LS Civilization Set

Dear LS, I wrote you but still ain't callin.

Where are hue, it has been Brazilian years since your last post (here)... :(
I left my letters, my words and my forum posts at the bottom.

Here I am resetting the count down since my last post (here)...

English (poetry) isn't my strongest side though. :(
 
Noooo are you quitting?! Why? Haven't we lost enough great(and not-so-great :mischief:) modders already???
 
Since you probably asked for some stuff related to the thread instead of my recent spam post, I decided to make something in photoshop after quite a break (+new screen, new photoshop ~ getting used to it). Anyway, there is no spam if the forum is dead. :lol:

Spoiler :
2m36b1k.png


What is more, I shall update set I once I got the remaining art for Khmer that is in progress(?). I find it easier to just update mod than talking about it.
So, Haida and Hetmanate received new leaderscenes (Hetman was posted before).
I decided that Militia's ability to build since turn 0 is what makes Khmer a bit too strong, I had some concept on how to remake it, but I forgot it :/, will rethink.
Haida "new" ability: Naval melee units can attack on coast, embarked units can attack naval units. UB will be changed as well, because I got bored with it.
Hetmanate will receive some major changes (keeping Bonus on pillage and ability to build Citadel without spending Hetman).
And I am gonna code everything so it works with Randomized Uniques.

No talking here, because I am simply not playing ciV since June so I lack motivation.
 
Oh that leaderscreen you got there is great! :D

Khmer is really strong, you can rush military units and go conquer your entire area if you are lucky with luxuries and competent enough.
Haida is pretty much a better version of the Songhai at this point, in terms of gameplay of course. :lol:
Bogdan's revolt is internal, the Ruin must be undone! which reminds me, would you kindly make your Polish split compatible with JFD's? actually this would require new components so no rush, I just want my Polands. :cry:
 
Oh that leaderscreen you got there is great! :D

Khmer is really strong, you can rush military units and go conquer your entire area if you are lucky with luxuries and competent enough.
Haida is pretty much a better version of the Songhai at this point, in terms of gameplay of course. :lol:
Bogdan's revolt is internal, the Ruin must be undone! which reminds me, would you kindly make your Polish split compatible with JFD's? actually this would require new components so no rush, I just want my Polands. :cry:

Songhai just isn't that good, no need to make Haida suffer.
 
I'm of the opinion Songhai ought to be split, because that usually entails changing around abilities, and Askia just...isn't the military guy in the equation. Sonni Ali should get the UU and a somewhat redone UA that greater emphasizes cheap rapid conquest. Overall he should probably play like a scrappy and skirmishy Mongolia that doesn't have the immense mounted capacity. Maybe something along the lines of 'all mounted units are resistant to anti-mounted weaponry'? Would enforce the idea of using normally situational cavalry as more of a standard combat unit, it's normally discouraging to use them considering spears and pikes are far and away the dominant melee unit early-game.

Askia, meanwhile, should keep the UB (should likely be made to be cheaper to construct as well) and the decisions. He was all about making sure the ship the Sonni dynasty made would continue to sail, and made conquests largely by alliances- the easiest and most intuitive UA I can think for him is 'allied units both city-state and civ get some combat boost' but that's likely to be a bit boring.

Sadly Africa gets little love :(
 
Oh that leaderscreen you got there is great! :D
:cool: Finding japanese assets is harder than I imagined (most 3d things are a bit out of the reality).

What makes you think that Poland is incompatible with Poland? Damm Poles, they ruined Poland.

Well, I have never treated Khmer as early rush civ, was rather trying to build the glory of Angkor. But that makes sense with some plantation resources.

If you're updating the Hetmanate, could you slightly change its colors? They look hard to look at in game.
Probably could by visiting glorious oracle.

@Songhai
Songhai is actually pretty decent civ and if anything it was ruined by Gods and Kings (UB). Current Haida is indeed quite similar, removing both Cultural trait and UB shall change it.
Triple gold makes the gameplay. I have never considered removing them in opposite to its clone, Germany, which is a unplayable civ, sharing the title of the worst design with the Korea and the ones I don't even want to mention. Devs cannot into playing game. :(
 
Wait, you're gonna add inbuilt compatibility with another mod?

What is this? Who are you and what did you do with LastSword?!

:p
 
Wait, you're gonna add inbuilt compatibility with another mod?

What is this? Who are you and what did you do with LastSword?!
It happens to me that I forget that people know less than me about coding. Maybe I should address a few lines about this little cancer-hitler called external support.

In general, mods are created by such variety of random people that any kind of global compability is illusion, every mod's user should focus on their own yard. Yield changes cause incompatibilities, imagine some ".lua" replacing mods. Tons of things can go wrong, after all mods are created by... amateurs/hobbyists.

None of the custom civ modder is supporting significant amount of mods, nor this is possible, because that's not the way. You don't move hundreds objects for one.

It is much easier and more polite (you don't want to create unneeded incompatibility, do you?) to code your mod that way that it doesn't need a support by default. It is simply achieved by using algorithms in most cases (of course, direct support can be available to let somebody to point the certain values for example).

There are mods that add some non-gameplay stuff, let's take Historical Religions since this is probably first mod I recall about support. Take in mind, that support is mandatory, it will not disturb your game in any way. The support is about assigning the most proper religion to civilization. That's it. Not so scary, one little update to your little civ... Yes, but doors are either open or locked, they cannot be slightly opened. Several mods like this, hundreds of updates/downloads/uploads, and then new mods like this. In this case no algorithm can help (non-gameplay database stuff - I don't like database coding for the lack of flexibility). Let's say author adds new religions, which one is even more fitting to your little civ than the last one. :) Update. I don't know, but it may be more user-friendly to update the Historical Religions once half-year, add references to new civs/update if added new religions.

