Well, this situation is quite different than my last turn. Now the AI's clearly have production, and are clearly spending some or most of it on training units to attack us.
Early turns: Fought off the AIs.
Middle turns: Fought off the AIs.
Late turns: Guess.
* Lost 2 or 3 horsemen on the south front (which is rather large, and the AI's mostly trying to pillage). Of course I also trained more horsies, so that was status quo, essentially.
* No losses on north front, but Romans built a city there, after which they shifted strategy more toward pillage than attack.
* Founded yellow and green dots and garrisoned those cities with impis.
* Rushed temples in Mpondo, Swazi and Ngome.
* Killed multiple units every turn. I didn't keep track, but the numbers were comparable to or higher than those during Arathorn's turn. Also, at Bapedi, some units got wounded with the catapult and would pull back, only to come again at us later.
* Positioned some impis to occupy mountainous entry points. In particular, two are just arriving on my final turn to CLOSE OUT the darn mountain trails by which Russians keep trying to pillage at Ulundi. I don't know how much stationing troops there will actually help, but figured it was worth a try.
* Added third impi to our army, and on my final turn, even attacked with the army and got one of the impi promoted to elite, so that the stack now has 14 hps. Needs rest now, though.
* Isand held out just fine. The Greeks did mount one combined forces attack, which reduced our army from 13 hps down to 6, but they ran out of steam and it was fully healed two or three turns later.
* Northern front is solid, but could falter if those horsies bite it. I trained a second archer up there and got him promoted. They are good for killing off wounded units or thinning enemy stacks that are next to the city, while horsies can go chase stuff that is two tiles away from the city. Having a rounded mix of units worked really well on my turn, that was the one area where Nothing Went Wrong.
* Our front line cities are all suffering for lack of land improvements. I have come to the conclusion that is ALWAYS going to be the case (at least for the foreseeable future) and so we are going to have to build enough spare forces to escort a settler out and push the front back. Then the new front line cities will be stuck with little improvements, but roads and territorial controls will allow us to fend off raiders and start improving the lands, say, at Bapedi, Intombe, even Ngome eventually.
* We need more workers for jungle clearing duty, but we also need more units to protect them. AND we need more cleared and improved land to afford more workers and units. What a tangled web we weave!
* I also built a temple in Zimbabwe.
* The Great Library was finished early in my turn. We got Maps, Laws, Philosophy and Construction on the turn it was built, and nothing else on my turn. We finished researching Monarchy on our own and then I shut down research... until Education comes along, I think it should stay shut down now.
* The very LAST attack I made on my turn produced a great leader. I used him to rush the Hanging Gardens in Ulundi, which will complete when the next player clicks end turn. I also queued up the Great Wall in that city -- nobody we know has started it, and it would be huge boon to us to improve our city defenses through the next era -- especially in helping us to hold on to Isand. If we get another leader, use him to rush the Great Wall in a DIFFERENT core city, and swap Ulundi over to Heroic Epic. Either way, it's our best candidate now for building the next wonder, large or small, and with all the heavy action happening nonstop, for this to be our first leader since the one at Isand a buncha turns ago... I wouldn't want to miss the Great Wall if we have bad luck on getting our next leader soon.
* There are two workers clearing a jungle tile behind Ulundi, but there are a couple wandering enemy spears south of there that I have no idea what they are doing, just know it's annoying.
* Ngome was completely ignored by all enemies during my entire turn.
- Sirian