LS Civilization Set

There's also the fact that there's people already working on Teotihuaneco civs, namely Gatoutak & Ryanjames

Well, not at this point in time, or for a good while at least, it's a civ I'd like to do, but I've got tons of other stuff to do before I even begin Teotihuacan.
 
Thanks for the appreciation.

If you consider making Liège, the easiest thing for the UA would be the "Bonnes Villes".
As you see there, the city list is than almost done. Don't forget Herstal.
As UB you can use a perron (typical for Liege, as Belgian, I never heard about it) or the Fabrique National

As UU, you can use the Arbalétrier de Visé or the Arquebusier de Visé (its successor)
I can help with the translation of the french page. The most important thing is that the Arbalétriers de Visé are one of the few remaining guilds.

And why Liege? They existed for a long time, incorporated many territories like Loon, Maastricht and Bouillon. They did fight wars. (Archbishops are not so nice) It was one of the most important industrial cities of Europe, and is the largest exporter of small arms in Europe. And we have no European theocracies (except the papal state of course).

As far concerning the leader, I have not yet well searched. If you have even a little interest, I will continu this search.
 
Probably because Leugi wanted to cover more area before he went onto going too deep into the Central Andes territory, which gets tiresome after you make a dozen civs located in Peru.

Talking from a purely personal opinion, I'd much rather prefer a Peruvian civ than a Mesoamerican civ, I don't really feel Teotihuacan as South American and am actually a little bit annoyed by the fact that we're always lumped alongside the mexicans as if they also belonged to the South American somehow, they may be Latin America, but the way the civilizations rose there, hell, even their independence period took a completly different direction than what happened in South America, it's like saying Australia is part of North America just because they were all mainly settled by British people. Of course, that sentiment is not shared by all, it's just me who doesn't feel something from Mesoamerica as fulfilling my South-american civ needs.

There's also the fact that there's people already working on Teotihuaneco civs, namely Gatoutak & Ryanjames, so seeing yet another one, even one done by you, feels a bit, well, repetitive, that said, I guess there's not much more to go with to convince you, they served a relatively similar role in terms of the legacy they left for the civilizations that are more known (IE Inca/Aztecs), but of course the Mexican one is more known, partially because it did have writing and partially because it's closer to USA, so it's easier for them to get more international recognition.

It's the same issue as with Caral/Olmecs, just compare how much time a Caral civ took to make compared to your Olmecs, despite Caral being actually older.

This may sound extremely salty, my apologies, it's just that I'm a lil't bit drunk (holiday season does that to one :crazyeye:), but in either case, I'm certanily more interested in your Japan Split pack in any case. I really want to see in what directions you're gonna take the civilizations that arose in that stretch of islands, not to mention which periods you actually chose.
Can't have enough Mesoamerican civilizations in my opinion. :p
 
I designed a completly ridiculous Liege some time ago. It may be up to what may catch LastSword's interests, if only mechanically.

I'm sorry, but as for I know, the beeldenstorm and protestantism have almost nothing to do with Liege. "Luik wist lange tijd een beschermde positie te behouden; de Luikse bisschoppen wisten tijdens de opkomst van de Reformatie hervomingspredikers buiten de stadsmuren te houden waardoor de beeldenstormen van 1566 aan de stad voorbij gingen" I'm sorry, it is in Dutch, but it says that preachers and the beeldenstorm were kept outside the walls. source The source again says that Liege had been very important in the metal and arms industry.

On the tourist site of Liege, they mention Notger as most important bishop.

I also love it that you find Liege interesting (I thought no one would.)
 
First of all, no more design suggestions (I excepted Japanese ones). This is not civ request thread (which suspiciously went missing :?). Being fair, it is my first time I heard about Liege, my knowledge of Low Countries is redundant, I have never been interested in history of Holy Roman Empire (lol, I can't even write it without laugh, such Holy, such Roman, very wow). I don't truely see myself doing it. Right now, I think Prussia might be the valid german candidate, because it is easy to find a leader and I am quite familiar with them, but they are still boring. I might end up with doing my second "viking/norse" nation instead.

Can Destroy Great Works to Generate Points towards Golden Ages and earn a Lump of Faith. Faith Purchases reduced by 50% during Golden Ages.
Bonus towards entering Golden Age, bonus during golden age??? Must... not... comment... on... this...
Other than that, you could probably do something around destroying Great Works. It might be a valid theme for conquest, Mughals(?).


