Infantry: Musketman and beyond
Musketman
This unit should define standard bonuses of basic gunpowder Infantry. I suggest that they become the eras defenders.
Suggestion: Add +25% City Defense
Rifleman
Suggestion: Add +25% City Defense
Cherokee Rifleman
That +75% bonus vs Animal and Melee units would make this unit better against them than Trench Infantry.
Suggestion: Lower bonus vs Animal and Melee units to +50%
Trench Infantry
That Trench I upgrade is unique to this unit. It should probably be kept by succeeding Infantry units as well.
Suggestion: Add +25% City Defense
Infantry
The +25% vs Gunpowder units is a relic of the time when Grenadier upgraded into Infantry. The recently introduced alternative upgrades dont make much sense (Marines and Paratroopers coexist with normal Infantry and dont replace it).
Suggestions: Remove upgrades into Marine and Paratrooper, add Trench I
Assault Infantry (Modern Infantry)
The unit itself is fine, but it upgrades into a unit with S90, which is a BIG step up that doesnt exist in other unit branches. This unit looks like Vietnam era Infantry, so lets keep it there and introduce one after it. The upgrades into flamethrower units are also a bit weird.
Suggestions: Upgrades into a new Modern Infantry only, add Trench I
Modern Infantry (new unit)
A proper modern infantry unit to match Modern Armor and other such units. Could use one of these graphics:
Specnaz (with AT weapons)
http://forums.civfanatics.com/downloads.php?do=file&id=11366
Israeli forces (with AT weapons)
http://forums.civfanatics.com/downloads.php?do=file&id=8877
Stats: Strength 70, Movement 1, +25% City Defense, Trench I, requires Composites, upgrades into Powered Exoskeleton Infantry
Digger
AFAIK, this should be a Trench Infantry variant, representing Aussie troops of WW1.
Suggestion: Upgrades into Infantry, increase Strength to 30, change tech requirement to Trench Warfare
Marine (Navy SEAL)
Since the F-14 will replace it as US national unit (see planes section above), this unit can be used to represent WW2 era marines.
Stats: 1 first strike, Strength 39, Movement 1, +50% attack vs Siege weapons, starts with Amphibious, upgrades into Assault Marine, requires Amphibious Warfare
Assault Marine (Marine)
This unit represents Vietnam era marines.
Stats: 1 first strike, Strength 55, Movement 1, +50% attack vs Siege weapons, starts with Amphibious, requires Amphibious Warfare and Manufacturing, upgrades into Modern Marine,
Modern Marine
Contemporary marines.
Suggestion: Increase Strength to 75, add +50% attack vs Siege weapons, remove bonus vs Machine Gun and Artillery
Ski Trooper
This is pretty much just a Marine with a couple of Arctic Combat promotions. Does the game really need a SIXTH parallel Infantry line (to add to basic, marines, paratroopers, grenadiers and flamethrowers)? Personally Id just make this into a national unit (Finnish Jääkäri being the obvious choice) and be done with it.
Ancient Grenadier (Arsonist)
This unit can bombard city defenses. An ability shared by neither of of its successors. Personally Id give that ability to the entire Grenadier line and remove the option to upgrade into Flame throwers and alter the name accordingly (the name Arsonist is a leftover from AoE3, where it was just an alternative to Grenadier anyway).
Suggestions: Change name, remove upgrade into Ancient Flame Thrower
Grenadier
Suggestion: Add ability to bombard city defenses (-5%/turn), remove attack and defense bonuses vs Early tank and Tank. Add +25% vs Wheeled and Tracked units
Rifle Grenadier (Modern Grenadier)
Hardly a modern Grenadier. This unit corresponds to grenadiers of WW1-WW2.
Suggestions: Change name, remove current bonuses, add +25% vs Wheeled and Tracked units, add ability to bombard city defenses (-5%/turn)
Early AT Infantry (Bazooka)
Bazooka was just one of the rocket launchers used against tanks during WW2. The unit should also be available sooner and have different stats.
Suggestion: Use these models
http://forums.civfanatics.com/downloads.php?do=file&id=9897
Stats: Strength 35, Immune to First Strikes, +75% vs Wheeled and Tracked units, +25% vs Helicopter units, can bombard city defenses (-7%/turn), targets any Wheeled and Tracked units first in combat outside cities, requires Rocketry
AT Infantry (Anti-Tank)
This unit represents postwar AT weapons.
