LOTR 1 - Daring Deity

??? Less than a week ago, I see several mid-turn reports from Sirian...

:rolleyes:

Unless I want to host all the pics myself, there's only one per post. Do I really need to say any more? I'm sorry you didn't get the reaction you wanted. I offered an explanation and had a very busy Civ3 weekend and now I need to defend that?


Why not raze Houston then? Well, it's a culture/settle thing. With just Alexandria, there is one square without our culture on it. The AI would be quite likely to settle there for some time, meaning we would either need to dedicate a unit to guarding that spot or something. Didn't seem optimal.

The Houston choice didn't work out. Dismantling Alexandria would have been high weed use :smoke: I'm glad you didn't move in that direction. The result of your turn was impressive, you didn't just hold on, but made gain! Nicely done. I like your FP idea, so I went with it. Not an ideal choice, but far better than wasting the FP entirely, or waiting until its too late to matter. I don't think it would be wise to move our capital later, though. Looking just at the math of corruption, yeah, a grand idea, but overall I doubt it. By the time we'd have such an area sufficiently secure AND improved well enough to make a difference, it probably wouldn't matter. I also agreed with getting rid of Detroit, so I did so.


IT 250AD: We're thin, thin, thin. Still, rather less exposed than I expected. Germany is taking a lot of heat off us, getting them onto our side made all the difference. I look at our captured cities and find trouble. ONE defender left in cities with resisters still in place? I'll be SHOCKED if my turn finishes without a city flip or two, but then again, we don't have troops to spare, so leaving them behind to flip while going to take St. Louis was probably a great idea. (If the attack had failed, we'd be reviling you now :) but a gambit won is a gambit won, and Deity is all about managing risks, so good job).

I veto the Detroit settler idea, though. LAST thing we need is to plop down a new city and have it start with an American citizen. I shift to workers. I also shift Buffalo, Houston, and St. Louis to workers, to bleed off their population the compassionate way. (Free slave labor sounds good to me about now anyway). Well, actually, Houston has 15 shields in place, and I don't want to waste ten, so I set it to build an Explorer first, then on to workers.

Entertainers in our cities? Arrgh. Oh, and angry rivals. Two birds with one stone: I buy luxuries from Ghandi, Joanie, and Biz for gpt, then fire all entertainers (except one in Memphis, but he too will be jobless when the market is done). I switch the city north of Memphis to Cathedral, and buy a courthouse at the one below silk town. I'm going to hold off on any more tech purchases, and I also have to keep in mind that our GA will dry up on my turn, and I can't buy so much that we go broke. The good news, our income went UP after dropping lux to zero and firing entertainers. Everyone is now Polite with us except America. Oh, and we have a lot of happy people now.

Pi-Rameses swaps to Forbidden Palace and I rearrange tiles to max its shields.

260AD: Abe sends one knight to attack Saint Louie. He dies against our pike. (ONE pike? Wow, thinner than I realized.)

We have a settler there? Must have missed that in the report. I don't like the situation so I leave him parked for now.

Helio finishes pike, and I micro to get to 20 shields and switch to catapult. Our workers head east, to start clearing jungles (and stay away from the combat zone). Well, not all of them, but most of them. A few are hanging around on final duties in what is otherwise fully upgraded land. Our explorer moves from Houston to Helio. I send the new pike from Helio toward St. Louis.

It's a good thing I bought all those luxuries, as our war weariness just doubled. Eep!

270AD: Abe sends one knight toward Helio, stops in the forest on their side of the border. Biz razes that American city north of St. Louis, I didn't catch the name it was gone so fast. The incense up there is now in neutral territory.

I use an elite knight to attack Abe's knight. We win but lose 3 hp, so I have to send in a pike from Helio to cover, then I decide to send the new cata also. Our explorer rushes across the border to pillage that horse. Then... on a whim I decide screw it, we're going in. I moved all the rest of our knights across the border onto the tile with the horse. St. Louis has just two pikes and two cats. If it flips this turn, I may throw my monitor out the window. :lol:

280AD: Abe sends a knight against our stack on his horse, but he foolishly does so from the Philly side of the river and our defender wins without a scratch! And... that's all he did. He is out of gas, folks.

