Boy, unlike most SGs where it feels like things change so fast from one set of turns to the next, this one feels like the same turns I did 40 turns ago and very similar to 80 turns ago. Weird.
(0) 1150 - Move leader towards the coast. I do try to cover the exposed knight with an impi. It fails in that the knight dies but the impi does kill a longbowmen.
(1) 1160 - Lots of casualties -- mostly "them" -- mostly Chinese. A veteran Greek caravel attacks our one hp caravel on the far side of our continent. It must be the ZSS Charis again, because the Zulu caravel is now a 2 hp elite caravel! Romans on an island over there -- weird! Cumae flips to us again, but my ship isn't quite in position to get troops there in one turn. Dang!
(2) 1170 - MMOW, more killing, mostly Romans this time. Russians are being smart near Yakutsk, leaving one undefended longbowmen right next to the city -- tempting me to attack with a knight. Yeah, I'd kill it but then their SoD adjacent would kill my knight. "No soup for you!" but an excellent ploy. Navigation in 1.
Capture a Roman worker, try to use him as a lure to discourage attacks on Cumae. Trying to keep the city, I leave a couple troops as lures. Could backfire (and does).
Cumae falls, one lure troop dies, worker left alone. Printing Press, the only cheap option left, is started -- going for Shakespeare's for Ulundi.
(3) 1180 - Shantung is (auto-)razed. Weird. It had grown to size 2 at the end of 1160 but then went to size one at the end of 1170 and had another troop, apparently. China's a Republic. Wasn't riflemen or better so shouldn't have been a draft. Hmm.... Real head-scratcher. Anyway, the knight army is WAY hurt, so I move the impi army to protect it and shuffle troops around on that front.
More troops land on our sea front. Catapult and elite impi took out the first... A knight will complete this turn to try to get the other. Magellan's is rushed in Mpondo. ZSS Charis starts crossing the ocean.
(4) 1190 - Russians have finally positioned their mini-SoD so that I can hit it all and leave my troops protected. Send in the knights! (We need 'pults on this front. And jungle cleared/roads!) Horrible luck ensues, whereby 3 vet knights retreat from longbowmen! Sigh. At least they didn't die. Only one longbowmen left. Use a musketman! He wins! This front is safe again for a bit.
Standard elsewhere.
(5) 1200 - Sea action continues, but we handle it fine. Mostly just skirmishes this turn. A bit hairy on the south front, but not bad.
(6) 1210 - Greek bloodbath by hoped site of new city. Finally had most of their longbowmen and hoplites on level ground and I had knights in position (stole a few (too many) from the Russian front). Probably a good dozen casualties on their side for no losses. Leave a fortified musketman at proposed new city site with a longbowmen protected by a hoplite on a mountain across the river as the threat.
Get a GL down on the south front. Sending him to Ngome to hurry a university, once the longbowmen is complete there next turn (changed from knight). Other minor skirmishes.
Well, that longbowmen ate his wheaties. The Greek bow (ATK 4) crossed the river against the fortified musketmen (DEF 8) and slew him without taking a point of damage. Sigh. Guess founding that city will have to wait.
We complete Printing Press. All other techs are still expensive so we must have tech parity! WOOHOO! Science to 0. Physics, Economics, Democracy are the options.
(7) 1220 - I finally kill an annoying hoplite who had been wondering inside our lands looking for a good place to pillage. Got a 'pult and a knight in the area and did the job. He's been bothering me all my turns so far. Good riddance.
Leader does his thing in Ngome. Would've kinda like to do a bank but Ngome doesn't even have a marketplace yet. I order this rectified immediately.
Contact the Aztecs. They want to have nothing to do with trading us anything -- world map, territory map (our WM + 210 gold). They have communications with everybody already. I don't buy communications with England or Egypt because I figure we can find them soon enough and we might want to buy some techs off of them when we do. No techs available this turn. I, of course, declare war.
It's the Roman's turn to be on 'roids this "off-season". They charge up a hill (iron near New Zimb) against a fortified musket and fortified pike and take one hp damage to kill both. Knight attacks New Ulundi and bypasses 'pult and such to kill a musket.
(8) 1230 -- Hmmm...Economics, Physics, and Democracy ALL were completed and shopped last turn. Figures. Economics in 4 turns is our new science goal. Adam Smith would be a nice addition in Ulundi, and we could use the gold.
I off the 'roided Romans. Destroy the rest of their incursion. Kill a bunch more Greeks. They seem to have a nearly infinite supply of longbowmen and hoplites to send. I oblige in killing a lot of 'em off.
(9) 1240 - Settler finally into position. He's WELL protected. City will found next turn but will be disconnected, as the Greeks apparently pillaged on road tile. Not too surprising. MMOW, of course. Roading the empire, killing jungle, the usual.
(10) 1250 - New Bapedi formed! Walls bought for 80 gold as there are lots of Greeks near. We have a lot of troops there, but one can't be too careful. Road towards Anyang beginning to take shape. Many more roads needed.
I've taken to general skimming practices (a size 12 city with extra food will take one turn to build a worker between projects) to try to increase our worker supply. We still have infinite jungle to chop and LOTS of roads to build.
Treasury way up. I didn't buy much during my turns as there was no real pressing need and I was trying to save up for Wall Street eventually. Only about 3 banks built though. Working towards 5 but it's a slow process. Another settler is ready to be place where desired. Hlobane can make 'em pretty efficiently. More cities would be nice....That ivory by Xinjian looks appealing, too.
Right now is a bit of a lull. We are in pretty good position. The Iroquois were awfully queit, so they're either decided this is a psuedo-war or are preparing a major SoD. Kambula has a 4-knight army in it and a bit of force that could be sent south. There's a gap where Shantung used to be that could provide a useful city for us.
World:
Save:
http://www.civfanatics.net/uploads/lotr2-zulu-1250ad.zip
Jester is up.
Sirian is on deck.
Arathorn