1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

ls612's C2C Units

Discussion in 'Civ4 - Caveman 2 Cosmos' started by ls612, Jan 27, 2012.

  1. Hydromancerx

    Hydromancerx C2C Modder

    Joined:
    Feb 27, 2008
    Messages:
    16,281
    Location:
    California, USA
    Here you go.
     
  2. Hydromancerx

    Hydromancerx C2C Modder

    Joined:
    Feb 27, 2008
    Messages:
    16,281
    Location:
    California, USA
    @ls612

    Here is a Clockwork Golem icon/button for you so it won't have the funny rubber ducky anymore.
     
  3. Hydromancerx

    Hydromancerx C2C Modder

    Joined:
    Feb 27, 2008
    Messages:
    16,281
    Location:
    California, USA
    @ls612

    Thanks for your work on the last set of units. Here are some more.

    -----

    Vietcong
    Graphic: Here
    Icon: ?
    Type: Siege Weapon
    Strength: 30
    Movement: 1
    Cost: 250
    Req Tech: Semi-Automatic Weapons
    Req Resource: Vietnamese AND Ammunition
    Upgrades To: Mechanized Infantry

    Special Abilities
    • Can Only Defend
    • 1 First Strike
    • Can Intercept Aircraft (15% Chance)
    • +75% vs Archery Units
    • +50% vs Mounted Units
    • +100% vs Melee Units
    • +50% vs Gunpowder Units
    • +100% vs Animal Units
    • Starts with Guerrilla I, Woodsman I, Woodsman II

    Notes: Use Machine Gun as a Base.

    -----

    Tuareg Camel Rider
    Graphic: Here (The blue robe Tuareg Camel Rider)
    Icon: ?
    Type: Mounted
    Strength: 4
    Movement: 2
    Cost: 60
    Req Tech: Camel Riding
    Req Resource: Tuareg AND Camels
    Req Building: Camel Trainer
    Upgrades To: Camel Knight

    Special Abilities
    • 0-1 First Strikes
    • Doesn't Receive Defense Bonuses
    • Can Withdraw from Combat (15% Chance)
    • -20% City Attack
    • -50% Jungle Attack
    • -25% Forest Attack
    • +50% Attack vs Catapult
    • +50% Attack vs Trebuchet
    • +50% vs Mounted Units
    • Starts with Desert Combat I, Desert Combat II, Desert Combat III, Speed

    Notes: Use Camel Rider as a Base.

    -----

    Thanks and good luck! :goodjob:
     
  4. ls612

    ls612 Deity Moderator

    Joined:
    Mar 10, 2008
    Messages:
    8,072
    Location:
    America
    As usual, need icons :p. Thx in advance.
     
  5. Hydromancerx

    Hydromancerx C2C Modder

    Joined:
    Feb 27, 2008
    Messages:
    16,281
    Location:
    California, USA
    @ls612

    Here are the icon/buttons. I also noticed that the Clockwork Golem icon is showing up pink in civpedia.
     
  6. ls612

    ls612 Deity Moderator

    Joined:
    Mar 10, 2008
    Messages:
    8,072
    Location:
    America
    @Hydro: Could you please post the next batch for me? I finished the other two, but can't commit them yet due to unforeseen (non C2C related) technical errors. Any necessary icons would also be nice. Thanks in advance, and keep up all the great ideas.
     
  7. Hydromancerx

    Hydromancerx C2C Modder

    Joined:
    Feb 27, 2008
    Messages:
    16,281
    Location:
    California, USA
    @ls612

    Ok here is the next set.

    -----

    Moran
    Graphic: See Attachment
    Icon: See Attachment
    Type: Melee
    Strength: 5
    Movement: 1
    Cost: 35
    Req Tech: Copper Working AND Hunting
    Req Resource: Masai
    Upgrades To: Early Skirmisher

    Special Abilities
    • 50% vs Archery Units
    • 25% vs Mounted Units
    • 25% vs Wild Animals
    • Can Perform Ranged Attacks
    • Accuracy 15
    • Builds 15% Faster with Copper
    • Builds 15% Faster with Iron
    • Starts with Shock

    Notes: Use Javelineer as a Base.

    -----

    Black Guard
    Graphic: Here
    Icon: (included with graphic)
    Type: Gunpowder
    Strength: 20
    Movement: 1
    Cost: 180
    Req Tech: Flintlock
    Req Resource: Moroccan AND Sulphur
    Upgrades To: Rifleman

    Special Abilities
    • Builds 15% Faster with Lead
    • Starts with City Garrison I, Desert Combat I

    Notes: Use Musketman as a Base.

