Talking about "guns" above, can we "Please" change the CrossbowArcher or which ever it is that fires a "gun shot" instead of its arrows??
If there are Graphics for it I would be happy to add it as a clockpunk alt-timeline unit.
In think it needs to use a different animation for the Mammoth.
I honestly don't know. All I know is that when I made the hi-tech marine it had weird stuff happen to the model and then when I told ls612 which model I used he changed it to use that models animation. Thus the Mammoth and Crossbow Rider may use another units animations which could fix it.
Unfortunately I don't know what kfm is the correct one for either of those two units, and I don't want to spend the time testing dozens of possible candidates. If one of you two can tell me which KFM works for those units I'll change it.
Hi there. After a couple of months of lurking, I've finally decided to create an account here. First of all, I'd like to congratulate you all for creating a fun and interesting mod.
And now for the reason why I'm posting here:
The unit upgrade tree has a number of errors in it (units being replaced by their IRL predecessors, some units are duplicated, sometimes there are several units filling the same role in one era with almost no differences between them, other times the role is unfilled for a certain era, etc... just open up in-game Civilopedia and look under the tab Unit upgrades).
I'm no stranger to editing XML files, so I can fix these myself, but I wonder if the mod team already has a dedicated "unit guy" I could just send my suggestions to?
I can have the list done by Sunday evening (unless something comes up).
I also have some other ideas, but those can wait for the time being.
@intlidave
I agree that the upgrade tree needs some fixes. I hate idea that cavalry unit is upgrading to helicopter now. For my strategy heli units are useless because they can not capture cities.
@intlidave
Welcome to C2C. ls612 and I are the "unit guys' at the moment and if you have any suggestions on specific units and why they the way they are please let us know. The units have been re-done a few times so we may have missed something. Please let us know exactly which units you think are "wrong".
@intlidave
Welcome to C2C. ls612 and I are the "unit guys' at the moment and if you have any suggestions on specific units and why they the way they are please let us know. The units have been re-done a few times so we may have missed something. Please let us know exactly which units you think are "wrong".
I need you to figure out before the next release WHY are the Thief's, Rogues, and Assassins, being seen?? They are supposed to be Camo-Invisible?? But you can see MOST of them in any area of the map?? Defeats the purpose of them.
Well if a Dog unit is around then they can be seen. Also I think other Thieves/Rogues can see them too.
The main reason for this, well its me, i was in the 101st Airborne Division which is a now a "Ranger Training" area, and the main forces there are the helicopters. But the main reason, that its that way is because they have the "Cavalry" slogan on the helicopters and on Jul 4 of each year they "celebrate" this in Denver at a Parade and even have a special unit that has the old Calvary uniforms and horses, all dolled up and nice looking, so thats where this really comes from, actual prove of it. Remember Apocalypse Now, when they said "Here comes the Cavalry" (All the helicopters coming from the ocean area in the beginning of the film)