happen to me. Twasn't pretty

On this point, your argument collapses utterly. To show this, we must examine the mechanisms of the AI sneak attack.

Fact: The AI launches sneak attacks from time to time (the most aggressive civs do it regularly).

Fact: If the AI has a RoP or gpt deal in place when it decides to launch a sneak attack, it will make no effort to cancel them. I presume this is mainly to avoid telegraphing the coming invasion.

Fact: The AI will continue to make new deals after deciding to launch a sneak attack, and knowingly make deals they "intend" to reneg on. Again, this seems bent more to concealing the coming military betrayal, with any economic benefits being an unintended (and possibly inconsequential) bonus. That is to say, the INTENT of these deals is not to rip off, but rather to conceal the sneak attack. The only warning you get that a sneak attack is coming is if you are paying attention to enemy troop movements and notice them moving aggressively.

Fact: The AI will not declare war voluntarily prior to launching their sneak attack. They will move their units into position at the target site (whatever that is, invariably a city with resources) and war comes about when they finally attack. IF they happen to have RoP rights, and you don't yet have rails, they may wander for any number of turns in your territory along the roads, etc, until arriving at their target. You can interfere with their plans with peaceful blockades, or occasionally force them to retarget, but you can never get them to back off entirely. Once on the war path, they're going to attack, somewhere.

KEY FACT: The AI always pursues the FIRST available opportunity to attack their chosen target. Any advantage they take of the RoP is entirely coinicidental, NOT intentional. If you have rails, they will get ONE free shot at you at a site of their choosing, but then the war is on and their rights are terminated. The rest of their units must then navigate through your cultural borders on a hostile footing.


Not that I stipulate your points about "If the AI does it..." and "If the game rules allow it...". I don't stipulate those at all. But even so, on this point, you fail anyway.

Because the AI never rapes the player on a RoP agreement. They do betray, but not to the max like a human can do. They will never move all their forces into ideal attack positions, THEN begin the attack. They rather mindlessly beeline to their target, and if you had a RoP in play with them, and don't see the betrayal coming, then woe to you. Yet that stops wholly short of the sort of betrayal you outlined, with parking our forces outside German cities and bushwacking them.

I definitely consider that option broken, a bug/flaw in the game exceeding the bombard bug (which was pretty bad), and yes, exceeding even save-and-reload. I just cannot read reports of players pulling this en masse betrayal in games of Civ3 and not feel contempt. It's the main reason I stay away from the CF GOTM.


The gpt betrayal that you pulled doesn't rise to the same level. I don't like it and don't use it, but you were right on one point: it has happened historically. So have betrayals along the lines of what the AI pulls. However, I am not aware of any civ in real history ever being sucker-punched as badly as Civ3 allows with an intentional RoP betrayal. Not even the most gullible, weak, cowardly, or overmatched civ would be stupid enough to turn a blind eye while an ally's entire armed force made camp inside their borders at all the key strategic locations. Nobody has ever been quite THAT gullible.

What's worse, the game is broken in about six regards with this point.

* If you catch the AI pulling a sneak attack, but a RoP is in force, the stain falls on you for calling off the deal. That's beyond ridiculous, but still manageable usually. They ought to fix this.

* The kind of betrayal possible is entirely unrealistic.

* The penalties for a RoP betrayal are one-size-fits-all. If you declare war while a RoP is in place, even if you don't have a single unit on their land, the penalty is the same as if you parked 200 tanks outside all their cities and commit genocide on a single turn.

* There are no recognized provocations that form a legal basis for early termination of a RoP, other than a war declaration. This is problematic in several ways.

* The rewards of a RoP betrayal have no limits. A "well-executed" maxed betrayal can literally turn the game.

* The RoP betrayal, if pulled in real life, would constitute the most severe form of war crimes next to genocide. Nobody would trust that civ ever again, and they'd either conquer the world or be ground beneath the heels of their intended targets.