Probably because Leugi wanted to cover more area before he went onto going too deep into the Central Andes territory, which gets tiresome after you make a dozen civs located in Peru.

Talking from a purely personal opinion, I'd much rather prefer a Peruvian civ than a Mesoamerican civ, I don't really feel Teotihuacan as South American and am actually a little bit annoyed by the fact that we're always lumped alongside the mexicans as if they also belonged to the South American somehow, they may be Latin America, but the way the civilizations rose there, hell, even their independence period took a completly different direction than what happened in South America, it's like saying Australia is part of North America just because they were all mainly settled by British people. Of course, that sentiment is not shared by all, it's just me who doesn't feel something from Mesoamerica as fulfilling my South-american civ needs.

There's also the fact that there's people already working on Teotihuaneco civs, namely Gatoutak & Ryanjames, so seeing yet another one, even one done by you, feels a bit, well, repetitive, that said, I guess there's not much more to go with to convince you, they served a relatively similar role in terms of the legacy they left for the civilizations that are more known (IE Inca/Aztecs), but of course the Mexican one is more known, partially because it did have writing and partially because it's closer to USA, so it's easier for them to get more international recognition.

It's the same issue as with Caral/Olmecs, just compare how much time a Caral civ took to make compared to your Olmecs, despite Caral being actually older.

This may sound extremely salty, my apologies, it's just that I'm a lil't bit drunk (holiday season does that to one :crazyeye:), but in either case, I'm certanily more interested in your Japan Split pack in any case. I really want to see in what directions you're gonna take the civilizations that arose in that stretch of islands, not to mention which periods you actually chose.
My level of english doesn't allow me to detect saltiness.

Why has Leugi forsaken you, he was the chosen one to fulfill the one and the only true South-American needs (alongside with Hangman?). It is almost two years if I count correctly. Time passes.
I have my personal segregation of America to north (tribal, hunters) and south (the civilizied ones) and after all Mexico is playing Copa America, coincidence? You can obviously check my privilege, but would anyone do a proper amount of Polish civs (the true Polish needs) if not me.

Yaa, I don't see myself doing a Caral. I can only be sorry that I made Olmecs. :) Is it salty? I think being older means nothing, it is more about how it works on imagination, so recognization, writing source is indeed important. "The place where people becomes Gods" - who can stand to not make it.

To end the discussion, I have made a diploscene some time ago for Atlatl Cauac (aka Spearthrower Owl) after I asked a person (who I believe is very well educated in history), which civ I haven't made is the most historically interesting and he answered Teotihuacan. That's why I placed them on top of list, because they have rather a safe slot in the next set.
Don't except it in next four weeks anyway. I will decide civs on my own depending on core ideas I will came up with. Right now, my modding time is spent on playing Doto and coding my little total conversion.
 
First of all, no more design suggestions (I excepted Japanese ones). This is not civ request thread (which suspiciously went missing :?). Being fair, it is my first time I heard about Liege, my knowledge of Low Countries is redundant, I have never been interested in history of Holy Roman Empire (lol, I can't even write it without laugh, such Holy, such Roman, very wow). I don't truely see myself doing it. Right now, I think Prussia might be the valid german candidate, because it is easy to find a leader and I am quite familiar with them, but they are still boring. I might end up with doing my second "viking/norse" nation instead.


Bonus towards entering Golden Age, bonus during golden age??? Must... not... comment... on... this...
Other than that, you could probably do something around destroying Great Works. It might be a valid theme for conquest, Mughals(?).



My level of english doesn't allow me to detect saltiness.

Why has Leugi forsaken you, he was the chosen one to fulfill the one and the only true South-American needs (alongside with Hangman?). It is almost two years if I count correctly. Time passes.
I have my personal segregation of America to north (tribal, hunters) and south (the civilizied ones) and after all Mexico is playing Copa America, coincidence? You can obviously check my privilege, but would anyone do a proper amount of Polish civs (the true Polish needs) if not me.

Yaa, I don't see myself doing a Caral. I can only be sorry that I made Olmecs. :) Is it salty? I think being older means nothing, it is more about how it works on imagination, so recognization, writing source is indeed important. "The place where people becomes Gods" - who can stand to not make it.

To end the discussion, I have made a diploscene some time ago for Atlatl Cauac (aka Spearthrower Owl) after I asked a person (who I believe is very well educated in history), which civ I haven't made is the most historically interesting and he answered Teotihuacan. That's why I placed them on top of list, because they have rather a safe slot in the next set.
Don't except it in next four weeks anyway. I will decide civs on my own depending on core ideas I will came up with. Right now, my modding time is spent on playing Doto and coding my little total conversion.

