@ls612
Here are some more units for ya. Please don't forget about the Lunar Rover, Hussar and Winged Calvary.
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Kuhorsehockye Archer
Graphic: WoL (Use the Kuhorsehockye)
Icon: (Use the Icon it comes with it)
Type: Archery
Strength: 6
Movement: 1
Cost: 25
Req Tech: Archery
Req Resource: Nubian
Upgrades To: Longbowman, Light Crossbowman
Special Abilities
- 1 First Strike
- +10% City Attack
- +60% City Defense
- +25% Hill Defense
- +25% vs Javelineer
- Can Perform Ranged Attacks
- Accuracy 50
Notes: Use Archer as a Base.
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Benin War Bow
Graphic: WoL (Use the Leve Archer)
Icon: (Use the Icon it comes with it)
Type: Archery
Strength: 8
Movement: 1
Cost: 65
Req Tech: Archery, Feudalism
Req Resource: Benin
Upgrades To: Arquebusier
Special Abilities
- 1 First Strike
- +25% City Defense
- +25% Hill Defense
- +25% vs Melee Units
- Can Perform Ranged Attacks
- Accuracy 60
Notes: Use Longbowman as a Base.
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Pombos
Graphic:
Here
Icon: ?
Type: Melee
Strength: 5
Movement: 2
Cost: 35
Req Tech: Warfare
Req Resource: Kongolese
Upgrades To: Pikeman
Special Abilities
- 25% Jungle Attack
- 25% Jungle Defense
- 50% vs Wild Animals
- 50% vs Mounted Units
- Builds 15% Faster with Copper
- Builds 15% Faster with Iron
Notes: Use Spearman as a Base.
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Pygmy Warrior
Graphic:
Here (Use the Warrior. Also scale the unit to half its normal size.)
Icon: ?
Type: Melee
Strength: 2
Movement: 1
Cost: 5
Req Tech: Scavenging
Req Resource: Aka
Upgrades To: Stone Axeman, Stone Spearman
Special Abilities
- +25% vs Melee Units
- +25% Jungle Defense
- +25% Jungle Attack
Notes: Use Clubman as a Base.
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Savanna Calvary
Graphic: WoL (Use the Savanna Calvary)
Icon: (Use the Icon it comes with it)
Type: Mounted
Strength: 8
Movement: 2
Cost: 65
Req Tech: Stirrup
Req Resource: Hausa AND (Copper OR Iron OR Obsidian)
Req Building: Horse Trainer
Upgrades To: Mailed Knight
Special Abilities
- Immune to First Strikes
- Doesn't Receive Defensive Bonuses
- Can Withdraw from Combat (15% Chance)
- -25% City Attack
- +50% Savanna Attack
- +25% Grassland Attack
- +25% Plains Attack
- +25% Desert Attack
- -25% Jungle Attack
- -25% Forest Attack
- -25% Swamp Attack
- +25% vs Spearmen
- +25% vs Archery Units
- +50% vs Melee Units
- Flank Against Archer, Longbowman, Crosbowman
- Starts with Commando, Flanking I, Flanking II and Blitz
Notes: Use Light Calvary as a Base.
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Mandekalu Horsemen
Graphic:
Here
Icon: ?
Type: Mounted
Strength: 9
Movement: 2
Cost: 65
Req Tech: Stirrup
Req Resource: Malinese AND (Copper OR Iron OR Obsidian)
Req Building: Horse Trainer
Upgrades To: Mailed Knight
Special Abilities
- Immune to First Strikes
- Doesn't Receive Defensive Bonuses
- Can Withdraw from Combat (15% Chance)
- -25% City Attack
- +25% Grassland Attack
- +25% Plains Attack
- +25% Desert Attack
- -25% Jungle Attack
- -25% Forest Attack
- -25% Swamp Attack
- +25% vs Spearmen
- +25% vs Archery Units
- +50% vs Melee Units
- Flank Against Archer, Longbowman, Crosbowman
- Starts with Commando, Flanking I, Flanking II and Poison Tips
Notes: Use Light Calvary as a Base.
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Thanks and good luck!