So it reminds me of the old corruption system, where cities furthest from the capital suffered a higher level of corruption and paid less taxes. Circ Civ 2 or 3? Can't remember off hand.
If you were to try to landgrab, your cities will have substantial losses in loyalty, with the new system, you'll have to expand in long snaking routes, to get to better amenities, iron, horses etc. Or risk landgrabbing and your cities jumping to a nearby ai civ. At least that's my take on it, that loosing loyalty, will cause cities to flip. (apparently captured cities can flip to become "free" cities. So not really useful, you'll need to continually recapture problem cities)
On the otherhand, if this is how it works, you'll probably flip ai cities, but this won't really be advantagous, unless the ai settle in the right places when landgrabbing next to you. It also probably won't limit ai from spamming settlers to landgrab, the ai just doesn't seem to care about that sort of thing. Unescorted settlers etc.
Perhaps you can use City Managers to counter extreme starting disloyalty or you'll be forced to build specific structures in far off amenity cities, to counter it.. either is limiting your advantage.
If you were to try to landgrab, your cities will have substantial losses in loyalty, with the new system, you'll have to expand in long snaking routes, to get to better amenities, iron, horses etc. Or risk landgrabbing and your cities jumping to a nearby ai civ. At least that's my take on it, that loosing loyalty, will cause cities to flip. (apparently captured cities can flip to become "free" cities. So not really useful, you'll need to continually recapture problem cities)
On the otherhand, if this is how it works, you'll probably flip ai cities, but this won't really be advantagous, unless the ai settle in the right places when landgrabbing next to you. It also probably won't limit ai from spamming settlers to landgrab, the ai just doesn't seem to care about that sort of thing. Unescorted settlers etc.
Perhaps you can use City Managers to counter extreme starting disloyalty or you'll be forced to build specific structures in far off amenity cities, to counter it.. either is limiting your advantage.
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