LS Civilization Set

Can the Shogun give us descriptions for the chinamen split?
I spend time to take and upload screenshots with descriptions and gaijin still asks for more, cause there is insatiable hunger inside the gaijin that drives him crazy.

Ok, I might spoil it between us.
Chu Ko Nu will no longer be a pathetic shadow of englishmen. They will retain the lost strength and have an ability Rain of Belts or forget the name, they will throw a lot of it, basically a coffee time if you play with combat animation on.
I was thinking about the religious one, but religious civs are meh. So I made Wu of Han mainly around the Silk Road or Truffle Road or whatever luxury you will find. Trade civ.
The Qin, hard to design, anyway I went with militaristic-scientific one. Don't you think that defense with insta-buying walls and imba city-attacks is a bit too easy? That's the answer to what if. Some variation of March promotion in ancient UU for early conquest and UB helping research militaristic techs.
So, Qin, Han, Zhou and yaa, a Ming - Capitalcentric-exploration civ, but I think I would leave you in great pain, spoiling this ability and making you wait for it...
You might say, "only 4?" and I might answer that I never reveal my plans nor plan at all in first order. And obviously Qin will stay in current set.

Anyway, it might be a better moment for throwing a Russian stuff, while they are all occupied with new shiny thing, so I might evade the majority amount of certain weird comments... Nah, they will comment "Rush B" anyway.

Soo, if anyone interested into working for the glory of Russia, PM for details, need maps, music, text is always welcome. From my side I have finally completed the last diploscene, Ivan IV:
Spoiler :
28tgh36.jpg
 
I played a game as Shotoku. The techs suddenly only took 1 turn to complete. It this normal (like part of Shotoku's ability?)
 

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Nope, I think you have some bad mod interaction or you used Great Scientist and trolling me now.
I tested it with some hope that it might be a bug, but logic is correct (:P as correct as trivial). You know, if you want to investigate it, send me a screenshot of Scientific tooltip in CityView (mouse over the Science per turn) and the religious pressure this city has (mouse over the religion icon in city banner). Additional data: if you are using any custom .dll or mods that may alter religious pressure a lot.

Ah, and I found a bug that Honden is not displaying Help text, it can be seen in civilopedia. Bonuses: +10 Heal Rate for stationing units, +1 Culture per Religion that has ever been a majority in city.

Feel sorry for your wasted time.
 
This guy on the steam workshop sounds happy:
Silverfishv9: why would you advertise a mod about japan by pointing out one of the worst aspects of their culture (the disdain for foreigners, no matter how hard they seek approval)
 
Hello, I have the request. Could you find me a civ (mod) that has bonus like this: "If you have more than one copy of certain luxury, you get more Happiness".

Thanks.
 
Nah, that was definitely neither E&D nor an obscure civ, othewise I would have no memory of it. Maybe it was only a design; though the concept is so old that somebody should done it already. The story is I asked the relative of mine, who recently started into civ 5 and mods, about his design idea and he came up with this, which is actually not so bad and yet not so worthy for me to open notepad. :P In worse case I am gonna just code it as a side effect of Netherlands.
 
It would fit more in the Netherlands than Netherlands? :) Ok. Unless you are suggesting new Netherlands... yaa, I am gonna focus on completing civs that I already started (definitely too many). Unless you are indicating that you would happily do such a Netherlands on your own then I would be highly satisfied and grateful.

Russia is mostly done. I still need music for Peter I, Ivan IV, but I think I can eventually release it with in-game music.
 
Is Ndongo description inaccurate? bonus gold from river source/mouth but actually there is the old fog of war mechanic.
 
Is Ndongo description inaccurate? bonus gold from river source/mouth but actually there is the old fog of war mechanic.
I have kept a fog mechanic around the Capital. It's more an eye-candy than a gameplay bonus, so I decided to keep it out ability's description. Well, I know that at least Alexander and Siam have unmentioned gameplay bonuses as well, so I hope you don't mind.
"Before Industrialization the area around your Capital is being recovered with fog." - I will see in next update how it looks. Ndongo needs some work anyway, like nerf to UB and I would love a sound effect for river-moving.

On the other hand, it might be frustrating for some people to manual-scouting.
 
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