Look at what happened to Japan after their sneak attack on Pearl Harbor. We got lucky our carriers weren't in port, but the depth of their betrayal and the sliminess of it and their total dedication to outlast us even when they had lost the offensive war and were beaten back, to make us pay with every last drop of blood they could squeeze from us in the hopes of making it too costly for us to win, led the USA to seek Unconditional Surrender. And we nuked them for it -- but even if we hadn't come up with the Bomb, we'd have invaded and done whatever necessary to completely and utterly conquer them. THEY CHOSE UNWISELY and were damn lucky we were satisfied with complete capitulation, and stopped short -- almost entirely -- of taking revenge. Rather, we treated them honorably, and they themselves offered to give up war "forever" if we would protect them. Yes, in real life, the consequences of war crimes -- actions so extreme that they earn the contempt and continuing distrust of the civilized world -- are most severe indeed. Historically, some such oppressors had the might to make their conquests and betrayals stick, for a while, but in more recent centuries, everyone attempting it has found themselves opposed by enough enemies that no amount of might could save them from downfall.

Civ3 fails at every level to recognize or capture that level of diplomatic consequence. It's also very bad about rewarding evil acts and punishing good ones: the game mechanics make razing, mass murder, slavery, and starvation more rewarding and attractive than they really were. Well, this is not a sim game, and I can forgive it some foibles. I do raze, and I do starve, because those are "winning moves", but I lament the course of it. However, in those cases, there are unrealistic and even untenable penalties for playing it the morally upright way. Not so with diplomacy. If you keep your word, you are NOT penalized for doing so. So those elements do not compare evenly.


If I have a bullet in my gun and you're trying to kill me with a knife, should I voluntarily chose not to shoot you? If I have one tactic that I can use once in the game that gives me a big leg up, should I not use it?

You should not.

That some would use any means at their disposal to get their way (in a game, or in real life) is not license to commit war crime. The very idea of war crime is an admission that some moves are so heinous, they rise above even the issues at stake in a war... so long as you believe the other side is only out to impose their will, and not to annihilate you.

The knife/gun analogy fails. False analogy. This is not about personal survival, it's a game of national policy. Most war is about control, not genocide. Nations who have nuclear weapons keep them as a deterrent against others who have them. Mutually Assured Destruction. In rare cases, such as Pakistan, a nation keeps them as a deterrent against a larger neighbor they might not be able to survive against in a conventional war. From there, it gets out of hand trying to draw further analogy, but the bottom line is that the Entire Game is at stake, and there CAN BE worse things than losing or potentially losing a war: our whole species might be harmed or destroyed if things get out of hand.

On the civ level, so too. The whole game might collapse into meaninglessness if extreme options are taken just because the game code hasn't taken them off the table.

A RoP betrayal was pulled in LK7, in which I played. I fussed a little, but was MOST distinctly unhappy about it, much more than I let on. I have not been back to any more LK games since.


I'm not happy with the one-size-fits-all 20 turn deals, either, though. I've been known to grow impatient in rare circumstances and reneg on a deal later. I've even betrayed RoP, but when I do, it's the AI sort of variety, where the RoP is not going to stand in the way of an attack I feel is in my best interest. But I do not park all my units into best position. Just that I'm not going to wait for the RoP to be cancelled peacefully before moving. And no, I do not launch sneak attacks. Part of avoiding CoG is remaining immersed, and for that I either have to play reasonably close to my own personal morals (my word means something) or I have to take on a particular role, such as in Big Brother.

For a competition, like the GOTM, if I know the game is to be played without restrictions, and players looking to squeeze any advantage they can to get the best result by any and all means allowed within the tules of the contest, I'll either play without complaint, or if something is just too objectionable, decline to participate. I am a ruthless competitor, but not insatiable. Not every contest is worthy of my devotion.


Vote on the propriety of doing such "wicked" deals in the future????

That's not necessary. I observe a certain nettiquette with games, started back with Descent 1 seven years ago, when net gaming was in its infancy: He Who Hosts a Game is In Charge. You hosted this one, your puppy, your rules. I did make some requests and thought we had an understanding that would exclude all exploitative play, but it's true that we did not spell out every last detail of what that covered, so I'll defer on any areas where we are not in harmony. I would expect the same in any games that I was hosting.


Just a final point of reference: I reject the notion that evil is necessary as a counterpoint to goodness. Gaming in particular is fixated on struggles of good vs evil, as well as competition in general, but for the sake of the game, evil is often granted a kind of ass-backward legitimacy, given credit it does not deserve and lent virtues it does not possess. I can find some entertainment in role-playing a caricature of evil, ala Dungeon Keeper or Syndicate, but not in the role of evil itself.

