LotR15 -- OPEN SG Regent With a Twist

It may be my only one, but got it.
 
Thanks for bumping this, microbe. I've been meaning to, but then I get mixed up in something else...sometimes it's even what I'm supposed to be doing. Anyway, I'll PM Lee and give him a final warning. It probably just got lost in a sea of other games. Then I'll start policing (and playing) in this one a bit more.

I will also edit the first post. Anyone can claim, but play and post within 24 hours. EFFECTIVE IMMEDIATELY! :)

Arathorn
 
The turn is actually done. I must have failed to post it, or it disappeared with my net connection.

It will post tongiht.
 
700 AD (pre-turn)
I knock science down a notch. I don't want a $12 demand, and we go negative cash losing a building and worker.
(IT) This is so bizarre to be playing regent and to see another civ building Sistine when we can't even build temples.

Summary:
Nothing of significance happened during my turns. I build a more military, and the next player can hopefully pound Spain some. Pointy stick is still our best option for catching up in tech.

http://www.civfanatics.net/uploads7/LOTR15-800AD.zip
 
(I) Wow, the Ottomans are frighteningly large! That is something we will have to fix sooner or later. But first let's a deal with a foe more our size: Spain. I review the situation, and thank Lee for a nice setup. I decide not to wait for more forces but declare war right away.
Killing two spears and an archer in Pamplona capturs the city, but we lose a horse in the process. We also capture three workers.

810AD: Nothing to see from Spain. We get the FP message.

820AD: We kill two separs and an archer in Valencia and capture the city.

830AD Republic comes in, and we revolt immediately. Next research project is ceremonial burial, for several reasons: Several cities need border expansions, we can extort more expensive techs from Spain for peace, and we can get it in four turns even in anarchy. :D
Six Spanish archers have approached Valencia, and five are killed and one wounded by our only catapult.

840AD Kill another three archers, losing one elite horse. :(

850AD Kill another three.

860AD Kill another four. We have lots of elite units now, but fail to score a leader. That's okay though, I'm not sure if I would be happy to gain the upper hand in yet another war by getting a broken army... It's fun to fight a "normal" offensive war for a change.

870AD Kill another two archers. Ceremonial burial comes in, and mysticism is next (in 5, but should effectively be in 4 once we will be out of anarchy).

880AD Kill another five archers - wow, Spain has a nice supply of archers!

890AD Kill another four, still no leader. We are a republic, and indeed are able to reduce research time for mysticism.

900AD Kill another four archers without getting a leader.

lotr15-900ad.jpg


Spain's flow of archers seems to lessen, and now that we are productive again, we should be able to capture more cities. I strongly suggest to go for Salamanca next: We can attack it with horses out of our territory, and it will give us our first luxury. They would already part with several techs for peace, but why stop now? :hammer:

Beijing will reach the 15spt threshold in three turns for a sword or a horse every two turns; please don't forget to set it up when it grows.

We can and should start to build our FP now; don't know where and I'm too lazy to think about it right now... :P


Who's up next? A fun and easy war is to be enjoyed! :cool:

-Kylearan
 
I agree with the need to continue the war on the Spanish. But only for a while. After Salamanca falls, I want to get techs and oscillate over to the Babylonians and get some stuff from them before returning to Spain.

I prefer speed to strength, in most circumstances, so most sword builds are changed over to horses.

Early on, I kill Spanish archers that are nearing various cities, trying to wreak havoc, but only causing minor problems. I have at least three horses retreat from archers, but very few casualties. We're swimming in unit upkeep costs, so some casualties wouldn't be all bad, but there's something about losing an elite horse to an archer that feels wrong. The Spanish complete Sistine Chapel in 910 AD (cascade goes to Leo's). And I pay the Vikings 7 gold to keep the peace.

The game breaks in 730 AD, when...
lotr15-930ad-leader.jpg


I load three horses into this army to make it not too-uber, but I still use it as the first force against Salamanca in 940 AD. I follow that attack with an elite horse and...
lotr15-940ad-leader.jpg


Instead of doing the intelligent thing with this leader and rushing a FP, I make another army, which eventually gets filled with swords.

Anyway, that second attack was enough to empty Salamanca and I raze it, since our culture is approximately 1/20th of Spain's. I kill other assorted troops in the open (3 archers) to make peace as valuable as possible.

In 940 AD, Spain signs peace with us, giving us Currency, Polytheism, Map Making, 26 gold, and 4 gpt.

The rest of the turn is primarily uninteresting. I heal our troops and have us all set up to declare on Babylon. I probably could've declared safely about turn 9 (990 AD), but I wanted to give the next leader some flexibility. We are absolutely drowning in unit costs (to the tune of ~50 gpt) -- any towns we can grow to size 7 cities helps tremendously.