Because who is obligated to support the mod in this case, the mod author or custom civs' authors? Simply answer, nobody. :)

Let's take a Mussolini of "support" mods, those were maps by Gedemon iirc. True Start Location or something like that. It wasn't designed in mind for custom civs, I understand that (and my mods aren't designed for those maps neither). From what I know, you can't even see a civ that is not supporting this mod (I wonder if this is a reason of some poor steamers that cannot see my civs :)). What you have to add? The coordinates (two integers) and some luxury resource reference (which seems to connect to existing civilization...). Wooow, like it is not possible to choose random luxuries (or even connect with the civ from ArtDefineTag) and the same with coordinates (spawn Khmer on Siam spot, or if Siam is taken, find the nearest valid one, after all there is a great table of coordinates defined just for vanilla civs.

Maybe, It is my bad, that I didn't bother to point it out/code it back, show the better way of support, though I don't truely care. Anyway, around that times It somehow people started to support mods externally (aka the burden of support was lied on custom civs makers or they picked it by their own). Anyway, good luck supporting every new mod (thankfully the modding scene is quite stagnant, but still...).
I have noticed recently that for example JFD's created some new "external support" mods in addition to his old Cultural Diversity and Piety. Would I have to update 50 civs again? Plenty of mod's users are gonna download stuff again and again.
Sisyphus's works.

Cultural Diversity is by default assigning civ to Colonial group (culture - Colonial? well, nevermind). It's ok, I suggested some day to make it based on ArtDefineTag (which would support my Polands by default), because I felt sorry that he had update this mod to support some of my new civs - I don't like updating :P. That method would probably be a much better than default Colonial group, because 1) some cases would be valid, 2) more variety.

Piety needs like one silly number, a "custom flavour", default to 0 ~ not supported AI civs are gonna ignore it. Unfortunately, I cannot tell how important it is, but in this case you have about 50 vanilla flavours to make an algorithm assigning 0-12 to your custom flavour.

In general, you can quite nicely cover stuff. Civ 4 traits? Read flavours, building class of unique building (barracks? Militaristic) to auto-assign fitting traits.

Too long, don't write. One last thing is that all this external support is making it hard for newcomers, it is quite repelling.

I have no idea how author of Randomized Unique Traits could make it work with my mods, simply because I have coded them incorrectly/lazy. And let's be honest, this wouldn't be enough for me to update 16 mods if I had no desire to actually play some games with it. My break will be over sooner or later. Yaa, unless unexcepted and bug-free Civ VI appears. :)

So you see little Hoopie, I support liberty and freedom only. :)



What is important, I received an art from Kujarim_Wuniver and thanks to Whoward's utility stuff I am gonna update set I much quicker than I excepted. That's good moment to suggest music for Khmer, Hetmanate and Haida. Thanks.
 
That's a surprisingly long and elaborate answer to a simple joke. But it's good to see your actual opinion and why your stance in regards to Civ5 modding is what it is.

Alright now, music:

You know, I spent a long time looking for the soundtrack of these little videos...


Link to video.

Then I remembered you didn't like songs with lyrics and was like, well, derp. :crazyeye:

So here you are, I'd suggest cutting the song in two, both because it's really large and because it's definitely the best option for Haida:


Link to video.

Khmer music, there's more to decide from, so I'm more dubious in what to pick:

This one takes a while to start but is pretty nice:

Link to video.

This one's sorta large but very traditional:

Link to video.

This one's from a movie, an odd mix of traditional and western elements, it does have electric guitar unfortunately, so dunno...

Link to video.

For Hetmanate I'll be lazy and just say... go pick something out of Cossacks Soundtrack:

Peace:

Link to video.

War

Link to video.
 
That's a surprisingly long and elaborate answer to a simple joke. But it's good to see your actual opinion and why your stance in regards to Civ5 modding is what it is.
Consider it a response to all those requests and silly jokes over time, since simple "no" didn't pass the test of time. :)



Mazama is great. And I have no idea how to cut it. Doesn't seem to have long enough peace time or war time (+lack of pauses for proper cut :/). Will see.

I would pick Siamese theme over those any time :P. It is just that Siamese one is probably my favourite.

About Cossack's soundtrack, it is quite unusable (too short themes, generic, low quality or unfitting) from what I remember. Though I recall I got some suggestions from Kujarim.

Thanks, hopefully I am not gonna waste your time and include something.

@Edit
All themes are prepared. :)
 
Yaa, after a week I came up with the Hetmanate design I am quite ok with, testing it right now, quite tired to change anything, but I am listeting to Folk Songs while doing it, indeed nice. I am gonna probably edit this post with update notes today or tomorrow. Thanks.

Hetmanate themes:
Peace: https://www.youtube.com/watch?v=VdzdG1TeHEc (may be a bit too fast-paced, but the melody sticks in the memory quite easily and the sound itself is very clear)
War: https://www.youtube.com/watch?v=EIXctSrNxWA

@Edit
Updated. link

Thanks Kujarim_Wuniver for enormous imput.
 
Since I am not working currently on any specific update, you can look for any civ that lacks music currently. Yaa, unfortunately it is a lottery since I can forget about suggestions once the update will be occuring.

Here, I checked the sets 1-5. Enough for year.
Papal States
Sioux
Timurids
Phoenicia
Mali
Nepal
Olmec
 
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