function SetWessexWihtFriendship()
if Game.GetGameTurn() >= 0 then
local pWiht
local pWessex
local Wessex
for iPlayer=0, GameDefines.MAX_MAJOR_CIVS-1 do
local pWessex = Players[iPlayer]
if (pWessex:IsAlive()) then
if (GameInfo.Civilizations.CIVILIZATION_ENGLAND.ID == pWessex:GetCivilizationType()) then
Wessex = iPlayer
for iWiht = GameDefines.MAX_MAJOR_CIVS, GameDefines.MAX_CIV_PLAYERS-2, 1 do
local pWiht = Players[iWiht]
if (pWiht:IsAlive()) then
if (GameInfo.MinorCivilizations.MINOR_CIV_WIHT.ID == pWiht:GetMinorCivType()) then
pWiht:ChangeMinorCivFriendshipWithMajor(Wessex, .67)
end
end
end
end
end
end
end
end
Events.ActivePlayerTurnEnd.Add(SetWessexWihtFriendship)