Perhaps you find it odd that I would raze cities and conquer nations and not find it objectionable, yet balk at diplomatic betrayals. The line I draw is at caricature. Making fun of evil while playing AT it is one thing. I find the brush with evil in the diplomatic betrayal aspect a little too close to home to reach that level of suspension of disbelief. I don't feel any attachment to slime when I happily roll my tanks over Zululand (in whatever form, in a particular game -- whomever has tried to bully me around and gets hoist by their own petard), but I DO feel slimy at the prospect of deliberately cheating the AI's with lies and military ambushes and betrayals or thievery of all kinds. Those... are just... not... my... style.


- Sirian
 
Excellent... a very nice thread-within-a-thread. I'll echo Arathorn's comments to us earlier: well done on civil but strong responses where opinions and conclusions differ quite a bit!

:lol:

The 'playing' points of difference were limited. I'll toss in 2c just in two. Setting up a gpt deal you plan to break or other 'break word' diplomacy seems a designed-in, you get to break your word once then you're a scoundrel and treated as such by AI. I've done it by accident when I didn't undertand MPP's, but nowadays whether I would do it depends on the 'persona' of my civ in the game, and whether the civ getting hosed was himself a scoundrel. In general though, I do NOT like casually blackening our rep and would avoid doing so without compelling reason.
On breaking the RoP... I was under the impression (1.16 only??) that the AI would *never* break an RoP, and so I never broke it either, it wasn't fair in my mind, although certainly allowed. If they DO break RoP now (would be news to me, sadly), my own approach would be the following:
- If I did action 'xxx', what would/should the AI response be if the programmers were supremely good. If you broke an RoP to recapture one of your own cities and stopped the war then and there, I would expect my enemies to grumble (and not much else) and my friends to either applaud or to 'officially condemn' but take no action. If I put 3 tanks next to each city and committed genocide, no action other than full world-against-you 100% retaliation should be expected. So I would in practice avoid a wide range of 'legal' actions there were just too slimy in my own mind, yet I could see a limited set of actions that resulted in some rep tarnishing, and living with the consequences of it. Even then, if I could achieve the same objective without trashing myself, I would do so.

> "My all-time favorite is still Diplomacy."

That one sentence explains a lot. :p I've only played it a couple times, highly interesting, but the element of basically the winner being the most convincing liar and backstabber was not one in which I could enjoy the 'role'.

> Bridge, what a game!
I love Bridge! Play it at a social level monthly, so my wife can join me. Super, super game. And this should be no surprise, I'm a huge chess fan -- currently inactive but at one time a registered tournament director and 'expert' level club player. I do miss Advanced Squad Leader as well :P

Charis



-- EDIT at ToeCheese

Gorf?
Now THAT'S Scary! That was one of my favs -- you're dating yourself! :lol:

Space Ca-Det! Space Ca-Det!
You will meet a Gorfian doom,
Space Ca-Det! :hammer:
 
I fancy myself quite a chess player too Charis - never "officially" rated but can hang with a 1600 or so. More of a hobby. Stratego, X-Com, Robotron, Backgammon.

Am I the only person in the universe who thought (thinks) Gorf was (is) the greatest coin op ever? They still have an operating one at the main arcade at Cedar Point in Sandusky... Talk about wasting away an afternoon... *sheesh*

<nice going, Space Caa-Det>

Glad to see you found the game, Jaffa :p
 
Chess -- boy, do I suck at that game (relative to most others)! I have no idea how good a 1600 is, but I'd wager it's a fair bit better than my level of "would usually beat chimpanzee, if it were playing for the first time". Still fun to play occasionally, though.

GORF??? I never knew it had an arcade version. I played and played that game on my brother's Vic-20 (BTW, I have no idea what the 20 refers to, as the thing only had 4K of memory. We still wrote a pretty decent D&D character generation program on it, though). My version had no sound, but I could get to Admiral with some consistency. Speaking of dating yourself....

Diplomacy is what taught me to separate game actions from personal life. I've had a person I viciously backstabbed in Diplomacy call me that same night (in the middle of the night) needing a ride home. He thought he had the wrong keys, but he had the right keys and just couldn't get them to work. I'm VERY glad he felt comfortable calling. I'm a very nice guy in person, but my gaming personae vary a lot.

Game netiquette -- fair enough. But part of my netiquette demands that I try to satisfy (err...that's not quite right. Bend some to try to not piss off...?) all, especially as a leader of something. I invited you, Sirian, to play, and fully believe your participation lent this game legitimacy it wouldn't have had otherwise. As such, I wish to not alienate you -- or anybody. I'd like to think we five will all see this game as a success, not tainted. As such, it requires more bending of how I play than I thought. I'm learning....

