ls612's C2C Units

@ls612

Ok i updated my SVN to v2681 and there are still some thing that need to be changed.

1. Mobster Car
Change the name from "Deluxe Mobster Car" to just "Mobster Car".

2. Highwayman
Should not upgrade into Calvary

3. Mobster Car
Should not upgrade into Humvee

Also ...

4. What happened to adding the Autogyro? I thought the model was made.

5. You going to add the War Wagon and Chariot changes soon?
 
@ls612

Ok i updated my SVN to v2681 and there are still some thing that need to be changed.

1. Mobster Car
Change the name from "Deluxe Mobster Car" to just "Mobster Car".

2. Highwayman
Should not upgrade into Calvary

3. Mobster Car
Should not upgrade into Humvee

Also ...

4. What happened to adding the Autogyro? I thought the model was made.

5. You going to add the War Wagon and Chariot changes soon?

1, 3. Oops, I'll fix that tomorrow.

2. That's Vokarya's change, not mine.

4. The autogiro had no texture and so did not work.:( I need it to have a texture to add it.

5. Probably sometime this weekend. I'm going to be working on my Gamespeed overhaul over the next few days, so after that I'll work on the Chariots and New Workers.
 
@ls612

The unit upgrade tree is getting really messy to the point its unreadable. So I have some ideas on how to clean it up a little.

1. Now that the War Wagons will upgrade into the Armored Car I think the rest of the Horse units should be changed to upgrade into just the Gunship. However if we get the autogyro working then have them upgrade into that instead.

Thus I suggest before you add the War Wagons that you check which units upgrade into the Armored Car and then remove that ability. It will be units like Calvary, Hussar, Zebra Calvary, Mountie, etc.

2. Removing the ability for the Modern Infantry to upgrade into the SAM Infantry would also help keep the tree orderly. I know you just changed that.

See if those help at all.
 
@ls612

The unit upgrade tree is getting really messy to the point its unreadable. So I have some ideas on how to clean it up a little.

1. Now that the War Wagons will upgrade into the Armored Car I think the rest of the Horse units should be changed to upgrade into just the Gunship. However if we get the autogyro working then have them upgrade into that instead.

Thus I suggest before you add the War Wagons that you check which units upgrade into the Armored Car and then remove that ability. It will be units like Calvary, Hussar, Zebra Calvary, Mountie, etc.

2. Removing the ability for the Modern Infantry to upgrade into the SAM Infantry would also help keep the tree orderly. I know you just changed that.

See if those help at all.

1. The reason the tree is getting so messy is not that we have a lot of unit upgrade paths. It is because all of the Culture Units show up in the upgrade tree, creating huge tangles around the Musketman and Axeman particularily. I do not know how to fix that, but IIRC the Upgrade Tree in the pedia was part of Sevo's python, so maybe DH can look into it.

Also, the Autogyro can NOT work without a texture, the engine does not appreciate that and simply gives the red blob. I also don't know what animation the Autogyro would use, but that's a side issue without a texture.
 
Also, the Autogyro can NOT work without a texture, the engine does not appreciate that and simply gives the red blob. I also don't know what animation the Autogyro would use, but that's a side issue without a texture.

dacubz145 says ...

theres no animation and there is no skin i beleive eigher (if there is than its already connected to it)

the code dpeends on where you put it. theres one nif so not surewhatyou want??

I suggest you continue the conversion with him in his thread and figure out how to get it to work.
 
@ls612

You have the wrong model for the Siege Wagon. It should look like this ...

attachment.php
 
@ls612

Here is a new Clockpunk unit.

-----

Repeating Crossbowman
Graphic: Here
Icon: (See Attachment)
Type: Archery
Strength: 12
Movement: 1
Cost: 100
Req Tech: Clockpunk and Metallurgy
Req Building: -
Req Resource: Clockpunk
Upgrades To: Musketman

Special Abilities
  • 3 First Strikes
  • 75% vs Melee
  • Can Perform Ranged Attacks
  • Accuracy 90
  • Starts with Blitz

-----

Also please move the cost of the Heavy Crossbowman to 100.

Many thanks in advance! :goodjob:
 
I think it should be renamed, we already have a repeating crossbowman (China CU)

That's the "Cho-Ko-Nu". This is a much more advanced version. It could be called the "Repeating Heavy Crossbowman" or "Clockpunk Crossbowman". But there is no unit actually called a "Repeating Crossbowman" yet.

Alternatives:

Arbalist
-or-
Zhuge

Heavy Crossbowman = Arbalest
 
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