I tried to sneak in a few buildings, to help with our tragic culture and our cashflow. If at all possible, while at war with Babylon, let these complete.

I think either Tatung or Hangchow should be the FP location. I see us probably expanding SW into both Spain and Babylon as the game progresses, so it'll be beneficial distance-corruptionwise there, too. Both are building courthouses but they're probably not necessary. Switch as is appropriate.

I did form a city down near Salamanca's ruins. I tried to lessen cultural overlap problems with it, as well as making sense with the rest of our cities. It will be a lightning rod during the Babylonian war, but it's fairly well stocked, including the horsie army.

The Ottomans were nice enough to road some of our northern jungle for us. That'll save some worker turns moving in to chop it down. Or will help them when the city flips....

I recommend completing Construction one way or another (probably partial research and then buy the rest) before making peace with Babylon, so we can get some medieval techs off of them. I have seen Babylonian MDI and I'd be surprised if they don't have Chivalry, so be a bit wary with a war declaration. Do take time to gas them and/or sign in Spain (but 20 turns of war may well be longer than we want) before going after cities. And I would raze and replace. There's one settler waiting to do just that....

We're still at least 5 and probably more required techs behind. We're catching up (I got 4 techs on my turns), but we need to keep the pressure up. Or remove the cultural pressure on our cities, depending on the circumstances. :)

Who's next?
Arathorn
 
Well, I got it last night and went to bed before I finished the 10 turns, figuring a real player would pick it up by then and I could compare how I had done. Seeing as how no one else has taken it yet, now you'll have to suffer with what I did; hopefully I didn't screw you experts up too badly ;).

preturn: Osman is willing to give us Construction for spices + 44gp, and I happily acquiesce, putting us in the Middle Ages. I take science to 0% and relegate token Feudalism research duty to a Tatung citizen, leaving us with +24gpt. I also note Osman has no iron yet, perhaps we should smite him soon before he acquires it?

1010: Mass troops (4 archers, 5 horse, both armies, and the elite* sword) outside the Nippur border.

1020: Move stacks onto Nippur's doorstep. Declare war on Babylon.

1030: Begin the attack on Nippur. We lose 2 horses (1 elite) taking Nippur and gain 5 slaves when we raze it, moving a settler in to resettle the same spot next turn. The Spaniards want 18gpt for an alliance, which would also commit us to a 20 turn war. I decide to go it alone and hope for a nice quick settlement from Babylon. I loan Beijing's wheat to Canton, to speed it up in reaching size 7.

1040: Found Anyang on Nippur's still warm ashes. A Babylonian knight takes out our elite* sword (who led the attack on Nippur). Need to take out Akkad and it's ore ASAP.

1050: Kill a few invading units. Beijing finishes marketplace and switches to Horsemen (who we can hopefully upgrade soon). Set some workers to connecting Anyang and Macao.

1060: Tsingtao flips to the Ottomans, doh! Nanking finishes marketplace and switches to spearmen to fill in some defensive gaps. Give units some R & R to prepare for the push to Akkad.

1070: Bleah, I notice I forgot to pop a settler and do so in Hangchow, losing 7 shields (I suck :p). The troops heal up for the push to Akkad.

1080: The troops begin their push into enemy territory towards Akkad. I have us spread pretty thin inside our borders (the Spanish border is manned largely by warriors.. :p), so hopefully no one tries to take advantage until we have Akkad safely in hand.

1090: Troops approach Akkad.

1100: We pop the great Qianlong while defending Beijing from a rampaging pikeman! I suggest we secure the Macao area after we take Akkad and use him to rush the FP there. Our troops move next to Akkad, ready for the next player to get reamed by the RNG ;).

I spread us very thin inside the borders, so hopefully Akkad falls quickly, the Babylonians offer a generous settlement, and no one sneak attacks us in the meantime :). Next!
 
1020: Move stacks onto Nippur's doorstep. Declare war on Babylon.
Did you declare war inside of Babylon's borders? If so, our ability to sign RoPs is destroyed.
 
LKendter said:
Did you declare war inside of Babylon's borders? If so, our ability to sign RoPs is destroyed.

:eek: Yes, I did. I wasn't sure when you asked, so I opened the game to see what terms Spain would give for RoP, and it was "They would never accept such a deal."; it takes 15gpt to get them to accept it. I guess someone should have snagged the game before I got around to finishing those turns :blush:.
 
Well, carry on! Who needs RoP anyway? :)

Better this than breaking our trading rep.

EDIT: actually our RoP rep seems to be OK as they still accept it with gpt. So it's probably just their empire is much bigger than ours. Normally after you trash RoP AI wouldn't do it again.
 