The civ request thread went into the Civilization Design Resources subforum. Not exactly suspicious or missing.
 
New ndongo UA has unmentioned effect: "reappearing fog of war" in 5 radius around the Capital - so it is more like in Heroes III. It has no gameplay value so I decided to not overspam the trait's description. What is more, this ability isn't even coded against AI - for obvious reasons.

I am not gonna give another civ this ability.

Hi! I'd like to use this ability for my Chachapoyas Civ update, what should I add to the LUA code to make the fog of war reappearing for all the cities of the civ, not just the capital?
 
Hey I'm adding civs for a custom game in ynaemp, and I was trying to add sparta into the map. I couldn't find sparta in the list of civs after adding them with the name "CIVILIZATION_SPARTA_LS_MOD" to the civstartpos.xml file. Could it be that the name is wrong?
 
Hey I'm adding civs for a custom game in ynaemp, and I was trying to add sparta into the map. I couldn't find sparta in the list of civs after adding them with the name "CIVILIZATION_SPARTA_LS_MOD" to the civstartpos.xml file. Could it be that the name is wrong?
Hello. You can check your mods in "...\Documents\My Games\Sid Meier's Civilization 5\MODS" (or where you decided to put the game files), browsing files with notepad. The type is indeed 'CIVILIZATION_SPARTA_LS_MOD'.

I have no experience with pre-made maps, though other people are not only adding coordinates, but also reference to luxuries. It may cause issue or not. For further information ask mod author in this thread. Good luck.

The civ request thread went into the Civilization Design Resources subforum. Not exactly suspicious or missing.
That's where all this spam went. :crazyeye: Good decision.
 
Ho ho ho, the Christmas is truely early this year. Or late.

I managed to update set II, link with details.
  • Art overhaul, mainly Jerusalem leaderscene.
  • Music added. (*credit Lavilledieu)
  • Code is more properly coded. (for second present)
  • Sioux tweaks (UU effect is now in UB, UB effect in UA, and UA effect in UB).
  • Swiss Guard is now stronger near Capital and may be expended for the Pontifical Swiss Guard building after the discovery of Metallurgy (+2 Culture, +1 Defense).
  • Basilica is replaced with Grand Inquisitor for infinite power and secure society. He may annex City-States strongly following your religion (it's back), establish Index Librorum Prohibitorum (special belief: -33% Science, +25% Religious pressure in Rival cities following your religion). At last, he can start an Expurgation, which will convert all foreign religions in your cities. In foreign cities following your religion, followers of other religions will be either converted or killed (population loss).

Since I mentioned another gift, I am gonna attach a mod created for my personal usage (idea by Divine Yuri, check his thread), though my version simply doesn't require any silly support and has infinite power.
Spoiler :
dNN1BPn.jpg

I have rerolled abilities like 50 times in the row and nothing wrong happened, hopefully it will work always (as it means to be). Advantage is obviously, instant results and easiness of reroll.
What is more, I had more control on components, sorted them to Unique Combat Unit, Unique Civilian Unit (always as 2UC) and so on. Same UnitClasses should never happen in normal games. Civ mods with more than 2 uniques may or may not work. Quite easy to adapt for 3UC if you want (you will have to change 2 into 3 in one or two places).
From my Civs, only set I and II are coded properly to work with that (it means that code is linked to Trait and Building instead of Civ). I am afraid It will take me a long time to update all of sets. Eye of the Sauron is looking at Set IX now.
I think the easiest way to install is replacing in-game files with attached ones. (search for them in your steam folder) Have fun.
 

Attachments

Love the new Sioux update. The Civilization is way, way more appealing now that you moved the effects of uniques.

Shouldn't that Grand Inquisitor be a Great Prophet replacement, no?

Edit: Also, that Divine Yuri mod support image had me really, really confused for a second.
 
Wow
I cannot describe the awesomeness of this set.

I also want to mention something annoying with Flanders. I had many cities in my game, and somehow the game constantly alternated the assignment of specialists , thus resulting that my happiness was fluctuating (from 8 to -6, if I remember correctly). Somehow the game cannot handle your brilliant idea.
 
When you leave city management to the AI, once your happiness drops under 0, the food gain is reduced and AI decides to fill more Specialists's slots, which will increase the Happiness and then (next turn?) AI will decide to release those specialists on green farms. I think that is something I can adress or at least try to fix in future. Sorry for that.

