LOTR 1 - Daring Deity

I'm not in favor of Victory by Betrayal. "Best Hope" or not, I'd rather see us go up or down without stooping to that level.

Interesting. We're so alike in so many ways, you and I, but this one just doesn't resonate at all with me -- especially on deity. Maybe I've played too much Diplomacy in my life, but if I have the chance to dig the dagger in deep enough that I win the game, :slay: I'm gonna do it every single time. (Similarly, I expect to get stabbed every so often, when I mistakenly leave myself open to such.)

For me, Civ3 is first and foremost a game -- a way to have fun. For me, winning is fun, however winning is defined (e.g. the big brother game "win" as defined). Second, it's an intellectual challenge -- do I attack now or wait? Can they reach me next turn or not? Will they attack now or later? etc. Inasmuch as Civ3 is based on history, I'm reasonably oblivious and could care less about the AI reactions.

OK, enough philosophical rambling, what do you consider "Victory by Betrayal?" There are various degrees of betrayal. Would enticing Biz to declare war by repeated dmands and then a "Get off our property!" be a betrayal? How about just an outright war declaration? (I mean, for me, if I could sign a RoP and rape all his cities at once from his own lands, I would do so without a backwards glance.) [Note: not saying I'll abide by what you say, I'm just curious, for gameplay relations and future reference.]

I'm rather sure we could pull off the Diplomatic win. All we need is to build the UN and have everyone at war with Germany.

You're sure they won't just abstain? :confused: I don't think Ghandi votes for anybody who's wiped out a civ. I think Joanie only votes for culture leader or abstains. Military might is also a consideration. If the AI hates both candidates, it'll just abstain, rather than vote for the "less hated" option. (I might be wrong here, since I usually just build the UN and never hold a vote, but that's the trend I've seen).

Does anarchy end war moblilization? I thought only declaring peace (whether by eliminating an enemy civ or via treaty) ended mobilization, but I'm less than 25% sure of that, so I'd like to know. If anarchy does end it, that gives us a lot of nice advantages, being religious. :enlighten: Enlighten me.
 
Interesting. We're so alike in so many ways, you and I, but this one just doesn't resonate at all with me -- especially on deity.

Especially on deity?



"It's not whether you win or lose. It's how you play the game." I have "been there and done that" with gaming. I've covered it all and have nothing left to explore -- on the surface. The only place for me to find entertainment through gaming now lies beneath the surface. I have nothing left to prove, to myself or anybody else, and this could best be summed up with this phrase: "Winning is not enough." I demand a sporting victory, a fair contest. Sometimes I want a relaxing game (Civ3 is mostly like that) and don't hold myself to a rigid standard. Sometimes I want a rough challenge and will set myself up in some situation, or apply myself to some goal, that really pushes me, that I have to bend a lot of effort into achieving. Adrenalin? Sometimes. Sometimes just the satisfaction of mental stimulation. I LOVE TO THINK. The corollary to that is that I also love to feel. Both in depth. I seek chances to dive into thought and emotion, and games are a convenient way to do both in a small package. A chance to create, for a while, this tiny microcosm of the universe, usually though not always with defined and/or known rules, and strive for some goal.

THAT is the fun, for me, the striving, not the destination. I can mark any number of destinations. Measuring things has its place and is an essential part of finding meaning in the activity, but each goal is there only to give direction to motion.

I've spent a sizable chunk of my lifetime playing games of all shapes and sizes. Board games, advanced board games (heard of Avalon Hill?), TV tennis, ancient console games (Atari, Intellivision, you know, the pre-Nintendo stuff), ancient home computer games, RPG's of all shapes and sizes, paper games, cards, coin-op arcade games (and how), puzzles, riddles, and now, PC games. Vehicles for thought. I sometimes work VERY hard at having fun. :) Sometimes I don't, it just flows.

I have grown to be one of the pickiest SOB's on the planet when it comes to rules. I know a great game when I see one, and I know when the rules of a game are flawed. Rules flaws can render a contest moot, such as to steal away any value from the striving. In other words, to defeat the purpose of the game, rather than to serve it. That gets into the question of "what is the purpose of a game" -- and you're right, it's about having fun. Fun means something different to each player.

However, for me, there is a concept called "Contempt of Game". When I reach a point at which I feel contempt for a game, that there is no worthy goal within the game to present me a genuine challenge and/or a fun exploration, there's no point in playing. I'm not at all compelled to "win". Rather, I am compelled to EXCEL. I can only excel if there is some test to apply myself to, or some area not yet experienced to explore and discover. AND... it is only fun for me in the absence of Contempt of Game.

Specifically in regard to the diplomatic system in Civ III... it's broken. The rules there need work, a lot more work. Will they get them? Incredibly enough, I think they will. This design team has shown an extraordinary commitment to their product (relative to typical game makers) and have made ACTUAL PROGRESS on improving game balance and closing out contemptible rules flaws and loopholes, with each patch. I can't tell you how many other games I've seen either not patch at all, or spin their wheels with results that go nowhere, or even in some cases, get worse.

Still, for now... the diplomatic rules are flawed. There is nothing even remotely resembling logical, realistic, sensible, or even functional penalties attached to breaking your word in Civ III. Without appropriate penalties, this constitutes a loophole in the rules. I have nothing BUT contempt for that aspect of the game. Put another way, the only way for me NOT to feel contempt for the game is to voluntarily eschew the options that, if employed, would violate the spirit of the game and render the gameplay either moot or at least tainted. Where the game rules are insufficient to offer a fun experience, I am minded to "correct" them on my own, if I can. And if that's still ineffective, or else the problem is so severe that some voluntary additions or subtractions can't relieve the Contempt of Game, then it would be time for me to move on to a new game.

Sign a RoP and park your forces right next to all the AI cities, then wipe them out in one turn? What's the point?

Get free goodies by suckering the AI with deals that you fully intend to reneg on? And the game lets you "steal" like this and get away with it?

That kind of game's not worth my time. That kind of move shows Contempt of Game, and I can't go there. I know if I do, the fun will stop and I'll have to give up the game. That doesn't extend to imposing my preferences on anybody else -- far from it. In some of these SG's here, I observe extra limits on some of my turns (things I won't do) and don't even much talk about it, and make no complaints when others play differently, unless there was some mutually agreed condition that was not observed.

