I'm currently spawning Great Artists and variants as part of a UA using Player.InitUnit, however, this method doesn't appear to increase the costs of GPs generated by guilds.
Does the increase in cost have to be handled via a separate function, or is there a function that increases the costs as well as spawning the GP, etc?
Does the increase in cost have to be handled via a separate function, or is there a function that increases the costs as well as spawning the GP, etc?