Our explorer races past Philly to pillage his incense. Suicide mission, but this is war and maybe with all the crap descending on him, Abe will have other priorities. Our forces converge on Philly and find a regular rifle on duty. Plus the city shrank from size 8 to size 6 so I presume he just drafted twice. GOOD! Just what I wanted. We then pillage all his roads on the Egyptian side of Philly, completely disconnecting his rapid access to our territory. Our wounded knight retreats to Helio, and our pike and cat pull back too.

I send our settler north with a pike.

290AD: A longbow out of Philly attacks and slays one of our elite knights. A knight I moved next to his iron has baited Abe's lone knight to attack... again, across a river, and again we win without a scratch! Then Abe moves a regular and conscript rifle OUT OF Philly :rolleyes: onto the mountain. I could probably take Philly now, but I don't want it. Now here comes Biz, and how. Major task force enters American territory: knights, longbows, a horsie, and a rifle.

Our explorer pillages the saltpeter on the mountain. (I remember pillaging that mountain with a warrior on my first turn! :) ). Abe can't even spare a unit to capture our explorer? Now that's sad.

I slay one longbow with a knight, which loses two hps, then pulls back. Our forces retreat from the Philly area, leaving Biz's hordes to have their fun. :flamedevil:

Our settler and pike cross the river, moving onto the target tile of my choice. Workers in the east are moving on the jungles now, and the American cities in our lands are shrinking. Memphis and Alexandria need defense, I have them start pikes.

Our explorer pillages Abe's Iron. Ha! No more knights for him for a while.

300AD: Abe shufles a vet rifle and settler past our explorer on the mountain. He attacks one of our knights with a regular rifle from the mountain, which causes us to retreat. He also moves his conscript rifle down off the mountain to cover the other one, which lost one hp in the attack on us.

Then it was Bismarck's turn. He slays FIVE American rifles with one longbow lost, and two knights retreating. Also destroyed their settler (disbanded the workers). Even across rivers he attacked and won. Amazing stuff.

Then... America and Germany sign a peace treaty!

I found our city of Herionconpolis north of St. Louis. Our explorer pillages one of the silks right there at DC, then retreats into the mountains. With Germany at peace now with America, we can finally end this war!

:jump:

I dial up Abe and... I get a BUSY SIGNAL! He won't talk to us! :rolleyes:

Stupid, stupid AI. I know that's in there for a reason, but it needs some work, still. And yes, Abe has ONE knight in range of our brand new city, and yes our MPP is still in effect and can't be cancelled. So... Abe's toast. He's about to piss off Germany in the worst way, and I kinda doubt he's going to survive it. Once mighty America, feared by all the world, now crumbling under his own aggressions. He Chose Unwisely.

Our knights pull out of American territory.

310AD: Abe attacks our new city, fails and his unit retreats. Germany declares war and his massive forces in the area obliterate several American units. Others march back toward Philly.

I decide it's time to make a land grab, as there are a ton of German forces between Abe and us now. I set El Amarna to settler. I move our forces back to St. Louis and Helio, with a knight over at the new city.

320AD: Abe charges a knight halfway across the world to finish off the German horsie who only has 1 hp left. Biz then slaughters that unit and another rifle.

With three pop left, and one of them STILL a resister after all this time, Houston deposes our governor. :(

Ha! The glorious city of Alexandria retains control over the two tiles between them, allowing our forces at Helio to attack on the same round! I send our war chariot in first to soften up the enemy. No softening took place, but our chariot did retreat. Our first knight got the job done, and I most happily burnt that trash dump to the ground. That blight on our land is now forever gone. Gone gone gone! Alexandria swapped to settler, due to finish next turn. (Read Arathorn's last post after my turn was done. He must have miscalculated, as all the land there immediately fell back under our border control). I wanted another city over there anyway, might as well. Pick up that whale and one other tile out of range of Alexandria, and that close to our capital, it will add income, too.

Sadly, up north, Biz had the same idea as I did, and he has settled Stuttgart (or is that Salzburg? I forget, some S city) on the river east of Herion. Still one open spot all the way to the north, though, so I rush our settler.