1100 (0)
Switch a few builds and hit next turn

1110 (1)
Attack on Akkad
Horse army kills pike -2hp
Sword army kills pike -6hp
E. Horse kills longbow and razes the city

Catapults redline knight which becomes visible, and it is destroyed at a cost of a vet horse.
Swordsman produced at Nanking defends our iron supply, and the leader moves to rush the FP at Macao (minimal flip risk, none after border expansion).

IBT- A regular babylonian knight blitzes through a couple of our catapults, and defeats our vet spearman on a mountain at the same time (A C3C change I was not aware of) a settler is captured and the knight is uninjured.

1120 (2)
We pillage the Babylonian iron source, and I invest 72g in rebuilding the settler. Troops are moved to cover vulnerabilities, we recover our settler workers, and the knight is bombed for 1 hp loss.

IBT- The wounded knight moves around my blockade and captures Anyang by a path I did not see (I’m still a bit rusty here). This triggers an increase in war weariness and a riot in Beijing. I scroll ahead to prevent most of the other riots. The FP completes in Macao, offsetting the gold loss due to lux tax.

1130 (3)
I recapture Anyang with the sword army, but it is down to 2hps. Defeat a potentially pillaging spear in our backlands on flat ground for the loss of a vet sword.

IBT- We lose a spear and horsemen to attacking knight and longbow outside Samarra (this is getting embarrasing).

1140 (4)
Healing and movement

IBT-We lose a horseman on a mountain to a Babylonian knight who redlines

1150 (5)
Babylonian knight is destroyed by our elite horseman. A newly minted sword kills a bowman near Beijing.

1160 (6)
We destroy a Babylonian longbow and move to defend from a bowman attack in the rear

IBT- The bowman attacks our spear at Canton and is defeated, war weariness hits hard and I scroll ahead to prevent further rioting. The Ottomans complete Leonardo’s workshop, but their visible defenders are still spearmen.

1170 (7)
I purchase Engineering for 23gpt + 200g from the Vikings for the sake of improving unit and worker movement. I probably should have done this at the beginning of my turns since no brokerages would ever be possible without more contacts. Anyway, I hold off on further trades as it appears we may have a shot at capturing the Great Library. The Armies and a stack of horsemen move on Samarra, and a Babylonian longbow is destroyed

1180 (8)
The two armies singlehandedly take Samarra without loss from 2 pikes, capturing 3 catapults. A spearman is bombed and destroyed at no cost.

1190 (9)
Another longbow is bombed and destroyed. Babylon appears to be out of iron requiring attackers.

1200 (10)
A spear is bombed and destroyed, and our stack of horsemen and the sword army begin the advance on Babylon and the Great Library.

lotr15_Babylon.JPG


Because Babylon usually builds bowmen for defense early, the capital may not be as heavily defended as usual for an AI capital as they upgraded to longbows. The region around Beijing is almost insanely undefended, but since I built mostly horsemen we are safer from sneak attack than it might appear. A stack of ~15 horsemen + the two armies + the catapults and miscellaneous other units should be sufficient to take Babylon in 4-7 turns. Some workers are currently improving Spanish territory, but by next turn our borders will expand to include these tiles. Note that Beijing has started the Heroic Epic, Macao contains our FP, and workers are irrigating over some grassland mines to allow growth in desert cities.
 
A touch of insomnia tonight, so I’ll take it for a spin.

Pre turn – We’re down all visible techs to everyone…. big surprise. The good news is that the most advanced wonder being built is Cops, so the gap has narrowed.

IT – Samarra deposes, but it was empty anyhow.

1210 ad (1) – Retake Samarra with horse army vs reg pike. Unfortunately, they still have iron. See a vet pike defending Babylon.

IT – See a Babylonian knight.

1220 ad (2) – Shantung built on some ruins. Doesn’t claim the iron right away, but I worry about the flip risk otherwise. Units in place for assault on Babylon.

IT – Archer on mtn retreats reg knight.

1230 ad (3) – Babylon: cats go 2 for 3, showing at least 3 pikes in defense. Sword army defeats reg pike, -3 hp. Army defeats 3/4 pike, -5 hp. Vet horse defeats 2/3 pike, -2 hp, Babylon falls. Elite horse defeats reg bowman, -3 hp. Elite horse loses to reg longbow, -2 hp and promotes. Reg horse wins and promotes vs same, -1 hp.

IT – GL does it’s job. We get: Lit, Mon, Mono, Theo, Chiv, Inv, Educ, Gun, Bank, and Astr.

1240 ad (4) – We will have salt when Hangchow’s borders expand in 1.

Ourparity with known civs:
Ottomans – parity
Babylon – We’re up Banking and Astronomy
Spain – We’re down PP
Vikings – We’re down Chemistry.