What're your thoughts on the propriety of giving a huge cash deal or two and then capturing cities to "pillage" some of that gold back?

Boy am I glad the game didn't get lost in this thread-within-a-thread. Good luck, Jaffa!!!!

Arathorn
 
Survival? Still have the original D&D rules from "Men & Magic" up. Remeber the old houses...Milton Brady, Avalon Hill, SSI, War Games, Game Designers Workshop. Risk was my first real conquest game back in the early years. All time favorite has to be "Wellingtons Victory", the three maps together were 9'x5' and it took 3-6 monthes to play one game.

Everyone who plays these games will do so consistantly with what their objectives are in playing the game. I personally am a lot more restrictive on myself than even Sarian is on himself. I don't whip under depostism...prefering to wait until monarchy and paying....I will only do so if there is no other choice (If faced with the enemy at the gates, some of the populace would sacrifice themselves for the defense of the city). I have whipped settlers to disband a town and move it after I have captured it, as this doesn't kill any citizens. I lauded the increased penalties for whips. I personally hate the fact that no culture cities are auto-razed. I never raze a city in a single player game. I think that when a city is captured after someone has whipped it to death, it should actually rejoice that it has been liberated and be doublely happy for a given period of time. I f recaptured, it can remember the oppressors and go back to unhappy. This means that I take a lot longer to get to a victory, hence I leave GOTM alone. I have heard people complain that they haven't had culture victories, I had to turn it off so I could win by other means (one game I was two turns away from launching the spaceship and got culture victory, was very bummed). I guess I am more of a builder than a fighter, most wars I go into are declared on me. I have never used puppet governments that I declare war on every 20 turns or so just to get more tech. In Sp games I don't play the two upper levels because I have to compromise my enjoyment to win. I don't play on-line 4X multi-player games just because I don't enjoy the style of play. Same thing with d2x. I play on battlenet but mostly on private games to avoid the rudeness of some PK who will insist on disrupting a good game just for fun.

That being said, here on the SG's it is a different story. Just as in d2x private games, the enjoyment comes not from winning or losing, but in the sharing of the journey. The people with whom I play the games. I first found the Apolyton site, and tried things there.... No offense to those who like it but I found that most of the people there were a lot more aggressive than I was willing to become. Here I have found a group of people that better match my style of play or at least allow me to play closer to mine. I do make comprimises in how I play. The Crete game is an example. In that game I must raze any and all cities taken and do so only because Charis makes me. There are however certain things I would never do, using nukes is one. I have never built one and never will.....that would be a show stopper for me. I like my civs to be more like Churchhill than Hitler. Yes, the game allows me to be the worst, I can blitz the unprepared neighbors surrounding me. Through deception I can take advantage of all of the methods made available. I don't.

This is a community, therefore it is made up of all types. I do not presume to say that my method is the best (and I don't think anyone else is doing that either). We must all give some to make it good for all. If the person who hosts thae game makes rules I can't abide by, I don't ask to play. I watched the games before I asked to play, just to see what the prevailing styles were in these games. I really have no say in the current game as I am not that of it, however, I will say that one of the challenges of SG is dealing with what you are handed by the last jperson and making the best of it in your personal context. I had thought that a lot of these restrictions, such as no ROP rape, where assumed. If they are not then it is good that we have brought this out in the open to be dealt with in a friendly manner. Maybe, a thread or a spot at RBCiv can be set aside to put the rules and expectations that we all agree we can live with. Then the person who hosts the game can put down any deviation from this community rules. I vote for the Dove party and the Marshall plan!

And now back to your regularly scheduled programming....
 
What're your thoughts on the propriety of giving a huge cash deal or two and then capturing cities to "pillage" some of that gold back?

Don't see a problem there. Would only be exploitative if the civ had one or two cities left -- but civs of that size virtually never have anything worth buying in the first place. A cash deal is delivering goods up front. If you then declare war and move in and take a city or three, and get some of it back... well, look at it from the other side. It would not exactly be fair or reasonable for them to expect a cash deal to insulate them from attack. You haven't promised them anything beyond the immediate deal.