330AD: Germany signs alliances with India and England against America. Lincoln is toasty toast now. He's finished. I hope that settling those gaps and stretched our border all the way to the north coast will slow Biz enough to let Abe hang on a while longer. We shall see.

Oh yeah, our golden age is over now. And ACK we're down to about 30 gpt surplus left!

340AD: Now that India and France finally have Steam, I buy it from Biz for 23gpt. We're now down to 80 cash and about 15 gpt income, as I also rushed some temples. St. Louis is down finally to size 1, Detroit has been disbanded, and Buffalo is also size one, plus Houston is just a memory. So our flip worries are way down now, we should be able to hold on to what we have, although St. Louis could use another two units on garrison, and another at El-Amarna maybe (somehow, an American citizen got in there).

WE HAVE COAL! Up at Giza, in the swamp region. Arathorn's silk gambit has really paid off big dividends for us. Not only the silk, which is enormous, but now also coal. Could make all the difference (my solo deity game, which I showed pics of earlier... NO coal anywhere within 1000's of miles of me! I'm up to Steel and haven't built a single rail, as no nations have any surplus online yet. Coal is just huge.)

350AD: Rails underway. I acquired 8 new slave labor on my turn, 2 from Houston before it flipped, 2 at Buffalo, 3 from Detroit, plus one more from Houston when I razed it. That's like four workers of our own, but no maintenance cost.

An incense came available (before I settled the new city) so I trade that and some minor gpt to Ghandi for Nationalism. Then I settled on the north coast, but Joanie was too poor to afford our incense as yet. Keep an eye on that, and use it to trade for more tech or something.

I drafted once each at Helio and Memphis because there were 12 and maxed on food. Thebes is 12 but not maxed, so it would cost us extra there. Same with the other city we have that's large enough, would cost too much with no immediate need on hand.


Overall, we're back into a secure situation. America no longer poses a credible threat. Biz did end our MPP, but we are buying his spices and he remains Gracious. I've never seen a Gracious AI sneak attack me. Biz has Industrialization, too, but we are teetering on the edge of bankruptcy, still paying for all those tech deals. Need some time to recover, build rails, factories, etc. Still no cavalry, and Biz will be busy for some time trying to take over America, so we're in good shape, I think. Not perfect, but we weathered the first big storm.

Need to upgrade our pikemen, and we're too broke.


Good luck, Toe.


- Sirian
 
Rock on! A couple more cities, Nationalism *and* Steam Power *and* coal in our radius. A reasonable chunk of workers (what, about 15?) (mostly foreign but that's OK) to RR our fair lands. Not even a gpt deficit at the end of the GA, which I feared a bit with all the gpt tech deals I made. More luxuries (more to trade to try to catch up/keep up on techs). An actual defensive unit.

I'm feeling good about this.

Sirian, is Bizzy capturing or razing American cities? If he's razing, I say let him do the work and we get the spoils, as much as possible. If we have settlers and defensive units behind German assault troops, we might very well be able to settle a fair chunk of old American lands. Toecheese, that might well be a noble goal -- settle as much old German land as possible.

Only a couple real downers to the turn that I see. I don't think Sirian had any control over any of them. One is that England got involved vs. America. I was hoping that one northern island city of Abe would survive (just for tech purposes and such). Second is no great leader. Third is my miscalculation. I *hate* it when that happens. Oh well. Glad Alexandria was strong enough to make assault easy.

Thanks for fixing up the between-turn stuff a bit. We just started get war weariness that turn and I didn't have the time/heart to get everything fixed up pretty before passing off. I knew you would cover me!!!

Long-term, I think only Bismark can assault us. Since he'll hopefully be busy with Abe for a bit, we can build up. Once we have rails and artillery, I feel comfortable we can completely decimate him -- if only by moving in and making him draft, using war weariness to our advantage, and so forth.

Must give one more big :goodjob: to Charis for the MPP with Germany. Fighting America alone would have been death. As it was, both Germany and America lost a TON more units than we even had.

:egypt: is looking good.

Arathorn

P.S. Sorry for any hurt feelings, Sirian. Completely unintentional.
P.P.S. Post a screenie? Some of the city locations didn't quite make sense to me as you described them.
 