IT – Osman demands spices. I cave.

1250 ad (5) – Sword army kills reg knight and pike. Move ministack on Eridu.

IT – Canton deposes. Something has to be done about those Ottos soon….

1255 ad (6) – Cats go 2 for 3 at Eridu. Army goes 2 for 2 and Eridu burns.

1260 ad (7) – Move troops towards Nineveh, including a few riders.

IT – Babylon deposes, no units there. Ottos start Bach’s.

1265 ad (8) – Elite horse retakes Babylon. I should probably just raze it, but the tourism might be nice…

IT – HE completes in Beijing.

1270 ad (9) – Cats go a dreadful 1 for 5 at Nineveh. I attack anyhow. Army wins vs reg pike, - 6hp. Rider wins vs reg spear, -2hp, triggers GA. Takes two riders to finish the 2/3 pike, but Nineveh burns anyhow.

IT – Babylon flips back again. Obviously, this city isn’t going to be worth the hassle.

1275 ad (10) – Sword army goes 2 for 2 against reg pikes in Ashur, and burn the city, revealing a source of dyes. Vet archer retakes Babylon and lays the torch to it. Chinan immediately founded near the ruins.

Recap – Babylon is nearly persecuted to the northern wastelands. Spain makes for a juicy target, since they don’t have iron or salt. However, something must be done about the Ottomans. I can see at least three cities that have flipped, and now Nanking is on the clock. There is a settler down near Chinan that was headed for the dyes. Most of our offensive forces are west of Eulbar. After the next interturn, they should be mostly healed. I was able to at least scrape up a token defender for most cities. Though very expensive at 120g, I upgraded a handful of riders to help with the offensive.

So who wants the clean up in aisle Babylon?
 
Babylonian lands (or former)
 

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LOTR15 - Open Door Policy

1275 AD (0)
:lol: I didn't realize I was claiming the game in a GA.

OK, no one we know is Industrial but they are all pissed. :lol: We are only at war with Babylon, although Izzy only has 4 turns before she'll have to pay up.

We are giving Spices to Osman for 14 turns, so no attacking him.

I think we just took the Great Library elevator, although Chemistry is in play. We actually have a fairly lousy military.

1280 AD (1)
No combat, just healing for an assault in a couple of turns.

1285 AD (2)
Still just moving. Assault is in 2 turns.

1290 AD (3)
Babs drop off an LB. After circling for 3 turns. :rolleyes:

Whack said LB but the Heroic Epic appears to be broken. :(

Found a city that claims Dyes for us.

1295 AD (4)
Capt. Wonder is back as our Catapults get nothing but the bottom of the moat.

Don't care ... Attack! Lose 2 Riders and a Sword, but capture Eulbar. Set to rushing settlers out of it.

Peace with the Babs for Uruk. Their capital went to parts unknown.

Fire all clowns, but cannot turn lux down to 10%. Short-rush a couple of Riders.

1300 AD (5)
Resistance ends in Eulbar.

Build Embassy with Vikings.

Position to bring the pain against the Spanish next turn.

1305 AD (6)
The Spanish will not hand over Silks to maintain the peace, so I get-to-stepping. Seven Riders against Spears in Murcia: 5 Wins later we burn the city and claim 4 slaves. Steal two more workers and drive a couple of Riders deep to harass. Then push Sword Army towards Madrid to put a further spanner in the works.

1310 AD (7)
Found Ningpo. Win two combats vs. Spain.

1315 AD (8)
Adrift on the Oceans of Eternity. (Lost turn somewhere in here.)

1320 AD (9)
Apparently the Ottomans and Vikings are throwing down, 'cause Ragnar wants our help. PASS!

Stack is assembled for next assault; Sword Army creating a ruckus around Madrid.

1325 AD (10)
It costs 2 Riders, but ... uhh ... some size 8 city is leveled. :blush: We claim 3 more slaves. Then a Settler-Horse pair is whacked, netting two more involuntaries. Finally an intruding Archer is offed.

Final Notes:
GA will end on the next player's turn. No idea when. Keep burning Spanish cities, they lack both Iron and Saltpeter. I can't say they have any tech for us, but if we smack them hard enough we can just take cities in Peace. (Those cities will have no Spanish citizens.) Goal for the war is Silks.

There is plenty of cash for the next player. :D

Unfortunately, I don't think Arathorn is going to get what he wanted out of this game. We appear to be the only ones with a native supply of Saltpeter, and we're no longer so far behind technologically that the Ottomans will definitely have Rifles before we have Cavs. This should be the last war we have to fight to our south, from here on the (quite possibly Sipahi-less) Ottos are the target. Sucks to be them.
 
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