mattygp90
Lord & Steward of Gondor
These are great looking mods, you should be really pleased with your work. Have you considered Wales to go with Scotland? I'd also really like to see some more of Eastern Europe - places like Romania & Bulgaria?
Mysterious european civ will be eastern for sure, especially for those who locate center of Europe in France. To be honest, I'm gonna decide between Hungary (yea, almost center of Europe, but still a bit on east) and Bulgaria since they both fit for my UI concept (castle creating rivers around). I had once concept of Vlad the Impaler, but AI would never handle it.
Yeah sounds good, but Hungary is quite a popular mod. It's pretty done I think; you could focus on some of the lesser Eastern European civs like Romania, Hungary, Cyprus etc
I don't feel Kazakhs and Uzbeks.
I bet most of civs I have made so far are on workshop (searching for Bulgarian, I found Nepal and Khmer). Since Hungarian is somehow "done" or maybe even "overdone" I will left them in peace. I decided to make Bulgarian Empire (simply because I want them badly, great history). I know you have 100+ civs, so you probably have it already, but well, you can have two versions (with 100+ and 20 in-game, there is a quite nice chance that you will have only in game) or enjoy the other two. Sorry.
I wanted to make Khazars (reading, nice, fitting to my concept, nice), but it occured that they are already done. That's why I will make something completely different, the Tatar Empire/Tatar Horde (representing more region and people than certain empire/country/political structure).
So Bulgarian Empire, Cherokee Tribe and Tatar Horde, sounds good enough:?
John Ross (Guwisguwi) of the Cherokee Nation (Tsalagihi Ayeli)
Map of largest territorial claim
Capital: New Echota
Unique Ability: The Cherokee Phoenix Receive free Great Writers with Writing and Printing Press. Great Works of Writing provide +5
Unique Building: Newspaper Requires Printing Press; replaces Zoo. Has a Great Work of Writing slot (alternatively has one Writer specialist slot).
Unique Unit: Chickamauga Requires Gunpowder; replaces Musketman. Raiding Great Tile Improvements or "capturing" a Great Person provides a +10%bonus for generating the matching type of Great Person.
I've had some alternative ideas for the UU, such as the Raven (expensive Scout that inflicts a combat debuff on nearby enemies) and the Lighthorseman (defensive Cavalry that provideswhen garrisoned in a city), but I feel the Chickamauga (or does Chickamauga Warrior sound better) fits with the late 18th, early 19th Century focus I was aiming for. And, of course, I'm just eye-balling the numbers here. Most likely will need some proper balancing.
They are in .civ5mod, to see how to install them on mac: http://forums.civfanatics.com/showthread.php?t=477763Great work!
Do you think you could change the files into something else than .exe for us mac users?
Or just update the whole LS Civilization Set (civfanatics download)?
Thanks!
Could you prepare pre-european/early-european contacts version? I will probably use John Ross and newspaper anyway, but I am quite curious. Do they have significant leader (I bet they weren't so united...)? Isn't Chickamauga just a place of battle?John Ross (Guwisguwi) of the Cherokee Nation (Tsalagihi Ayeli)
Map of largest territorial claim
Capital: New Echota
Unique Ability: The Cherokee Phoenix Receive free Great Writers with Writing and Printing Press. Great Works of Writing provide +5
Unique Building: Newspaper Requires Printing Press; replaces Zoo. Has a Great Work of Writing slot (alternatively has one Writer specialist slot).
Unique Unit: Chickamauga Requires Gunpowder; replaces Musketman. Raiding Great Tile Improvements or "capturing" a Great Person provides a +10%bonus for generating the matching type of Great Person.
I've had some alternative ideas for the UU, such as the Raven (expensive Scout that inflicts a combat debuff on nearby enemies) and the Lighthorseman (defensive Cavalry that provideswhen garrisoned in a city), but I feel the Chickamauga (or does Chickamauga Warrior sound better) fits with the late 18th, early 19th Century focus I was aiming for. And, of course, I'm just eye-balling the numbers here. Most likely will need some proper balancing.
Hungary has been done and there's a couple of interesting Romanian civs (Wallachia and Moldavia) on workshop. Lithuania is the only major eastern european civ that doesn't seem to have a decent mod of it out there... although you could go a bit further east and perhaps do the Kazakhs or Uzbeks?
Now some advices for design. American is modern civ, but it has early bonuses. Germany is young country... savy?
I wouldn't be able to make culture boost on unit gift. I bet making trade route unplunderable is not possible as well.
I believe that Unique Set should encourage player for certain strategy, but never restrict it. See, I gave Olmec the choice, they can keep City a puppet with bonuses or annex to gain control. Yes, I don't like Venice. I find them cheesy and imbalanced.
Well, that's all. See you and Australia soon.
Lovely. Thanks.PRECOLUMBIAN
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Why?...
Am I also under the impression that you don't have BNW/G&K?