OK before I post, I want to say that I re-read Arathorn's comments on the official turn (architect) AFTER i played. This led to me continuing the great Pyramid folly! BUT! fear not chaps, the other Civs have all decided the Great Library is the better way to go! We might get hurt in the Great Cascade though (they are equal cost in shields).
I have been doing all that is possible to push Sala in growth and shields -- at the cost of NF's reduction in both.
Sala is size 9 and growth in 4 turns, and has its first waste behind it already. this means additional shields will not waste for a while. Pyramids due in 22 turns, but can cut that to 20 after irrigation and roads are finished in the mountain pass north of sala.
Here is my turn:
Preturn:
Survey the land.
Sala is going to riot. I make a scientist there as
i can't take no progress at all in tech.
Goals:
This is a tough one.
1) make the elephant gambit. We are in no way ready for war and
we have a possible opportunity to grab some resources
which will help us for ages to come.
2) Get the pyramids! with them, we can abandon granary plans for
other uses.
3) irrigate to SR
4) connect the iron and start making an army to be feared.
Sala is producing well! too bad it is going to riot. i wonder how
we keep it happy AND producing at this point?
Change OS to settler from granary (pyramids).
Change NF to galley (will complete next turn).
(i) nothing
1 975BC
NF completes galley, switches to worker
OS completes settler, switches to spearman
OS worker - west up Iron Mountain
scout stays put, even though he wants to go exploring.
change Catta to Barracks (from granary).
GR switched to harbor (from granary).
A to barracks.
Catta worker - N to cattle (mine and road)
notice russian worker roading 2 squares S of catta- possible
incense trading opportunity.
Centralia founded! temple begun to get whale.
diplo-
argh! in my game we werent behind in tech and i let this
influence my thinking - should have checked diplo
sooner. we do have a ton of gold though!
oh my. egypt will charge us 290gp +WM for philo and construct
russia 300gp + WM
india - only has philo hmm only 1 GP in treasury.
china - 280gp for both.
ok, this makes it easy. buy philo from india.
const from china, sell const back to india to get our
philo gold back. Construction is important,
so i dont mind paying for it.
india: Philo + WM for WM + 60gp
china: Const for WM + 230gp
india: 61gp for Const
russia: WM for WM + 1gp (the extra one i got from india
)
landbridge still isnt completely revealed.
egypt: WM for WM -- landbridge revealed - IT ISNT ONE!
We are alone with these 4 civs on this continent.
(i) Sink Barb trireme 1hp loss
Indians are building the pyramids. this calls for lux increase so
sala can keep up.
2 950BC
lux rate to 10%, sala changed back to forest.
switch NF off of hill mine and onto plains mine.
sala will take the hill mine - this allows both cities to
still grow in 2 turns, but shaves 4 turns off of pyramids
OS worker - road the iron!
Settler boards the Santa Maria in search of elephants!
scout sits
Catta worker - mines cow
(i) China wants WM for WM, i agree
2! russian settlers south of Catta - not sure where they are going.
3 925BC
scout sits.
Catta worker moves south into jungle to road! this may seem like weed
but i think a trade route to russia (and possibly china soon)
seems worth it.
GR worker finsihes mine -hmmm. i want to irr to SR, but tis a long journey.
decide to make it. 4 turns to desert mountain pass.
SR worker roads on mine
galley progresses down the coast.
(i) russian settlers move west
sala and niagra grow!
4 900BC
MC worker. N to road
galley moves
scout sits
Catta jungle worker roads.
diplo - everyone has currency and india is rich? maybe they
discovered it, bought it from china for WM+140gp
stop workers goto - he is going to mine and road hill se of sala
worker in NF will start the "SR project"
(i) Russia kicks out the galley
Russia has Monotheism, but won't trade.
4 875BC
NF completes worker, some MM to get NF to grow before next completes
Sala moves off of irrigated plain to river grassland to allow this.
pyramid build time unaffected - growth slowed to 6 turns
hmm NF worker loses a movement point crossing river
i have construction??
scout sits. spots ANOTHER russian settler heading west (3 so far)
galley investigates St. Petersburg.
MC worker roads
argh- other worker also loses movement point.
diplo -
we are in a great position to broker Mono, but Russia wont
sell it! they will have to pay for this.
(i) Indians are building the oracle.
DAMN! when i did the MM in sala, i didnt notice that the $$ went
down 1gp, and we rioted. Someone left a mine unroaded here
5 850 BC
sala worker moves to desert mountain pass
NF worker moves to desert mountain pass
SR worker moves to plains se of city
scout sits
galley moves along coast- the egyptions have claimed 2 of the
elephants and have another city to the north of them
there is one spot i see we could possibly hold out on
(i) Russian settler moves adjacent to Catta - heading north for the
open spot north of GR most likely! I need to move a unit
out of Catta to force them back
6 825 BC
scout sits.
NF worker-1 roads.
NF worker-2 irrigates. (normally i would have them do the same thing)
SR worker roads.
galley checks out stevaspool.
diplo - russia still doesnt trade.
(i) India demands Terr map and 32 gold!! Grrr! they are polite though.
i might be able to refuse them.... hmm. i guess i will give in.
