Official Turn Report...
Turn 0 (50 AD) Send Sal warrior to Tyen. MM St Regis as suggested. Move warrior from St Regis to Akw. Move MWs towards Catt. Change MC from galley to aqueduct. Change OS from pikeman to MW. Checked if OS would benefit from MM (as suggested), but it appears that it wont. Send pikeman from OS to Catt. Upgrade warrior in All to swordsman. Change Stevetown to Pikeman. Change Avaris to Pikeman. MM Ton to grow in 9 turns (it cant (no aqueduct), but aqueduct will still complete in 12 turns and we net 3 more gpt and once we complete the aqueduct, well be ready to grow (previously, Ton was at 0 growth)). MM Sal as suggested. Changing scientist in Sal wont generate more food, more shields (that is, we dont need the extra shields, the MW will complete in the same amount of time), or more commerce, so I leave him/her to go for the Music Theory gambit
(It doesnt seem like anyone is researching Chivalry. I consider switching from Music Theory to Chivalry (40 turns). 40 turns seems like a really long time
Rather than waste the 10 turns already put into Music Theory, I decide not to switch.) Diplo check. Russia has Astronomy and Invention. China has Invention. Egypt and China have neither. Can trade Ivory to China and Incense to India. Trade incense to India for WM, 37 gold, and ROP (I should have tried to sell the ROP next turn when India had more money
). China wants WM, Ivory, and 401 gold for invention. Neither Gandhi nor Cleo have any gold left, so we couldnt sell it (invention) for anything if we bought it; I decide to wait
Renegotiate ROP with China for 11 g.
Between turns Russians building Leos.
Turn 1 (70 AD) Send swordsman from All to Catt. Workers irrigate outside OS. Send a couple of workers to St Regis to bring water up to the coast. Irrigate and road outside Ton. Change GR to an aqueduct and will MM to produce aqueduct on the same turn as it is scheduled to grow (hopefully
).
Between turns Our source of iron outside Akw was exhausted! Grr
Turn 2 (90 AD) Sal produces MW, another ordered. OS produces MW, another one ordered; will attempt to MM as suggested. MWs move towards Catt. NF grows. Workers north of Akw sent to bring water up north of St Regis; previous worker sent towards Akw sent to 2 squares SE of All to begin clearing the jungle. 2 workers SE of OS sent to help out clear jungle 2 squares SE of All. Workers to the NE of OS irrigate. Complete road to silks S, SW of OS. Road completed to N of Ton. Mine complete NE of Cent; begin road. Send workers N of Ton to help clear jungle around OS/All. MM All to grow quicker, MW will still complete next turn.
Between turns
Turn 3 (110 AD) All produces a MW, order another one. All managed to maximize growth (we lose commerce by not working the mined gold, but well grow much quicker
). All will still produce a MW in 4 turns; might be able to MM to get it in 3. Road to Ivory completed. Just realized that I forgot to trade silks last turn; I try to trade them now, but everyone else already has silks (except Cathy
). Trade Ivory to China for WM and 72 g. Worker outside Stevetown begins irrigating plains. Move scout SE; I want to check out Minsks defenders soon
Diplo check. Everyone has Invention, but the price is still pretty high and I think we can wait for awhile
Between turns
Turn 4 (130 AD) Sal produces MW, another one ordered. MW sent to Catt. Move warrior S, SE of OS to protect workers 2 squares SW of OS. We have a strong army compared to Russia *smile*. Workers to NE of Cent move NW to mine and build a road. Move 4 workers E of OS to help clear jungle 2 squares SW of OS. Move scout S; Minsk has a pikeman. Diplo check
Trade WM to India for Indias WM and 1 g. Everyone but Gandhi has Astronomy.
Between turns Cathy asks us to move our troops out; we comply.
Turn 5 (150 AD) Worker to E of GR completes road; send to clear jungle to S, SE of All. 3 workers N of St Regis complete irrigation; move north to irrigate and road grassland.
Between turns
Turn 6 (170 AD) Sal, All, and OS produce MWs; all MWs sent to Catt. Aqueduct complete in GR; order marketplace. Noticed extra MW in OS; send to Catt. Set All and OS to maximize growth. Scout moves NW. We now have 21 MWs
Russia is building a lot of Wonders (Sun Tzus, Sistine, Leos, and Copernicus). Because Russia is building so many wonders, they wont be producing much military. I think that we might want to wait until the Wonder cascade has ended before we take over Russia (that way, we might get another Wonder
). Prices still seem high for Invention
Trade WMs with Cleo and Cathy. Trade WM with Mao for 1 g.
Between turns Cleo demands our world map and 88 g. I comply as Stevetown and Avaris are vulnerable and we arent ready to fight Egypt. NF falls into disorder (I remember thinking about this and then promptly forgot. Grr
)
Turn 7 (190 AD) St Regis completes aqueduct; begin pikeman. Move Stevetown worker SW to irrigate plains.
Between turns Egypt building Copernicus
Turn 8 (210 AD) Sal produces MW, another ordered. Send MW to Catt. Irrigate and road 2 squares to SW of OS. Begin road to the NW, W of Akw. Begin road to N of Cent. Hurry production of marketplace in NF (32 g) to put entertainers back to work. Hurry aqueduct in Ton for 48 g; Ton will grow next turn. Hurry aqueduct in Catt for 144 g. Everyone has Chivalry, Invention and Astronomy. I dont see much of a reason for purchasing anything this turn.
Between turns Chinese complete Sun Tzus and begin Copernicus
Turn 9 (230 AD) NF completes marketplace; begins worker. Catt completes aqueduct and begins MW. Ton completes aqueduct and begins marketplace. Complete clearing jungle 2 squares SE of All and irrigate it (I should have mined because it is a bonus grassland
) Move 3 workers NW, W of Akw towards un-roaded incense. MM All to grow and produce MW next turn.
Between turns Egyptians building Copernicus and Sistines. Indians are building Leos
Turn 10 (250 AD) Sal produces MW, another ordered. Ditto for All and OS. Workers to SW, W of OS begin clearing jungle. Maximize All for growth. Workers 2 squares SE of All road; excess workers move SW to help clear jungle. Move workers to N of Cent to help road and mine incense. Move MWs towards Catt. Maximize commerce in NF; worker will still be produced next turn. Make sure to maximize growth next turn. St Regis will need some workers soon so that it isnt working any unimproved tiles. Catt and GR should also probably get some workers soon too (to speed growth). Compared to everyone else, we have a strong army. Diplo check. Everything is quite expensive, so I dont purchase anything. If we want to do a knight rush, well need 2000 g to upgrade all our units. Because I dont think anyone has Gunpowder, I think we should go for a MW rush as soon as the next batch of Wonders is completed.
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