T-hawk
Transcend
Inherited turn:
I'm trying to figure out if Susa with its four wheats can hit the worker every turn threshold. In this configuration: working two irrigated grassland wheat, two FORESTED wheat, one mined bonus-grass, and one mined regular grass, the city would be at +10 food surplus and +8 shields, and it could be given a forest square to auto-pick for 10 shields. The problem with that is corruption; it'd need to produce about 12 raw shields to get 10, so it can't do it.
Susa could make the 3-every-4 worker pattern, if it had forests planted on about five of its squares; but that would cause headaches to the cities around it.
So we're stuck with workers every two turns. Susa, Arbela, and Pasargadae could all do that. None of the eastern cities can due to lack of any food bonuses. I think we should have all three of these cities farm workers until we get all the other cities up to size 12. These three cities are all quite cramped and aren't going to gain much by growing anyway.
Susa and Pasargadae have loaded shield boxes that I'll turn into marketplaces before they start farming workers. Arbela gets started on workers right away.
As for research, the current techs cost about 600 beakers to research. Let's set research to 10% until we accumulate 500 or so gold.
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1210 AD: Our galley discovers the Russian city of Besancon. Guess somebody had themselves a little war...
1230 AD: Pasargadae has finished its marketplace and begins cranking workers.
Russia's got a LOT of ships moving around; must be in quite a war.
1240 AD: Persepolis finished its marketplace; begins another galley to explore a bit more. Susa also finishes the marketplace and begins cranking workers.
1250 AD: Wang Kon pops up and offers us Ivory if we pay him Spices + 3/turn. Sure!
Lux can go down to 0% and we only need one entertainer, in Heidelburg.
1255 AD: We begin the migration process by pumping Antioch (the FP) up to size 11. It's working on a colosseum; if we get Monotheism soon it'll swap to a cathedral but the colosseum would help by itself too.
1265 AD: With 974 gold in the bank, well enough to buy a tech if one is offered, we switch back to research on Monotheism.
A bunch of civs start Shakespeare's Theater.
1275 AD: Monotheism finished. Theology is ordered up. It's a total beaker cost of about 950, same as our current treasury. So to keep enough cash on hand for possible tech buys, we start researching it at 60% science, breakeven cash, due in 5 turns.
1280 AD: Whoops, I wasn't keeping track of time. Well, I'll go 15 turns again to 1300 AD because little is happening and to even out the numbers.
I decide to raise the lux tax to 10% again, since several cities just completed aqueducts and got workers merged in. That'll tide them over while they build marketplaces. Heidelburg just completed a marketplace, and gets taken to size 12.
1300 AD: Theology has finished. Education is ordered up, obviously. The beaker cost is right around 1000, so let's keep that 1000 gold in our treasury for possible tech buys. Education's due in 5 at 50% science and +16 gold. Antioch, Persepolis, Konigsberg, and Heidelburg are all prebuilding for their universities. Gordium is the next worker merge target, then Tarsus and Liepzig.
We have three galleys exploring now, finding all sorts of interesting places; this map looks to be one heck of an archipelago!
The three worker farms will want to keep that up for a while longer. Arbela runs fine by itself; the other two (Susa and Pasargadae) need some micromanagement, especially Susa that needs to borrow the one irrigated grassland from Konigsberg sometimes. The German workers were there adjusting terrain improvements as I needed; what they should do now is go plant some forests for Persepolis which is full size and wants some more shields.
http://www.civfanatics.net/uploads4/lotr5-1300ad.zip
Map to follow in next post.
I'm trying to figure out if Susa with its four wheats can hit the worker every turn threshold. In this configuration: working two irrigated grassland wheat, two FORESTED wheat, one mined bonus-grass, and one mined regular grass, the city would be at +10 food surplus and +8 shields, and it could be given a forest square to auto-pick for 10 shields. The problem with that is corruption; it'd need to produce about 12 raw shields to get 10, so it can't do it.
Susa could make the 3-every-4 worker pattern, if it had forests planted on about five of its squares; but that would cause headaches to the cities around it.
So we're stuck with workers every two turns. Susa, Arbela, and Pasargadae could all do that. None of the eastern cities can due to lack of any food bonuses. I think we should have all three of these cities farm workers until we get all the other cities up to size 12. These three cities are all quite cramped and aren't going to gain much by growing anyway.
Susa and Pasargadae have loaded shield boxes that I'll turn into marketplaces before they start farming workers. Arbela gets started on workers right away.
As for research, the current techs cost about 600 beakers to research. Let's set research to 10% until we accumulate 500 or so gold.
==========
1210 AD: Our galley discovers the Russian city of Besancon. Guess somebody had themselves a little war...
1230 AD: Pasargadae has finished its marketplace and begins cranking workers.
Russia's got a LOT of ships moving around; must be in quite a war.
1240 AD: Persepolis finished its marketplace; begins another galley to explore a bit more. Susa also finishes the marketplace and begins cranking workers.
1250 AD: Wang Kon pops up and offers us Ivory if we pay him Spices + 3/turn. Sure!
Lux can go down to 0% and we only need one entertainer, in Heidelburg.
1255 AD: We begin the migration process by pumping Antioch (the FP) up to size 11. It's working on a colosseum; if we get Monotheism soon it'll swap to a cathedral but the colosseum would help by itself too.
1265 AD: With 974 gold in the bank, well enough to buy a tech if one is offered, we switch back to research on Monotheism.
A bunch of civs start Shakespeare's Theater.
1275 AD: Monotheism finished. Theology is ordered up. It's a total beaker cost of about 950, same as our current treasury. So to keep enough cash on hand for possible tech buys, we start researching it at 60% science, breakeven cash, due in 5 turns.
1280 AD: Whoops, I wasn't keeping track of time. Well, I'll go 15 turns again to 1300 AD because little is happening and to even out the numbers.
I decide to raise the lux tax to 10% again, since several cities just completed aqueducts and got workers merged in. That'll tide them over while they build marketplaces. Heidelburg just completed a marketplace, and gets taken to size 12.
1300 AD: Theology has finished. Education is ordered up, obviously. The beaker cost is right around 1000, so let's keep that 1000 gold in our treasury for possible tech buys. Education's due in 5 at 50% science and +16 gold. Antioch, Persepolis, Konigsberg, and Heidelburg are all prebuilding for their universities. Gordium is the next worker merge target, then Tarsus and Liepzig.
We have three galleys exploring now, finding all sorts of interesting places; this map looks to be one heck of an archipelago!
The three worker farms will want to keep that up for a while longer. Arbela runs fine by itself; the other two (Susa and Pasargadae) need some micromanagement, especially Susa that needs to borrow the one irrigated grassland from Konigsberg sometimes. The German workers were there adjusting terrain improvements as I needed; what they should do now is go plant some forests for Persepolis which is full size and wants some more shields.
http://www.civfanatics.net/uploads4/lotr5-1300ad.zip
Map to follow in next post.