But THIS game... means a little more. We're undertaking to play at the highest difficulty, with rather steep advantages to the AI's to offset their limitations, such as to seriously place the outcome into doubt -- and it was the first such attempt in this segment of the Civ3 community. When I asked for "no poprush exploitation" at the outset, that was with the idea to make this a truly worthy contest, to set aside the loopholes and exploits and play it straight up, come what may. I do not view flagrant, intentional diplomatic betrayals as anything other than Contempt of Game. I consider the possibility of such to be a failure of DRAMATIC proportions in the game design itself -- one that, if fully exploited, would thrust me wholly into contempt and destroy the fun. In fact, if that's how we "win" this game, by use of such tactics, I would view the results in the same light as I would if we had poprushed our way across the ancient era with chariots, using captured workers to fuel the whipping camps. That wouldn't be cheating, since the rules allow for it, but to me it might as well be, since I have contempt for those rules. Might as well use cheat codes, or reroll and replay battles to guarantee a win. Same degree of Contempt of Game involved, from my perspective.

A fair and worthy contest is a game. Lacking those, you might still have a vehicle of exploration and discovery -- of PRACTICE -- and that too can be fun. (I "practice" Civ III solo sometimes, reloading a few things here or there, or sometimes a lot of things in regard to some specific aspect, as I look to figure out just exactly what are the rules of the game, or how a certain move might go over and what results it obtains, compared to other moves or situations). Nothing wrong with that. But practice and "game day" are not the same, and by this point, I've done all the exploring I need or want to do in regard to diplomatic betrayals.

There is one "betrayal" scenerio I find sporting: cheating the cheater! If I see an AI sneak attack coming, and I know they are after me, I have no qualms with making a gpt deal with them, knowing that when they attack me, the betrayal rebounds on them and imposes a real penalty on them for being such rubes as to backstab me like that. I pulled such a move on X-man in Apoly 4, got three almost-free techs and no stain on my reputation.

However, the kind of deal that you made, wherein you got hard goods (tech) for gpt, knowing that the AI would activate our MPP and force us back into war... well, that was an intentional betrayal, and the stain does and should fall upon us. IF the game had in place some sensible penalties for that, I wouldn't have a problem with it. But it doesn't. This game isn't designed well enough to cope with flagrant contempt. Rather, it seems to have been designed on the premise that diplomatic deals mean something. If they weren't intended to mean anything at all, there would not be any penalties whatsoever. So... it seems indisputable to me that the spirit of this aspect of the game was never intended to cover hard-nosed, repeated, intentional betrayal, because the game is just not capable of dealing with it. Sure, the first time you do it, it takes SOME gpt deals off the table. That's it, after that, the next one and the one after that are penalty-free. Even if it closes out a few of the ways in which you can get something for nothing by betraying your word, others remain open, like promising 20 turns of peace for concessions, then keeping the concessions and attacking again anyway. The game never catches on, just keeps coming back over and over to be suckered again and again, and what's the point? In what way is a victory of that kind at all worthy of the time invested to obtain it? If you don't honor the AI as a peer, as an opponent worthy at least of some level of respect, but rather show contempt for them as a mere collection of limited algorithms, are you even still playing a game at all? Seriously. If you are measuring your intellect vs the AI, not a person on this planet would lose that contest. The AI has no intellect. It doesn't think, it just reacts. Once you step outside the bounds of its parameters and do things that aren't just clever or effective, but on the equivalent of cheating because the rules themselves are flawed, of what use is the result? What, exactly, have you actually accomplished?

There's another concept I call False Difficulty. Human beings have a competitive streak, and they long to excel. They also have a tendency to base their worth on goals reached, notches slotted into their belt. These are things they can hold up and be praised or recognized for. However... the VALUE of a goal reached, by way of measurement, has a lot to do with the effort expended to get there. What obstacles had to be overcome? What real level of difficulty was faced in getting there? "Real" level, being the key. Many game players are enamored with False Difficulty, with the idea of a goal that is widely held to be "worthy", but which can be reached easily through some shortcut or other. They want the praise or self-congratulation of the achievement in name only. It is rather a quest to get something for nothing. Some do it by way of cheating, but many games (especially highly complex PC games like CivIII) have so many rules that some loopholes and flaws can be found to provide easy paths to victory, or shortcuts that result in some degree of False Difficulty. Thus, you can have your False Difficulty without having to "actually" cheat. Yet the result is the same: the challenge is compromised, the results diminished in terms of what is being measured.


I play both to explore and to strive. Civ III is a blend of both, as the actual challenge of the game has limits (like AI breakdown at the Industrial age) and foibles (nonsense like the sheer randomnity of resource shuffling, or the tediousness of pollution cleanup and lack of interface support with things like cities about to go into revolt). It's never going to approach the environment of chess, but then, chess is a pure contest, nothing in the way of mystery of exploration. Civ III can provide random maps and randomized conditions, such that even when the game itself stops offering exploration, each instance of the game still holds something new to explore. The fun can go on and on, as long as you stay away from contempt.

I've had the enormous benefit of achieving the pinnacle in some games. World records on a few coin-ops back in the 80's, top rank (worldwide) on ladders with multiplayer games over the net in the 90's, "best-ever" or "first-to-achieve" results with single player PC games. I'm also grandly mediocre at many other games, and outright suck at some. That's just the spread of things, everybody has their talents and potentials. But only a relatively small percentage rise to the very top of even one heap, at any point -- sports champions, gold medalists, nation leaders, bestseller lists, etc. Thousands upon thousands of such people, yes, but relatively few of the total. Having been there, I know that there is zero inherent value in the milestones. They can mean something, but only as they apply to measuring and offering insight into... the ability and willingness to act. If you use them as a reason to halt and rest on your laurels, rather than as a platform to launch your next effort, you betray yourself, and you will start to decay. I'm sure you can think of examples from life, of those who reached the top, then crumbled.

Striving to win lends meaning to play, but only by offering a form and structure to shape the effort. If you compromise how you play the game, in pursuit of a "win", you lose automatically, for there is value only in the playing, not in the winning.

Striving is insatiable. Even IF you achieved the highest goal and became THE BEST, what then? I've had to face that question a few times, more than enough to realize that any and all meanings attached to milestones are arbitrary. Records are meant to be broken, and even the best result could be improved upon. Yet there IS inherent value in the effort, the excellence of successful action. Milestones, records, goals are nothing more than than guideposts along an endless journey. It is the journey itself that matters.