Suggestion: Use these graphics
http://forums.civfanatics.com/downloads.php?do=file&id=6452
Stats: Strength 45, Immune to First Strikes, +100% vs Wheeled and Tracked units, +25% vs Helicopter units, can bombard city defenses (-10%/turn), targets any Wheeled and Tracked units first in combat outside cities, requires Guided Weapons
Modern AT Infantry (new unit)
Modern AT infantry. Choose graphics from one of Modern Infantry graphics packs (see above)
Stats: Strength 60, Immune to First Strikes, +100% vs Wheeled and Tracked units,+25% vs Helicopter units, can bombard city defenses (-12%/turn),targets any Wheeled and Tracked units first in combat outside cities, requires Modern Warfare
KEM Infantry (new unit)
Futuristic AT infantry. KEM stands for Kinetic Energy Missile. Uses graphics currently used by EMP SAM Infantry.
Stats: Strength 80, Immune to First Strikes, +100% vs Wheeled and Tracked units, +50% vs Helicopter units, can bombard city defenses (-15%/turn), targets any Wheeled and Tracked units first in combat outside cities, requires Hypersonic Flight
Modern Flamethrower
Note: Modern flamethrowers do exist, but look very different from their WW2 predecessors. to deal with their greatest weakness (shot range) they are essentially rocket launchers firing either thermobaric or incendiary rockets. See video:
http://www.youtube.com/watch?v=lxQxJPtJthw In this day and age, flamethrowers are simply obsolete (the stats do reflect it though, so theres nothing wrong with the unit itself).
Plasma Thrower
Same as above.
Tesla Infantry
Tesla weapons are a staple of Atompunk. This unit should be there, which means altered stats.
Stats: Strength 70, -100% vs Helicopter units, -50% vs Tracked and Wheeled units, +25% City Defense, requires Automatic Weapons, Atompunk, upgrades into Modern Infantry
Paratrooper
Id move this unit down the tech tree a little bit and lower its Strength.
Suggestion: Lower Strength to 40, increase paradrop range to 8, requires Aviation and Automatic Weapons
Modern Paratrooper
The current upgrade into Dropship effectively makes this unit a dead end.
Suggestion: Increase paradrop range to 12, requires Aviation, Manufacturing and Automatic Weapons, upgrades into Special Forces
Special Forces
Stats are unrelated to anything that comes before or after this unit. Originally I wanted this unit to merge Marine and Paratrooper lines (since actual beach assaults and airborne ops are nowadays done almost exclusively by Special Forces), the introduction of Hi-Tech Marine complicates that a little bit (of course the Hi-Tech Marine can just be a renamed to Hi-Tech Special Forces and become the next step in this line, but lets first see what Is612 does with the future units .
Stats: Strength 80, Movement 2, 1 First Strike, Immune to First Strikes, can withdraw from combat (20% chance), flank attack against all Movement 1 artillery/rams (log ram, battering ram, siege ram, catapult, trebuchet, great bombard, bombard, mortar, culverin, falconet, early artillery, artillery) and also against Railway artillery (it cant really move away and hide on short notice), starts with Amphibious and Blitz, can perform paradrops (range 16), requires Modern Warfare, costs 700 hammers, upgrades into Hi-Tech Special Forces
UNIT TREE (national units excluded)
Brute - > Clubman -> Wood Spearman / Spiked Clubman
Wood Spearman -> Stone Spearman / Atl-Atl
Stone Spearman -> Spearman -> Heavy Spearman -> Pikeman -> Musketman
Atl-Atl -> Javelineer -> Skirmisher -> Arquebusier
Spiked Clubman -> Stone Axeman / Stone Maceman
Stone Maceman -> Maceman -> Flailman -> Musketman
Stone Axeman -> Axeman -> Light Swordsman/Heavy Axeman
Heavy Axeman -> Halberdier -> Musketman
Light Swordsman -> Swordsman -> Heavy Swordsman -> Musketman
Rock Thrower -> Slinger -> Archer -> Light Crossbowman / Longbowman
Light Crossbowman -> Crossbowman -> Heavy Crossbowman -> Musketman
Longbowman -> Arquebusier -> Musketman
Ancient Rocketeer -> Ancient Hand Cannon -> Arquebusier -> Musketman
Musketman -> Rifleman -> Trench Infantry -> Infantry -> Assault Infantry -> Modern Infantry -> Powered Exoskeleton Infantry ->
Marine -> Assault Marine -> Modern Marine -> Special Forces -> Hi-Tech Special Forces ->
Jaakari (Ski Patrol) -> Assault Infantry
Paratrooper -> Modern Paratrooper -> Special Forces