As for GORF: I loved it! Lots of style points. Functionally, though, it was a conglomeration of other games, sort of like a mini heptathalon of sorts. And even back then, I wasn't the biggest fan of the Charis Mix-n-Match. :p

I shouldn't get started on coin-op tales, though, or I could be here forever. :)


- Sirian
 
0) 950AD Spies? Forget spies. We don't even have a complete set of embassies. I establish an embassy in France, and discover that the French/Indian war is, in fact, not. Somewhere in there they learned how to get along and now the whole world is living in peace, brotherhood, and perfect harmony.

Harmony? Yeah, right :)

Trade off sanitation to France for Printing Press+3gpt+111g. Cancel the incense for 6gpt deal, and trade incense+WM+40g for Democracy.

Trade incense+Sanitation+Printing Press to India for WM+7g+Combustion, and establish an embassy with India.

France is building the Military Academy, India is building wealth (!)

Trade Democracy+Espionage+WM+3g+9gpt to India for Mass Production.

Trade Sanitation+41gpt to Germany for Motorized Transportation.

Turn science budget off (researching Radio takes 14 turns and costs ~200gpt, we can buy it from Germany for 78gpt).

Institute a revolution, and become a Democracy :)

Hmmm. We went into anarchy with an empty treasury ( :eek: ), and paying 64gpt to other Civs. We came out with empty treasury and earning +246gpt. What happened to our treasury for that turn?

1) 960AD Buy Flight+Radio from France for WM+111gpt. A scientist in Luxor starts working on Fission.

Germans start building United Nations. Ummmm.

2) 970AD We get caught trying to plant a spy in Germany. Biz not pleased :(

Buy Fission from France for WM+94gpt+72g. Heliopolis, our mega-production city, starts on United Nations (due in 10 turns).

Germany building UN in York. We buy German territory map, and see York has one mine. Whooo.

Germany starts Manhattan Project, France starts UN.

3) 980AD France is building UN in Orleans. Ask Joan what she'd like for her territory map. She wants uranium. Ooooh.

5) 1000AD We send our diplomat to investigate Orleans. Orleans is 74 turns from UN. Heh :)

It's really pathetic how bad the AIs are at optimising production. That's exactly the sort of thing it's easy to get a computer to do well.

Trade Fission to India for Ivory+Wines+WM+3g.

6) 1010AD India starts building UN (Delhi).

7) 1020AD Established embassy with England, and gave Elizabeth our World Map. If we're going for a diplo win, we need her vote :)

Germany moves some infantry onto our territory. Hmmm.

8) 1030AD German infantry moves away again. Hmm-hmm.

We lose one of our two spare uranium sources :eek:

10) 1050AD Bismark is down to cautious.

We build UN in two turns. I vote we try for a diplo win. We have lots of stuff we could give to England, uranium we could give to France, and 709g+141gpt for buttering up deals :)

A possibility would be to get MPPs with both France and India, wait 10 turns for our deals with Germany to expire, then declare war on Germany, and hold the vote after they attack us and trigger the MPPs. (This feels 'okay' to me. It's certainly taking advantage of pre-programmed AI responses, but I don't think it amounts to an exploit.) And there's a risk too, if France and India decide to go to war with each other.

If we're going for diplo, don't try and plant any spies.

Charis, you're it :)
 
Diplo victory in 1080AD? :lol: Now that would be something!

I bet Liz and Ghandi would vote for us anyway. Certainly if we butter them up a good bit on the prior turn? Joanie is in bed with Otto, so I doubt she'll support us without manipulation. Still, I think trying an immediate vote (with buttering Liz and Ghandi) is worth a shot. A diplo win this early on Deity would score pretty big, too!

To the bold go the spoils.


- Sirian
 
Ok, having scored one glorious diplo win tonight, time to try for a second!

Cleopatra brings in a special 'negotiator' to discuss relationships with several countries-- Charis 'The Hammer' Hammurabi !!!!
:hammer:

Five civs, one a long time enemy with the top power (India vs Germany).
So first we focus on Liz, and if leftover goodies, Joan.

We pump, and I mean pump, Liz, with Techs. I carry her up out of the
dark ages and catapult her into the future. Up until the last one she
acted as if she didn't care, staying merely polite. Finally when she got
a resource (coal) she became gracious. Joan was friendly to start, and gold
was a soft butter up, but RoP and free Uranium?! She got REAL friendly! :blush:
Gracious in fact. Gandhi likewise just needed a little attention and was
easy to get to gracious (RoP and a large chunk of cash).