Life itself is a game. You may find differently, but I have found for myself, it is not entirely possible to separate out my gaming identity from my personal identity. Gaming is a rich field of metaphor for me, a place of generally little consequence to play out microcosms of things more urgent in life. Some of the lessons I have learned from gaming apply directly to life -- or rather, ANY thing you do in life can potentially offer you insight into yourself.

Games aren't the only thing for which one can form contempt. Contempt ITSELF is a bad BAD place to be. Those who form contempt for their jobs lead generally miserable lives. Those who form contempt for their friends and family are in deep trouble. Those who form contempt for themselves are in the worst shape of all. Contempt for life is the ticket to a living hell. So yes, civ is "only a game". But that could be said of anything.

(cont)...
 
Interesting. We're so alike in so many ways, you and I, but this one just doesn't resonate at all with me -- especially on deity.

Doesn't that rather imply that the harder you are pressed by the game, the more willing you are to take shortcuts? I'm just the opposite. The more rigorous the challenge, the more serious I get about playing it straight up. Where the rules of a game collapse, I try to prop them up (if the game seems otherwise worthy of my attention -- and I'm having fun playing it). This is true in general, but is true especially on deity. ... Especially on deity!

I hope that makes sense to you. :)


- Sirian
 
[Wow, Sirian. That's a fair chunk to digest. Lemme think on it a bit (or a lot) and I'll get back to you.]

Arathorn was nowhere to be found, but his near-twin, Bobthorn the Bank-Builder was available and got pressed into duty.

(0) 650 - Upgrade one knight to cavalry and one rifle to infantry. Give the AI new "top units" to "fear".
Sold Scientific Method to Ghandi for the Corporation and 42 gold
Sold incense to Ghandi for 9 gpt
Thebes completes something and I decide to skim a worker before going on to the next project.

(1) 660 - Elephantine finishes its factory and begins a bank. MMOW. Watch Germans cross our lands.

(2) 670 - Bismark raises the price of spices to 23 gpt. We pay, as its cheaper than luxuries. Heliopolis finishes coal plant and starts the artillery/turn plan. Thebes becomes the infantry supplier -- one every other turn. Pi-Rameses finishes factory and wants to start a bank but begins an aqueduct instead.

(3) 680 - Workers return to our core cities to do further upgrades there, instead of being out "in the sticks" as it were. All turn, I was occasionally replacing irrigation with mines, to speed up production for max-sized cities.

England and America declare peace (what a world-shattering event! 4 total cities between them. I'd turned down alliance offers from both -- for obvious reasons.)

Bad news, the Germans start Hoover Dam in Berlin -- a size 12 city. Our map is old, so I have little clue on shield capacity there.

(4) 690 - Heliopolis changes over to palace placeholder. I dial up Joanie and Bizzy and they agree that Atomic Theory can't be had at any price. I grumble and try to work on increasing our gold and gpt. MMOW, of course.

Bobthorn steps up and pays 434 gold to finish the bank in Elephantine. He claims it'll pay for itself in 40 turns, as it increases our income 11 gpt. Bobthorn the bank-builder also wants Wall Street.

Our first pollution occurs -- near Heliopolis, of course. Harbor in Buffalo. Bobthorn begins a marketplace, expecting Sirian to veto to a granary.

Bobthorn now buys the bank in Giza. It'll take longer to pay for itself, but it is bank #5.

(5) 700 - Bobthorn has a major dilemma on his hands. Egypt still can't afford Atomic Theory, so getting to Hoover is a far-off proposition, if possible at all. Wall Street would complete in Helio in 2 turns vs. 6 turns in Thebes. But would wasting 3 turns of Helio cost us Hoover if we could afford Electronics by then?????

Hey, we have an embassy in Germany (but not France or India or America. How odd...). We can investigate Berlin for ... *140* gold??? That's pretty steep. What else can we do? Bobthorn sits and thinks, thinks, thinks.... (Everybody now! When we use our minds, take a step at a time, we can do anything! That we wanna do... :rolleyes: ) [A cartoon blue dog appears and Bobthorn is inspired.

Bizzy, what'll your territory map cost? A mere 14 gold and our territory map? We have a few covering infantry now. SOLD!

Berlin has 3 forest, a mined cow plains, 2 mined shielded grass and 6 other one-shield producers. That's ... ummm ... 19 shields. THAT'S IT?!? At that rate, the 480 shields for Hoover will take 25 turns. Plenty of time to get Wall Street built. Helio changed over. MMOW.

(6) 710 - Bobthorn wishes there was a bank he could build.

(7) 720 - Wall Street in Helio. Return to palace. :smoke: Why not crank out a few more artillery first? :spank:

Pi-Rameses finishes its aqueduct, goes to max food, and begins a bank! What else?

England provides the only humor in an otherwise dull turn.

One of these things is not like the other... (I have a two-year-old, can you tell?)
 
(8) 730 - Finally, we can put an offer on Atomic Theory? Joanie, what'll it cost me?

Bobthorn rocks back in his chair. 210 gold per turn? On a small map??? Low culture and a betrayal can really suck. I make a fateful decision that might well cost us the game and purchase it. Our income goes from 240 / turn to 30 / turn. One tech from Hoover.

Germany and India's psuedo-war is over. Usually such affairs involve a million ironclads exchanging shots, but it didn't seem to be the case this time.

(9) 740 - Bobthorn plays settler tag, since he has no banks to build. He's starting to show his age. Workers run about pell-mell on various tasks of questionable value. Income attempted.

(10) 750 - Bobthorn is dead. Rumor has it Arathorn found out that Bobthorn stole his place not only in Egypt's history but also in Cleopatra's suite. Arathorn mutters something about capturing the old American lands for their luxuries and the wonders in Washington. Most Egyptians express their relief that Arathorn was not in charge.

I've not sold Atomic Theory to Ghandi yet. I was waiting for him to have a bit of gold, but that seems fruitless. We can get one tech - OR - two luxuries from him. I'd go the latter route and see if WLTKD helps enough with corruption to be worth it.

FWIW, were I playing solo, I would declare war on Germany in the very near future, again abandoning my rear cities (RRs make that a bit safer) to put everything on the front -- and hope and pray for progress in old America and a stalemate across the rest of the front.