:egypt:
 

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Next question...why walls? I VERY rarely build them and never across a broad front. If/when I build them, it's in a beachhead city or at a VERY narrow chokepoint. With the AI so rarely using artillery and us having a fair numbe of turns (probably) before war, why spend 20 shields that way?

The ground is pre-irrigated, some flood plains, mucho river. We should grow extremely fast there, to the point where walls do not seem to be advantageous. The one thing corruption doesn't affect is all that food we'll be raking in.

I don't want to claim :smoke: without hearing your rationale, but if I were next, those would get hearty veto stamps.

Is ANYbody researching the unnecessary Middle Age techs? I mean, is there any movement towards Printing Press or Military Tradition? It seems really weird to not have ANY democracies running around. Or it just beeline toward the Industrial Age now? On that note, all players should realize knights STILL have the best offensive number around (tied with riflemen and longbowmen). Longbowmen actually worth building in this game?????? Nah, infantry is too close.

I just hope we have some rubber. We had a not-completely-insignificant amount of jungle and forest in our borders. That's still the biggest unknown, IMO. With it, we'll be very tough. Without.... OUCH!

Toecheese, you're next.
Jaffa, you're on deck.

Arathorn
 
Got it - will post sometime in the next nine hours.

Nice job to all involved during the course of the GA :goodjob:
 
Preturn 350 A.D. - Found a note in the Great Library from Arathorn the 3rd, something about city walls. Sounding like sound logic, we switched all cities producing walls to libraries. Made a note in the royal manuscript about future leaders switching back if they wanted.

350 A.D to 360 A.D. - Residents of St. Louis wave hi to all of the German troops passing through the land. St. Pauli Girls for everyone!! :beer: Abe rings the hotline - Cleo ("I'm not in the mood") Patra hands me the phone.

Toe - "Yo Abe...how's kicks in D.C."

Abe - "Umm, uhhhh, nothing but German knights around! Things aren't good... How about a treaty? I could use a break from the continued attacks on me."

Toe - "Well, as I thumb through the Great Library, I found an old manuscript from the late great Sirian, which fits your situation prefectly. It says, "You have chosen, unwisely."

*click*

360 A.D. - Master plan is laid out to connect all Egyptian cities with railroads. Workers begin the long process of selecting the most advantagous route for maximum production.

360 A.D to 370 A.D. - Culture expansion at Hieraconpolis.

370 A.D. - Elite knights at St. Louis sent to follow German troops into American territory. Knights mumble about not having a great leader in the history of the Egyptian civilization. Pikeman sent to guard St. Louis.

370 A.D. to 380 A.D. - Word of Magaellan's Voyage being constructed by the Indians.

380 A.D. - Knights level Philly! :hammer: One elite knight was lost, no leaders emerged from the dust :( Nonetheless, cultural pressure has been lessened on St. Louis. There is more open territory to settle! Byblos is ordered to change production from Harbor to Courthouse.

380 A.D. to 390 A.D. - Heliopolis finishes Bank - settlers are gathering to head out and build a new city on the ruins of Philadelphia. Elephantine finishes Marketplace - ordered to begin construction of barracks. Cultural expansion in St. Louis and El Armana!

390 A.D. - Lost American archer stumbles into elite Egyptian knight, AND - still no GL. :(

400 A.D. - Bought the temple at Asyut. Workers continue their progress on the Egyptian rail network, circa 400 A.D.

410 A.D. - Call Joan and ask her what she wants for incense, offers 6gpt. We'll take it - cash is in short supply and the incense was piling up on the shelves anyhow.

410 A.D. to 420 A.D. - France is building Universal Sufferage.

420 A.D. - Ambassadors report that France and Germany both know about Military Tradition. Confident that the Egyptian military has secured the former Philadelphia area, we get Abe on the phone.

Toe - "Yo Abe - how about a treaty there, fruitcake?"

Abe - "Sure - give me peace, a territory map and 126gp and I'll give you Electricity and Industrialization."

Toe - "Sold!!"