7 800BC
damn! moved warrior out of catta to force russia back, but catta
is the city that needs 50% lux. ill have to make a
specialist.
MC worker completes road-net - starts mining the grass
A worker completes mine, starts roading it.
scout sits
Catta worker (subject to capture) starts roading cow-mine
diplo - damn you russia!
(i) sink barb trireme, russian move east- will warrior dance with them?
8 775BC
NF completes worker- goes to barracks for lack of something better
at the moment.
OS completes spearman, stays spearman
SR completes temple, begins barracks
Chinese are building the GL! grrr.
we can build lighthouse, wall, oracle, pyramids
galley drops off settler- only to find another city there! this
means i will not be able to settle on an elephant
without sever cultural pressure (might be anyway).
sala completes mine, but i cant use it because -1gp will riot.
lux to 20%, gpt -3, sala works mine, the extra shield is first
corruption shield!!! grr. lux back to 10% then.
sala worker: road.
NF worker - damn it, losing movement point to cross river.
GR worker finishes mine!, moves W to start another and finish
the grassland mines there.
warrior in OS moves to where scout is. spearman there fortifies.
scout sits.
Catta warrior moves north to set up worker-warrior-worker-Alleghany
barrier (gap between allegheny and worker)
diplo -
india had shopped Lit to all but russia, who hadn't shopped
their Mono.
india - Lit for 50gp + WM
russia - still wont trade! even with Lit.
(i) Chinese settler moves toward last possible elephant spot!!
9 750BC
settler moves W, Chinese beat us by 1 turn!! maybe they wont set up
camp (fat chance)
NF worker-1 finishes road, moves through mountain pass.
NF worker-3 joins him!
SR worker moves adjacent to -1 and -3 to connect roads
GR worker mines.
A warrior (from catta) moves E to block russians.
scout moves S!!! (warrior will take up his position next turn).
galley hangs arround in case settler wants to get back on
diplo -
Russia wants to sell TheRepublic for our whole treasury.
all the other AI - have TheRepublic grrr.
still wont budge on Monotheism- maybe we have to finish
the ancient tech tree before they will trade.
set science to 10% (50% is next level any benefit is seen)
lux to 20% (sala grew)
(i) Chinese settler was moving out to the land bridge (iron there)
we can settle the elephants!
10 730BC
IRON is brought into our cities! The people wonder if this
resource will be a double-edged sword that will
cause prosperity at the cost of great strife.
A completes spearman- this is great as we can now block the russians
completely, but A will also need a garrison unit
in 3 turns.
Tonawanda completes harbor! move citizen out to ocean from forest,
and begins temple.
OS is due for a spearman in 3, but i review other options <shrug>
change OS to Swordsman!
Hmm Pyramids or GL? Russia is only 2 techs away from education,
we could get the screw on the GL, but the pyramids never
expire! plus i already stopped all of our Granary
productions
settler moves to desired city location.
OS worker moves east to mine roaded grass - tile wont be used for
17 turns, but the worker can move on to another city when
finished.
A warrior moves west , A spear(new) moves SW - block russians
A worker-2 moves NE to finally connect Catta - this leaves a spot
for the Russians, but it can be blocked next turn with
the warrior.
scout moves south. Russians have not connected minsk yet - and
they didnt road the tile we need to connect to them either
NF worker-1 irrigate, NF worker-3 irrigate - this will give
faster access to SR worker to start his irr
NF worker-2 goes through the mountain pass
galley heads north
diplo - well , india wants 260gp + WM for "The republic". I will
let this choice up to the next player since the trade
can still be made this turn. Russia still will not budge
on the Monotheism.
(end of turn)
Thoughts about next turn:
Well, the elephant gambit looks a little weak right now
The
settler is there ready to build. I didnt expect that the
Egyptians would found 3 cities in 10 turns there! We can control
4 elephants from the start, but will have to remain culturally
powerful there. If we go to monarch or repub soon, we can
buy temple, harbor, library, etc.
The scout can get into Russia and pillage their iron if necessary.
We need to tech them that horses are for Iroquois hands only.
(China has 1, Egypt has 3 each - we could possibly trade with
Egypt for horses). Tblisi is guarded by a lone regular
warrior, but they will have a spear there soon.
Becareful of Sala riots - the 1gpt loss will not cause a riot now,
but a 2gpt loss will.
The luxury rate is all for Sala - nothing else benefits- its
8gpt, but it should be worth it when the Pyramids come up.
at the end of the next 10 turn, temples in OS, Allegheny,
Salamanca, and GR will start to double their culture points.
temple in NF already is doubled.
when the workers are done in the mountain pass irrigating and
roading, Sala can use that square and cut the production of the
pyramids by 2 turns! then the vacated irrigated desert square
could be used for NF again.
City placement - i probably should have moved the settler in the
north backwards and founded on the lower incense hill, then another
coastal city could be establish on the peninsula. i was just
finishing out anothers thought i believe- unless that settler
was headed to the peninsula itself. <shrug>
730 is a weird turn to end on-- perhaps i played 1 too many? crap
i did: 4 900BC and 4 875BC
apologize to all!
save game:
http://www.civfanatics.net/uploads/lotr3-iroquois-730bc.zip