Our catapults need a purpose -- either to be upgraded or disbanded so we get the extra gpt. We're kinda shield rich and $$$ poor right now, so I would probably disband... Or try to bait the AI with them.

But I'm out now.

Good luck all!

Up next -- Sirian
On deck -- Jaffa

Arathorn
 
(I'll start with... we can still salvage this!)

Was looking good until...

> Bobthorn steps up and pays 434 gold to finish the bank in Elephantine. He claims it'll pay for itself in 40 turns

Ouch! Missing Dam will be a *LOT* more expensive than the savings, still... this sets us back about 2-3 turns in buying tech, not fatal.

> Bobthorn rocks back in his chair. 210 gold per turn? On a small
> map??? Low culture and a betrayal can really suck. I make a
> fateful decision that might well cost us the game and purchase
> it. Our income goes from 240 / turn to 30 / turn. One tech from
> Hoover.

:eek: :eek:

It's coming back to haunt me!!! And ironically, for the same wonder! rbd3 I payed ~211 gpt for a tech and several tomatoes were thrown at me. (Yet... we did end up pulling Hoover out of our rears and it turned out well in the end)

This is *monster* expensive! Double, almost surely Triple going rate. Did you try to bargain her down? Is our rep THAT bad??
With a surplus of 200+ gpt, we can pay cash, not this weedy gpt rate, and save about half the price. Wow...

One last eep... The palace has 9 turns left to be built??!
:eek:

We need to save up and buy Electronics within 9 turns, or lose the Dam. Can lower the shield rate slightly, or pull entertainers to delay a few. You started it rather early. (I must have had a few too many weedy math days, now no one believes my calculations anymore).

Still... we can do this I think! If you don't overpay, if you offer cold hard cash, even if they don't think a deal is possible, they'll give you a fair price. Electronics in this game, if the techs I bought were any indicator, is in the 1200-1300 gold range. If we spend *no* more cash, perhaps exporting or selling something for just a wee bit more, we stand a good chance of having just enough on the turn right before the palace completes. If not, entertain or put Helio into disorder for a round or three, scrape your nickels together, and it's there.

Sirian, we overcame the 200gpt weed in 3 to get the Dam, don't give up on it now! :D

Arathorn, good job getting Wall Street! :goodjob: I'm not meaning to be harsh, but was running through the cash factors as I typed this and saw we can still do it -- the point is to say we're not out, and once the Joanie deal is up, Wall Street in hand, Hoover in hand, and a lot of infantry cranked out as you've been doing, we're ready for ANYTHING! :hammer:

Good luck!
Charis
 
Have we forgotten our Civ2 so soon?

We could try stealing it :satan: from Germany if we're unsure about making it. Checked the game and at the end of Arathorn's turn we can "safely" steal a tech for 1048gp.

I rarely if ever steal techs (due to the price) but there's nothing against a little espionage in my book. And, I have NO idea what our chances are of "safely" stealing it. Sirian?

Anyhow - possibly something to consider that no one brought up.
 
:lol:

Yes, that occurred to me. If we were going to fail I would advocate that, tis worth it. As it stands, it's a good fallback if we get to where the palace is about to complete and a purchase is not in sight.

Let me try to clarify my predictions, as I'm sure many here think it out of thin air or (gasp) weedy...

-----

What do techs sell for??

There is a rate for EACH advance, which may be different.
Ex: Electronics 180, Replaceable Parts / Electricity 140,
Atomic Theory, a hefty 200. Medicine and SciMethod 100.

This is adjusted by the map size: "Tech Rate"
Tiny 60, Small 90, Standard 120, Large 180, Huge 240.

The price to buy is *ONE HALF* the cost to research, so apart from
trying to get a lead, buying it from another civ has advantages.

Gold Cost = Tech Rate * Tech Cost (units are in tenths, so divide by 10)
Beaker Cost = Gold Cost * 2

This is discounted by the %ofKnownCivs that know the tech. Don't know
exact formula, but seems something like...
Discount = (#who know it, that you also know) / (total # civs in game)
(This might be too steep, could be less)

Ex1: Large map, Ceremonial Burial 2, Bronze Working 3. With 3 gpt to science,
the times are 36 and 24 turns. That's a beaker cost of 108 and 72 gold.
Going the other way, Bronze Working gold cost should be 3*18.0= 54.
Beaker cost is double, or 108. Voila! Similarly, to get Burial by
researching it, beaker cost will be 2*2*18.0 = 72 beakers. At 3 per turn,
it will take 24 turns to research. But if you SAVED all that money, for
it would only take you 12 turns to come up with enough cash to BUY it
at fair market price.

Ex2: I bought Medicine for 450-500 gold, and Sci Method for 640 gold.
Gold cost = 100 * 9.0 = 900. With a third to half civs knowing it, those
prices are about right.

Ex3: Atomic Theory isn't cheap. If we were third civ to buy it, then two
of six know it, or 1/3 discount. Base gold cost should be 200 * 9.0 or
1800. Apply the discount and it's a 1200 ticket. Inflate cuz they don't
necessarily like fair value. What was paid was pure extortion! :P

Ex4: Electronics. The one we really need know. It's cost for first civ
in gold would be 180*9.0 = 1520 gold (although you can't BUY it if you're
first). Second civ cost around 1300. Third civ cost 1100. So hope that
France gets it before we need to (quite likely, actually). Hence my
estimate of 1200 as "hard cash" cost for Electronics.

These numbers are what you pay. I think post 1.17, the AI will value YOUR
tech at about 1/3 the other way around?! :P This seems to be difficulty
level specific, from what I've seen and read, just don't know the formula.

Bartering and the exact discount rate, I'm not sure. There is also some
factor for relative strengths of the civiliaztion. But... if you simply
scale up what was paid in lump sum for SciMethod and Medicine, ~500 gold,
then Electronics should be 1000 gold with the same number of civs knowing them,
or with less knowing it, 1200 is reasonable. *NOT* 4000, NOT 2000.
1500 or less for sure, and if France gets in, 1200.

If it comes down to it and you can't get a better deal than 1500 gold, hard cash, I'll eat my post :P (Well... should I say "from Joan", cuz who knows what Biz is smokin'?!)
Charis
 
The value of gpt plummets when your word is tarnished. Charis is right, cash is not affected, so by paying in gpt we paid MUCH more than we would have to wait a few turns and pay in cash. Difficult to say what the net positive effects of the earlier 'deal' with America produced, but strictly in terms of economics, this one wipes out those gains and then some.