Science is bumped to 10% - Replaceable Parts in 40 turns!! Where are the rubber trees? :)

420 A.D. to 430 A.D. - Thebes finishes colosseum, riflemen ordered. Gentlemen, may I present to you to Pi-Ramesses....

The Forbidden Palace!! Production throughout the empire increases at news of the glorious building! Riflemen are ordered to protect our newest treasure.

430 A.D. - Luxor is founded!! The ruins of Philadelphia are swept into the dustpan of history. A temple to glorify the city is ordered built.

430 A.D. to 440 A.D. - Elphantine completes barracks, riflemen are ordered built.

440 A.D. - Science is changed to 40% as our tech buy agreements with Germany are beginning to expire and we have more disposable income. Get Biz on the phone and asks what he wants for Military Tradition (WM, 6gpt and 11 gold? Sold!!) Bought the temple in Luxor (after one turn of course)

450 A.D. - Workers complete the rail system!! All Egyptian cities are now connected by rails and accessible in a moments notice.

Thoughts -

We need riflemen. Several cities are close to completing riflemen very soon. We need factories, probably after the riflemen. We're doing good with techs - replaceable parts will go a LONG way toward assuring our victory (or at least delaying our demise). Byblos could use some more work - I intentionally moved workers from there as they completed their tasks to finish the rail network. Production in Heliopolis, Giza, and maybe Memphis are optimized for the next turn. After they complete their buldings, you will want to re-optimize.

We're doing pretty good, IMO.
 
Here's a photo of Luxor on the same river as St. Louis. Is it the mighty Mississippi or the Nile? :confused:
 

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Two techs nearly for free out of Abe? Awesome! :goodjob:

We're rolling along. Ten artillery and ten infantry, and we could hold out in a war with anybody. We're almost there.

- Sirian
 
Nice job with the fruitcake.
Military RR net in place? AWESOME! Huge advantage to human player (broader vision) now that it's in place.
Settling old Philadelphia? Way cool. More land will hopefully lead to more resources.

My "humble" suggestions for Jaffa:
- Continue settling behind the German raze wave.
- Keep the RR going while we still have coal.
- Continue Toe's fine work of trying for a GL.
- DEFENSE and infrastructure (RRs and factories).

Actually, my main purpose of this note was to remind:

Jaffa -- you're on NOW
Charis -- on deck
Arathorn -- in the hole (where I probably belong)

Arathorn
 
Not much happened. Watched America getting slowly swallowed by dark blue (America is down to Denver, perched precariously on an island north of Germany, and their new capital, Cincinnati, in the middle of the big black space).

Built railroads, ordered up some factories. Discovered a new source of coal (!) And Heliopolis qualified for the Iron Works, so I started on that :)

Joan, Gandhi and Bismarck all decided on the same turn they no longer wanted to sell luxuries to us. I renegotiated the deal with Bismarck, to keep him gracious, and let the others go (Heliopolis and Memphis went into unrest for that turn, and we're now running 10% entertainment tax).

Bismarck tried to sell us an MPP, then declared war on India.
 
You gotta love a chance at Iron Works - this will help our cause immensely. Man I love Iron Works...

Am I alone in thinking we need to start focusing our attention on Germany? There's quite a bit of blue on the map and our military is still pretty shoddy. We really need some good defensive units to fall back on.
 
Artillery.

The only way the AI can overcome artillery is with bombers when you don't have fighters to fend them off. Otherwise... they just can't hack it against a sufficient force of artillery. Pick off wounded units if you can, or let them retreat.

We do have some exposed cities we might lose, though, if war does break out.

- Sirian

PS: in my solo largemap deity game, the AI's all went to war post-communism and all but one collapsed. That stage of the game is just SO broken. And that's where we are coming up to, with Germany about to go attack India. Our main concern would be with them getting a domination win here, but since the latest patch, the AI's top priority for their cash is unit upgrades, so they don't tend to eliminate one another as easily any more. AI's with 60 infantry do not get rolled over in a few turns!

We're still vulnerable, but not for much longer.
 
That's awesome! With its production output, we might be able to actually get a wonder or two in the rest of the game. Oh, and Heliolopolis is on a river. Hoover Dam could be HUGELY helpful.

I would still like to see some yellow in that large black area instead of all dark blue -- hint, hint.

