@ls612
Here are some more.
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Turcoman Rider
Graphic: Use Turcoman Rider from WoL.
Icon: (included with graphic)
Type: Mounted
Strength: 10
Movement: 2
Cost: 90
Req Tech: Armored Calvary
Req Resource: Turkmen AND Iron
Req Building: Horse Trainer
Upgrades To: Cuirassier
Special Abilities
- Immune to First Strikes
- Doesn't Receive Defense Bonuses
- +100% vs City Attack
- +25% Grassland Attack
- +25% Plains Attack
- +25% Desert Attack
- -25% Jungle Attack
- -25% Forest Attack
- -25% Swamp Attack
- Flank Attack Against Catapult and Trebuchet
- Starts with Commando
Notes: Use Knight as a Base.
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Sepoy
Graphic:
Here (Use Musketman)
Icon: See Attachment
Type: Gunpowder
Strength: 20
Movement: 1
Cost: 180
Req Tech: Flintlock
Req Resource: Bengali AND Sulphur
Upgrades To: Rifleman
Special Abilities
- Builds 15% Faster with Lead
- Starts with Formation I, Shock I
Notes: Use Musketman as a Base.
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Gurkha
Graphic:
Here (Use Musketman)
Icon: See Attachment
Type: Gunpowder
Strength: 20
Movement: 1
Cost: 180
Req Tech: Flintlock
Req Resource: Bengali AND Sulphur
Upgrades To: Rifleman
Special Abilities
- -25% Attack vs Mounted
- Builds 15% Faster with Lead
- Shock I, Shock II
Notes: Use Musketman as a Base.
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Rajput
Graphic: ?
Icon: See Attachment
Type: Melee
Strength: 14
Movement: 1
Cost: 110
Req Tech: Armor Crafting
Req Resource: Pakistani AND Iron
Upgrades To: Musketman
Special Abilities
- 10% City Attack
- Starts with Formation I
Notes: Use Heavy Swordsman as a Base.
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Chakram
Graphic: ?
Icon: See Attachment
Type: Melee
Strength: 10
Movement: 1
Cost: 85
Req Tech: Civil Service AND Machinery
Req Resource: Mughal AND (Copper OR Iron)
Upgrades To: Musketman
Special Abilities
- 50% vs Melee
- Can Perform Ranged Attacks
- Accuracy 10
- Starts with Cover I
Notes: Use Maceman as a Base.
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I cannot seem to find a model for the Rajput and Chakram. Could you put out a request for them and/or try to find something that resembles the AOEIII units.