Conclusion: :smoke: :)

As for war or peace, I'll see what I see when I get in there.

- Sirian
 
Hmmm....

I offered 980ish cash gold. That meant only 153 gpt, as I recall. But a cost of 50 gpt for us from Wall Street. And no emergency funds for upgrades/unit purchases if such were needed.

Bizzy wouldn't even sell for 220 gpt and all 980ish gold on hand.

As a possible recovery, sell AT to Ghandi and then sell our luxuries (only source) for as much gpt as we can.

I suppose I should've just let Arathorn run things and attacked Germany. We might've extorted the tech and/or captured enough wonders to not make it matter.

As for not trying to steal it with an embassy, that was pure :smoke:. I keep forgetting you don't need a spy to do that, just an embassy. Definitely a bad, BAD move.

Well, next time, hopefully Charis can just pass me a war and I won't have to worry so much about all this economic stuff. :)

Sorry,
Arathorn

P.S. Germany and France have a MPP. Attacking Germany would make France declare war on us -- tarnishing their rep not ours.... Just a thought to dangle out there.
 
IT 750AD: Sell horses to Liz for 23 gold @miser! WE ARE SAVED!!! THE GAME'S IN THE BANK NOW!!! :lol:

Well, OK, maybe not. Let's see what else we can do here.

* Saltpeter to Otto for ~30something gpt.

* GAVE Medicine and Scientific Method to Abe, then traded him Atomic Theory @ 4th for Communism.

* Atomic Theory @ 5th and ~50 gold to Ghandi for Steel.

760AD: Changed St. Louis to settler, several other cities to colleseum.

770AD: Mined mountains near Byblos, irrigated one grass there. Effort made to get WLTQD running in far distant, corrupt cities, to increase shields from "pathetic" to "sorry". Hey, every bit helps.

800AD: Founded Buto near DC. English show big frowns and head home. :lol:

* Rubber and ~650 gold to Joanie for Electronics.

* Electronics and 15gpt to Ghandi for Refining and Wines.

* Steel to Abe for World Map. (Maybe should have done that on first turn, but was thinking tech trades, and didn't realize at the time that we lack over 100gp worth of map info! :eek: ).

830AD: Hoover Dam completed in Heliopolis.

850AD: Police Station completed at Helio, allowing for over 90 shields per turn. (Hello Infantry!) I set it to build a library first. Other core cities MM'ed to get over 40 net shields per turn, everybody needs a library, then can crank artillery or what have you. Colleseums already in place. Walls finished at Lisht, start barracks. Factories underway in the east. Pi-Ram pushed max irrigation and grew quickly, could now stand another couple of mines, though.

* Refining to Abe for Espionage. (How he got Espionage with just that sorry lone city, I have no idea!)

Sanitation due in 19 turns with a lone scientist, should save us a few hundred cash, or even allow us to broker like mad if they keep skipping over it. Somewhere in there, France and Germany allied vs India.

Otto is still gracious with us. I have never seen a gracious AI even threaten me, much less launch a sneak attack (could be possible, I suppose), but I didn't even worry about him. He moved troops in and out of our territory throughout my turn, but never made anything resembling a genuinely aggressive move (his cavalry continued to dance in circles "on patrol" in his own lands). He still has not hooked up his American rubber.

We are now #2 in the world in score, size, etc. I think a diplo win is a realistic option, but that would require aligning Joanie AND Ghandi AND Liz with us in a war vs Otto, and right now that's problematic, as France and India hate each other. We could also try to ride our way to the space race. I bet as long as we keep on buying goods from Otto, he'll remain gracious. If not... well, then that would change things, wouldn't it? I would not relish going up against panzers. I personally rate them as the best unit in the game FOR ITS ERA.

We should get out from under that oppressive deal with Joanie soon. Please try to spend cash for tech in future. Upgrading our obsolete units soon should also be some priority.


- Sirian
 
Dam good turn Sirian!! :hammer:

We got da Hoova...
We gonna mop dem...
Cuz dey can't keeeeeep up...
And yet Biz luvs us...

I can sleep easier now. Rubber and 650? Now *that's* more like it :P Did you happen to check cash price, or did we not have enough? I'm curious to see what the actual figure was, closer to 1200 or 1500, or was I off?

I've NEVER seen Biz this nice. Never!! And before this drastic repositioning of ourselves as a world power, he could have sneezed and eaten us alive. Was our MPP make thim *that* much of a friend?? :rolleyes:

While it would be *highly* interesting to have seen that turn become a bloodbath with Germany (a la Arathorn SP), I don't think that's quite the prudent path. We just now scored a very major production advantage... let's turn that in to an actualized military advantage.

Although... panzers... shudder...

Charis
 
but probably won't have a reply till tomorrow sometime (since tomorrow is three minutes away). Thank you - drive safely. :rolleyes:

Seriously though - tomorrow afternoon at the earliest.
 
850 to 860AD - Avaris completes Temple, starts a courthouse.

860AD - Workers sent to clear pollution at Heliopolis. Disbanded various units that were not cost effective to upgrade (pikemen) in cities which could use some help producing (Giza, Buffalo). Did upgrade riflemen and knights where I could. Checked the going rate for Combustion (Biz 930GP, Joan 760GP) Hmm - maybe later. MM'ed setup for max everything and cranked the science up to 90% (-285gp for the time being). Thinking about whoring out sanitation when we get it.

860 to 870AD - Memphis and Elephantine finish Libraries - both cities begin artillery production lines (set up cities for 2 turn production with no waste). Heliopolis also finishes library, turn the whole city into boot camp (infantry 1 turn!!). PiRam finishes Library also - Colosseum ordered.

870AD - Shifted workers and troops around - German worker has started on the rubber near Atlanta :eek: Panzers won't be too far behind.

870 - 880AD - Indians destroy Americans (Abe, you chose unwisely) Alexandria finishes Library, Infantry started (3 turns I think).

880AD - Nothing of consequence.

880 - 890AD - St. Louis, Hiera..., and Asyut finish their respective projects and barracks are ordered for these cities.

890AD - Adjusted the science rate back to all cash - Biz changed his clothes and Joan shaved her head (terrific). Has printing press (but no sign of anyone starting Shakespere's Theatre yet)

890 - 900AD - Biz contacts us and wants an MPP, we politely decline. Buffalo finishes Marketplace, starts aquaduct. PiRam finishes Library, gets into the Infantry business. ElArmana finishes Cathedral and starts Barracks.