    -----

    Surku Archer
    Graphic: See Attachment
    Icon: See Attachment
    Type: Archery
    Strength: 25
    Movement: 1
    Cost: 5
    Req Tech: Archery
    Req Resource: Ainu
    Upgrades To: Longbowman, Light Crossbowman

    Special Abilities
    • 1 First Strike
    • 50% City Defense
    • 25% Hill Defense
    • Can Perform Ranged Attacks
    • Accuracy 50
    • Starts with Poison Tips, Hunter I

    Notes: Use Archer as a Base.

    -----

    Rozvi
    Graphic: See Attachment
    Icon: See Attachment
    Type: Melee
    Strength: 10
    Movement: 1
    Cost: 85
    Req Tech: Civil Service AND Machinery
    Req Resource: Mutapa AND (Copper OR Iron)
    Upgrades To: Musketman

    Special Abilities
    • 50% vs Melee
    • Starts with Flanking I

    Notes: Use Maceman as a Base.

    -----

    Many thanks in advance! :goodjob:
     
  8. strategyonly

    strategyonly C2C Supreme Commander

    Joined:
    Mar 13, 2006
    Messages:
    20,553
    Gender:
    Male
    Location:
    MN
    Would you have any objections to Please place each of (all) the units you have done in this format please? That way they'd be 10 times easier to remember who belongs to whom?
     
  9. Hydromancerx

    Hydromancerx C2C Modder

    Joined:
    Feb 27, 2008
    Messages:
    16,281
    Location:
    California, USA
    @ls612

    The Vietcong should look like this. However it is showing up as a default machine gun dude. Please fix.
     
  10. ls612

    ls612 Deity Moderator

    Joined:
    Mar 10, 2008
    Messages:
    8,072
    Location:
    America
    I can do it for my post V21 units, but for the older ones the art is in the FPK, so you'll need to do that in the next FPK update.

    Fixed now on the SVN.
     
  11. Marko

    Marko History lover

    Joined:
    Feb 7, 2001
    Messages:
    368
    Location:
    Bath, UK
    Noticed a typo in Ku****e Archer's ArtInfo (Modules\ls612\CultureUnits\Ku****e\Ku****e_CIV4ArtDefines_Unit.xml) :

    <SHADERNIF>Art/Units/unique/nubiaKu****e/egyptlongbowman_fx.nif</SHADERNIF>

    should be

    <SHADERNIF>Art/Units/unique/nubia/Ku****e/egyptlongbowman_fx.nif</SHADERNIF>

    Btw, great work so far!
     
  12. ls612

    ls612 Deity Moderator

    Joined:
    Mar 10, 2008
    Messages:
    8,072
    Location:
    America
    Thanks for the catch! I can do things like that when I haven't drank adequate coffee. :coffee:
     
  13. strategyonly

    strategyonly C2C Supreme Commander

    Joined:
    Mar 13, 2006
    Messages:
    20,553
    Gender:
    Male
    Location:
    MN
    I can definitely identify with that comment:p
     
  14. ls612

    ls612 Deity Moderator

    Joined:
    Mar 10, 2008
    Messages:
    8,072
    Location:
    America
    @Hydro: Any more Culture Units planned/needed? I'm working on a few units of my own, but I have time for more.
     
  15. Hydromancerx

    Hydromancerx C2C Modder

    Joined:
    Feb 27, 2008
    Messages:
    16,281
    Location:
    California, USA
    @ls612

    Of course I have more! :D

    -----

    Siyu Warrior
    Graphic: Here
    Icon: (included with graphic)
    Type: Gunpowder
    Strength: 26
    Movement: 1
    Cost: 230
    Req Tech: Rifling
    Req Resource: Swahili
    Upgrades To: Trench Infantry

    Special Abilities
    • +25% vs Mounted Units
    • +25% vs Riflemen
    • Starts with City Garrison I

    Notes: Use Rifleman as a Base.

    -----

    Xifos
    Graphic: Here
    Icon: (included with graphic)
    Type: Melee
    Strength: 8
    Movement: 1
    Cost: 60
    Req Tech: Bronze Working
    Req Resource: Minoan AND (Copper OR Iron)
    Upgrades To: Swordsman

    Special Abilities
    • +10% City Attack

    Notes: Use Light Swordsman as a Base.