1070 - We get UN and the vote results...

Cleo for Cleo, Biz for Biz and...

Liz for us, Joan for us, Gandhi for us - a clean sweep!!! :hammer:

There ya have it folks, a MASSIVE diplo win, at deity. First deity SG win
in fact, congrats!! :goodjob:

Thebes was the top city, none of our others were. (Five caps)

Final score... 7189 ! Looks like a huge finish-early bonus :P
"Cleopatra the Magnificent". For me... that's a *NEW HIGH SCORE*
Grazi all!

To record/see the score and replay, download the savefile, hit
return for next turn, accept any choices presented, and choose
"Yes" for the UN vote.

Charis
 
Oh, yeah!!!! Awesome, guys! Simply awesome!!!

[dance] :cooool:

A deity succession win. My first diplo win at deity. Lots of learning on my part (and I hope others').

I'm in shock. Didn't see that coming at all. WAY TO GO!!!!!!!!

:love: to Ghandi, Joan and Lizzy for voting for us. Biz was pretty scary but just couldn't pull it out in the end. I must say I'm very very surprised Joanie voted for us over Otto -- those two were so close they should've been married....

Some final psuedorandom questions/thoughts:

It seems Jaffa got good gpt deals. Did paying the one set of 210 gpt help "fix" our reputation????? Was it not pure :smoke: but a lucky move? (Good means planned, NOT the case here)

1070??? Diplo??? That's INSANE! The tech pace on this map was unreal. Industrial Age ~100 AD, Modern well before 1000. I've launched in the 1500s before but this.... Oy!

Thanks, guys, for a great, fun game -- and some fun philosophical discussion on the side.

WOOHOO!!!

Arathorn
 
Way to go, guys!

See, deity isn't so tough after all. Maybe they should make something above deity. (what's above a deity?)

:cool:

Just kidding. Good game, guys.

No room for :smoke:,

Lots of :hammer:.

It's all good.

Jester
 
Wow - Diplomatic in 1070, unreal!! Came out of nowhere - *envisioning uranium circa 1070A.D. - Chaucer was still another 300yrs away!!*

Many thanks to everyone involved for the gaming tips and insights into playing styles. I would say I'm fully equipped to tackle Deity.

If there's an LOTR2, I would more than happily play again if there's an open slot. Standard size map, maybe?
 
:lol:

Oh sure, seemed kinda easy.. Diplo in 1060? but I bet you can't do it again!

Come on, I dare ya,

Bet ya can't do it on Chieftain! Thats right, not Warlord, not Regent, Chieftain!

:lol:

I hope you guys realize I'm just being silly! Congrats! I didnt read through the whole thing but great job!

I think what saved you is all the tech trading is that right?

Seriously, I don't think you could do it in Cheiftain.. simply because the AI is too stupid, you would be researching the whole tech tree yourself while the other civs are stuck in the Bronze Age! :lol:

How's that for a challenge;you guys, playing a chieftain game.. I think you'd all die of boredom before you finished :lol:
 
Good game, guys. We did it on the first try! :goodjob:

Although... given the same start, and 1000 attempts, I don't think we'd again draw the "luck" of having a coal move to Helio and hand us the Iron Works like that. Sometimes it really is better to be lucky than good. Without that iron works, Joanie would have snagged Hoover from us, and who knows what would have changed from there. We might still have won, but it wouldn't have come this quickly. Normally I hate the moving resources, but I must admit in this case it worked wonders (literally) in our favor.

I'm looking forward to more deity efforts.


- Sirian
 
What was your score for this game? Deity, and such an early victory...you have me very curious!!!
 
With the savefile purging going on on this site, I couldn't bear the thought of having all of the lotr1 diety save files disappear. Thanks to Sirian for holding off on deleting.

I have accumulated all of them together in the upload folder. They are all in the form of lotr1-####ad/bc so e.g. we have lotr1-2550bc is the first save file and lotr1-1060ad is the last. I'm gonna try to link to them, but I make no promises this worked.

2550 bc

1750 bc

1550 bc

1300 bc

1000 bc

350 bc

150 bc

30 ad

250 ad

350 ad

450 ad

550 ad

650 ad

750 ad

850 ad

950 ad

1050 ad

1060 ad

These should allow any interested individuals access to the save files for as much "alternate history" as anyone wants to do.

Arathorn
 
Back
Top Bottom