900AD - Set science back up to 20%, Sanitation in 6.

900 - 910AD - Spices deal with Biz expired, renegotiated from 23gpt to 16gpt plus 149g on the side. We really could use some spices of our own. Alexandria finishes Infantry - starts university.

910AD - Time for bed, Cleo has the look in her eye. :blush:

910 - 920AD - Abydos finishes aquaduct, barracks ordered. Giza finishes factory (!), barracks ordered.

920AD - More of nothing going on - Workers getting bored.

920 - 930AD - Thebes finishes Intelligence Agency! starts artillery production at 2 per. St. Louis finishes their barracks and needs a cathedral soon. AND - the stinkin' 210gpt to Joan has expired.

930AD - Jacked science up to 50% - Sanitation in 2.

930 - 940AD - Giza done with barracks (that was fast) and starts a cathedral. El-Armana done with barracks and starts a colosseum.

940AD - Gave WM and 100gp to Biz to get him back from "polite" to "gracious". Not sure how long we can keep this up.

940 - 950AD - Sanitation finished! Combustion ordered up (6 turns at current science rate). Arty finished in Thebes, Memphis, and Elephantine - all start on hospitals (4 turns on the nose). Heliopolis finishes ANOTHER infantry (7th on my turn?) and starts hospital as well (2 turns with 20 waste unless checked).

Notes: We just discovered Sanitation and I didn't check what everyone was willing to give for it, primarily because I started thinking - do we want to give it away? Probably yes, since they'll discover it soon enough. But - wanted to check with everyone before I (we) did anything. I'll leave it up to Jaffa. Military is coming along nicely - if I'm not mistaken, we now have equal to (if not more) than 2 infantry and 1 artillery for every city. Also throw in some assorted cavalry.

If you want to veto the hospitals, please do. Just figured in the cities closest to the Palace and FP, hospitals could only mean more $$$ (and unhappiness if left unchecked)

Also - we have three stacks of eight workers hanging out near Heliopolis. Two of the stacks (and a stack of three) are foreign workers and the other stack of eight are egyptian workers. Thought about disbanding them to save 8gp per turn and get some extra population in the process. Wanted to check with everyone on this too. I'd just as soon add them to a city - we've already got 19 others that don't cost anything. OR, wait till Heliopolis or Elephantine finishes their hospital and add them all to there(?). OR, see if we could get printing press, build Shakespere in Heliopolis, add workers there, etc etc. Just a thought.

Jaffa is up>>>
Charis on deck>>>

Here's the game:
 
Sirian pulls Arathorn's chestnuts out of the fire! Film at 11.

Most basic improvements complete, military starting to be more than smoke-and-mirrors. The people rejoice!

Positive cash-flow again. 210gpt is no more. Sighs of relief echo across the land.

=======================

Questions/comments:

- Why do people fear Panzers? Sure, in the hands of a human, they can make a close game a blow-out, but I've fought many times against them and they're really no worse than tanks in the AI's hands. Yes, a breakthrough can be fatal, but that's almost always true.

- If we're gonna win space race, we're gonna need to slow down Germany/France and soon. They're at least 6 techs ahead of us (Combustion, Flight, Mass Production, Motorized Transportation, Radio, and probably Rocketry (Germany's free Modern advance)). That's not trivial to make up.

- I have had gracious AIs sneak attack me before -- occasionally to break a huge gpt payment they were offering. Watch Bizmark. Of course, we might want to attack on our schedule instead of his.

- It's really too bad democracy didn't appear, as war weariness would probably have forced France/Germany out of it, and then they would've picked Communism and we'd be pretty much home free.

- Bored workers? You can use them to micromanage production (mine for two turns for extra shields then revert to irrigation so they don't starve or the like). Shaving a turn or two off of things at this point can be big. Or do the one-time IFE (plant a forest and hack it down to get 10 extra shields in those corrupt provinces). Don't have 'em sitting around wasted.

- Do we have any ships? Depending on how the French/Indian war is going, we might be able to squeeze a city (BEACHHEAD) in over there, possibly even getting a luxury in the process. Low priority, probably, but an idea I wanted to share, nonetheless.

- What good a production advantage if we don't use it? We're falling further behind in tech all the time. War weariness/losing some cities would slow that rate of loss down a bit, I would wager.

- Spies? I would almost assuredly try to plant them in both Germany and France. With them, we can still try to steal tech if/when war, can find out exact military numbers, etc. I might well make this a priority, personally.

- Been mentally working on an "exploit discussion" response for Sirian. Gotta reread your stuff again and then write it -- hopefully today.

Arathorn
 
Obviously, everyone is going to have a different cause for CoG. In my discussion below, while I might use language designed to convince and change minds, I don't really expect that to happen. It's just the most natural way for me to write a section such as this.

What causes CoG for me? The top few things that come to mind are broken game mechanics, a complete hole in the AI routine, or something that causes loss of challenge/loss of immersion. The best example of the first was the (now fixed) bombard bug, whereby you could bombard any square on the map from anywhere else, simply by holding down the "b" key while selecting the square to bombard. For the second, I think of a Playstation combat game one could beat simply by a maneveur we called "hamstring". Simple, effective, boring, pointless. For the last, it's Master of Orion 2's difficulty with missile ships firing and retreating. With that one, at least, I was able to stop myself from doing it.

The harder question is "WHY do such things cause CoG? Why do they make me lose interest in the game?" I'm not exactly certain of this, but I have found a few tests that pretty much work for me. If I could put my finger on exactly why I found a game fun or suddenly less fun, I'd probably market it and make millions, so I'm not holding my breath. Most of these test questions revolve around the latter two issues above, as they're harder to identify, in my opinion, than the first.

Test questions for potentially abusive behavior:

- Does the AI do it -- even poorly?
- Is there an in-game consequence?
- Was the ability to do this actively designed in?
- Does it completely unbalance the game?
- Is it a pure game function that loses immersion?

To see these tests in action, let's consider some cases from Civ3.

Case 1: Pop-rushing

The AI does it. There is an in-game consequence of unhappiness. It's a designed-in ability. It doesn't completely unbalance the game. The idea of the whip fits very well with despots, so no immersion problems. Not at all an exploit -- simply to use the despotic/communist ability to occasionally pop-rush.