    -----

    Phoenician Bireme
    Graphic: See Attachment
    Icon: (included with attachment)
    Type: Wooden Ship
    Strength: 6
    Movement: 1
    Cost: 60
    Req Tech: Ship Building AND Naval Warfare
    Req Resource: Phoenician
    Req Building: Shipwright
    Upgrades To: Caravel, Galleass

    Special Abilities
    • Builds 20% Faster with Prime Timber
    • Starts with Flanking I, Sentry I

    Notes: Use Trireme as a Base.

    -----

    Thanks! :goodjob:
     
  16. Hydromancerx

    Hydromancerx C2C Modder

    Joined:
    Feb 27, 2008
    Messages:
    16,281
    Location:
    California, USA
    @ls612

    Here are some more.

    -----

    Turcoman Rider
    Graphic: Use Turcoman Rider from WoL.
    Icon: (included with graphic)
    Type: Mounted
    Strength: 10
    Movement: 2
    Cost: 90
    Req Tech: Armored Calvary
    Req Resource: Turkmen AND Iron
    Req Building: Horse Trainer
    Upgrades To: Cuirassier

    Special Abilities
    • Immune to First Strikes
    • Doesn't Receive Defense Bonuses
    • +100% vs City Attack
    • +25% Grassland Attack
    • +25% Plains Attack
    • +25% Desert Attack
    • -25% Jungle Attack
    • -25% Forest Attack
    • -25% Swamp Attack
    • Flank Attack Against Catapult and Trebuchet
    • Starts with Commando

    Notes: Use Knight as a Base.

    -----

    Sepoy
    Graphic: Here (Use Musketman)
    Icon: See Attachment
    Type: Gunpowder
    Strength: 20
    Movement: 1
    Cost: 180
    Req Tech: Flintlock
    Req Resource: Bengali AND Sulphur
    Upgrades To: Rifleman

    Special Abilities
    • Builds 15% Faster with Lead
    • Starts with Formation I, Shock I

    Notes: Use Musketman as a Base.

    -----

    Gurkha
    Graphic: Here (Use Musketman)
    Icon: See Attachment
    Type: Gunpowder
    Strength: 20
    Movement: 1
    Cost: 180
    Req Tech: Flintlock
    Req Resource: Bengali AND Sulphur
    Upgrades To: Rifleman

    Special Abilities
    • -25% Attack vs Mounted
    • Builds 15% Faster with Lead
    • Shock I, Shock II

    Notes: Use Musketman as a Base.

    -----

    Rajput
    Graphic: ?
    Icon: See Attachment
    Type: Melee
    Strength: 14
    Movement: 1
    Cost: 110
    Req Tech: Armor Crafting
    Req Resource: Pakistani AND Iron
    Upgrades To: Musketman

    Special Abilities
    • 10% City Attack
    • Starts with Formation I

    Notes: Use Heavy Swordsman as a Base.

    -----

    Chakram
    Graphic: ?
    Icon: See Attachment
    Type: Melee
    Strength: 10
    Movement: 1
    Cost: 85
    Req Tech: Civil Service AND Machinery
    Req Resource: Mughal AND (Copper OR Iron)
    Upgrades To: Musketman

    Special Abilities
    • 50% vs Melee
    • Can Perform Ranged Attacks
    • Accuracy 10
    • Starts with Cover I

    Notes: Use Maceman as a Base.

    -----

    I cannot seem to find a model for the Rajput and Chakram. Could you put out a request for them and/or try to find something that resembles the AOEIII units.
     
  17. Hydromancerx

    Hydromancerx C2C Modder

    Joined:
    Feb 27, 2008
    Messages:
    16,281
    Location:
    California, USA
    @ls612

    Here is a model for the Rajput. Its not perfect but it will have to do.
     
  18. Hydromancerx

    Hydromancerx C2C Modder

    Joined:
    Feb 27, 2008
    Messages:
    16,281
    Location:
    California, USA
    @ls612

    Please add the new "Clockwork Workshop" as a building requirement to the "Clockwork Golem". Thanks! :goodjob:
     
  19. Hydromancerx

    Hydromancerx C2C Modder

    Joined:
    Feb 27, 2008
    Messages:
    16,281
    Location:
    California, USA
    @ls612

    The Phoenician Bireme needs to upgrade to BOTH the Caravel AND Galleass. At the moment you just have it upgrade to the Caravel.
     
  20. Hydromancerx

    Hydromancerx C2C Modder

    Joined:
    Feb 27, 2008
    Messages:
    16,281
    Location:
    California, USA
    @ls612

    In the unit section someone pointed out in RI that there was a unit with a Pata Blade which is the signature weapon of the Rajput. So please use this model for the Rajput. Thanks!
     

Share This Page