ls612's C2C Units

@ls612

Thanks for your work on the last set of units. Here are some more.

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Vietcong
Graphic: Here
Icon: ?
Type: Siege Weapon
Strength: 30
Movement: 1
Cost: 250
Req Tech: Semi-Automatic Weapons
Req Resource: Vietnamese AND Ammunition
Upgrades To: Mechanized Infantry

Special Abilities
  • Can Only Defend
  • 1 First Strike
  • Can Intercept Aircraft (15% Chance)
  • +75% vs Archery Units
  • +50% vs Mounted Units
  • +100% vs Melee Units
  • +50% vs Gunpowder Units
  • +100% vs Animal Units
  • Starts with Guerrilla I, Woodsman I, Woodsman II

Notes: Use Machine Gun as a Base.

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Tuareg Camel Rider
Graphic: Here (The blue robe Tuareg Camel Rider)
Icon: ?
Type: Mounted
Strength: 4
Movement: 2
Cost: 60
Req Tech: Camel Riding
Req Resource: Tuareg AND Camels
Req Building: Camel Trainer
Upgrades To: Camel Knight

Special Abilities
  • 0-1 First Strikes
  • Doesn't Receive Defense Bonuses
  • Can Withdraw from Combat (15% Chance)
  • -20% City Attack
  • -50% Jungle Attack
  • -25% Forest Attack
  • +50% Attack vs Catapult
  • +50% Attack vs Trebuchet
  • +50% vs Mounted Units
  • Starts with Desert Combat I, Desert Combat II, Desert Combat III, Speed

Notes: Use Camel Rider as a Base.

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Thanks and good luck! :goodjob:
 
@Hydro: Could you please post the next batch for me? I finished the other two, but can't commit them yet due to unforeseen (non C2C related) technical errors. Any necessary icons would also be nice. Thanks in advance, and keep up all the great ideas.
 
@ls612

Ok here is the next set.

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Moran
Graphic: See Attachment
Icon: See Attachment
Type: Melee
Strength: 5
Movement: 1
Cost: 35
Req Tech: Copper Working AND Hunting
Req Resource: Masai
Upgrades To: Early Skirmisher

Special Abilities
  • 50% vs Archery Units
  • 25% vs Mounted Units
  • 25% vs Wild Animals
  • Can Perform Ranged Attacks
  • Accuracy 15
  • Builds 15% Faster with Copper
  • Builds 15% Faster with Iron
  • Starts with Shock

Notes: Use Javelineer as a Base.

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Black Guard
Graphic: Here
Icon: (included with graphic)
Type: Gunpowder
Strength: 20
Movement: 1
Cost: 180
Req Tech: Flintlock
Req Resource: Moroccan AND Sulphur
Upgrades To: Rifleman

Special Abilities
  • Builds 15% Faster with Lead
  • Starts with City Garrison I, Desert Combat I

Notes: Use Musketman as a Base.

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Surku Archer
Graphic: See Attachment
Icon: See Attachment
Type: Archery
Strength: 25
Movement: 1
Cost: 5
Req Tech: Archery
Req Resource: Ainu
Upgrades To: Longbowman, Light Crossbowman

Special Abilities
  • 1 First Strike
  • 50% City Defense
  • 25% Hill Defense
  • Can Perform Ranged Attacks
  • Accuracy 50
  • Starts with Poison Tips, Hunter I

Notes: Use Archer as a Base.

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Rozvi
Graphic: See Attachment
Icon: See Attachment
Type: Melee
Strength: 10
Movement: 1
Cost: 85
Req Tech: Civil Service AND Machinery
Req Resource: Mutapa AND (Copper OR Iron)
Upgrades To: Musketman

Special Abilities
  • 50% vs Melee
  • Starts with Flanking I

Notes: Use Maceman as a Base.

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Many thanks in advance! :goodjob:
 
Would you have any objections to Please place each of (all) the units you have done in this format please? That way they'd be 10 times easier to remember who belongs to whom?

I can do it for my post V21 units, but for the older ones the art is in the FPK, so you'll need to do that in the next FPK update.

@ls612

The Vietcong should look like this. However it is showing up as a default machine gun dude. Please fix.

Fixed now on the SVN.
 
Noticed a typo in Kuhorsehockye Archer's ArtInfo (Modules\ls612\CultureUnits\Kuhorsehockye\Kuhorsehockye_CIV4ArtDefines_Unit.xml) :

<SHADERNIF>Art/Units/unique/nubiaKuhorsehockye/egyptlongbowman_fx.nif</SHADERNIF>

should be

<SHADERNIF>Art/Units/unique/nubia/Kuhorsehockye/egyptlongbowman_fx.nif</SHADERNIF>

Btw, great work so far!
 