Case 2: Size 6 strategies

The AI never did it. There's really no in-game consequence, borderline at best. It was most certainly not designed that way, as the lost point of population was designed to inhibit such actions. I don't think it COMPLETELY unbalances the game. Drafting from one city that repopulates faster than anywhere else causes some immersion loss for me. I'd call it a cause of CoG, too many problems.

Case 3: Worker farms and pop-rushing one city repeatedly

The AI would never do it. The in-game consequence exists but is rendered moot by some subtle points. It was not designed to work that way, particularly. I have no idea how imbalancing it may be, because the thought of doing this frankly doesn't interest me. Immersion loss? Absolutely. People joining a worker gang that they know is going to be whipped soon? Can't see it. Definitely a cause of CoG for me, and possibly an exploit, too.

Case 4: Save and reload

AI never does it. No in-game consequence. Certainly NOT a designed functionality -- in fact designed against in Civ3 as much as possible. Completely unbalanced Civ2 if one had infinite patience (not me), not sure of its effect on Civ3. Breaks immersion horribly. Definitely a no-go in my book.

OK, enough of that, let's look at the main issue under consideration -- the use/abuse of trading away vast sums of gold per turn to get a hard value and then cancelling the deal.

The AI does this. It most certainly does -- even actively so. I have personally experienced an AI power signing multiple gpt deals with me and attacking me the next turn. How do you think the AI always seems to get those "Be leery of dealing with Joan, she is a known liar and cheat." messages? Breaking deals. No, the AI doesn't do it intelligently, but the AI does very little intelligently (see next post).

There is an in-game consequence. It continues to get harder to make gpt deals. Finding AI with whom you are not at war and have what you want gets more difficult. The very act of fighting a war is a consequence. You might argue that they aren't stringent enough, but I have found them to be quite stringent. One certainly can't expect to betray one's way through the entire tech tree -- everyone will be at war with you and no one will have tech to trade away.

It is a designed functionality. Not only is it possible to break deals, Civ3 was obviously coded with the expectation that diplomatic deals would be broken. Thus, by the fallible designers, we have a system that allows but discourages flagrant breaking of diplomatic deals too often.

It does not completely unbalance the game. The in-game consequences are severe enough, in my opinion, that it doesn't severely unbalance the game. War is always costly, in one respect or another (weariness problems, govt. choice, units lost, one less civ for depression of costs, diversion of resources, etc.). The lack of trust does have serious implications for later deals. It's not a one-shot cannon, but it's not a machine gun either.

It does not affect my level of immersion in the game. Nations have broken deals throughout history. Wars really have been waged to end payments or other painful restrictions. I would be immensely shocked if there weren't numerous accounts of such with foreknowledge that one side was going to reneg on the deal, when it was struck.

On all 5 counts, the use of the diplomacy screen to get a tech for gpt and then declaring war certainly does not cause CoG for me. Heck, I don't even really see it as an exploit. By similar reasoning, paying Joanie gpt and then declaring war on Germany, knowing it will bring France into it and end the gpt payment is also fine. I'm paying for my deal, just with blood instead of gold.

Of course, if we had agreed up-front to never knowingly put ourselves into a position to break a diplomatic agreement, that would be a different story. I would consider that more of a "variant" than the normal playing of the game, however.

Continued.....
 
Certainly, the AI isn't nearly as 'intelligent' as the 'I' might indicate, but it is the opponent we are facing. "Know your enemy" and all that. If there's a weakness, why not take advantage of it?

In fact, that's pretty much all the human ever does. The human knows the many MANY weaknesses of the AI and most of the best players use them all. There are many things that fall into this vein -- micromanagement, combat, planning ahead, making deals, etc. That's why the AI gets so many cheats, because everybody KNOWS that programmed logic can't really deal with human intelligence -- not for many MANY years yet. (Obvious discussions of chess can be put aside, as Civ3 is significantly more complicated for a computer than chess. And if the "game" is adding huge numbers, I'll pick the AI every time.)

So where does one draw the line between just being "better" than the AI and exploiting it to the point of CoG? Obviously, there must be a line somewhere. At one extreme, we have a human limited to doing exactly what the AI would in any circumstance, which is obviously pointless. What about the other extreme? I'm not exactly sure what to put there, as it seems that getting the most out of the least is the goal of the human.

In terms of micromanagement, the AI doesn't appear to ever "trade working squares" to maximize food growth and shields between two cities. Nor does it seem to know how to lumberjack or to build mines/irrigation intelligently. Is there a point at which the human should cease improving his land so as to not exploit that advantage of the AI? Nonsense!

Or consider combat. The Civ3 AI is much better than most about combat, but it's still very possible to goad it into defending flat lands while attacking uphill across rivers -- at least the vast majority of the time. The AI makes very limited use of its artillery, not even bombarding units adjacent to a city with a fortified artillery. Does that mean the human should abandon that advantage? Ridiculous!

In diplomacy. The AI doesn't always cut the best deals, sometimes offers ludicrous deals, has loyalty that can usually be bought, and generally struggles. Does that mean the human should limit himself to accepting the deals that are offered, accept any "reasonable" deal, and generally limit himself? I would claim that doing so is just as asinine as in the first two cases.

Thus, in my estimation, signing a gpt deal with the intention of breaking it is not a problem in the game. I can do it with no CoG at all. You, Sirian, have explained why you think it causes contempt of game, but I must confess I do not share your opinion.

Vote on the propriety of doing such "wicked" deals in the future????

Cont...
 
Some sarcasm slipped into this particular post. I considered editing it out, but it's a more honest reaction and I believe gets the point across without being too "flamey". If you disagree, feel free to ignore everything in this particular post.

Sign a RoP and park your forces right next to all the AI cities, then wipe them out in one turn? What's the point?

If I have a bullet in my gun and you're trying to kill me with a knife, should I voluntarily chose not to shoot you? If I have one tactic that I can use once in the game that gives me a big leg up, should I not use it? Do you feel the AI has cheated when it breaks a RoP with you and attacks you? (Yes, the AI does do that -- I've had it happen to me. Twasn't pretty, as I wasn't really prepared. Were the game to have continued, that AI was going to be pretty unstoppable. Two thumbs up to the programmers.)

Get free goodies by suckering the AI with deals that you fully intend to reneg on? And the game lets you "steal" like this and get away with it?

