(0) 150 BC
Well these Mirror maps are interesting. The AI chose to settle Delhi, Bombay, and Calcutta exactly where we placed Washington, New York, and Boston. We put Philadelphia near the Dyes, Gandhi put his city (Lahore) 3 tiles away to get the Iron instead. Bangalore got put on our side of the map, but Gandhi also has a city (Madras) in the exact same place on his side (he has two identical Bangalores, basically).
We're at the happy limit in Washington with 6 citizens, and to avoid growth we have one working as a Scientist, which is good as it piles up some Great People points (are there any ways we can utilize Great People to catch up a bit given our circumstances?

)
All of the demographics seem to confirm the assertion: the Deity opponent is double the human player. Gold, food, production, etc. Except for Power and Culture, where our opponent is easily at quadruple our levels.
Another really interesting effect of the extra Settler the Deity opponent starts with: Bombay, the fishing village mirror of New York, is the holy city for Buddism and Judaism!
While with this map and setup it may not have much effect, this would significantly mitigate the shrine income in a normal game, as it wouldn't get boosted in the capitol. Kind of an unintended side-effect that weakens a Deity AI a bit. So, because a Deity opponent expands so quickly, their religions will be founded in possibly minor cities, and (especially on an archipelago), they will have a hard time getting all cities on one religion, and thus get little benefit from the religion civics. Having the AI get all of the religions isn't that bad after all.
(1) 125 BC
Gandhi founds Karachi on the tip of "our" horses/spices island (where Boston is). Another lesson on Deity Archipelago: once the AI gets a city on an island, it will pump out settlers to fill that island.
I decide to settle in place (where Mark1031 left the Settler). Without Gandhi, I think I would have settled one tile west. But I really don't want more cultural pressure than necessary, and I want to save a turn. So, I
found Atlanta. Since it has such poor tiles to work, and we only have two workers in our entire empire, I have it start on a Worker. Our finances go from -2/turn to -6/turn with the new city, and with a treasury of 38 gold, I have to back off research to 70% (-1/turn).
Philadelphia finishes the Lighthouse and starts on an Axemen. The barracks would take 30 turns, the Axeman 18. Since all we have is 6 Warriors for our entire military (with our 5 cities), I decided we needed something with the semblance of teeth sooner rather than later.
(2) 100 BC
Gandhi already has a Christian missionary moving to Karachi (what was I saying about the AI being poor at spreading religion?

). Of course, I'm pretty sure this is the free missionary he received when founding Christianity in Bangalore.
(3) 75 BC Nothing.
(4) 50 BC
Monarchy comes in. I select Math in 8, as its the prerequisite for Construction. But Construction would take 15 turns at our current pace! And another tempting tech, Metal Casting for Forges in our shield-poor cities, is 14 turns of research. Math is the cheapest tech we can research (except Archery and Meditation which we have put off). Math is also required for Calendar, so we can access those Dyes with a Plantation.
Washington gets its Barracks. Select Axeman in 3. A Temple could be built for +1 happy, and then a Lighthouse for more food on those water tiles, but we have to stop neglecting our military.
New York finishes another Settler. This one I plan to send south to the Corn, for fear of Gandhi stealing that soon. Starts another Settler in 11. I don't want to try and settle the Silks 'n' Stone island, as it would be quite isolate from our empire, with Karachi and Bangalore dividing it, and would be an easy target that could not be easily reinforced. Also, the maintenance on this far away city would kill us.
As much as I'd like Missionaries to spread the faith, it would take 4 turns in Washington and 13 in New York. I'm not yet convinced we don't want to match the state religion of our opponent and get a 6 or 7 point relations swing (from -3 to +3 or +4). This is an option only really available in 1v1. Clearly, religion is a method to help our shield-poor cities with Organized Religion, but in our fragile state, I don't think we can choose this over basic military.
We revolt to
Hereditary Rule (+1 happy from MP, Medium Upkeep) and
Slavery (can whip, Low Upkeep).
(5) 25 BC
We emerge from Anarchy. Our civic cost remains 1 gold, from Organized Religion. Hereditary Rule has no effect on our finances at the moment.
(6) 1 AD
Hooray, we've survived 4000 years! Lets shoot for another 1000!
(7) 25 AD Nothing.
(8) 50 AD
Axeman produced in Washington, leaving promotion unchosen until needed. Start on a Lighthouse in 3 so that we can grow into our new MP-enabled happiness and also have specialists. Axeman fortifies in Washington for now.
Found Chicago one tile south of the Corn, which avoids cultural conflict with the first 9 tiles. Starts a Lighthouse in 30 (ugh).
This kills our finances.
I switch New York from Settler to Library, as I don't think we should be building any new cities for a little bit. This also allows New York to grow a bit (again, with MP allowing more happy).
(9) 75 AD Nothing.
(10) 100 AD
Not much. The Galleys are starting to return home to help shuttle as we get some troops.
Bangalore is defended by 2 Archer, Karachi by 3 Archer and a Spearman. I think we should strike at the Delhi or Bombay instead though, try and really cripple him. Not sure how reputation works when we have open borders and want to declare war. Can we do so with a boat in his waters? If so, what is the penalty? Is it worth that penalty? If not, can our offensive succeed without surprise and enduring a few turns at sea?
Transporting a military with Galleys (2 units each) seems quite cumbersome. If its too cumbersome, we'll have to settle for Bangalore and Karachi, using a force rallied at Boston. I don't think Gandhi has much of a Navy, we could try and exploit that somehow.
I just realized I never used Slavery to whip anyone.

I hope I didn't miss a good opportunity. Also, I think we need to figure out how to work more of those 3 gold water tiles.
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Roster:
Arathorn
Mark1031 - Out until 16th
Vol - just played
bed_head7 -
Up now!
grahamiam - on deck