I don't know. How many prophets player can generate. I think it would weaken the religion/variety if the Faith would be spent on Grand Inquisitors. Player can spent Faith on other stuff instead just going for enhancer belief that reduces cost of Prophets. Great General somehow fits the offensive aspect of Inquisition. Maybe I should add some General points generation related to Religion, but I didn't wanted to make a civ too cluttered. A civ also seems not so one-dimensional.
TL;DR - I wanted player to spent Faith on other things and have an option to support religion through military.
 
I am actually during playtesting changes. I have added Qin music on my own.
Peace is obviously not ok. :P
War would be fine if not for this heartbeat moment and weird squeezes.
As I looked for Tahitian music on my own, I think this one is hard, while Indonesian music fits Islanders' theme good enough for me. If you like to research music, try sets 3,8,11 since I am planning to update them next.
Set IX will be updated today anyway, I have only Gauls left.

@Edit
Set IX, link with details.

  • Art Overhaul, mainly Gallic diploscene.
  • Music added.
  • Recoded more advancely.
  • Qin nerfs: War Academy now longer generates General Points (why for, China is a civ if you are looking for Great Generals anyway). Ancient Infantry heal per adjacent unit/max heal reduced from 10/20 to 5/15.
  • Gallia, Oppidum is still providing extra defense if city not settled on hill, but now provide 10 Food each time Population increases. It is actually something like a Food Kept that is reduced with each Population (10% from 9 - 10 increasement). No longer worthy to delay it, this is effectively boosting Population of small cities.
  • Gallia, Unique Ability. Well, at first I wanted to add some effect not related to the barbarians, but meh. You don't play with barbarians, your loose. It has three effects:
    • Barbarians do not attack you.
    • Trade Routes plundered by Barbarians return to you. (note, spawned barbarian is removed)
    • Each time you acquire Great General, the Combat Bonus against Barbarians of your met Rivals is reduced. (-25% for first one, -5% for next ones) Bonus is retroactive (you don't have to know the civ at General acquiring, once you meet a civ the proper penalty will be adjusted).

Next one will be probably set XI (Hungary, Israel (no music), Vikings (no peace music)).
 
Some viking songs.


Can you explain me why the Tahitian UA can be "good"? Maybe it's my playstyle, but +15% food in a few cities doesn't seem really useful to me. (except on archipelago of course)
 
If I recall correctly the true UA of Tahiti is being able to settle far away lands really fast thanks to the unique settler. The UA is just there to add a little bit more of a benefit to that.
 
Personally, I'd recommend the Paradise Found scenario's theme for Tahitian peace, solely for the fact that none of the Polynesia Pack civs use it and it'd be a shame to let it go to waste.
 
Personally, I'd recommend the Paradise Found scenario's theme for Tahitian peace, solely for the fact that none of the Polynesia Pack civs use it and it'd be a shame to let it go to waste.
It has some good moments, shall consider it in next update. :crazyeye: Thanks.



Well, I have updated set II with a bug (!) fix, Papal States were not acquiring Inquisitors with XP. I also gave an Index a new requirement of holding your Original Capital, once it is captured the Index belief is removed (so made it counterable by force :)).
I have recovered my mods from laptop and had a game as Inca, encountered this filthy pope and I figured out that he should have a Great General by T200. After a fix, he created Index instantly (40+ cities following religion). Anyway, I made some screenshots of me losing the race to find a Haida, before my rival established a World Congress (Hide and Seek champions). Game is awfully peaceful. Thankfully no errors. I am gonna try another game, before all my excitement is gone..

I have also found the diploscene of Atlatl Cauac:
Spoiler :
fkwpsFO.jpg


...
Can you explain me why the Tahitian UA can be "good"? Maybe it's my playstyle, but +15% food in a few cities doesn't seem really useful to me. (except on archipelago of course)
Thanks for music. :)

It is actually the Floating Gardens bonus, which more likely be present in your Capital since T1. You know, I am neither a utility nor OP stuff seeker. It may be that you are used to the more powerful traits, but I think this one is actually strong. Gauls are pathetic in comparision. :) Anyway, creating a mod detecting land masses was quite a great achievement of little LastSword back then and I am still happy with it. I think civ is thematic, it maybe uses a "Islander" theme (Indonesia), but in its own way. Whole set is one of my favourites, golden times.
 
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