We apparently also fundamentally disagree on whether the AI "lets you get away with it". Yes, they don't all immediately attack you when you break a diplo deal, but all diplo deals gpt harder. Do you still negotiate "with a known liar and cheat"? I do, all the time. So does the AI. I don't see what's so flawed or broken about that.

There is one "betrayal" scenerio I find sporting: cheating the cheater! If I see an AI sneak attack coming, and I know they are after me, I have no qualms with making a gpt deal with them, knowing that when they attack me, the betrayal rebounds on them and imposes a real penalty on them for being such rubes as to backstab me like that. I pulled such a move on X-man in Apoly 4, got three almost-free techs and no stain on my reputation.

So you've arbitrarily decided that such things are also only allowed by the AI? The human can't do it, but the AI can. And you came to this conclusion how, exactly? Is attacking the AI without giving them the warning of a declaration of war -- a sneak attack, as it were -- enough to cause CoG? No? Then why does putting some smarmy deal before the sneak attack make it worse? If yes, then I think you're adding restrictions to the game arbitrarily.

Sure, the first time you do it, it takes SOME gpt deals off the table. That's it, after that, the next one and the one after that are penalty-free.

Oh, sure, other than the war -- with that civ. And any other civs it brings in against you. In a very limited timeframe and with a limited number of opponents to try to sucker. That's not really penalty-free. And the penalty grows, so you can only do it a finite number of times -- else you pay cash like you advocate, because you can't afford 1500 gpt for even one turn to set up a deal to terminate.

Striving to win lends meaning to play, but only by offering a form and structure to shape the effort. If you compromise how you play the game, in pursuit of a "win", you lose automatically, for there is value only in the playing, not in the winning.[\quote]

Sure. The playing that leads to the winning is the fun. I agree completely. But I fundamentally don't see taking advantage of the AI's problems (in ANY way) to be a compromise on how I play the game.

If I can find a new twist to solve a problem (or use an old twist in a new way), that might change how I play that particular game, but I call that "adapting to the circumstances", not losing. When playing Settlers of Catan, I might originally have in mind a goal of building a large number of cities and largest army and winning that way. That doesn't mean I'm going to turn down a chance to "steal" longest road and win through that backdoor -- unless I've made some deal (like a variant) otherwise, of course.

Even IF you achieved the highest goal and became THE BEST, what then?

When I've done that (well, not the highest goal, but some very high goals I've set for myself), I take a little time to reflect on the journey, bask in the good feeling of the destination, and decide on a new destination and/or work toward another destination I've already chosen. I've never been THE BEST on an international scale, but I've reached many goals, some of which involved being THE BEST in the nation. And they feel good, because the striving makes the goal mean something.

Doesn't that rather imply that the harder you are pressed by the game, the more willing you are to take shortcuts? I'm just the opposite. The more rigorous the challenge, the more serious I get about playing it straight up. Where the rules of a game collapse, I try to prop them up (if the game seems otherwise worthy of my attention -- and I'm having fun playing it). This is true in general, but is true especially on deity. ... Especially on deity!

The harder pressed I am, the more willing I am to take full advantage of my skills/advantages, yes. When wrestling, with better opponents, I always worked harder, planned my moves better, and used my best/trickiest moves. To do otherwise is foolhardy in the extreme, in my experience. For instance, with opponent B, I could wrestle in all sorts of ways because I was enough better all-around that I could pin him "however it came up", so to speak. Against opponent A, on the other hand, I had to consistently force him into wrestling on the mat, as I was better than him that way and just a bit worse in the neutral position. Are you suggesting that I should voluntarily eschew one of my strongest abilities, simply because the opponent is stronger? Madness.

If the rules of the game collapse somewhere (the bombard example, worker farm poprush strategies), I eschew such strategies completely. Where a weakness in an opponent (whether human or program) is evident (and evidently not broken), I will use that, most strongly when the opponent is strongest, as that is when it's most necessary. Having discovered (and corrected) many of my own weaknesses by others doing this, I feel to do otherwise is to compromise myself, not playing my best.

Cont....
 
Ah, games. I've played many, many games in my life. Love 'em all -- or very nearly so. Have I heard of Avalon Hill? HA! I was majorly bummed when Hasbro bought 'em out. I just hope the transfer over to Wizards of the Coast means more games sooner. I miss telling friends to buy Civ and Advanced Civ.

My all-time favorite is still Diplomacy. It's very hard to get six friends together for several hours of gaming, especially since some might be eliminated. I've actually had more luck playing one turn/day or something like that. By the end, most of my neighbors usually tried to eliminate me pretty early, because everyone was pretty leery of me. It usually didn't work, though, as one neighbor (or more) would work with me, as they knew I had little to lose. GREAT fun!

My used-to-be-second was Advanced Civilization. I don't know exactly why, but I am freakishly good/lucky at this game. If it were a computer game, I wouldn't play any more because I won so much, but I was playing with 7 other very intelligent people who often beat me at other games.

My new second-favorite is "Settlers of Catan" (hence my "Catan player" moniker). This game is pretty short (~1 hour), which is nice, because you can play multiple times in a day. Great fun and a surprising amount of strategy for what appears to be a simple game.

And bridge, what a game. If it weren't so darn hard to find partners/opponents of any quality.... Definitely not just a game for old ladies. Talk about your mental challenge. Whew! A nice 16-hour session of bridge gets me really worn out. And you have to adopt a "take no prisoners" attitude, as every trick counts every hand.

Of course, there's plenty of room for Awful Green Things and C.O.U.P., Apples to Apples, Fluxx, and the like. Pictionary, Balderdash, Scattegories, etc. I play 'em all, with varying levels of ability. Skip-Bo, Pinochle, Mhing, Spades, Hearts, FreeCells, Phase 10, etc. Somebody stop me or I'll list games all day that I enjoy playing.

Arathorn

P.S. I hope you'll all forgive this can of worms topic. I couldn't just let it lie. For me, the discussion/debate is fun. If you find otherwise, I apologize. If you let me (or Sirian, I assume) know, we can continue this in another forum. I think the issues relevant enough, though, that I continued them here "in the public forum", as it were.

P.P.S. Jaffa is up, in case that information got lost in my flurry of posts.

P.P.P.S. I'm not a writer like Sirian, so I hope this all made a reasonable amount of sense.
 
Back
Top Bottom