An Indian/German war can only be good news. Lots of bombardment means war weariness. Which side (if either) will France join? If they're all at war, that's a very good thing, IMO.

Just stay out of communism and we should do fine. I'll rest much easier, though, once I know we have rubber.....

And:
Charis -- on now
Arathorn -- on deck

Arathorn
 
550 AD (0) - Lots of things of interest here! First, OMG, America was WIPED
up! Germany just ate them. How hungry are they? They will finish America
then probably have England for desert. They're more tasty than us!
I see unclaimed Saltpeter RIGHT outside Luxor. Figures, in 10 turns we can
make Artillery and basically NOTHING needs salt anymore. Ah, two salt, and
a settler about to land at one plus iron. Ok. Despite having EVERY city
on infrastructure, the game is moving so fast we're still doing things like
library and aqeuduct, toward the end of industrial era. (Welcome to deity eh?)
Current plan looks good, hope German doesn't come after us next.) Also hope
we have rubber. Gandhi has replaceable parts, so I slow down Sci and plan to
buy it.

560 AD (1) - Avaris is founded at Salt-Iron intersection.
580 AD (3) - America and Germany reach peace. (Bummer)
Mine a square at Thebes to get from 39 to 42 shields.

590 AD (4) - Germans start Theory of Evo. Eep! In London? Oh good, a fairly
low shield city. That's relative, we probably don't have much more than
20-25 turns til hit lands. Thebes could beat it starting a prebuild now,
but it's the capital, none available. Heriopolis? Iron Works is due next turn,
perhaps. Can we get/buy Medicine and Sci Method in that time frame? I think so.

** NEW TOP PRIORITY ** Medicine, Sci Method, get ToE and go Hoovering!! **

India is at war with Germany, we'll buy Med from them now. Darn he wants
cold hard cash. He won't even take incense. WM+450 it is. France has Sci
Method, India does not.

600 AD (5) - Heliopolis completes the works, now up to 52 of 59 shields :P
And that's WITHOUT our factory, which we start now and will complete in 5
turns. Get us Sci Method and we can complete ToE in about 15 turns from now,
plenty of time to win it.

Shoot, shoot... the culture border just 'closed' between Atlanta and Washington
right as our settler gets there. Still a tiny patch left, we run for it.

We're paying 19gpt for luxury now, let's see if we can import. France is
cheapest, dyes, for... naturally, 19 gpt. Still, with more than one lux,
this seems good.

610 AD (6) - Germany complete Suffrage. France cascades to ToE (crud!)
Ack, didn't realize France was building Suffrage too. If they were at all
near they'll snag it. Germany with Suffage and France with ToE and likely Dam.

620 AD (7) - France completes ToE. Well that completes THAT cascade.
Ewww... Hrmm... can be buy all techs needed for Hoover in time? Heliopolis
can use palace placeholder, and they ARE on a river ...
We found Lischt in that little gap. IF we expand and stick, salt and coal
are within range.

630 AD (8) - France sells Sci Method for 630 gold. Replaceable Parts goes down
to 1 gold. We buy and start to slowly research Sanitation.

Rubber??? Yes!! Hieraconpolis, NW of St.Louis! It's subject to flip though.
We're mid-library there and might rush it. Ah, excellent, even better,
right next to Pi-Rameses. Crud! Right next to Atlanta, RIGHT next to where
I was about to settle. On second thought... that's his ONLY rubber??!
Maybe good then. If we go to war with Germany, pillage that puppy first
round! England has it in Canterbury, France in Chartres and Orleans, India in
Bangalore. Everyone but America has it then.

640 AD (9) - Germany does a lot of patrolling, but no aggressive moves
whatsoever. Thebes starts an artillery production line.

650 AD (10) - Wow, Heliopolis would finish Palace in just 14 turns, not the
best placeholder just yet. (We need to buy BOTH Atomic Theory and Electronics
and I don't think anyone even has the latter yet) It starts Coal Plant.

Upgrades are available, but few barracks, and about 120 for Pike to Infantry,
also 120 for Catapult to Artillery. You might make one infantry for show,
but must save cash to buy key techs coming up.