Noticed a typo in Kuhorsehockye Archer's ArtInfo (Modules\ls612\CultureUnits\Kuhorsehockye\Kuhorsehockye_CIV4ArtDefines_Unit.xml) :

<SHADERNIF>Art/Units/unique/nubiaKuhorsehockye/egyptlongbowman_fx.nif</SHADERNIF>

should be

<SHADERNIF>Art/Units/unique/nubia/Kuhorsehockye/egyptlongbowman_fx.nif</SHADERNIF>

Btw, great work so far!

Thanks for the catch! I can do things like that when I haven't drank adequate coffee. :coffee:
 
@ls612

Of course I have more! :D

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Siyu Warrior
Graphic: Here
Icon: (included with graphic)
Type: Gunpowder
Strength: 26
Movement: 1
Cost: 230
Req Tech: Rifling
Req Resource: Swahili
Upgrades To: Trench Infantry

Special Abilities
  • +25% vs Mounted Units
  • +25% vs Riflemen
  • Starts with City Garrison I

Notes: Use Rifleman as a Base.

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Xifos
Graphic: Here
Icon: (included with graphic)
Type: Melee
Strength: 8
Movement: 1
Cost: 60
Req Tech: Bronze Working
Req Resource: Minoan AND (Copper OR Iron)
Upgrades To: Swordsman

Special Abilities
  • +10% City Attack

Notes: Use Light Swordsman as a Base.

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Phoenician Bireme
Graphic: See Attachment
Icon: (included with attachment)
Type: Wooden Ship
Strength: 6
Movement: 1
Cost: 60
Req Tech: Ship Building AND Naval Warfare
Req Resource: Phoenician
Req Building: Shipwright
Upgrades To: Caravel, Galleass

Special Abilities
  • Builds 20% Faster with Prime Timber
  • Starts with Flanking I, Sentry I

Notes: Use Trireme as a Base.

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Thanks! :goodjob:
 
@ls612

Here are some more.

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Turcoman Rider
Graphic: Use Turcoman Rider from WoL.
Icon: (included with graphic)
Type: Mounted
Strength: 10
Movement: 2
Cost: 90
Req Tech: Armored Calvary
Req Resource: Turkmen AND Iron
Req Building: Horse Trainer
Upgrades To: Cuirassier

Special Abilities
  • Immune to First Strikes
  • Doesn't Receive Defense Bonuses
  • +100% vs City Attack
  • +25% Grassland Attack
  • +25% Plains Attack
  • +25% Desert Attack
  • -25% Jungle Attack
  • -25% Forest Attack
  • -25% Swamp Attack
  • Flank Attack Against Catapult and Trebuchet
  • Starts with Commando

Notes: Use Knight as a Base.

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Sepoy
Graphic: Here (Use Musketman)
Icon: See Attachment
Type: Gunpowder
Strength: 20
Movement: 1
Cost: 180
Req Tech: Flintlock
Req Resource: Bengali AND Sulphur
Upgrades To: Rifleman

Special Abilities
  • Builds 15% Faster with Lead
  • Starts with Formation I, Shock I

Notes: Use Musketman as a Base.

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Gurkha
Graphic: Here (Use Musketman)
Icon: See Attachment
Type: Gunpowder
Strength: 20
Movement: 1
Cost: 180
Req Tech: Flintlock
Req Resource: Bengali AND Sulphur
Upgrades To: Rifleman

Special Abilities
  • -25% Attack vs Mounted
  • Builds 15% Faster with Lead
  • Shock I, Shock II

Notes: Use Musketman as a Base.

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Rajput
Graphic: ?
Icon: See Attachment
Type: Melee
Strength: 14
Movement: 1
Cost: 110
Req Tech: Armor Crafting
Req Resource: Pakistani AND Iron
Upgrades To: Musketman

Special Abilities
  • 10% City Attack
  • Starts with Formation I

Notes: Use Heavy Swordsman as a Base.

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Chakram
Graphic: ?
Icon: See Attachment
Type: Melee
Strength: 10
Movement: 1
Cost: 85
Req Tech: Civil Service AND Machinery
Req Resource: Mughal AND (Copper OR Iron)
Upgrades To: Musketman

Special Abilities
  • 50% vs Melee
  • Can Perform Ranged Attacks
  • Accuracy 10
  • Starts with Cover I

Notes: Use Maceman as a Base.

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I cannot seem to find a model for the Rajput and Chakram. Could you put out a request for them and/or try to find something that resembles the AOEIII units.
 
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