LOTR15 - Open Door Policy
1275 AD (0)

I didn't realize I was claiming the game in a GA.
OK, no one we know is Industrial but they are all pissed.

We are only at war with Babylon, although Izzy only has 4 turns before she'll have to pay up.
We are giving Spices to Osman for 14 turns, so no attacking him.
I think we just took the Great Library elevator, although Chemistry is in play. We actually have a fairly lousy military.
1280 AD (1)
No combat, just healing for an assault in a couple of turns.
1285 AD (2)
Still just moving. Assault is in 2 turns.
1290 AD (3)
Babs drop off an LB. After circling for 3 turns.
Whack said LB but the Heroic Epic appears to be broken.
Found a city that claims Dyes for us.
1295 AD (4)
Capt. Wonder is back as our Catapults get nothing but the bottom of the moat.
Don't care ... Attack! Lose 2 Riders and a Sword, but capture Eulbar. Set to rushing settlers out of it.
Peace with the Babs for Uruk. Their capital went to parts unknown.
Fire all clowns, but cannot turn lux down to 10%. Short-rush a couple of Riders.
1300 AD (5)
Resistance ends in Eulbar.
Build Embassy with Vikings.
Position to bring the pain against the Spanish next turn.
1305 AD (6)
The Spanish will not hand over Silks to maintain the peace, so I get-to-stepping. Seven Riders against Spears in Murcia: 5 Wins later we burn the city and claim 4 slaves. Steal two more workers and drive a couple of Riders deep to harass. Then push Sword Army towards Madrid to put a further spanner in the works.
1310 AD (7)
Found Ningpo. Win two combats vs. Spain.
1315 AD (8)
Adrift on the Oceans of Eternity. (Lost turn somewhere in here.)
1320 AD (9)
Apparently the Ottomans and Vikings are throwing down, 'cause Ragnar wants our help. PASS!
Stack is assembled for next assault; Sword Army creating a ruckus around Madrid.
1325 AD (10)
It costs 2 Riders, but ... uhh ... some size 8 city is leveled.

We claim 3 more slaves. Then a Settler-Horse pair is whacked, netting two more involuntaries. Finally an intruding Archer is offed.
Final Notes:
GA will end on the next player's turn. No idea when. Keep burning Spanish cities, they lack both Iron and Saltpeter. I can't say they have any tech for us, but if we smack them hard enough we can just take cities in Peace. (Those cities will have no Spanish citizens.) Goal for the war is Silks.
There is plenty of cash for the next player.
Unfortunately, I don't think Arathorn is going to get what he wanted out of this game. We appear to be the only ones with a native supply of Saltpeter, and we're no longer so far behind technologically that the Ottomans will definitely have Rifles before we have Cavs. This should be the last war we have to fight to our south, from here on the (quite possibly Sipahi-less) Ottos are the target. Sucks to be them.