If you do like to go for Hoover... Helio can pop that out REAL quick, about
9 turns, and placeholder will last for 10. Keep running max gold surplus
and don't waste your gold. The next two techs aren't cheap, perhaps 2500-
3000 for the pair of them. So when you're about 8 turns out from being able
to buy Electronics, put Helio on placeholder (if you're early, can make
entertainers to slow him down) Rough estimate: make the switchover to Palace
in early 800's and if you wait til end of 800's the chance of losing it goes
way up. With restraint on other spending, we could own Hoovie before 900ish.

The pessimistic (cough, realistic view) says Germany will attack us before
then. So other towns that can do so should probably do infantry and artillery.
Don't "tempt" Biz by any means - having something he wants, huge undefended
worker stacks, too lightly defended city, etc.

Keep/renew any luxury deals we have as they expire.

Good luck (Arathorn), should be interesting
Charis
 
Excellent.... TWO rubber? Whew. The one by Pi-Rameses should be very hard to pillage. That's a good thing. Fighting without rubber in the late industrial/modern age is nearly impossible.

I definitely want Hoover and will endeavor to do all I can to get it. I wonder what two techs France got from ToE.... Atomic Theory and ....? Refining, maybe? Anybody have Democracy yet?

Without having seen the game, my goals are:

- Make sure we have a shot at Hoover
- Be in a position to pillage Germany's rubber at a moment's notice
- Produce at least 1 infantry
- 5 banks (an extra 50 gpt would be extremely nice)

I see war with Germany as inevitable. Diplomatic win is probably already out for us (I broke one peace treaty already. We're not first in culture. etc. I imagine France or England could win this, if they built UN. Only France really worries me.)

I'm thinking "best" long-term plan might be to sign a fair few long-term deals with Germany (at some point) and then declare war (hopefully with MPP with India and France, to serve as at least a distraction -- maybe England, too). Doing so will probably completely blacken our rep, making signing future gpt turns very hard, but I think it might be our best option.

Before committing to such an act, I want to hear others' opinions.

Another option is to buy the techs, and then try to get him to declare war on us. This can usually be done whenever enemy troops are in your territory. I might keep my eyes open for such an opportunity, provided our military is in any shape to fight.

Arathorn

P.S. I'm liking the sound of this pass-off a lot better than the last one!
 
I like your analysis and long term plan. The question where our win will come from is tough. It would be a very hard, veeeeery long haul for a military win, but... that's the human advantage. I think with Hoover in place, all factories, tanks out the wazoo and artillery, we can beat *anyone* on the map. But we're not there yet.

Main point then is a caution on timing: I think if we don't give them reason to sneak attack us, we can stay at peace til around 900AD-1000AD and snag Hoover and have a *massive* production advantage. If we go to war before then, forget it, all hopes for Hoover are gone and you may as well give the game to France :P Every available cent will go to upgrades, every available shield to mil units instead of factories and infrastructure.

At that point, in the new millenium, we'll need to drag France down, and quick. MPP with them, then attack Germany perhaps.
Don't even THINK it before we have a stack of tanks to make Germany's cavalry look outdated and ridiculous. Cuz right now... they look pretty fearsome :P

Charis

PS Sorta doubt France has Electronics yet, or they would have started Hoover. Still... I would bet we'll see France and or Germany discover that and start the Dam before long, perhaps in your turn. (Don't fear, it will still be in our sights if we don't spend on other things and don't get into war)
 
I'm not in favor of Victory by Betrayal. "Best Hope" or not, I'd rather see us go up or down without stooping to that level.

I'm rather sure we could pull off the Diplomatic win. All we need is to build the UN and have everyone at war with Germany. Game Over!

However, that may be easier said than done. We can take victory however it may present itself. Being religious should help us on the military side. We could go in and out of "War Mobilization" at our convenience, revolting to Monarchy if weariness gets out of hand, and right back to democracy when peace comes again, if we wish. Just a thought. I'm all for building infrastructure and rails, the more we can do before war is upon us, the better. Too bad the game doesn't have "Lay Minefields" option to slow advancement of enemy troops. :)


- Sirian


Oh, and by the way... the AI's DO mobilize, so they could be locked into wars and UNABLE to start on Hoover. That's how I landed it in my solo Deity game!
 
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